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Completed Rediamond Vs CMFP

Discussion in 'ASB' started by danmantincan, Sep 20, 2012.

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  1. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,683
    C$FP's Team:
    Zeus the Cyclohm (open)
    [​IMG]
    Cyclohm [Zeus] (Male)
    Nature: Modest (+ to Special Attack; - from Attack)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Ability 1: Shield Dust
    Type: Innate
    This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Ability 2: Static
    Type: Innate
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Ability 3 (DW) [unlocked]: Overcoat
    Type: Innate
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Growl
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Sonicboom
    Slack Off
    Hurricane
    Weather Ball
    Whirlwind
    Bide
    Tri Attack
    Leer
    Double Hit

    Hydro Pump
    Signal Beam
    Power Gem
    Draco Meteor
    Heal Bell

    Thunder
    Fire Blast
    Double Team
    Ice Beam

    Moves: 25
    Necturna (open)
    [​IMG]
    Necturna (Male)
    Nature: Quiet (+ to Special Attack; - from Speed; -10% Evasion)
    Type: Grass/Ghost
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Ability 1: Forewarn
    Type: Innate
    This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.

    Ability 2 (DW) [unlocked]: Telepathy
    Type: Innate
    This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 70 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 23

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Horn Leech
    Pain Split
    Power Whip
    Thunder Fang
    Poison Fang
    Super Fang
    Shadow Ball

    Giga Drain
    Future Sight
    Leaf Blade
    Leaf Storm
    Snatch
    Skill Swap
    Synthesis
    Sketch

    Torment
    Shadow Claw
    Stone Edge

    Moves: 24

    Rediamond's Team:
    Gardevoir (open)


    [​IMG]
    Gardevoir* [Dreamer] (Female)
    Nature: Bold (+* Defense, -*Attack)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Stats:
    Hp: 100
    Atk-: Rank 2

    Def+: Rank 4
    SpAtk: Rank 5
    SpDef: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Dream World)

    Attacks: 47
    Growl*

    Healing Wish
    Confusion*
    Double Team*
    Teleport*
    Lucky Chant*
    Magical Leaf*
    Heal Pulse*
    Calm Mind*
    Hypnosis
    Imprison
    Charm
    Future Sight
    Captivate

    Will-o-wisp*
    Shadow Sneak*
    Destiny Bond*
    Disable
    Dream Eater
    Encore
    Confuse Ray

    Pain Split
    Magic Coat

    Psycho Shock*
    Psychic*
    Thunderbolt*
    Hidden Power Ground (7)
    Substitute
    Focus Blast
    Taunt
    Light Screen
    Reflect
    Toxic
    Sunny Day
    Hyper Beam
    Shadow Ball
    Rain Dance
    Protect
    Torment
    Telekinesis
    Safeguard
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Ninetales (open)

    [​IMG]
    Ninetales (F) [Sunshine] (Female)
    Nature: Timid (+Speed, +16% accuracy, -Att)

    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Stats:
    Hp: 100
    Att: 2(-)
    Def: 3
    SpAtt: 3
    SpDef: 4
    Spe+: 115
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20


    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Drought: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). (Dream World)

    Attacks:
    Ember*
    Tail Whip*
    Roar*
    Quick Attack*
    Fire Spin*
    Will-o-Wisp*
    Confuse Ray*
    Imprison*
    Flame Burst*
    Flamethrower*
    Safeguard*
    Nasty Plot
    Fire Spin
    Inferno

    Energy Ball*
    Extrasensory*
    Hypnosis*
    Faint Attack
    Pain Split
    Disable
    Hex

    Heat Wave
    Magic Coat
    Endure

    HP Ground 7
    Protect*
    Toxic*
    Return*
    Dig
    SolarBeam
    Bide
    Psyshock
    Double Team
    Safegaurd
    Fire Blast
    Calm Mind
    Hyper Beam
    # of moves: 40


    Rediamond orders first (I think we can skip the sending out phase since training outcomes won't impact orders).
  2. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,056
    Ninetales: Heat Wave~Hidden Power Cyclohm~Heat Wave
    IF Necturna uses Torment Ninetales, use Magic Coat and push actions back
    IF Necturna uses Skill Swap Ninetales, use Dig Cyclohm and push actions back

    Gardevoir: Hidden Power Cyclohm~Shadow Ball Necturna~Hidden Power Cyclohm
    IF Necturna uses Torment Gardevoir, use Skill Swap Ninetales that action
    IF Necturna uses Pain Split, use Taunt that action and push actions back
    IF Your target is KO'd, target the other opposing Pokemon left standing for all remaining actions
  3. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    well this kinda sucks, especially since I needed to train these guys for Atheno and that is now not gonna work out

    Cyclohm: Rain Dance, Thunder (Gardevoir), Thunder (Gardevoir)

