Burd: A Tutor battle? What does that mean?
McKrow: It means that a Pro teaches a Rookie, on how to be a decent contributor to the community.
Burd: I don't get it.
McKrow: No wonder! You should probably sign-up too.
Burd: You reckon?
McKrow: Yeah why not? Just make sure that you don't annoy the tutors too much.
Burd: Am I annoying?
McKrow: No. Who said so? I didn't say anything :x
Burd: Guess I am, huh? :(
McKrow: Don't worry Burd. Everyone was annoying in their lives at some point in time. Remember when you were a baby and you use to annoy your mother for every small thing?
Burd: Oh man! Now I feel even worse.
McKrow: -_-'
McKrow: It means that a Pro teaches a Rookie, on how to be a decent contributor to the community.
Burd: I don't get it.
McKrow: No wonder! You should probably sign-up too.
Burd: You reckon?
McKrow: Yeah why not? Just make sure that you don't annoy the tutors too much.
Burd: Am I annoying?
McKrow: No. Who said so? I didn't say anything :x
Burd: Guess I am, huh? :(
McKrow: Don't worry Burd. Everyone was annoying in their lives at some point in time. Remember when you were a baby and you use to annoy your mother for every small thing?
Burd: Oh man! Now I feel even worse.
McKrow: -_-'
Team Avnomke:Battle Rules said:5v5 FE Doubles
DQ = 3 Days [72 Hours]
Substitutions = 3
Arena = ASB Arena
Switch = OK
Abilities = All
Items = On
Mega = One
Turn Order = Coin Flip


At a Glance:
110/3/3/5+/3/25- -10% evasion 2/2 19

Healer/Aroma Veil
Quiet Nature: -Speed, -10% evasion, +Special Attack
Max HP: 110
Attack: 3
Defense: 3
Special Attack: 5 (+)
Special Defense: 3
Speed: 25 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19
Types:
Fairy:
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Healer:
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Aroma Veil:
This Pokemon and its allies on the field can not be affected by Attract, Disable, Encore, Heal Block, Taunt, or Torment
Max HP: 110
Attack: 3
Defense: 3
Special Attack: 5 (+)
Special Defense: 3
Speed: 25 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19
Types:
Fairy:
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Healer:
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Aroma Veil:
This Pokemon and its allies on the field can not be affected by Attract, Disable, Encore, Heal Block, Taunt, or Torment
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/683.png[/IMG]
[B]HP:[/B] 110
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 3
[B]Defense:[/B] 3
[B]Special Attack:[/B] 5
[B]Special Defense:[/B] 3
[B]Speed:[/B] 25
[B]Stats:[/B] 3/3/5/3/25
[B]Other:[/B] -10% evasion
[B]HP:[/B] 110
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 3
[B]Defense:[/B] 3
[B]Special Attack:[/B] 5
[B]Special Defense:[/B] 3
[B]Speed:[/B] 25
[B]Stats:[/B] 3/3/5/3/25
[B]Other:[/B] -10% evasion
6/5/0
Attacks: 63/63 Maxed, 4 CC
After You
Aromatherapy
Aromatic Mist
Attract
Calm Mind
Captivate
Charge Beam
Charm
Confide
Covet
Dazzling Gleam
Disable
Disarming Voice
Double Team
Draining Kiss
Drain Punch
Dream Eater
Echoed Voice
Endeavor
Energy Ball
Facade
Fairy Wind
Flail
Flash
Flash Cannon
Frustration
Giga Impact
Gyro Ball
Heal Bell
Heal Pulse
Helping Hand
Hidden Power (Ground)
Hyper Beam
Light Screen
Magic Coat
Misty Terrain
Moonblast
Odor Sleuth
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Refresh
Rest
Return
Round
Secret Power
Skill Swap
Sleep Talk
Snore
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Thunder
Thunderbolt
Torment
Toxic
Trick Room
Wish
Raid: Dispel


