Hello everyone, and welcome to a 5v5 Doubles match sponsored by the reffing 202 program! We've got me, smashlloyd20, probably the worst doubles player in the history of ASB, against IAR, one of the better doubles players in the history of ASB. I look forward to being 5-0'd by Hitmontop.
Rules
5v5 FE Doubles
Items: On
3 day DQ
All Abilities
Megas: 1
Arena: ASB Tournament Arena
3 Substitutions
Switch=OK
Team IAR:
Fidgit [Utilitand] (M)
NATURE: Hardy
TYPE: Poison / Ground
ABILITIES: Persistent / Vital Spirit / Prankster (H)
STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
ATTACKS (110/110)
PHYSICAL
Acrobatics
Aerial Ace
Body Slam
Bulldoze
Circle Throw
Comet Punch
Dig
Drill Run
Earthquake
Facade
Fling
Frustration
Giga Impact
Knock Off
Low Sweep
Natural Gift
Poison Jab
Rapid Spin
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Smack Down
Stone Edge
Strength
Thief
U-Turn
SPECIAL
Acid Spray
Air Slash
Clear Smog
Earth Power
Echoed Voice
Gust
Hidden Power (Ice)
Hyper Beam
Icy Wind
Mud-Slap
Ominous Wind
Razor Wind
Round
Shadow Ball
Sludge Bomb
Sludge Wave
Snore
Struggle Bug
Swift
Twister
Venoshock
OTHER
After You
Ally Switch
Attract
Block
Captivate
Confide
Copycat
Disable
Double Team
Embargo
Encore
Endure
Entrainment
Follow Me
Gastro Acid
Gravity
Haze
Heal Block
Heal Pulse
Helping Hand
Light Screen
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Reflect
Rest
Rototiller
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Snatch
Spikes
Stealth Rock
Sticky Web
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Torment
Toxic
Toxic Spikes
Trick Room
Venom Drench
Whirlwind
Wide Guard
Wish
Wonder Room
RAID
Dispel
Hitmontop [Beyblade] (M)
NATURE: Adamant
TYPE: Fighting
ABILITIES: Intimidate / Technician / Steadfast (H)
STATS
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: 0
AC: 5/5
ATTACKS (49/79)
PHYSICAL
Aerial Ace
Brick Break
Bulldoze
Bullet Punch
Close Combat
Counter
Dig
Drill Run
Earthquake
Endeavour
Fake Out
Feint
Gyro Ball
High Jump Kick
Low Kick
Low Sweep
Mach Punch
Pursuit
Quick Attack
Rapid Spin
Revenge
Rock Slide
Rolling Kick
Sucker Punch
Tackle
Triple Kick
SPECIAL
Snore
Twister
Vacuum Wave
OTHER
Agility
Detect
Double Team
Endure
Focus Energy
Foresight
Helping Hand
Mimic
Protect
Quick Guard
Rain Dance
Rest
Role Play
Sandstorm
Sleep Talk
Substitute
Sunny Day
Swagger
Toxic
Wide Guard
Delibird [Kringles] (M)
NATURE: Naive (+9% Accuracy)
TYPE: Ice / Flying
ABILITIES: Vital Spirit / Hustle / Insomnia (H)
STATS
HP: 90
Atk: Rank 2 [3 In + VS]
Def: Rank 2 [3 In + VS]
SpA: Rank 3
SpD: Rank 1 [2 In + VS] (-)
Spe: 87 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14 [17 In + VS]
EC: N/A
MC: 0
AC: 5/5
ATTACKS (41/70)
PHYSICAL
Aerial Ace
Bounce
Brick Break
Counter
Facade
Fake Out
Fly
Focus Punch
Gunk Shot
Ice Punch
Ice Shard
Natural Gift
Pluck
Power-Up Punch
Present
Rapid Spin
Seed Bomb
Sky Attack
Thief
SPECIAL
Aurora Beam
Blizzard
Freeze-Dry
Frost Breath
Future Sight
Hidden Power (Electric)
Ice Beam
Icy Wind
Signal Beam
Swift
OTHER
Attract
Defog
Destiny Bond
Double Team
Endure
Mimic
Protect
Rest
Sleep Talk
Spikes
Substitute
Toxic
RAID
Dispel
Gardevoir [Elincia] (F)
NATURE: Bold
TYPE: Psychic / Fairy
ABILITIES: Synchronise / Trace / Telepathy (H) / Pixilate (Mega)
STATS (NORMAL)
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
STATS (MEGA)
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (71/102)
PHYSICAL
Facade
Shadow Sneak
SPECIAL
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Psychic
Psyshock
Round
Shadow Ball
Signal Beam
Snore
Stored Power
Swift
Thunderbolt
OTHER
Calm Mind
Captivate
Confuse Ray
Disable
Double Team
Encore
Endure
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mean Look
Mimic
Misty Terrain
Pain Split
Protect
Rain Dance
Recycle
Reflect
Rest
Safeguard
Sing