    Necturna: Super Fang (Gardevoir), Shadow Claw (Gardevoir), Shadow Ball (Gardevoir)
  4. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,683
    [​IMG][​IMG]
    Zeus | Necturna
    HP: 110 | 100
    Energy: 100 | 100
    Spe: 80 | 70
    Status: N/A | N/A
    Sun (Inf)​
    [​IMG][​IMG]
    Dreamer | Sunshine
    HP: 100 | 100
    Energy: 100 | 90
    Spe: 80 | 115 (16)
    Status: N/A | N/A​

    Calculations: (open)
    Action 1:
    Sunshine: Heat Wave (Z) - [10x0.75+3+3+(3-3)x1.5]x0.67 = [9 Damage] [6 Energy]
    Heat Wave (N) - [10x0.75+3+3+(3-5)x1.5]x1.5 = [15.75 Damage]
    Zeus: Rain Dance = [10 Energy]
    Dreamer: Hidden Power (Z) - [7+(5-3)x1.5]x1.5 = [15 Damage] [5 Energy]
    Necturna: Super Fang (D) = [20 Damage] [13 Energy]

    Action 2:
    Sunshine: Hidden Power (Z) - [7+(3-3)x1.5]x1.5 = [10.5 Damage] [5 Energy]
    Zeus: Thunder (D) - 12+3+(5-4)x1.5 = [16.5 Damage] [7 Energy]
    Dreamer: Shadow Ball (N) - [8+(5-5)x1.5]x1.5 = [12 Damage] [6 Energy]
    Necturna: Shadow Claw (D) - [7+3+(5-4)x1.5]x1.5 = [17.25 Damage] [4 Energy]

    Action 3:
    Sunshine: Heat Wave (Z) - [10x0.75+3-3+(3-3)x1.5]x0.67 = [5 Damage] [6 Energy]
    Heat Wave (N) - [10x0.75+3-3+(3-5)x1.5]x1.5 = [6.75 Damage]
    Dreamer: Hidden Power (Z) - [7+(5-3)x1.5]x1.5 = [15 Damage] [5 Energy]
    Zeus: Thunder (D) - 12+3+(5-4)x1.5 = [16.5 Damage] [11 Energy]
    Necturna: Shadow Ball (D) - [8+3+(4-4)x1.5]x1.5 = [16.5 Damage] [5 Energy]


    [​IMG][​IMG]
    Zeus | Necturna
    HP: 55 | 65
    Energy: 72 | 78
    Spe: 80 | 70
    Status: N/A | N/A
    Rain (3r)​
    [​IMG][​IMG]
    Dreamer | Sunshine
    HP: 13 | 100
    Energy: 84 | 73
    Spe: 80 | 115 (16)
    Status: N/A | N/A​
  5. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    oh jeez I just realized how raised your mons are

    Necturna: Shadow Sneak (Gardevoir), Shadow Ball (Gardevoir), Shadow Claw (Gardevoir)
    IF Gardevoir uses a Protective action, THEN Stone Edge (Ninetales)
    IF Gardevoir faints, THEN make remaining actions: Stone Edge (Ninetales), Shadow Claw (Ninetales), Stone Edge (Ninetales)

    Cyclohm: Thunder (Ninetales), Hydro Pump (Ninetales), Thunder (Ninetales)
  6. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,056
    Wait... forgot to apply training items. Since it makes zero difference, I'll attach an EXP share to Ninetales

    Gardevoir: Protect~Torment Necturna~Pain Split Necturna
    Ninetales: Bide
  7. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    oh same here, Exp. Share on each
  8. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,683
    [​IMG][​IMG]
    Zeus | Necturna
    Items: Exp. Share | Exp. Share
    HP: 55 | 65
    Energy: 72 | 78
    Spe: 80 | 70
    Status: N/A | N/A
    Rain (3r)​
    [​IMG][​IMG]
    Dreamer | Sunshine
    Items: Exp. Share | Exp. Share
    HP: 13 | 100
    Energy: 84 | 73
    Spe: 80 | 115 (16)
    Status: N/A | N/A​

    Calculations: (open)
    Action 1:
    Dreamer: Protect = [7 Energy]
    Sunshine: Bide (Store)
    Zeus: Thunder (S) - 12+3+(5-4)x1.5 = [16.5 Damage] [15 Energy]
    Necturna: Stone Edge (S) - [10+(5-3)x1.5]x1.5 = [19.5 Damage] [7 Energy]

    Action 2:
    Sunshine: Bide (Store)
    Dreamer: Torment (N) = [10 Energy]
    Zeus: Hydro Pump (S) - [12+(5-4)x1.5]x1.5 = [20.25 Damage] [8 Energy]
    Necturna: Shadow Ball = [Fail]

