Facility Realgam Tower: HeliosAflame

order shuffle:
1706270664873.png


:Dusknoir:Dusknoir :Choice Scarf:Choice Scarf
HP: 57/80 EN: 75/100
7/10/5/10/[90]
Type: Ghost
Abilities: Pressure, Frisk
1 chill used, 1 recovery used
Sleep Talk, Restful Sleep (1t)
:Hydreigon:Hydreigon
HP: KO/95 EN: KO/100


:Cacturne:Cacturne :Sticky Barb:Sticky Barb
HP: 85/85 EN: 100/100
8/5/8/5/55
Type: Grass/Dark
Abilities: Sand Veil, Water Absorb
:Kecleon:Kecleon :Lucky Egg:Lucky Egg
HP: KO/85 EN: KO/100

:Gardevoir:Gardevoir
HP: KO/85 EN: KO/100
Field:
Stealth Rocks (Team Wally)

1706270001189.png


Round... 6?
Step 1
Confuse Ray + Night Shade
15 dmg
confused (3t)
-20 en

Foul Play
crit: 288 no
(10+3+7-10)*1.5 = 15
-12 en

Step 2
Foul Play
crit: 268 no
(10+3+7-10)*1.5 = 15
-8 hp confusion
-12 en

Counter
23 dmg
-14 en

Step 3
Foul Play
crit: 544 no
(10+3+7-10)*1.5 = 15
-8 hp confusion
-12 en

Counter
23 dmg
-14 en

85 -12 -15 -8 -23 -8 -23 = -4
Cacturne fainted!

HeliosAflame wins!
+15 EXP to their mons
+5 TC, -10 JC

Fort +6 RC, +11 JC
 
:leftovers: Leftovers
:lucky egg: Lucky Egg
:life orb:Life Orb

:weakness policy: Weakness Policy
:ring target: Ring Target
:choice scarf: Choice Scarf
:Rowap Berry: Rowap Berry

Pokemon: :dusknoir::hydreigon::meowscarada:

:sv/dusknoir:
Bootholemew (Dusknoir)
Level 2 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Ghost
Abilities: Pressure Hidden Ability: Frisk

HP: 80
Attack: 7
Defen.: 10
Sp.Atk: 5
Sp.Def: 10
Speed: 45
Size: 4
Weight: 5

Movepool
Level 0:
Astonish
Brick Break
Calm Mind
Dark Pulse
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Ice Beam
Ice Punch
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Will-O-Wisp

Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Flash
Haze
Helping Hand
Infestation
Mega Punch
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2:
Bind
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Mega Kick
Nightmare
Payback
Poltergeist
Revenge
Secret Power
Thief
:sv/hydreigon:
Cerberus (Hydreigon)
Level 2 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Dark/Dragon
Abilities: Levitate

HP: 95
Attack: 8
Defen.: 7
Sp.Atk: 9
Sp.Def: 7
Speed: 98
Size: 4
Weight: 5

Movepool
Level 0:
Astonish
Crunch
Dark Pulse
Defog
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Hyper Voice
Nasty Plot
Protect
Reflect
Rest
Roar
Rock Slide
Round
Screech
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Level 1:
Bite
Brutal Swing
Confide
Double Hit
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Fire Spin
Helping Hand
Ice Fang
Incinerate
Rain Dance
Rock Smash
Roost
Scary Face
Shock Wave
Slam
Stealth Rock
Steel Wing
Sunny Day
Swagger
Tailwind
Taunt

Level 2:
Aqua Tail
Assurance
Beat Up
Belch
Dragon Cheer
Dragon Rush
Fire Blast
Focus Energy
Head Smash
Heat Wave
Hydro Pump
Iron Tail
Payback
Scale Shot
Secret Power
Stone Edge
Superpower
Take Down
Thief
:sv/meowscarada:
Cotton (Meowscarada)
Level 3 EXP: 00 / 10

Jolly nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Grass/Dark
Abilities: Overgrow Hidden Ability: Protean

HP: 90
Attack: 8
Defen.: 5
Sp.Atk: 5 (-)
Sp.Def: 5
Speed: 142 (+)
Size: 3
Weight: 3

Movepool
Level 0:
Aerial Ace
Aura Sphere
Brick Break
Bullet Seed
Dark Pulse
Energy Ball
Facade
Fake Tears
Hone Claws
Nasty Plot
Night Slash
Petal Blizzard
Play Rough
Power Gem
Protect
Quick Attack
Rest
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Substitute
Tail Whip
Thunder Punch

Level 1:
Agility
Bite
Charm
Disarming Voice
Double Team
Grassy Terrain
Helping Hand
Leafage
Magical Leaf
Mud-Slap
Pollen Puff
Scratch
Seed Bomb
Spikes
Sucker Punch
Swift
Taunt
Toxic Spikes
Trick

Level 2:
Foul Play
Grass Knot
Grassy Glide
Leech Seed
Low Kick
Solar Beam
Take Down
Thief
Triple Axel

Level 3:
Acrobatics
Chilling Water
Flower Trick (sig)
Giga Drain
Knock Off
Lash Out
Low Sweep
Psych Up
Throat Chop
Trailblaze
U-turn
Worry Seed


Mad Scientist Cara Liss (Level 3)



Reward Info
Progress:
Missing percent HP of Cara Liss's Pokemon / 300%.​
Progress Reward:
15 EXP for up to three (3) Pokemon, starting with those that entered play.​
This EXP can over-Level.​

Battle Info
Match Type:
Bring 4, Send 3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 3
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: Z-Moves
Backpack Size: 7
Arena: Galar Route 6

While traversing the high cliffs of Galar's Route 6, you come upon a woman with mud smudged on her face, hands, and clothes, holding up a Pokeball triumphantly. You ask her if she needs water, but she's too distracted to care. "I did it!" she cries. "I, Cara Liss, have created a Pokemon!" You aren't sure you've heard correctly, but she keeps talking regardless. "Would you like to fight me? I combined the best parts from lots of different Pokemon, and now I have my own creations you can't find anywhere else in the world!" On the one hand, she might be lying or deluded. On the other, there's only one way to find out!
  • Cara Liss's Equilibra knows Doom Desire as a signature move.
  • Camouflage turns the user into a Ground type
  • Secret Power may burn
  • Nature Power becomes Earth Power