At a Glance:
100/2-/3/5+/3/60 1/3 18

Trace/Download/Analytic
Modest Nature: -Attack, +Special Attack
Max HP: 100
Attack: 2 (-)
Defense: 3
Special Attack: 5 (+)
Special Defense: 3
Speed: 60
Size Class: 1
Weight Class: 3
Base Rank Total: 18
Types:
Normal:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Trace:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Download:
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic:
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Max HP: 100
Attack: 2 (-)
Defense: 3
Special Attack: 5 (+)
Special Defense: 3
Speed: 60
Size Class: 1
Weight Class: 3
Base Rank Total: 18
Types:
Normal:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Trace:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Download:
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic:
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/233.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 2
[b]Defense:[/b] 3
[b]Special Attack:[/b] 5
[b]Special Defense:[/b] 3
[b]Speed:[/b] 60
[b]Stats:[/b] 2/3/5/3/60
[b]Other:[/b] None
9/5/0
Attacks: 77/77 Maxed, 5 CC
Aerial Ace
Agility
Barrier
Bide
Blizzard
Charge Beam
Confide
Conversion
Conversion 2
Curse
Defense Curl
Discharge
Double-Edge
Double Team
Dream Eater
Electroweb
Endure
Facade
Flash
Foul Play
Frustration
Giga Impact
Gravity
Hidden Power (Fighting)
Hyper Beam
Ice Beam
Icy Wind
Iron Tail
Last Resort
Lock-On
Magic Coat
Magnet Rise
Mimic
Pain Split
Protect
Psybeam
Psych Up
Psychic
Psyshock
Psywave
Rage
Rain Dance
Recover
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Sharpen
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Solar Beam
Substitute
Sunny Day
Swagger
Tackle
Take Down
Teleport
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Wonder Room
Zap Cannon
Zen Headbutt


At a glance:
145/1/1/3+/4/43- -10% evasion 3/3 20

Natural Cure/Serene Grace/Healer
Quiet Nature: -Speed, -10% Evasion, +Special Attack
Max HP: 145
Attack: 1
Defense: 1
Special Attack: 3 (+)
Special Defense: 4
Speed: 43 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Types:
Normal:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Natural Cure:
This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Healer:
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Max HP: 145
Attack: 1
Defense: 1
Special Attack: 3 (+)
Special Defense: 4
Speed: 43 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Types:
Normal:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Natural Cure:
This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Healer:
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/683.png[/IMG]
[B]HP:[/B] 145
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 1
[B]Defense:[/B] 1
[B]Special Attack:[/B] 3
[B]Special Defense:[/B] 4
[B]Speed:[/B] 43
[B]Stats:[/B] 1/1/4/5/43
[B]Other:[/B] -10% evasion
[B]HP:[/B] 145
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 1
[B]Defense:[/B] 1
[B]Special Attack:[/B] 3
[B]Special Defense:[/B] 4
[B]Speed:[/B] 43
[B]Stats:[/B] 1/1/4/5/43
[B]Other:[/B] -10% evasion
9/5/0
Attacks: 127/127 Maxed, 8 CC
Aromatherapy
Attract
Bestow
Bide
Blizzard
Body Slam
Brick Break
Bubble Beam
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Confide
Copycat
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Double-Edge
Double Slap
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Egg Bomb
Endeavor
Endure
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity
Growl
Hail
Headbutt
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hidden Power (Poison)
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Last Resort
Light Screen
Mega Kick
Mega Punch
Metronome
Mimic
Minimize
Mud Bomb
Mud-Slap
Natural Gift
Pound
Power-Up Punch
Present
Protect
Psychic
Psych Up
Psywave
Rage
Rain Dance
Recycle
Reflect
Refresh
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Sing
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Soft-Boiled
Solar Beam
Stealth Rock
Strength
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Tail Whip
Take Down
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Uproar
Water Gun
Water Pulse
Wild Charge
Wish
Work Up
Zap Cannon
Zen Headbutt
Raid: Dispel


