I wanted to see how good this OU team is. Please leave comments and suggestions. Also please say which of the natures or etc. are best for the pokemon. Please do not give any team members the same item. Politoed- 252 HP, 128 Defense, 128 Special Defense Ability- Drizzle Nature- Bold/Calm Moves- Scald, Encore, Toxic, Ice Beam/Substitute Item- Shed Shell/Eject Button This guy is used just for setting up the drizzle I need to sweep or wall out the opposing team. He has Scald because of its good power and STAB and chance of burning the opponent. This makes it harder to take down. Encore is to make people regret using a move like torment or something. Toxic is to help wear down the opponent if Scald can't do it alone. And finally Ice Beam to provide some more type coverage. I was thinking about Substitute or some other convenient move for Politoed. The Eject Button could get rid of him right away for another Pokemon of mine to start walling/sweeping. Shed Shell is to escape the nasty effects of taunt and mean look. However, normally I would just send him out first to start the rain and swap him out as soon as possible. Any suggestions on him are very helpful. Vaporeon- 252 HP, 252 Special Defense, 4 Defense Ability- Hydration Nature- Sassy/Calm/Bold/Relaxed Moves- Rest, Scald, Acid Armor, Yawn/Wish/Aqua Ring Item- Leftovers/Shed Shell Now him, it doesn't get any better than him. First, I use Acid Armor and if needed, I use rest or use acid armor again. Rest and Hydration in rain is evil. Better yet, status is the main thing walls have trouble handling, but Hydration takes care of that too. I max out my Defense with Acid Armor and keep using rest and scald. Not to mention, the chance of scald burning them along with Vaporeon's already good special defense and great HP along with +6 Defense and a burn on the opponent makes him the greatest of mixed walls. However, I was thinking about the last move. I am totally lost on it and any suggestions for that would be great. Finally, I was thinking about the leftovers to slowly restore health for the smaller hits. If not, maybe Shed Shell to evade mean look and taunt. Toxicroak- 252 HP, 128 Defense, 128 Special Defense Ability- Dry Skin Nature- Adamant/Impish/Careful/Jolly Moves- Drain Punch, Substitute, Sucker Punch, Bulk Up Item- Black Sludge He is a mega bulky tank. With Dry Skin and the weather in his favor along with good HP and Black Sludge, he is a monster in battle. With his access to bulk up and the constant restoration he gets along with drain punch and fairly bulky substitutes, there is nothing there to stop him. As for those inconvenient frail, fast, and powerful sweepers like Gengar or Alakazam, Sucker Punch gets rid of them. And I may have forgot to tell you, but all the moves that have low PP, I am PP maxing. So he will have a few Drain Punches and Sucker Punches to use. Volcarona- 252 Special Attack, 252 Speed, 4 HP Ability- Flame Body Nature- Modest/Timid Moves- Thunder, Hurricane, Psychic, Flamethrower/Fiery Dance Item- Choice Scarf/Choice Specs Man, this is probably my favorite kind of rain sweeper. With access to Hurricane and Thunder, which have perfect accuracy in rain, along with amazing special attack and great speed, Volcarona is perfect for messing with opponents. Hurricane and Thunder are self explanatory. Psychic is for coverage in a situation going not exactly as planned. Flamethrower or Fiery Dance might seem useless, but their purpose is to take care of steel type walls, and more importantly, to get rid of those pesky Pokemon trying to change the weather. I don't know between Fiery Dance or Flamethrower because Fiery Dance raises stats very conveniently but Flamethrower has more power and can get me out of a tight spot. I also don't know if I want scarf or specs. Specs takes care of things for good but scarf helps outspeed things. Alakazam- 252 Special Attack, 252 Speed, 4 HP Ability- Magic Guard Nature- Modest/Timid Moves- Psyshock, Thunderbolt, Shadow Ball, Energy Ball/Focus Blast Item- Life Orb With Magic Guard, he cannot even be touched by anything but damage dealing moves, making Alakazam evade the dreaded effects of taunt and encore. The opponent will unexpectedly take advantage of Alakazam's normal incapability to handle conditions and will try to cripple it with condition moves. Psyshock is to take care of Blissey. Along with this ability and Psyshock, not even the pink monster that is Blissey can stand a chance. All the other moves are simply for coverage of different types. Rather than giving it a scarf or specs, I chose the life orb so that it doesn't have to be locked in with any of its moves. And Life Orb recoil with something like this isn't bad at all. Besides, I need a few backup Pokemon in case something goes wrong. Zangoose- 252 Attack, 252 Speed, 4 HP Ability- Toxic Boost Nature- Adamant/Jolly Moves- Swords Dance, Close Combat, Facade, Shadow Claw Item- Toxic Orb OR Scizor- 252 Attack, 252 HP, 4 Defense Ability- Technician Nature- Naughty Moves- Bullet Punch, U-Turn, Night Slash, Brick Break Item- Choice Band Zangoose with the Toxic Orb and Toxic Boost is pretty self-explanatory. Swords Dance can boost attack by even more, to make it a great wall breaker. Facade with a Pokemon that has a status condition along with great attack thanks to toxic boost and STAB. Close Combat is for brute force to take down steel, rock, and dark types. Finally, there is Shadow Claw to take care of ghost types Close Combat and Facade can't hit. Then there is my Naughty Scizor with maxed out attack, 394. He has Bullet Punch because of the unstoppable power of Techinician STAB priority choice band maxed out attack Bullet Punch. U-Turn is to switch out from walls or other things that Scizor had accidentally switched into. Night Slash is simply type coverage along with good power and the chance of a critical hit. Finally, Brick Break is for other steel types that may annoy Scizor. Thank you so much for reading this strategy and rating it. Any feedback is very much appreciated.