Slot 1: [Pyroak]
Slot 2: [Naviathan]
Slot 3: [Cyclohm]

Potion
Potion

Eject Button
Sitrus Berry
Sticky Barb
Weakness Policy
Slot 1: Lagging Tail
Slot 2: Flame Orb
Slot 3: Leftovers
:sv/pyroak:

Pyroak
Level 3

Type: Fire/Grass
Abilities: Rock Head, Battle Armor, Contrary

Nature: Sassy (+Special Defense, -Speed, Evasion -10)
HP: 105
Atk: 5
Def: 8
SpA: 5
SpD: 7 (+)
Spe: 52 (-)
Size: 4
Weight: 5


Movepool:
Level 0:
Aromatherapy
Blaze Kick
Bullet Seed
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Energy Ball
Facade
Flamethrower
Flash Cannon
Grass Whistle
Iron Head
Light Screen
Petal Blizzard
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Toxic
Wild Charge
Will-O-Wisp
Zen Headbutt

Level 1:
Absorb
Amnesia
Ancient Power
Aromatic Mist
Brutal Swing
Confide
Counter
Double Team
Dragon Breath
Dragon Dance
Ember
Fire Spin
Flame Wheel
Flash
Grassy Terrain
Growth
High Horsepower
Incinerate
Iron Defense
Leafage
Magical Leaf
Mud-Slap
Psybeam
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Seed Bomb
Stealth Rock
Sunny Day
Swagger
Sweet Scent
Swift
Synthesis

Level 2:
Burning Jealousy
Double-Edge
Fire Blast
Flare Blitz
Grass Knot
Grassy Glide
Heat Wave
Inferno
Iron Tail
Leech Seed
Low Kick
Revenge
Secret Power
Solar Beam
Solar Blade
Take Down
Terrain Pulse
Wood Hammer
Zap Cannon

Level 3:
Attract
Bulldoze
Flame Burst
Flame Charge
Frustration
Giga Drain
Headbutt
Heat Crash
Heavy Slam
Lava Plume
Leaf Tornado
Low Sweep
Petal Dance
Return
Rock Tomb
Scorching Sands
Throat Chop
Trailblaze
Worry Seed
:sv/naviathan:

Naviathan
Level 3

Type: Water/Steel
Abilities: Guts, Heatproof, Light Metal

Nature: Careful (+Special Defense, -Special Attack)
HP: 95
Atk: 8
Def: 7
SpA: 6 (-)
SpD: 7 (+)
Spe: 97
Size: 6
Weight: 9


Movepool:
Level 0:
Calm Mind
Crunch
Dragon Claw
Dragon Pulse
Drill Peck
Facade
Flash Cannon
Ice Beam
Ice Punch
Iron Head
Liquidation
Metal Sound
Protect
Psychic Fangs
Refresh
Rest
Round
Screech
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Fang
Thunder Punch
Toxic
Waterfall
Wild Charge

Level 1:
Bite
Brutal Swing
Bubble Beam
Confide
Double Team
Dragon Breath
Dragon Dance
Echoed Voice
Feather Dance
Gust
Hail
Haze
Ice Fang
Iron Defense
Metal Claw
Peck
Rain Dance
Rock Smash
Scary Face
Slack Off
Steel Roller
Swagger
Taunt
Water Gun
Water Pulse
Whirlpool
Wide Guard

Level 2:
Blizzard
Feint
Focus Energy
Hurricane
Hydro Pump
Icicle Spear
Iron Tail
Scale Shot
Secret Power
Steel Beam
Wave Crash

Level 3:
Anchor Shot
Attract
Body Slam
Breaking Swipe
Brine
Chilling Water
Dive
Frustration
Heavy Slam
Icicle Crash
Icy Wind
Laser Focus
Muddy Water
Return
Scald
Self-Destruct
:sv/cyclohm:

Cyclohm
Level 3

Type: Electric/Dragon
Abilities: Shield Dust, Static, Damp

Nature: Calm (+Special Defense, -Attack)
HP: 100
Atk: 4 (-)
Def: 8
SpA: 8
SpD: 7 (+)
Spe: 80
Size: 4
Weight: 4


Movepool:
Level 0:
Aerial Ace
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Flamethrower
Heal Bell
Hone Claws
Ice Beam
Leer
Light Screen
Power Gem
Protect
Rest
Roar
Round
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Waterfall
Whirlwind
Wild Charge

Level 1:
Captivate
Charge
Confide
Discharge
Double Hit
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Eerie Impulse
Electric Terrain
Flash
Growl
Gust
Hail
Ice Fang
Incinerate
Mud-Slap
Powder Snow
Rain Dance
Sandstorm
Shock Wave
Slack Off
Sonic Boom
Spark
Sunny Day
Swagger
Swift
Thunder Shock
Twister
Water Pulse
Weather Ball

Level 2:
Aqua Tail
Blizzard
Dragon Rush
Fire Blast
Focus Energy
Hurricane
Hydro Pump
Iron Tail
Rising Voltage
Secret Power
Take Down
Thunder
Zap Cannon

Level 3:
Attract
Bide
Breaking Swipe
Bulldoze
Charge Beam
Chilling Water
Electroweb
Frustration
Headbutt
Icy Wind
Lock-On
Muddy Water
Outrage
Return
Thrash
Torment
Volt Switch

Sending out Cyclohm :cyclohm:@:weakness policy: Weakness Policy. HeliosAflame to order.
 
sending out meowscarada with lucky egg!
:sv/meowscarada::lucky egg:
play rough ~ play rough ~ play rough
if my opponent uses protect then use agility the first time and hone claws otherwise
if my opponent uses a physical returning move then use protect the second time
at the start of my turn if able use knock off the first time and triple axel otherwise
if my opponent uses an electric attack in combination then use protect
 