At a Glance:
100/6+/3/4/3-/80 4/6 22


Inner Focus/Multiscale
Naughty Nature: -Special Defense, +Attack
Max HP: 100
Attack: 6 (+)
Defense: 3
Special Attack: 4
Special Defense: 3 (-)
Speed: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22
Types:
Dragon:
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale:
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Max HP: 100
Attack: 6 (+)
Defense: 3
Special Attack: 4
Special Defense: 3 (-)
Speed: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22
Types:
Dragon:
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale:
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/149.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 6
[B]Defense:[/B] 3
[B]Special Attack:[/B] 4
[B]Special Defense:[/B] 3
[B]Speed:[/B] 80
[B]Stats:[/B] 6/3/4/3/80
[B]Other:[/B] None
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 6
[B]Defense:[/B] 3
[B]Special Attack:[/B] 4
[B]Special Defense:[/B] 3
[B]Speed:[/B] 80
[B]Stats:[/B] 6/3/4/3/80
[B]Other:[/B] None
9/5/0
Attacks: 35/120
Aerial Ace
Agility
Aqua Jet
Aqua Tail
Bide
Bind
Brick Break
Bulldoze
Defog
Dive
Draco Meteor
Dragon Claw
Dragon Rage
Dragon Pulse
Dragon Rush
Dragon Tail
Earthquake
Endure
Extreme Speed
Fire Punch
Flamethrower
Fly
Focus Punch
Hail
Haze
Heal Bell
Horn Drill
Hurricane
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Head
Iron Tail
Leer
Light Screen
Outrage
Protect
Rain Dance
Razor Wind
Reflect
Rock Slide
Rock Tomb
Roost
Safeguard
Sleep Talk
Skull Bash
Sky Drop
Slam
Stone Edge
Substitute
Sunny Day
Superpower
Surf
Swagger
Tailwind
Thunderbolt
Thunder Punch
Thunder Wave
Twister
Waterfall
Whirlpool
Wrap




At a Glance:
100/4/3/1-/3/150+ +26% accuracy 4/4 20
100/5/3/2-/3/173+ +30% accuracy 4/4 23


Rock Head/Pressure/Unnerve/Tough Claws (Mega)
Jolly Nature: -Special Attack, +Speed, +26% Accuracy
Max HP: 100
Attack: 4
Defense: 3
Special Attack: 1 (-)
Special Defense: 3
Speed: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Types:
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure:
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve:
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Max HP: 100
Attack: 4
Defense: 3
Special Attack: 1 (-)
Special Defense: 3
Speed: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Types:
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure:
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve:
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Jolly Nature: -Special Attack, +Speed, +30% Accuracy
Max HP: 100
Attack: 5
Defense: 3
Special Attack: 2 (-)
Special Defense: 3
Speed: 173 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 23
Types:
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure:
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (Locked):
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Tough Claws:
This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Max HP: 100
Attack: 5
Defense: 3
Special Attack: 2 (-)
Special Defense: 3
Speed: 173 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 23
Types:
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure:
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (Locked):
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Tough Claws:
This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Normal:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/142.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 3
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 3
[B]Speed:[/B] 150
[B]Stats:[/B] 4/3/1/3/150
[B]Other:[/B] +26% accuracy
Mega:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/142-mega.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 5
[B]Defense:[/B] 3
[B]Special Attack:[/B] 2
[B]Special Defense:[/B] 3
[B]Speed:[/B] 173
[B]Stats:[/B] 5/3/2/3/173
[B]Other:[/B] +30% accuracy
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/142.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 3
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 3
[B]Speed:[/B] 150
[B]Stats:[/B] 4/3/1/3/150
[B]Other:[/B] +26% accuracy
Mega:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/142-mega.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 5
[B]Defense:[/B] 3
[B]Special Attack:[/B] 2
[B]Special Defense:[/B] 3
[B]Speed:[/B] 173
[B]Stats:[/B] 5/3/2/3/173
[B]Other:[/B] +30% accuracy
NA/5/0
Attacks: /90
Agility
Ancient Power
Aqua Tail
Assurance
Bide
Bite
Crunch
Defog
Dragon Breath
Dragon Claw
Earthquake
Endure
Fire Fang
Fly
Giga Impact
Ice Fang
Iron Head
Iron Tail
Pursuit
Reflect
Roar
Rock Slide
Roost
Sandstorm
Smack Down
Sky Attack
Sky Drop
Stealth Rock
Steel Wing
Supersonic
Tailwind
Taunt
Thunder Fang
Toxic
Wide Guard
Wing Attack