    Action 3:
    Sunshine: Bide (Z) = [98 Damage] [55 Energy]
    Dreamer: Pain Split (N) = [25 Damage] [24 Energy] [+25 HP]
    Necturna: Shadow Claw = [Fail]


    [​IMG][​IMG]
    Zeus | Necturna
    Items: Exp. Share | Exp. Share
    HP: 0 | 40
    Energy: 49 | 71
    Spe: 80 | 70
    Status: KOed | Torment (4a)
    Rain (2r)​
    [​IMG][​IMG]
    Dreamer | Sunshine
    Items: Exp. Share | Exp. Share
    HP: 38 | 44
    Energy: 43 | 18
    Spe: 80 | 115 (16)
    Status: N/A | N/A​

    Red, you're up.
  9. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,056
    Ninetales: Fire Blast~Chill~Fire Blast
    Gardevoir: Shadow Ball~Psyshock~Shadow Ball
    IF Skill Swap, use Taunt that action and push actions back
  10. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    The win isn't really possible now, but we can come kinda close. If we get lucky, Forewarn will make that second Fire Blast miss.

    Shadow Claw (Gardevoir), Pain Split (Ninetales), Shadow Sneak + Shadow Claw (Gardevoir)
  11. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,683
    [​IMG]
    Necturna
    Items: Exp. Share
    HP: 40
    Energy: 71
    Spe: 70
    Status: Torment (4a)
    Rain (2r)​
    [​IMG][​IMG]
    Dreamer | Sunshine
    Items: N/A | Exp. Share
    HP: 38 | 44
    Energy: 43 | 18
    Spe: 80 | 115 (16)
    Status: N/A | N/A​

    Calculations: (open)
    Action 1:
    Sunshine: Fire Blast - [12+3-3+(3-5)x1.5]x1.5 = [13.5 Damage] [7 Energy]
    Dreamer: Shadow Ball - [8+(5-5)x1.5]x1.5 = [12 Damage] [6 Energy]
    Necturna: Shadow Claw - [7+3+(5-4)x1.5]x1.5 = [17.25 Damage] [4 Energy]

    Action 2:
    Sunshine: Chill = [+12 Energy]
    Dreamer: Psyshock - 8+3+(5-4)x1.5 = [12.5 Damage] [5 Energy]
    Necturna: Pain Split = [23 HP] [20 Energy]

    Action 3:
    Necturna: Shadow Sneak+Shadow Claw - [4/2+7+3+(5-4)x1.5]x1.5 = [20.25 Damage] [12 Energy]
    Sunshine: Fire Blast - [12+3-3+(3-5)x1.5]x1.5 = [13.5 Damage] [7 Energy]


    [​IMG]
    Necturna
    Items: Exp. Share
    HP: 9
    Energy: 35
    Spe: 70
    Status: Torment (1a), Cooldown (A1)
    Rain (1r)​
    [​IMG][​IMG]
    Dreamer | Sunshine
    Items: N/A | Exp. Share
    HP: 0 | 23
    Energy: 32 | 16
    Spe: 80 | 115 (16)
    Status: KOed | N/A​
  12. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    cool down, Shadow Sneak + Stone Edge, cool down (Stone Edge)
  13. Rediamond

    Rediamond

    Joined:
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    Messages:
    3,056
    Endure~Psyshock~Psyshock
  14. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,683
    [​IMG]
    Necturna
    Items: Exp. Share
    HP: 9
    Energy: 35
    Spe: 70
    Status: Torment (1a), Cooldown (A1)
    Rain (1r)​
    [​IMG]
    Sunshine
    Items: Exp. Share
    HP: 23
    Energy: 16
    Spe: 115 (16)
    Status N/A​

    Calculations: (open)
    Action 1:
    Sunshine: Endure = [15 Energy]

    Action 2:
    Necturna: Shadow Sneak+Stone Edge: [2+10+(5-3)x1.5]x1.5 = [22.5 Damage (Endure)] [15 Energy]
    Subshine: Psyshock - 8+(3-4)x1.5 = [6.5 Damage] [0 Energy]

    Action 3:
    Sunshine: Psyshock - 8+(3-4)x1.5 = [6.5 Damage] [0 Energy]


    [​IMG]
    Necturna
    Items: Exp. Share
    HP: 0
    Energy: 20
    Spe: 70
    Status: Torment (1a), Cooldown (A1)
    Rain (1r)​
    [​IMG]
    Sunshine
    Items: Exp. Share
    HP: 1
    Energy: 1
    Spe: 115 (16)
    Status KOC​

    Rewards:
    C$FP: 1 CC
    Cyclohm: 4 MC
    Necturna: 4 MC, 1 KOC

    Rediamond: 1 CC
    Gardevoir: 3 MC
    Ninetales: 4 MC, 2 KOC

    Me: 4 UC
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