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick Room
Will-O-Wisp
Wish
Wonder Room
RAID
Dispel
Shadow Mend
Landorus [] (M)
NATURE: Naive (+16% Accuracy)
TYPE: Ground / Flying
ABILITIES: Sand Force / Sheer Force (H)
STATS
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 117 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 22
EC: N/A
MC: 0
AC: 5/5
ATTACKS (59/59)
PHYSICAL
Brick Break
Bulldoze
Dig
Earthquake
Explosion
Facade
Fissure
Fling
Fly
Frustration
Giga Impact
Hammer Arm
Iron Tail
Knock Off
Outrage
Payback
Punishment
Return
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Secret Power
Smack Down
Stone Edge
Strength
Superpower
U-Turn
SPECIAL
Earth Power
Extrasensory
Focus Blast
Grass Knot
Hidden Power (Ice)
Hyper Beam
Mud Shot
Psychic
Round
Sludge Bomb
Sludge Wave
Snore
OTHER
Attract
Block
Bulk Up
Calm Mind
Confide
Double Team
Gravity
Imprison
Protect
Rest
Rock Polish
Role Play
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Swagger
Swords Dance
Toxic
Team smashlloyd20:
Machamp [Chuck Norris] (Male)
Nature: Brave (+Attack, -Speed)
Type: Fighting
Stats:
HP: 100
Atk: 6 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 47 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Abilities: Guts, No Guard, Steadfast
Attacks:
Ankle Sweep (*)
Attract
Bide
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Close Combat (*)
Counter
Cross Chop
Dig
Dynamicpunch
Earthquake (*)
Encore
Endure
Facade
Fire Blast (*)
Fire Punch
Focus Blast (*)
Focus Energy (*)
Focus Punch
Focus Punch
Foresight (*)
Ice Punch (*)
Karate Chop (*)
Knock Off
Leer (*)
Light Screen
Low Kick (*)
Low Sweep
Mimic
Payback
Poison Jab
Power-Up Punch
Protect
Rest
Revenge (*)
Rock Slide
Scary Face
Seismic Toss (*)
Sleep Talk
Smack Down
Stone Edge
Substitiute
Thunderpunch (*)
Toxic
Vital Throw
Wake-Up Slap
Wide Guard
Bronzong [Rolf] (Male)
Nature: Brave (+Attack, -Speed)
Type: Psychic/Steel
Abilities: Levitate, Heatproof, Heavy Metal
Stats:
HP: 110
Atk: 4 (+)
Def: 5
SpA: 3
SpD: 5
Spe: 28 (-)
Size Class: 3
Weight Class: 5 (187 kg)
Base Rank Total: 19
EC: 6/6
MC: 1
DC: 5/5
Moves:
Ancientpower
Bulldoze
Confuse Ray
Confusion
Dream Eater
Earthquake
Endure
Explosion
Extrasensory
Flash Cannon
Grass Knot
Gyro Ball
Heal Block
Heal Block
Heavy Slam
Heavy Slam
Hidden Power [Ice] 7
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Payback
Psych Up
Rain Dance
Rain Dance
Reflect
Rest
Safeguard
Safeguard
Signal Beam
Skill Swap
Stealth Rock
Sunny Day
Sunny Day
Tackle
Toxic
Trick
Trick Room
Zen Headbutt
Aerodactyl [Brave Bird] (Male)
Adamant Nature (+1 Attack, -1 Special Attack)
Type: Rock/Flying
Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Mega Aerodactyl
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 150
Size Class: 4
Weight Class: 4
Base Rank Total: 23
MC: 0
DC: 5/5
Abilities: Rock Head, Pressure, Unnerve (Mega: Tough Claws)
Attacks:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Supersonic
Ancientpower
Rock Slide
Iron Head
Sky Drop
Curse
Roost
Steel Wing
Wide Guard
Whirlwind
Stone Edge
Earthquake
Taunt
Sky Attack
Toxic
Fly
Bide
Hone Claws
Protect
Double Team
Sandstorm
Torment
Substitute
Aqua Tail
Stealth Rock
Tailwind
Smack Down
Endure
Sunny Day
Reflect
Dragon Claw
Excadrill [Durr] (M)
Adamant Nature (+Atk, -SpA)
Type: Ground/Steel
Abilities: Sand Force, Sand Rush, Mold Breaker
Stats:
HP: 110
Atk: 6 (+)
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 5
DC: 5/5
Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Drill Run
Sandstorm
Horn Drill
Sandstorm
Fissure
Slash
Iron Defense
Skull Bash
Metal Sound
Crush Claw
Earth Power
Earthquake
Rock Slide
Swords Dance
Toxic
Rest
Shadow Claw
Double Team
Protect
Brick Break
X-Scissor
Substitute
Shadow Claw
Facade
Rapid Spin
Magnet Rise
Stealth Rock
Bulldoze
Poison Jab
Rock Tomb
Sleep Talk
Windows XP [Metagross] (-)