Floette-E (Silene stenophylla / Kurinji) Female
Type: Fairy
Nature: Bold (+Def, -Atk)
Abilities: Flower Veil
Stats:
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 5
Spe: 92
Size Class: 1
Weight Class: 1
Base Rank Total: 22
EC: -/-
MC: 0
AC: -/-
Attacks:
Level Up:
Tackle
Vine Whip
Fairy Wind
Lucky Chant
Razor Leaf
Wish
Magical Leaf
Light of Ruin
Egg:
Camouflage
Captivate
Copycat
TM:
Hidden Power (Ground)
Psychic
Substitute
Protect
Dazzling Gleam
Rest
Sleep Talk
Tutor:
Endeavor
Giga Drain

Bubble Drop | Phione (N)
________________________
[Nature]
Modest (+1 SpA, -1 Atk)
[Type]
Water
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
[Abilities]Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Hydration
Hydration (✓)
(Passive, MoldBreaker affects - No)
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
[Stats]Hydration (✓)
(Passive, MoldBreaker affects - No)
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 80
Size Class: 1
Weight Class: 1
Base Rank Total: 18
[Counters]
EC: N | A
AC: N | A
MC: 0
KOC: 0
[Attacks] [25/x]Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 80
Size Class: 1
Weight Class: 1
Base Rank Total: 18
[Counters]
EC: N | A
AC: N | A
MC: 0
KOC: 0
Level Up (8 / 11)
Bubble (7,2) | Water Sport(4) | Charm(6) | Supersonic(4) | Bubble Beam(10,4) | Whirlpool(15,4) | Dive(11,9) | Acid Armor(7) |
Prev Gens (Tutor / TM / HM) / Event (7/9)
Ancient Power(6,4) | Mud-Slap(4+acc) | Swift(6,4) | Helping Hand(2xBAP, 4+MBAP/2) | Bounce(8,10) | Endure(15) | Brine(16/10,7) |
Gen 6 TM/HM/Tutor (12/35)
Blizzard(11,8) | Protect(7+2.5/d) | Substitute(0,12) | Surf(12,7) | Dazzling Gleam(8,6) | Ice Beam(9,7) | Grass Knot(6+wc, 4+wc/2) | Icy Wind(6,5) | Knock Off(10,7) | Signal Beam(8,6) | Scald(11,5) | U-Turn(7,5) |

Ronnie | Aggron (F)
_______________________________
Ronnie is Brave and gets into a lot of fights, Fletchner found her smashing into a Crobat surrounded by Golbats in the Hoenn region's Victory Road. Fletchner and Ronnie fought the bats away and Ronnie started liking Fletchner's company and decided to Join his team.
[Nature]
Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
[Type]
Rock / Steel
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
[Abilities]
Sturdy / Rock Head / Heavy Metal / Filter (Mega)
Sturdy (✓) (Passive, MoldBreaker affects - Yes)
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head (Passive, MoldBreaker affects - No)
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (UnLocked) (Passive, MoldBreaker affects - Yes)
The Pokemon's body structure is immensely dense, doubling its actual weight.
Filter (Mega) (Passive, MoldBreaker affects - Yes)
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
Sturdy (✓) (Passive, MoldBreaker affects - Yes)
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head (Passive, MoldBreaker affects - No)
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (UnLocked) (Passive, MoldBreaker affects - Yes)
The Pokemon's body structure is immensely dense, doubling its actual weight.
Filter (Mega) (Passive, MoldBreaker affects - Yes)
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
[Stats]
HP: 100
Atk: Rank 5 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-) (-10% Evasion)
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 21
HP: 100
Atk: Rank 6 (+)
Def: Rank 10
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-) (-10% Evasion)
Size Class: 4
Weight Class: 8 [11 Heavy Metal]
Base Rank Total: 25
Atk: Rank 5 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-) (-10% Evasion)
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 21