Team HeliosAflame
:poke ball: - :poke ball: - :poke ball:
= = =
Cotton the Meowscarada:meowscarada: @ :lucky egg:Lucky Egg
HP 90 / EN 100
Atk 8/Def 5/Spa 5/Spd 5/Spe 142
Size 3/Weight 3/Combo 1/Tech -
Overgrow / Protean
- - - -
Conditions
Bootholemew the Dusknoir :dusknoir: @ :item: Item
HP 80 / EN 100
Atk 7/Def 10/Spa 5/Spd 10/Spe 45
Size 4/Weight 5/Combo 1/Tech -
Pressure / Frisk
- - - -
Conditions
- - - -
Cerberus the Hydreigon :hydreigon: @ :item: Item
HP 95 / EN 100
Atk 8/Def 7/Spa 9/Spd 7/Spe 98
Size 4/Weight 5/Combo 1/Tech
Levitate
- - - -
Conditions
- - - -
= = =
= = =
:leftovers: Leftovers
:lucky egg: Lucky Egg
:life orb:Life Orb
:weakness policy: Weakness Policy
:ring target: Ring Target
:choice scarf: Choice Scarf
:Rowap Berry: Rowap Berry
= = =
V.S.
Team CaraLiss
:poke ball: - :poke ball: - :poke ball:Field
ACDC the Cyclohm :cyclohm: @ :weakness policy: Weakness Policy
HP 100 / EN 100
Atk 4 /Def 8 /Spa 8 /Spd 7 /Spe 80
Size 4 / Weight 4 /Combo 1 /Tech -
Shield Dust / Static / Damp
- - - -
= = =
Legend the Naviathan :naviathan: @ :item: Item
HP 95 / EN 100
Atk 8 /Def 7 /Spa 6 /Spd 7 /Spe 97
Size 6 / Weight 9 /Combo 1 /Tech -
Guts / Heatproof / Light Metal
- - - -
Renegade the Pyroak :pyroak: @ :item: Item
HP 105 / EN 100
Atk 5 /Def 8 /Spa 5 /Spd 7 /Spe 52
Size 4 / Weight 5 /Combo 1 /Tech -
Rock Head / Battle Armor / Contrary
= = =
= = =
:potion:Potion
:potion:Potion

:eject button:Eject Button
:sitrus berry:Sitrus Berry
:sticky barb:Sticky Barb
:cyclohm: @ :weakness policy:Weakness Policy
Slot 1: :Lagging tail:Lagging Tail
Slot 2: :flame orb:Flame Orb
Slot 3: :leftovers:Leftovers
= = =​

Start of Round X!
(:meowscarada: 142 Spe > :cyclohm: 80 Spe)
Cotton moves first!

Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)
Discord Rolls
-
Start of Step 1
-

Turn 1
:sv/cyclohm:
ACDC
Protect -12 EN
Vs Self
-
-
= ACDC protected itself!
-

Turn 2
:sv/meowscarada:
Cotton
Agility -10 EN
Vs Self
-
-
= speed
:meowscarada:+2 SPE (3) Turns
End of Step 1
-
Start of Step 2
-

Turn 1
:sv/meowscarada:
Cotton
Triple Axel -8 EN
Vs Cyclohm
Crit 3d24=12,19,15 / Eff 6d10(8-10)=10 YES
Hit 1 (2 BAP +3 STAB +8 ATK -8 DEF)*1.5
= ACDC takes 8 Damage!
Hit 2 (4 BAP)*1.5
= ACDC takes 6 Damage!
Hit 3 (6 BAP)*1.5
= ACDC takes 9 Damage!

:cyclohm:'s weakness policy +2 ATK +2 SPA (4) Turns
:meowscarada: is paralyzed (1) Marker


Turn 1
:sv/meowscarada:
Cotton
Knock Off
Vs Cyclohm
Crit d24=8 / Eff 2d10(8-10)=2,8 YES
(10 BAP +3 STAB +8 ATK -8 DEF)
= ACDC takes 13 Damage!
:cyclohm: drops its Weakness Policy
:meowscarada: is paralyzed (1) Marker

Turn 2
:sv/cyclohm:
ACDC
Roar -5 EN
Vs Meowscarada
-
-
= *bellows*
:meowscarada: gains a phazing marker!
End of Step 2
-
Start of Step 3
-

Turn 1
:sv/meowscarada:
Cotton
Triple Axel -8 EN
Vs Cyclohm
Crit 3d24=1,16,12
Hit 1 (2 BAP +3 STAB +8 ATK -8 DEF)*1.5
= ACDC takes 8 Damage!
Hit 2 (4 BAP)*1.5
= ACDC takes 6 Damage!
Hit 3 (6 BAP)*1.5
= ACDC takes 9 Damage!
-

Turn 1
:sv/cyclohm:
ACDC
Flamethrower -7 EN
Vs Meowscarada
Crit d24=10 / Eff d10=1
(9 BAP +8 SPA -3 ITEM -5 SPD)*1.5
= Cotton takes 14 Damage!
End of Step 3
-
End of Round 1
:meowscarada: +(1) Paralysis marker / Is getting phazed out

Team HeliosAflame
:poke ball: - :poke ball: - :poke ball:
= = =
Cotton the Meowscarada:meowscarada: @ :lucky egg:Lucky Egg
HP 76 / EN 75
Atk 8/Def 5/Spa 5/Spd 5/Spe 142
Size 3/Weight 3/Combo 1/Tech -
Overgrow / Protean (Ice Type)
- - - -
Major Status: Paralysis (2)
Stages: +2 SPE (1) Turn
Markers: Phazing
Bootholemew the Dusknoir :dusknoir: @ :item: Item
HP 80 / EN 100
Atk 7/Def 10/Spa 5/Spd 10/Spe 45
Size 4/Weight 5/Combo 1/Tech -
Pressure / Frisk
- - - -
Conditions
- - - -
Cerberus the Hydreigon :hydreigon: @ :item: Item
HP 95 / EN 100
Atk 8/Def 7/Spa 9/Spd 7/Spe 98
Size 4/Weight 5/Combo 1/Tech
Levitate
- - - -
Conditions
- - - -
= = =
= = =
:leftovers: Leftovers
:lucky egg: Lucky Egg
:life orb:Life Orb
:weakness policy: Weakness Policy
:ring target: Ring Target
:choice scarf: Choice Scarf
:Rowap Berry: Rowap Berry
= = =
V.S.
Team CaraLiss
:poke ball: - :poke ball: - :poke ball:Field
ACDC the Cyclohm :cyclohm: @ -dropped-
HP 64 / EN 76
Atk 4 /Def 8 /Spa 8 /Spd 7 /Spe 80
Size 4 / Weight 4 /Combo 1 /Tech -
Shield Dust / Static / Damp
- - - -
= = =
Legend the Naviathan :naviathan: @ :item: Item
HP 95 / EN 100
Atk 8 /Def 7 /Spa 6 /Spd 7 /Spe 97
Size 6 / Weight 9 /Combo 1 /Tech -
Guts / Heatproof / Light Metal
- - - -
Renegade the Pyroak :pyroak: @ :item: Item
HP 105 / EN 100
Atk 5 /Def 8 /Spa 5 /Spd 7 /Spe 52
Size 4 / Weight 5 /Combo 1 /Tech -
Rock Head / Battle Armor / Contrary
= = =
= = =
:potion:Potion
:potion:Potion