Nature: Brave (+1 Atk, Spe/1.15, -10 Eva)
Type: Steel/Psychic
Abilities: Clear Body, Light Metal
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 60 (-)
Size Class: 4
Weight Class: 9 (550 kg) (6 Light Metal)
Base Rank Total: 22
EC: 9/9
MC: 4
DC: 5/5
Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Bullet Punch
Agility
Psychic
Meteor Mash
Hammer Arm
Iron Defense
Zen Headbutt
Iron Head
Protect
Double Team
Stealth Rock
Earthquake
Shadow Ball
Thunderpunch
Gravity
Magnet Rise
Explosion
Stealth Rock
Light Screen
Reflect
Endure
Bulldoze
Grass Knot
Ice Punch
Trick
Toxic
Block
Order of operations:
Its_A_Random sends out
I sends out and order
IAR orders
Ref
Rules
Apprentice faces Tutor on a 5vs5 FE doubles match (well...at least the tutor will use Fully Evolved mons, preferably strong ones. If the apprentice doesn't have 5 FE mons, he will need to use the best one at his disposal) on ASB Arena with 3 subs, items=yes and standard rules all around. This match does NOT affect W/L records if you still do this, as the tutor is supposed to throw shenanigans, not win. Apprentice will need to order AND ref the match. Tutor sends out Pokémon to apprentice, who will then set up the match with his own team as well as order first (send out last). Apprentice and Tutor post orders, apprentice refs and posts on the thread, Tutor lists the errors and suggestions on a hide tag and continue the battle, with the apprentice reffing every round. The tutor will evaluate the apprentice on format, how the information is presented, damage calculations, the errors committed and...well....everything ref-related. If after the battle the tutor and the manager find the reffing acceptable, the apprentice gives whitelisted for self-reffing and may become a tutor too.
The Tutor will be advised to use all the tricks at his disposals, up to and including complex substitutions, strange combos, weird attack interactions and even flavor-based maneuvers. Their goal isn't to win, but to see the extent of the apprentice's capacities at reffing.
Apprentices that don't follow DQ either in battling or in reffing (Leave of Absence rules apply) will be reproved, simple as that. They will get a sole warning total. Also, apprentices that send out horrible Pokémon so the battle is faster or just play suicidal spamming explosion and what-not and that forfeit at the middle of it will also be reproved. The apprentice will need to show that he can complete that kind of match to the end on normal circumstances.
In addition to your 5vs5 doubles match, the person must also ref one gym match from begining to end. Reasons are simple: 1) We have seen cases of people focusing on the 5vs5 and foregoing everything else. While that won't pass the final evalution, still it shows a flaw in our system; 2) User must be able to multi-task as I don't want people doing only self-refs as reffing; 3) Gym matches are the closest thing to serious matches and being able to ref those is good test; 4) We need more gym matches reffed.
Like with the 5vs5 doubles, the candidate will have a limited number of DQ Warnings and the tutor will be in charge of giving those DQ Warning on the Gym Match topic (in addition to players). The difference is that the candidate has 1 DQ Warning on the 5vs5 and 2 DQ Warning on the Gym Match.
If no Gym Match available for taking, the player can take a Tournament match. If no tournament match, a serious match (3vs3 or above with items=on) on battle tower. If none of those, then the tutor should challenge someone and do something to create one of those. Those matches are ordinary for all intentions and purposes (they count for slots, their results will be considered normally, no setting will change, the only difference is that the tutor will be able to give DQ Warnings too).
