This is actually my first ever attempt at creating a team for serious battling.
I'm open to all suggestions.
Bronzong@Leftovers
Ability: Levitate
Nature: Relaxed
EVs: 252 HP / 154 Atk / 8 Def / 96 SDef
-Gyro Ball
-Hypnosis
-Trick Room
-Earthquake
Bronzong can fight a lot of things well under Trick Room, and the opening of Hypnosis into Trick Room works wonders.
Slowbro@Leftovers
Ability: Own Temp
Nature: Relaxed
EVs: 212 HP / 252 Def / 46 SAtk
-Surf
-Slack Off
-Trick Room
-Hidden Power: Electric
Slowbro can shrug off a lot of physical hits and counter many common physical sweepers with Surf. HP: Electric takes out Starmie and Gyarados.
Dusknoir@Leftovers
Ability: Pressure
Nature: Sassy
EVs: 252 HP / 76 Def / 182 SDef
-Ice Punch
-Will-O-Wisp
-Trick Room
-Pain Split
Dusknoir can punish a slow physical attacker after Trick Room and takes down lhefty pokémon with Pain Split. I'm not sure what elemental punch gives me the best type coverage here.
Rhyperior@Choice Band
Ability: Solid Rock
Nature: Brave
EVs: 252 HP / 252 Atk / 6 Def
-Earthquake
-Stone Edge
-Megahorn
-Hammer Arm
Rhyperior has a gigantic attack with this setup. Megahorn and Hammer Arm are for Cress and Bliss, while two STAB attacks form the majority of my offense.
Magnezone@Leftovers
Ability: Magnet Pull
EVs: 252 HP / 252 SAtk / 6 Def
-Thunderbolt
-Metal Sound
-Magnet Rise
-Hidden Power: Ice
Magnezone's special attack is nearly 400, and the bolt-beam combo goes a long way. Metal Sound is for walls.
Donphan@Leftovers
Ability: Sturdy
EVs: 252 HP / 6 Atk / 252 Def
Nature: Relaxed
-Earthquake
-Rapid Spin
-Stealth Rock
-Ice Shard
This slot is open, for the moment. Donphan gives me a lot of options, with the ability to Rapid Spin and Stealth Rock.
It would be very helpful if people could identify some key threats that my team cannot handle.
Thanks in advance for any help you give me!
I'm open to all suggestions.
Bronzong@Leftovers
Ability: Levitate
Nature: Relaxed
EVs: 252 HP / 154 Atk / 8 Def / 96 SDef
-Gyro Ball
-Hypnosis
-Trick Room
-Earthquake
Bronzong can fight a lot of things well under Trick Room, and the opening of Hypnosis into Trick Room works wonders.
Slowbro@Leftovers
Ability: Own Temp
Nature: Relaxed
EVs: 212 HP / 252 Def / 46 SAtk
-Surf
-Slack Off
-Trick Room
-Hidden Power: Electric
Slowbro can shrug off a lot of physical hits and counter many common physical sweepers with Surf. HP: Electric takes out Starmie and Gyarados.
Dusknoir@Leftovers
Ability: Pressure
Nature: Sassy
EVs: 252 HP / 76 Def / 182 SDef
-Ice Punch
-Will-O-Wisp
-Trick Room
-Pain Split
Dusknoir can punish a slow physical attacker after Trick Room and takes down lhefty pokémon with Pain Split. I'm not sure what elemental punch gives me the best type coverage here.
Rhyperior@Choice Band
Ability: Solid Rock
Nature: Brave
EVs: 252 HP / 252 Atk / 6 Def
-Earthquake
-Stone Edge
-Megahorn
-Hammer Arm
Rhyperior has a gigantic attack with this setup. Megahorn and Hammer Arm are for Cress and Bliss, while two STAB attacks form the majority of my offense.
Magnezone@Leftovers
Ability: Magnet Pull
EVs: 252 HP / 252 SAtk / 6 Def
-Thunderbolt
-Metal Sound
-Magnet Rise
-Hidden Power: Ice
Magnezone's special attack is nearly 400, and the bolt-beam combo goes a long way. Metal Sound is for walls.
Donphan@Leftovers
Ability: Sturdy
EVs: 252 HP / 6 Atk / 252 Def
Nature: Relaxed
-Earthquake
-Rapid Spin
-Stealth Rock
-Ice Shard
This slot is open, for the moment. Donphan gives me a lot of options, with the ability to Rapid Spin and Stealth Rock.
It would be very helpful if people could identify some key threats that my team cannot handle.
Thanks in advance for any help you give me!