HP: 100
Atk: Rank 6 (+)
Def: Rank 10
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-) (-10% Evasion)
Size Class: 4
Weight Class: 8 [11 Heavy Metal]
Base Rank Total: 25
[Counters]
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
MC: 0
AC: 5/5
KOC: 0
[Attacks] [36/114]
Level Up(17/18)
Tackle(5,4) | Harden(5) | Mud-Slap(4,4 + Acc) | Headbutt(7,5) | Metal Claw(8,3) | Iron Defense(6) | Roar(7) | Take Down(10,8) | Iron Head(11,5) | Rock Tomb(9,3) | Protect(7+D/2.5) | Rock Slide(11,5) | Metal Burst(D*1.25, 5 + D/3) | Double-Edge(17, 10) | Autotomize(6) | Iron Tail(13,6) | Heavy Slam(4+2*wdif, 7) |
Egg/Prev Gen TM/HM/Tutor(7/23)
Head Smash(18,11) | Curse(6) | Dragon Rush(10,7) | Reversal(20,13) | Stomp(9 + US-TS, 7) | Endure(15) | Mimic(5) |
TM/HM/Tutor(23/72)
Earthquake(10,7) | Dig(8,10) | Substitute(12) | Shadow Claw(7,5) | Sandstorm(10) | Endeavor(D/2, 6+Dmg/1.5) | Magnet Rise(6) | Stealth Rock(-3<12<+3, 11) | Superpower(12,8) | Earth Power(9,7) | Hone Claws(6) | Toxic(7) | Aerial Ace(6,4) | Rest(15) | Double Team(4*c) | Sleep Talk(3+m) | Facade(14,8) | Water Pulse(6,4) | Fire Punch(8,6) | Focus Punch(15,10) | Thunder Punch(8,6) | Thunder(11,8) | Taunt(10) |
Tackle(5,4) | Harden(5) | Mud-Slap(4,4 + Acc) | Headbutt(7,5) | Metal Claw(8,3) | Iron Defense(6) | Roar(7) | Take Down(10,8) | Iron Head(11,5) | Rock Tomb(9,3) | Protect(7+D/2.5) | Rock Slide(11,5) | Metal Burst(D*1.25, 5 + D/3) | Double-Edge(17, 10) | Autotomize(6) | Iron Tail(13,6) | Heavy Slam(4+2*wdif, 7) |
Egg/Prev Gen TM/HM/Tutor(7/23)
Head Smash(18,11) | Curse(6) | Dragon Rush(10,7) | Reversal(20,13) | Stomp(9 + US-TS, 7) | Endure(15) | Mimic(5) |
TM/HM/Tutor(23/72)
Earthquake(10,7) | Dig(8,10) | Substitute(12) | Shadow Claw(7,5) | Sandstorm(10) | Endeavor(D/2, 6+Dmg/1.5) | Magnet Rise(6) | Stealth Rock(-3<12<+3, 11) | Superpower(12,8) | Earth Power(9,7) | Hone Claws(6) | Toxic(7) | Aerial Ace(6,4) | Rest(15) | Double Team(4*c) | Sleep Talk(3+m) | Facade(14,8) | Water Pulse(6,4) | Fire Punch(8,6) | Focus Punch(15,10) | Thunder Punch(8,6) | Thunder(11,8) | Taunt(10) |