The tutor won't need to list errors. He can list errors at the end of the match (only) if he wants though.
Also it means that if you manage to do both matches, the standards for rejecting elsewhere will be lowered. Which means that you need to a total and utter john on the matches other than those (and/or ref insanely poorly) to be rejecting.
Whitelisted refs that self-ref really poorly or play really suicidal too much may have their licenses revoked.
Matches from this course will not count towards the 3-slots limitation
If the Tutor is DQ'd, the Apprentice asks for a replacement on the main thread.
The Tutor will be advised to use all the tricks at his disposals, up to and including complex substitutions, strange combos, weird attack interactions and even flavor-based maneuvers. Their goal isn't to win, but to see the extent of the apprentice's capacities at reffing.
Apprentices that don't follow DQ either in battling or in reffing (Leave of Absence rules apply) will be reproved, simple as that. They will get a sole warning total. Also, apprentices that send out horrible Pokémon so the battle is faster or just play suicidal spamming explosion and what-not and that forfeit at the middle of it will also be reproved. The apprentice will need to show that he can complete that kind of match to the end on normal circumstances.
In addition to your 5vs5 doubles match, the person must also ref one gym match from begining to end. Reasons are simple: 1) We have seen cases of people focusing on the 5vs5 and foregoing everything else. While that won't pass the final evalution, still it shows a flaw in our system; 2) User must be able to multi-task as I don't want people doing only self-refs as reffing; 3) Gym matches are the closest thing to serious matches and being able to ref those is good test; 4) We need more gym matches reffed.
Like with the 5vs5 doubles, the candidate will have a limited number of DQ Warnings and the tutor will be in charge of giving those DQ Warning on the Gym Match topic (in addition to players). The difference is that the candidate has 1 DQ Warning on the 5vs5 and 2 DQ Warning on the Gym Match.
If no Gym Match available for taking, the player can take a Tournament match. If no tournament match, a serious match (3vs3 or above with items=on) on battle tower. If none of those, then the tutor should challenge someone and do something to create one of those. Those matches are ordinary for all intentions and purposes (they count for slots, their results will be considered normally, no setting will change, the only difference is that the tutor will be able to give DQ Warnings too).
The tutor won't need to list errors. He can list errors at the end of the match (only) if he wants though.
Also it means that if you manage to do both matches, the standards for rejecting elsewhere will be lowered. Which means that you need to a total and utter john on the matches other than those (and/or ref insanely poorly) to be rejecting.
Whitelisted refs that self-ref really poorly or play really suicidal too much may have their licenses revoked.
Matches from this course will not count towards the 3-slots limitation
If the Tutor is DQ'd, the Apprentice asks for a replacement on the main thread.
5v5 FE Doubles
Items: On
3 day DQ
All Abilities
Megas: 1
Arena: ASB Tournament Arena
3 Substitutions
Switch=OK
Team IAR:
Fidgit [Utilitand] (M)
NATURE: Hardy
TYPE: Poison / Ground
ABILITIES: Persistent / Vital Spirit / Prankster (H)
STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
ATTACKS (110/110)
PHYSICAL
Acrobatics
Aerial Ace
Body Slam
Bulldoze
Circle Throw
Comet Punch
Dig
Drill Run
Earthquake
Facade
Fling
Frustration
Giga Impact
Knock Off
Low Sweep
Natural Gift
Poison Jab
Rapid Spin