:eject button:Eject Button
:sitrus berry:Sitrus Berry
:sticky barb:Sticky Barb
:cyclohm: @ :weakness policy:Weakness Policy
Slot 1: :Lagging tail:Lagging Tail
Slot 2: :flame orb:Flame Orb
Slot 3: :leftovers:Leftovers
= = =​

HeliosAflame to replace
CaraLiss to order 1st
HeliosAflame to order 2nd

 
Last edited:
:sv/cyclohm: @ -dropped-
[Tri Attack + Zap Cannon] ~ Dragon Pulse ~ Dragon Pulse
= = = =
If Self is Taunted
Ignore All other Substitutions
- - - -
If Opponent is under the effects of protection
Push orders back and Slack Off
- - - -
If Opponent is to use Substitute
Push orders back and order Dragon Rage
- - - -
If Opponent is to use a Dragon Type Attack in combination
Push orders back and Protect
 
Last edited:

Team HeliosAflame
:poke ball: - :poke ball: - :poke ball:
= = =
Cerberus the Hydreigon :hydreigon: @ :life orb: Life Orb
HP 95 / EN 100
Atk 8/Def 7/Spa 9/Spd 7/Spe 98
Size 4/Weight 5/Combo 1/Tech
Levitate
- - - -
Conditions
Bootholemew the Dusknoir :dusknoir: @ :item: Item
HP 80 / EN 100
Atk 7/Def 10/Spa 5/Spd 10/Spe 45
Size 4/Weight 5/Combo 1/Tech -
Pressure / Frisk
- - - -
Conditions
- - - -
Cotton the Meowscarada:meowscarada: @ :lucky egg:Lucky Egg
HP 76 / EN 75
Atk 8/Def 5/Spa 5/Spd 5/Spe 142
Size 3/Weight 3/Combo 1/Tech -
Overgrow / Protean (Ice Type)
- - - -
Major Status: Paralysis (3)
= = =
= = =
:leftovers: Leftovers
:lucky egg: Lucky Egg
:life orb:Life Orb
:weakness policy: Weakness Policy
:ring target: Ring Target
:choice scarf: Choice Scarf
:Rowap Berry: Rowap Berry
= = =
V.S.
Team CaraLiss
:poke ball: - :poke ball: - :poke ball:Field
ACDC the Cyclohm :cyclohm: @ -dropped-
HP 64 / EN 76
Atk 4 /Def 8 /Spa 8 /Spd 7 /Spe 80
Size 4 / Weight 4 /Combo 1 /Tech -
Shield Dust / Static / Damp
- - - -
= = =
Legend the Naviathan :naviathan: @ :item: Item
HP 95 / EN 100
Atk 8 /Def 7 /Spa 6 /Spd 7 /Spe 97
Size 6 / Weight 9 /Combo 1 /Tech -
Guts / Heatproof / Light Metal
- - - -
Renegade the Pyroak :pyroak: @ :item: Item
HP 105 / EN 100
Atk 5 /Def 8 /Spa 5 /Spd 7 /Spe 52
Size 4 / Weight 5 /Combo 1 /Tech -
Rock Head / Battle Armor / Contrary
= = =
= = =
:potion:Potion
:potion:Potion

:eject button:Eject Button
:sitrus berry:Sitrus Berry
:sticky barb:Sticky Barb
:cyclohm: @ :weakness policy:Weakness Policy
Slot 1: :Lagging tail:Lagging Tail
Slot 2: :flame orb:Flame Orb
Slot 3: :leftovers:Leftovers
= = =​

Start of Round X!
(:hydreigon: 98 Spe > :cyclohm: 80 Spe)
Behemoth moves first!
:meowscarada: +1 Paralysis counter upon switchout
Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)
Discord Rolls
:hydreigon: is Distant!
Start of Step 1
-

Turn 1
:sv/hydreigon:
Behemoth
Dragon Pulse -7 EN
Vs Cyclohm
Crit d24=21
(9 BAP +4 ITEM +3 STAB +9 SPA -7 SPD)*1.5
= ACDC takes 27 Damage!
:hydreigon: -2 HP :life orb:

Turn 2
:sv/cyclohm:
ACDC
KIKOHO -28 EN
Vs Hydreigon
Crit d24=2 / Eff d3=1
(12 BAP +8 SPA -7 SPD)
= Behemoth takes 13 Damage!
:hydreigon: was Burned!
:hydreigon: was Paralyzed! (2)
End of Step 1
:hydreigon: -2 from Burn
Start of Step 2
-

Turn 1
:sv/cyclohm:
ACDC
Dragon Pulse -7 EN
Vs Hydreigon
Crit d24=8
(9 BAP +3 STAB +8 SPA -7 SPD)*1.5
= Behemoth takes 20 Damage!
-

Turn 2
:sv/hydreigon:
Behemoth
Dragon Pulse -7 EN
Vs Cyclohm
Crit d24=4
(9 BAP +4 ITEM +3 STAB +9 SPA -7 SPD)*1.5
= ACDC takes 27 Damage!
:hydreigon: -2 HP :life orb:
End of Step 2
:hydreigon: -2 HP Burn
Start of Step 3
-