Ayaan | Sableye (M)
________________________
Ayaan is a Brave and Naughty creature, always teasing and taunting friends, gives a beating to his enemies and defends himself and him friends from all threatening creatures. As they are afraid of the spooky pixie themselves.
[Nature]
Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
[Type]
Ghost | Dark
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
[Abilities]Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Stall / Keen Eye / Prankster / Magic Bounce (Mega)
Stall (✓)
(Passive, MoldBreaker affects - No)
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Keen Eye
(Passive, MoldBreaker affects - Yes) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Prankster (Unlocked)
(Passive, MoldBreaker affects - No)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Magic Bounce (Mega)
(Passive, MoldBreaker affects - Yes) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.
[Stats]Stall (✓)
(Passive, MoldBreaker affects - No)
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Keen Eye
(Passive, MoldBreaker affects - Yes) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Prankster (Unlocked)
(Passive, MoldBreaker affects - No)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Magic Bounce (Mega)
(Passive, MoldBreaker affects - Yes) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.
HP 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Evasion reduced by 10%
Base Rank total: 16
HP 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (-) (-10% Evasion)
Size Class: 1
Weight Class: 5
Base Rank total: 18
[Tokens]Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Evasion reduced by 10%
Base Rank total: 16

HP 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (-) (-10% Evasion)
Size Class: 1
Weight Class: 5
Base Rank total: 18
EC: N/A
AC: 5/5
MC: 0
KOC: 0
[Attacks] [41/x]
Level Up ( 18 / 20 )
Mean Look (6) | Zen Headbutt (8,6) | Leer (4) | Scratch (4,3) | Fore Sight (6) | Night Shade (10F,4) | Astonish (7,2) | Fury Swipes (4-10,4) | Fake Out (4,4) | Detect (7+D/2.5) | Shadow Sneak (7,3) | Feint Attack (9,3) | Punishment(6+2*B, 7) | Shadow Claw(10,4) | Foul Play(13,7) | Knock Off(13,6) | Power Gem(8,6) | Quash(4)
Egg / Prev Gen Tutors / TM / HM / Event ( 9 / 31 )
Feint(12,6) | Imprison(6,5) | Metal Burst(13,6) | Flatter(3) | Moonlight(15) | Sucker Punch | Endure(15) | Metronome(7+m) | Counter(D*1.5, 6+D/2.5) |
Current Gens Tutors ( 7 / 18 )
Ice Punch (8,6) | Pain Split | Magic Coat | Thunder Punch(8,6) | Low Kick | Fire Punch(8,6) | Icy Wind(6,5) |
Gen 6 TM/Tutors/HM ( 10 / 43 )
Substitute (0,12) | Will-o-Wisp (0,6) | Dig (8,10) | Rock Tomb (6,4) | Poison Jab (8,6) | Embargo(4) | Torment (9) | Rain Dance(10) | Dazzling Gleam(8,6) | Brick Break(8,6) |
AC: 5/5
MC: 0
KOC: 0
[Attacks] [41/x]
Level Up ( 18 / 20 )
Mean Look (6) | Zen Headbutt (8,6) | Leer (4) | Scratch (4,3) | Fore Sight (6) | Night Shade (10F,4) | Astonish (7,2) | Fury Swipes (4-10,4) | Fake Out (4,4) | Detect (7+D/2.5) | Shadow Sneak (7,3) | Feint Attack (9,3) | Punishment(6+2*B, 7) | Shadow Claw(10,4) | Foul Play(13,7) | Knock Off(13,6) | Power Gem(8,6) | Quash(4)
Egg / Prev Gen Tutors / TM / HM / Event ( 9 / 31 )
Feint(12,6) | Imprison(6,5) | Metal Burst(13,6) | Flatter(3) | Moonlight(15) | Sucker Punch | Endure(15) | Metronome(7+m) | Counter(D*1.5, 6+D/2.5) |
Current Gens Tutors ( 7 / 18 )
Ice Punch (8,6) | Pain Split | Magic Coat | Thunder Punch(8,6) | Low Kick | Fire Punch(8,6) | Icy Wind(6,5) |
Gen 6 TM/Tutors/HM ( 10 / 43 )
Substitute (0,12) | Will-o-Wisp (0,6) | Dig (8,10) | Rock Tomb (6,4) | Poison Jab (8,6) | Embargo(4) | Torment (9) | Rain Dance(10) | Dazzling Gleam(8,6) | Brick Break(8,6) |