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Smack Down
Stone Edge
Strength
Thief
U-Turn
SPECIAL
Acid Spray
Air Slash
Clear Smog
Earth Power
Echoed Voice
Gust
Hidden Power (Ice)
Hyper Beam
Icy Wind
Mud-Slap
Ominous Wind
Razor Wind
Round
Shadow Ball
Sludge Bomb
Sludge Wave
Snore
Struggle Bug
Swift
Twister
Venoshock
OTHER
After You
Ally Switch
Attract
Block
Captivate
Confide
Copycat
Disable
Double Team
Embargo
Encore
Endure
Entrainment
Follow Me
Gastro Acid
Gravity
Haze
Heal Block
Heal Pulse
Helping Hand
Light Screen
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Reflect
Rest
Rototiller
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Snatch
Spikes
Stealth Rock
Sticky Web
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Torment
Toxic
Toxic Spikes
Trick Room
Venom Drench
Whirlwind
Wide Guard
Wish
Wonder Room
RAID
Dispel
Hitmontop [Beyblade] (M)
NATURE: Adamant
TYPE: Fighting
ABILITIES: Intimidate / Technician / Steadfast (H)
STATS
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: 0
AC: 5/5
ATTACKS (49/79)
PHYSICAL
Aerial Ace
Brick Break
Bulldoze
Bullet Punch
Close Combat
Counter
Dig
Drill Run
Earthquake
Endeavour
Fake Out
Feint
Gyro Ball
High Jump Kick
Low Kick
Low Sweep
Mach Punch
Pursuit
Quick Attack
Rapid Spin
Revenge
Rock Slide
Rolling Kick
Sucker Punch
Tackle
Triple Kick
SPECIAL
Snore
Twister
Vacuum Wave
OTHER
Agility
Detect
Double Team
Endure
Focus Energy
Foresight
Helping Hand
Mimic
Protect
Quick Guard
Rain Dance
Rest
Role Play
Sandstorm
Sleep Talk
Substitute
Sunny Day
Swagger
Toxic
Wide Guard
Delibird [Kringles] (M)
NATURE: Naive (+9% Accuracy)
TYPE: Ice / Flying
ABILITIES: Vital Spirit / Hustle / Insomnia (H)
STATS
HP: 90
Atk: Rank 2 [3 In + VS]
Def: Rank 2 [3 In + VS]
SpA: Rank 3
SpD: Rank 1 [2 In + VS] (-)
Spe: 87 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14 [17 In + VS]
EC: N/A
MC: 0
AC: 5/5
ATTACKS (41/70)
PHYSICAL
Aerial Ace
Bounce
Brick Break
Counter
Facade
Fake Out
Fly
Focus Punch
Gunk Shot
Ice Punch
Ice Shard
Natural Gift
Pluck
Power-Up Punch
Present
Rapid Spin
Seed Bomb
Sky Attack
Thief
SPECIAL
Aurora Beam
Blizzard
Freeze-Dry
Frost Breath
Future Sight
Hidden Power (Electric)
Ice Beam
Icy Wind
Signal Beam
Swift
OTHER
Attract
Defog
Destiny Bond
Double Team
Endure
Mimic
Protect
Rest
Sleep Talk
Spikes
Substitute
Toxic
RAID
Dispel
Gardevoir [Elincia] (F)
NATURE: Bold
TYPE: Psychic / Fairy
ABILITIES: Synchronise / Trace / Telepathy (H) / Pixilate (Mega)
STATS (NORMAL)
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
STATS (MEGA)
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (71/102)
PHYSICAL
Facade
Shadow Sneak
SPECIAL
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Psychic
Psyshock
Round
Shadow Ball
Signal Beam
Snore
Stored Power
Swift
Thunderbolt
OTHER
Calm Mind
Captivate
Confuse Ray
Disable
Double Team
Encore
Endure
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mean Look
Mimic
Misty Terrain
Pain Split
Protect
Rain Dance
Recycle
Reflect
Rest
Safeguard
Sing
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick Room
Will-O-Wisp
Wish
Wonder Room
RAID
Dispel
Shadow Mend
Landorus [] (M)
NATURE: Naive (+16% Accuracy)
TYPE: Ground / Flying
ABILITIES: Sand Force / Sheer Force (H)
STATS
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 117 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 22
EC: N/A
MC: 0
AC: 5/5
ATTACKS (59/59)
PHYSICAL
Brick Break
Bulldoze
Dig
Earthquake
Explosion
Facade
Fissure
Fling
Fly
Frustration
Giga Impact
Hammer Arm
Iron Tail
Knock Off
Outrage
Payback
Punishment
Return
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Secret Power
Smack Down
Stone Edge
Strength
Superpower
U-Turn
SPECIAL
Earth Power
Extrasensory
Focus Blast
Grass Knot
Hidden Power (Ice)
Hyper Beam
Mud Shot
Psychic
Round
Sludge Bomb