Turn 1
:sv/cyclohm:
ACDC
Dragon Pulse -7 EN
Vs Hydreigon
Crit d24=13
(9 BAP +3 STAB +8 SPA -7 SPD)*1.5
= Behemoth takes 20 Damage!
-

Turn 2
:sv/hydreigon:
Behemoth
Dragon Pulse -7 EN
Vs Cyclohm
Crit d24=18
(9 BAP +4 ITEM +3 STAB +9 SPA -7 SPD)*1.5
= ACDC takes 27 Damage!
:hydreigon: -2 HP :life orb:
:cyclohm: fainted!
End of Step 3
:hydreigon: -2 HP Burn
End of Round 2
:hydreigon: +1 Paralysis marker

Team HeliosAflame
:poke ball: - :poke ball: - :poke ball:
= = =
Cerberus the Hydreigon :hydreigon: @ :life orb: Life Orb
HP 30 / EN 79
Atk 8/Def 7/Spa 9/Spd 7/Spe 98
Size 4/Weight 5/Combo 1/Tech
Levitate
- - - -
Major Status: Burn / Paralysis (3)
Bootholemew the Dusknoir :dusknoir: @ :item: Item
HP 80 / EN 100
Atk 7/Def 10/Spa 5/Spd 10/Spe 45
Size 4/Weight 5/Combo 1/Tech -
Pressure / Frisk
- - - -
Conditions
- - - -
Cotton the Meowscarada:meowscarada: @ :lucky egg:Lucky Egg
HP 76 / EN 75
Atk 8/Def 5/Spa 5/Spd 5/Spe 142
Size 3/Weight 3/Combo 1/Tech -
Overgrow / Protean (Ice Type)
- - - -
Major Status: Paralysis (3)
= = =
= = =
:leftovers: Leftovers
:lucky egg: Lucky Egg
:life orb:Life Orb
:weakness policy: Weakness Policy
:ring target: Ring Target
:choice scarf: Choice Scarf
:Rowap Berry: Rowap Berry
= = =
V.S.
Team CaraLiss
:cherish ball: - :poke ball: - :poke ball:Field

= = =
Legend the Naviathan :naviathan: @ :item: Item
HP 95 / EN 100
Atk 8 /Def 7 /Spa 6 /Spd 7 /Spe 97
Size 6 / Weight 9 /Combo 1 /Tech -
Guts / Heatproof / Light Metal
- - - -
Renegade the Pyroak :pyroak: @ :item: Item
HP 105 / EN 100
Atk 5 /Def 8 /Spa 5 /Spd 7 /Spe 52
Size 4 / Weight 5 /Combo 1 /Tech -
Rock Head / Battle Armor / Contrary
= = =
ACDC the Cyclohm :cyclohm: @ -dropped-
HP -17 / EN 34
Atk 4 /Def 8 /Spa 8 /Spd 7 /Spe 80
Size 4 / Weight 4 /Combo 0 /Tech -
Shield Dust / Static / Damp
- - - -
= = =
:potion:Potion
:potion:Potion

:eject button:Eject Button
:sitrus berry:Sitrus Berry
:sticky barb:Sticky Barb
weakness policy:Weakness Policy
Slot 1: :Lagging tail:Lagging Tail
Slot 2: :flame orb:Flame Orb
Slot 3: :leftovers:Leftovers
= = =​


CaraLiss to replace
HeliosAflame to order 1st
CaraLiss to order 2nd

 
CaraLiss total HP = 100+105+95
CaraLiss missing HP = 100
MIssing HP % = 100/(100+105+95)
Missing HP % * 15 EXP = 5 EXP

HeliosAflame to receive 5 EXP for :meowscarada::hydreigon::dusknoir:
to pay -10 JC

Hyjack to receive 6 RC / 11 JC
 
Last edited:
:choice band: Choice Band
:lucky egg: Lucky Egg
:life orb:Life Orb

:power weight:Power Weight
:ring target: Ring Target
:choice scarf: Choice Scarf
:metronome: Metronome
:sv/groudon:
Maggy (Groudon)
Level 3 EXP: 00 / 10

Jolly nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Ground
Abilities: Drought
Reduces the team's Technique Control by 1.

HP: 95
Attack: 11
Defen.: 10
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 104 (+)
Size: 6
Weight: 12

Movepool
Level 0:
Aerial Ace
Brick Break
Bulk Up
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Iron Head
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Zen Headbutt

Level 1:
Ancient Power
Brutal Swing
Confide
Counter
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Spikes
Stealth Rock
Sunny Day
Swagger
Swift

Level 2:
Double-Edge
Dynamic Punch
Fire Blast
Focus Punch
Hammer Arm
Heat Wave
Iron Tail
Mega Kick
Precipice Blades (sig)
Rock Blast
Secret Power
Solar Beam
Stone Edge
Take Down
Thunder
:sv/tangrowth:
Penny (Tangrowth)
Level 3 EXP: 02 / 10

Calm nature ( +Special Defense, -Attack )
Typing: Grass
Abilities: Chlorophyll, Leaf Guard Hidden Ability: Regenerator

HP: 95
Attack: 6 (-)
Defen.: 9
Sp.Atk: 8
Sp.Def: 6 (+)
Speed: 50
Size: 4
Weight: 5

Movepool
Level 0:
Aerial Ace
Brick Break
Bullet Seed
Constrict
Earthquake
Energy Ball
Facade
Focus Blast
Poison Jab
Poison Powder
Protect
Reflect
Rest
Rock Slide
Round
Sleep Powder
Sleep Talk
Snore
Strength
Stun Spore
Substitute
Swords Dance
Toxic

Level 1:
Absorb
Amnesia
Ancient Power
Brutal Swing
Captivate
Confide
Confusion
Curse
Cut
Double Team
Flash
Grassy Terrain
Growth
Infestation
Morning Sun
Mud-Slap
Pain Split
Rage
Rock Smash
Seed Bomb
Shock Wave
Slam
Sludge Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Tickle
Vine Whip