Michelle McCool | Tomohawk (F)
_______________________________
Michelle McCool was born in Kentucky and dreams of being a world class wrestler one day. She always watches WWE and mimics the wrestling moves of everyone and her favorite wrestler is Michelle McCool, so Fletchner named her after her Favorite star.
[Nature]
Modest (+1 SpA, -1 Atk)
[Type]
Flying / Fighting
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
[Abilities]Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Intimidate / Prankster
Intimidate (✓)
(Passive, MoldBreaker affects - No)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Prankster
(Passive, MoldBreaker affects - No)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Justified (H)
(Passive, MoldBreaker affects - Yes)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
[Stats]Intimidate (✓)
(Passive, MoldBreaker affects - No)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Prankster
(Passive, MoldBreaker affects - No)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Justified (H)
(Passive, MoldBreaker affects - Yes)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
[Counters]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [51/89]
Level Up (22 / 28)
Scratch (4,3) | Fury Swipes (2*5,4) | Baby-Doll Eyes (5) | Harden (5) | Focus Energy (12) | Rock Smash (7,3) | Roar (6) | Noble Roar (6) | Taunt (10) | Hyper Voice (9,7) | Super Power (15,7) | Rest (15) | Sunny Day(10) | Aura Sphere(11,5) | Aerial Ace (9,3) | Morning Sun(35/25,17) | Whirlwind(7) | Earth Power (9,7) | Rain Dance(10) | Air Slash(11,5) | Heat Wave(10,7) | Hurricane(14,7) |
Confuse Ray (5) | Air Cutter (9,3) | Rapid Spin (4,6) | Baton Pass (10) | Yawn (7)
TM/HM/Tutor (26 / 52)
Protect (7+D/2.5) | Grass Knot(6+WC,4+WC/2) | Brick Break (11,5) | Hidden Power (Ice) [6] | Focus Blast (15,7) | Substitute (12) | Sleep Talk (3+m) | Facade (7/14, 5/8) | Bulldoze (6,5) | Roost (+20,12) | Stealth Rock (12) | Snatch (4+m) | Bounce (9,9) | Drain Punch (11,11) | Focus Punch (18,9) | Rock Slide (8,6) | Reflect (10) | Double Team (4*c) | Frustration (8/10,7) | Iron Tail (10,7) | Toxic (7) | Safeguard (10) | Hyper Beam (15,10) | Fly (12,10) | Sky Attack(17,9) | Tailwind (9) |
TM/HM/Tutor (26 / 52)
Protect (7+D/2.5) | Grass Knot(6+WC,4+WC/2) | Brick Break (11,5) | Hidden Power (Ice) [6] | Focus Blast (15,7) | Substitute (12) | Sleep Talk (3+m) | Facade (7/14, 5/8) | Bulldoze (6,5) | Roost (+20,12) | Stealth Rock (12) | Snatch (4+m) | Bounce (9,9) | Drain Punch (11,11) | Focus Punch (18,9) | Rock Slide (8,6) | Reflect (10) | Double Team (4*c) | Frustration (8/10,7) | Iron Tail (10,7) | Toxic (7) | Safeguard (10) | Hyper Beam (15,10) | Fly (12,10) | Sky Attack(17,9) | Tailwind (9) |
Tutee Gale Wing Srock Sends Out, Equips and Orders
Tutor Avnomke Orders
Tutee Refs
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