Alright, this is my new updated team. I will take any comments or advice, as long as it is positive. Well, here it is.
Electivire @ Magnet
Ability: Motor Drive
Evs: None
Nature: Adamant
Moves:
-focus blast
-ice punch
-thunderbolt
-earthquake
My attacker. It can attack many types with high power, and against other electric types, i can use earthquake.
aerodactyl @ leftovers
Ability: Pressure
Evs: None
Nature: Mild
Moves:
-Ice Fang
-Earthquake
-Dragon Claw
-Crunch
It is used to knock out commonly used dragon types such as Dragonite, Salamence, and Garchomp.
Swampert @ Leftovers
Ability: Torrent
Evs: None
Nature: Hasty
Moves:
-Ice Beam
-Earthquake
-Stealth Rock
-Waterfall
It is my way of setting up rocks, and it can take down ground types with ice beam/ waterfall and takes down grass types with ice beam.
Salamence @ Focus Sash
Ability: Intimidate
Evs: Speed 252, Hitpoints 100, Attack 100.
Nature: Gentle
Moves:
-Flamethrower
-Stone Edge
-Earthquake
-Dragon Claw
It has really good attack and speed, and can knock out most garchomps.
Garchomp @ Leftovers
Ability: Sand Veil
Evs: Speed 252
Nature: Hardy
Moves:
-Earthquake
-Dragon Claw
-Stone Edge
-Swords Dance
Garchomp is NEARLY as speedy as my salamence, but not as much. However, it has the same reasons i have salamence.
Umbreon @ Focus Sash
Ability: Synchronize
Evs: None
Nature: Timid
Moves:
-Taunt
-Moonlight
-Toxic
-Payback
This thing can really pay the price to poison the foe, plus it can taunt it to make it not use stealth rock or thunder wave etc. plus payback to do 2x damage.
Electivire @ Magnet
Ability: Motor Drive
Evs: None
Nature: Adamant
Moves:
-focus blast
-ice punch
-thunderbolt
-earthquake
My attacker. It can attack many types with high power, and against other electric types, i can use earthquake.
aerodactyl @ leftovers
Ability: Pressure
Evs: None
Nature: Mild
Moves:
-Ice Fang
-Earthquake
-Dragon Claw
-Crunch
It is used to knock out commonly used dragon types such as Dragonite, Salamence, and Garchomp.
Swampert @ Leftovers
Ability: Torrent
Evs: None
Nature: Hasty
Moves:
-Ice Beam
-Earthquake
-Stealth Rock
-Waterfall
It is my way of setting up rocks, and it can take down ground types with ice beam/ waterfall and takes down grass types with ice beam.
Salamence @ Focus Sash
Ability: Intimidate
Evs: Speed 252, Hitpoints 100, Attack 100.
Nature: Gentle
Moves:
-Flamethrower
-Stone Edge
-Earthquake
-Dragon Claw
It has really good attack and speed, and can knock out most garchomps.
Garchomp @ Leftovers
Ability: Sand Veil
Evs: Speed 252
Nature: Hardy
Moves:
-Earthquake
-Dragon Claw
-Stone Edge
-Swords Dance
Garchomp is NEARLY as speedy as my salamence, but not as much. However, it has the same reasons i have salamence.
Umbreon @ Focus Sash
Ability: Synchronize
Evs: None
Nature: Timid
Moves:
-Taunt
-Moonlight
-Toxic
-Payback
This thing can really pay the price to poison the foe, plus it can taunt it to make it not use stealth rock or thunder wave etc. plus payback to do 2x damage.