Level 2:
Bind
Double-Edge
Flail
Grass Knot
Grassy Glide
Ingrain
Leech Seed
Mega Drain
Payback
Power Whip
Secret Power
Skull Bash
Solar Beam
Solar Blade
Take Down
Thief
Wake-Up Slap

Level 3:
Attract
Bide
Body Slam
Bulldoze
Frustration
Giga Drain
Headbutt
Knock Off
Power Swap
Psych Up
Rage Powder
Return
Rock Tomb
Worry Seed
Wring Out
:sv/grimmsnarl:
Solomon (Grimmsnarl)
Level 3 EXP: 02 / 10

Impish nature ( +Defense, -Special Attack )
Typing: Dark/Fairy
Abilities: Prankster, Frisk Hidden Ability: Pickpocket

HP: 95
Attack: 9
Defen.: 7 (+)
Sp.Atk: 6 (-)
Sp.Def: 6
Speed: 60
Size: 3
Weight: 4

Movepool
Level 0:
Brick Break
Bulk Up
Crunch
Dark Pulse
Dazzling Gleam
Facade
Fake Tears
False Surrender
Fire Punch
Focus Blast
Ice Punch
Light Screen
Nasty Plot
Play Rough
Protect
Reflect
Rest
Round
Shadow Claw
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Uproar

Level 1:
Bite
Confide
Fake Out
Flatter
Mega Punch
Misty Terrain
Power-Up Punch
Scary Face
Sucker Punch
Swagger
Taunt
Trick

Level 2:
Assurance
Burning Jealousy
Focus Energy
Focus Punch
Foul Play
Hammer Arm
Low Kick
Mega Kick
Power Whip
Revenge
Superpower
Take Down
Thief

Level 3:
Attract
Body Slam
Chilling Water
Darkest Lariat
Drain Punch
Draining Kiss
Lash Out
Leech Life
Low Sweep
Parting Shot
Power Swap
Spirit Break
Throat Chop
Torment
Trailblaze


Mad Scientist Cara Liss (Level 3)



Reward Info
Progress:
Missing percent HP of Cara Liss's Pokemon / 300%.​
Progress Reward:
15 EXP for up to three (3) Pokemon, starting with those that entered play.​
This EXP can over-Level.​

Battle Info
Match Type:
Bring 4, Send 3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 3
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: Z-Moves
Backpack Size: 7
Arena: Galar Route 6

While traversing the high cliffs of Galar's Route 6, you come upon a woman with mud smudged on her face, hands, and clothes, holding up a Pokeball triumphantly. You ask her if she needs water, but she's too distracted to care. "I did it!" she cries. "I, Cara Liss, have created a Pokemon!" You aren't sure you've heard correctly, but she keeps talking regardless. "Would you like to fight me? I combined the best parts from lots of different Pokemon, including the fossils I became famous for reviving, and now I have my own creations you can't find anywhere else in the world!" On the one hand, she might be lying or deluded. On the other, there's only one way to find out!
  • Cara Liss's Equilibra knows Doom Desire as a signature move.
  • Once per round, when Cara Liss's Pokemon attacks a defender that hasn't taken a turn that step: Increase the power of that attack by three (3).
  • Camouflage turns the user into a Ground type
  • Secret Power may burn
  • Nature Power becomes Earth Power

Slot 1: 3 (d3) Cresceidon
Slot 2: 2 (d2) Equilibra
Slot 3: 2 (d2) Aurumoth

Potion
Potion

Eject Button
Sitrus Berry
Sticky Barb
Weakness Policy
Slot 1: Charcoal
Slot 2: Choice Specs
Slot 3: Expert Belt
:sv/cresceidon:

Cresceidon
Level 3

Type: Water/Fairy
Abilities: Multiscale, Rough Skin, Water Veil

Nature: Calm (+Special Defense, -Attack)
HP: 90
Atk: 2 (-)
Def: 8
SpA: 6
SpD: 9 (+)
Spe: 124
Size: 7
Weight: 12


Movepool:
Level 0:
Dazzling Gleam
Earthquake
Facade
Ice Beam
Liquidation
Play Rough
Protect
Psychic
Rest
Shadow Ball
Sleep Talk
Substitute
Surf
Thunder Wave
Waterfall
Zen Headbutt

Level 1:
Amnesia
Confuse Ray
Encore
Haze
Helping Hand
Mist
Misty Terrain
Pound
Rain Dance
Recover
Scary Face
Swift
Taunt
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wide Guard

Level 2:
Aqua Ring
Blizzard
Double-Edge
Hydro Pump
Misty Explosion
Spit Up
Stockpile
Swallow
Take Down
Wave Crash

Level 3:
Body Slam
Bulldoze
Chilling Water
Heavy Slam
Icy Wind
Moonblast
Muddy Water
Scald
:sv/equilibra:

Equilibra
Level 3

Type: Steel/Ground
Abilities: Levitate, Bulletproof, Justified

Nature: Modest (+Special Attack, -Attack)
HP: 95
Atk: 3 (-)
Def: 7
SpA: 10 (+)
SpD: 8
Spe: 60
Size: 2
Weight: 4


Movepool:
Level 0:
Aura Sphere
Dragon Tail
Earth Power
Earthquake
Facade
Flash Cannon
Iron Head
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Substitute
Toxic
Whirlwind
Work Up

Level 1:
Confide
Double Team
Drill Run
Helping Hand
Ice Spinner
Iron Defense
Mud-Slap
Pain Split
Pound
Rapid Spin
Recycle
Safeguard
Sandstorm
Steel Roller
Swagger

Level 2:
Iron Tail
Mirror Shot
Quash
Steel Beam

Level 3:
Bulldoze
Frustration
Guard Split
Gyro Ball
Heavy Slam
Mind Reader
Mud Shot
Power Split
Psych Up
Return
Rock Tomb

Level 4:
Doom Desire (Signature)
:sv/aurumoth:

Aurumoth
Level 3

Type: Bug/Psychic
Abilities: Weak Armor, No Guard, Light Metal

Nature: Sassy (+Special Defense, -Speed, Evasion -10)
HP: 100
Atk: 9
Def: 7
SpA: 8
SpD: 7 (+)
Spe: 81 (-)
Size: 4
Weight: 5