Sludge Wave
Snore
OTHER
Attract
Block
Bulk Up
Calm Mind
Confide
Double Team
Gravity
Imprison
Protect
Rest
Rock Polish
Role Play
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Swagger
Swords Dance
Toxic
Team smashlloyd20:
Machamp [Chuck Norris] (Male)
Nature: Brave (+Attack, -Speed)
Type: Fighting
Stats:
HP: 100
Atk: 6 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 47 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Abilities: Guts, No Guard, Steadfast
Attacks:
Ankle Sweep (*)
Attract
Bide
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Close Combat (*)
Counter
Cross Chop
Dig
Dynamicpunch
Earthquake (*)
Encore
Endure
Facade
Fire Blast (*)
Fire Punch
Focus Blast (*)
Focus Energy (*)
Focus Punch
Focus Punch
Foresight (*)
Ice Punch (*)
Karate Chop (*)
Knock Off
Leer (*)
Light Screen
Low Kick (*)
Low Sweep
Mimic
Payback
Poison Jab
Power-Up Punch
Protect
Rest
Revenge (*)
Rock Slide
Scary Face
Seismic Toss (*)
Sleep Talk
Smack Down
Stone Edge
Substitiute
Thunderpunch (*)
Toxic
Vital Throw
Wake-Up Slap
Wide Guard
Bronzong [Rolf] (Male)
Nature: Brave (+Attack, -Speed)
Type: Psychic/Steel
Abilities: Levitate, Heatproof, Heavy Metal
Stats:
HP: 110
Atk: 4 (+)
Def: 5
SpA: 3
SpD: 5
Spe: 28 (-)
Size Class: 3
Weight Class: 5 (187 kg)
Base Rank Total: 19
EC: 6/6
MC: 1
DC: 5/5
Moves:
Ancientpower
Bulldoze
Confuse Ray
Confusion
Dream Eater
Earthquake
Endure
Explosion
Extrasensory
Flash Cannon
Grass Knot
Gyro Ball
Heal Block
Heal Block
Heavy Slam
Heavy Slam
Hidden Power [Ice] 7
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Payback
Psych Up
Rain Dance
Rain Dance
Reflect
Rest
Safeguard
Safeguard
Signal Beam
Skill Swap
Stealth Rock
Sunny Day
Sunny Day
Tackle
Toxic
Trick
Trick Room
Zen Headbutt
Aerodactyl [Brave Bird] (Male)
Adamant Nature (+1 Attack, -1 Special Attack)
Type: Rock/Flying
Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Mega Aerodactyl
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 150
Size Class: 4
Weight Class: 4
Base Rank Total: 23
MC: 0
DC: 5/5
Abilities: Rock Head, Pressure, Unnerve (Mega: Tough Claws)
Attacks:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Supersonic
Ancientpower
Rock Slide
Iron Head
Sky Drop
Curse
Roost
Steel Wing
Wide Guard
Whirlwind
Stone Edge
Earthquake
Taunt
Sky Attack
Toxic
Fly
Bide
Hone Claws
Protect
Double Team
Sandstorm
Torment
Substitute
Aqua Tail
Stealth Rock
Tailwind
Smack Down
Endure
Sunny Day
Reflect
Dragon Claw
Excadrill [Durr] (M)
Adamant Nature (+Atk, -SpA)
Type: Ground/Steel
Abilities: Sand Force, Sand Rush, Mold Breaker
Stats:
HP: 110
Atk: 6 (+)
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 5
DC: 5/5
Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Drill Run
Sandstorm
Horn Drill
Sandstorm
Fissure
Slash
Iron Defense
Skull Bash
Metal Sound
Crush Claw
Earth Power
Earthquake
Rock Slide
Swords Dance
Toxic
Rest
Shadow Claw
Double Team
Protect
Brick Break
X-Scissor
Substitute
Shadow Claw
Facade
Rapid Spin
Magnet Rise
Stealth Rock
Bulldoze
Poison Jab
Rock Tomb
Sleep Talk
Windows XP [Metagross] (-)
Nature: Brave (+1 Atk, Spe/1.15, -10 Eva)
Type: Steel/Psychic
Abilities: Clear Body, Light Metal
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 60 (-)
Size Class: 4
Weight Class: 9 (550 kg) (6 Light Metal)
Base Rank Total: 22
EC: 9/9
MC: 4
DC: 5/5
Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Bullet Punch
Agility
Psychic
Meteor Mash
Hammer Arm
Iron Defense
Zen Headbutt
Iron Head
Protect
Double Team
Stealth Rock
Earthquake
Shadow Ball
Thunderpunch
Gravity
Magnet Rise
Explosion
Stealth Rock
Light Screen
Reflect
Endure
Bulldoze
Grass Knot
Ice Punch
Trick
Toxic
Block
Order of operations:
Its_A_Random sends out
I sends out and order
IAR orders
Ref
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