Movepool:
Level 0:
Bug Bite
Bug Buzz
Calm Mind
Dazzling Gleam
Facade
Focus Blast
Ice Beam
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunderbolt
Toxic
Will-O-Wisp
Wing Attack
X-Scissor
Zen Headbutt

Level 1:
Ancient Power
Confide
Confusion
Counter
Cut
Double Team
Dragon Dance
Dual Wingbeat
Echoed Voice
Flash
Hail
Heal Pulse
Helping Hand
Infestation
Ominous Wind
Psychic Terrain
Rain Dance
Recycle
Role Play
Safeguard
Shock Wave
Silver Wind
Steel Wing
Sunny Day
Swagger
Trick
Water Pulse

Level 2:
Blizzard
Close Combat
Disable
Dream Eater
Expanding Force
Feint
Hydro Pump
Megahorn
Secret Power
Solar Beam
String Shot
Terrain Pulse
Thunder

Level 3:
Attract
Electroweb
Frustration
Icy Wind
Lunge
Pounce
Psych Up
Psyshock
Return
Skitter Smack
Spotlight
Struggle Bug
Telekinesis

Sending out Aurumoth @ Eject Button. HeliosAflame to order.
 
sending out groudon with life orb
"Where is my heat crash?"
:sv/groudon::life orb:
fire punch ~ flame thrower ~ fire punch
if my opponent is using a protective move then use stealth rock the first time and sleep talk otherwise
[step 3] if my opponent is using defog then use fire fang
at the start of my turn if my opponents team does not have stealth rock, use fire punch if it is step 1, fire blast if it is step 2 and stealth rock if it is step 3.
if my opponent is using a physical returning move then use flame thrower if it is step 2 and fire blast otherwise
 
Last edited:
Order Shuffle: moves are Fire Punch x2, Flamethrower
Assigning Flamethrower to order slot 3 (d3)
Fire Punches are automatically assigned to the other two slots

HeliosAflame
:sv/groudon:
Life Orb
Drought
HP: 95/95
EN: 100/100
11/10/6/7/104
6/12

Cara Liss
:sv/aurumoth:
Eject Button
Weak Armor, No Guard, Light Metal
HP: 100/100
EN: 100/100
9/7/8/7/81
4/5
Groudon Summons Sun
9 EN

Step 1
Aurumoth uses Protect+Light Screen
44 EN

Groudon uses Stealth Rock
12 EN

Step 2
Groudon uses Fire Punch
Crit: 2 (=1/24) no crit
BRN: 60 (<=10/100) no BRN
(8+3+4+11-7)*1.5=28.5->29
Aurumoth gets Pivoting
-2 HP Groudon
6 EN

Aurumoth uses Will-O-Wisp
Hit: 28 (<=85/100) yes
7 EN

-2 HP Groudon (BRN)

Step 3
Groudon uses Flamethrower
Crit: 24 (=1/24) no crit
BRN: 75 (<=10/100) no BRN
(9+3+4+6-13)*1.5=13.5->14
-2 HP Groudon
7 EN

Aurumoth uses Rain Dance
10 EN

-2 HP Groudon (BRN)

HeliosAflame
:sv/groudon:
Life Orb
Drought
HP: 87/95
EN: 68/100
11/10/6/7/104
6/12
BRN
Rain (5r)​
Cara Liss
Light Screen (4s), Stealth Rock
:sv/aurumoth:
Weak Armor, No Guard, Light Metal
HP: 57/100
EN: 39/100
9/7/8/7/81
4/5
Pivoting
Sending out Cresceidon @ Weakness Policy
:sv/cresceidon:
Taunt, Whirlpool+Surf, Surf
IF Groudon is to use a Protective move, THEN Aqua Ring and push back steps.
IF Groudon is to use a Phasing move in a combo, THEN Protect and push back steps.
[Check at start of step, step 3 only] IF Groudon is to use Roar, THEN Taunt.
[Check at start of step, step 3 only] IF Cresceidon has a combo token, THEN Whirlpool+Surf.
 
:sv/groudon::life orb:
I have figured out how to escape this trap.
seismic toss ~ seismic toss ~ seismic toss + take down
[once] At the start of the round begin using seismic toss ~ seismic toss ~ seismic toss + take down
 
HeliosAflame
:sv/groudon:
Life Orb
Drought
HP: 87/95
EN: 68/100
11/10/6/7/104
6/12
BRN
Rain (5r)
Cara Liss
Light Screen (4s), Stealth Rock​
:sv/cresceidon:
Weakness Policy
Multiscale, Rough Skin, Water Veil
HP: 90/90
EN: 100/100
2/8/6/9/124
7/12
:sv/aurumoth:
Weak Armor, No Guard, Light Metal
HP: 57/100
EN: 39/100
9/7/8/7/81
4/5

-12 HP Cresceidon (Stealth Rock)

Step 1
Cresceidon uses Taunt
10 EN

Groudon uses Seismic Toss
22 damage
4.4->4 HP recoil
2 HP recoil
5 EN

-2 HP Groudon (BRN)

Step 2
Cresceidon uses Whirlpool+Surf
Crit: 13 (=1/24) no crit
(9+3+3+3+3+6-7)*1.5=30
24 EN

Groudon uses Seismic Toss
22 Damage
4.4->4 HP recoil
2 HP recoil
5 EN

-2 HP Groudon (BRN)
-2 HP Groudon (Whirlpool)

Step 3
Cresceidon uses Surf
Crit: 15 (=1/24) no crit
(9+3+3+3+6-7)*1.5=25.5->26
7 EN

Groudon uses Seismic Toss+Take Down
22 damage
7.333333->7 HP recoil
4.4->4 HP recoil
2 HP recoil
Groudon is KOed
24 EN

HeliosAflame
:sv/groudon:
Life Orb
Drought
HP: KO/95
EN: KO/100
11/10/6/7/104
6/12
KO
Rain (4r)​
Cara Liss
Light Screen (1s), Stealth Rock
:sv/cresceidon:
Weakness Policy
Multiscale, Rough Skin, Water Veil
HP: 12/90
EN: 59/100
2/8/6/9/124
7/12
No combo
:sv/aurumoth:
Weak Armor, No Guard, Light Metal
HP: 57/100
EN: 39/100
9/7/8/7/81
4/5

HeliosAflame to replace Groudon and order
 
Last edited:
cresceidon has no combo token
sending out Grimmsnarl with expert belt(contraband) and choice band.
:sv/grimmsnarl::expert belt::choice band:
fake out ~ fake out ~ fake out
if my opponent is using a protective move then use bulk up
if my opponent is using a potion then use thunder punch
 
HeliosAflame
:sv/grimmsnarl:
Choice Band, Expert Belt
Prankster, Frisk, Pickpocket
HP: 95/95
EN: 100/100
9/7/6/6/60
3/4
:groudon: KO

Rain (4r)​
Cara Liss
Light Screen (1s), Stealth Rock
:sv/cresceidon:
Weakness Policy
Multiscale, Rough Skin, Water Veil
HP: 12/90
EN: 59/100
2/8/6/9/124
7/12
No combo
:sv/aurumoth:
Weak Armor, No Guard, Light Metal
HP: 57/100
EN: 39/100
9/7/8/7/81
4/5

Step 1
Grimmsnarl uses Fake Out
Crit: 22 (=1/24) No crit
4+14-8=10
2 HP recoil
4 EN

Cresceidon flinched

Step 2
Cara Liss used a Potion

Grimmsnarl uses Thunder Punch
Crit: 24 (=1/24) no crit
PAR doesn't matter
(8+14-8)*1.5+4=25
Cresceidon is KOed
5 HP recoil
6 EN

HeliosAflame
:sv/grimmsnarl:
Choice Band, Expert Belt
Prankster, Frisk, Pickpocket
HP: 87/95
EN: 90/100
9/7/6/6/60
3/4
Faked
:groudon: KO

Rain (3r)​
Cara Liss
Stealth Rock
:sv/cresceidon:
Weakness Policy
Multiscale, Rough Skin, Water Veil
HP: KO/90
EN: KO/100
2/8/6/9/124
7/12
KO
:sv/aurumoth:
Weak Armor, No Guard, Light Metal
HP: 77/100
EN: 39/100
9/7/8/7/81
4/5

Orders will probably come tomorrow
 
Sending out Equilibra @ No item
:sv/equilibra:
Flash Cannon, Flash Cannon, Steel Beam
IF Grimmsnarl is to use a damaging Fighting-type combo, THEN Protect and push back steps.
IF Grimmsnarl is to use a damaging priority move in a combo, THEN Protect and push back steps.
IF Grimmsnarl has Protection, THEN Rock Polish and push back steps the first instance and Work Up and push back steps the second.
IF you have Sealed (Flash Cannon), THEN Steel Beam.
 
:sv/grimmsnarl::expert belt::choice band:
draining punch ~ fire punch + trailblaze ~ superpower
start of step 1, begin using draining punch ~ fire punch + trailblaze~ superpower
 
Last edited:
HeliosAflame
:sv/grimmsnarl:
Choice Band, Expert Belt
Prankster, Frisk, Pickpocket
HP: 87/95
EN: 90/100
9/7/6/6/60
3/4
Faked
:groudon: KO

Rain (3r)​
Cara Liss
Stealth Rock
:sv/equilibra:
Levitate, Bulletproof, Justified
HP: 95/95
EN: 100/100
3/7/10/8/60
2/4
:sv/aurumoth:
Weak Armor, No Guard, Light Metal
HP: 77/100
EN: 39/100
9/7/8/7/81
4/5
:cresceidon: KO

Equilibra's Justified
-9 HP Equilibra (Stealth Rock)

Step 1
Equilibra uses Flash Cannon
Crit: 10 (=1/24) no crit
SpD drop: 84 (<=10/100) no SpD drop
(8+3+10-6)*1.5+4=26.5->27
6 EN

Grimmsnarl uses Drain Punch
Crit: 6 (=1/24) no crit
(8+14-7)*1.5+4=26.5->27
+5 HP Grimmsnarl
9 EN

Step 2
Equilibra uses Flash Cannon
Crit: 16 (=1/24) no crit
SpD drop: 11 (=1/24) no SpD drop
(8+3+10-6)*1.5+4=26.5->27
6 EN

Grimmsnarl uses Fire Punch+Trailblaze
Crit: 6 (=1/24) no crit
BRN: 56 (<=10/100) no BRN
(8+14-7-3)*1.5+4=22
20 EN

Step 2
Grimmsnarl uses Superpower
Crit: 15 (=1/24) no crit
(12+14-7)*1.5+4=32.5->33
8 EN

Equilibra uses Steel Beam
Crit: 11 (=1/24) no crit
Hit: 86 (<=95/100) yes
(14+3+10-6)*1.5+4=35.5->36
9.5->10 HP recoil
8 EN

HeliosAflame
:sv/grimmsnarl:
Choice Band, Expert Belt
Prankster, Frisk, Pickpocket
HP: 2/95
EN: 53/100
9/7/6/6/60
3/4
Faked, No combo, -1 Atk (2t), -1 Def (2t), +1 Spe (2t)
:groudon: KO

Rain (2r)​
Cara Liss
Stealth Rock
:sv/equilibra:
Levitate, Bulletproof, Justified
HP: KO/95
EN: KO/100
3/7/10/8/60
2/4
KO
:sv/aurumoth:
Weak Armor, No Guard, Light Metal
HP: 77/100
EN: 39/100
9/7/8/7/81
4/5
:cresceidon: KO

Sending out Aurumoth @ Sitrus Berry

HeliosAflame to order
 
Last edited:
sending out tangrowth with lucky egg!
:sv/tangrowth::lucky egg:
grass knot ~ knock off ~ grass knot
if my opponent uses attract this step and no other step then use protect
at the start of my turn if my opponent does not have a decoy use reflect if it is step 1, leech seed if it is step 2, sunny day if it is step 3
 
Last edited:

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