Art by Litra.
Welcome to Return'd, where the move in the first slot has its base power determined by the happiness value, using the same formula as Return. Which basically means, if you have 255 happiness, the first move will have 102 base power! This opens up a world of possibilities such as better STABs, more reliable coverage moves, and making currently unviable low base power moves an appealing option with their useful secondary effects!
Info
- The move in the first slot has 102 base power if you have 255 happiness (which is the default on PS!)
- Status and multi-hit moves are not affected
- Moves that call other moves, such as Nature Power and Copycat, are not affected, unless you have the called move in the first slot
- Move accuracy does not change
Standard OU clauses and bans apply, as well as
- Mega Pinsir
Mechanics
- The following moves are not affected by base power changes in-game; they will work as normal:
Beat Up, Bide, Counter, Crush Grip, Dragon Rage, Electro Ball, Endeavor, Final Gambit, Fissure, Flail, Fling, Frustration, Grass Knot, Guillotine, Gyro Ball, Heat Crash, Heavy Slam, Horn Drill, Low Kick, Magnitude, Metal Burst, Mirror Coat, Natural Gift, Night Shade, Present, Psywave, Punishment, Return, Reversal, Seismic Toss, Sheer Cold, Sonic Boom, Spit Up, Super Fang, Trump Card, Wring Out
- Echoed Voice has fixed base powers
- Fury Cutter has a limit of 160 base power
Viable Moves
- STAB and coverage: Acrobatics, Ancient Power, Clear Smog, Facade, Freeze-Dry, Hidden Power, Knock Off, Psyshock, Pursuit, Smack Down, Stored Power, U-turn, Volt Switch
- Priority: Aqua Jet, Bullet Punch, Extreme Speed, Fake Out, Feint, Ice Shard, Mach Punch, Quick Attack, Shadow Sneak, Sucker Punch, Vacuum Wave
- Secondary effects: Astonish, Chatter, Lava Plume, Lick, Nuzzle, Poison Fang, Scald, Smog, Twister
- Stat boosting: Charge Beam, Fell Stinger, Fiery Dance, Flame Charge, Power-Up Punch
- Stat dropping: Acid Spray, Bulldoze, Electroweb, Glaciate, Icy Wind, Low Sweep, Mud Shot, Mud-Slap, Razor Shell, Rock Smash, Rock Tomb
- Critical: Air Cutter, Drill Run, Frost Breath, Karate Chop, Night Slash, Psycho Cut, Razor Leaf, Shadow Claw, Slash, Storm Throw
- Draining: Absorb, Drain Punch, Draining Kiss, Giga Drain, Leech Life, Mega Drain, Parabolic Charge
- Trapping: Bind, Clamp, Fire Spin, Infestation, Sand Tomb, Whirlpool, Wrap
What move will you give this power to?
Playable on http://rom.psim.us

Welcome to Return'd, where the move in the first slot has its base power determined by the happiness value, using the same formula as Return. Which basically means, if you have 255 happiness, the first move will have 102 base power! This opens up a world of possibilities such as better STABs, more reliable coverage moves, and making currently unviable low base power moves an appealing option with their useful secondary effects!
Info
- The move in the first slot has 102 base power if you have 255 happiness (which is the default on PS!)
- Status and multi-hit moves are not affected
- Moves that call other moves, such as Nature Power and Copycat, are not affected, unless you have the called move in the first slot
- Move accuracy does not change
Standard OU clauses and bans apply, as well as
- Mega Pinsir
Mechanics
- The following moves are not affected by base power changes in-game; they will work as normal:
Beat Up, Bide, Counter, Crush Grip, Dragon Rage, Electro Ball, Endeavor, Final Gambit, Fissure, Flail, Fling, Frustration, Grass Knot, Guillotine, Gyro Ball, Heat Crash, Heavy Slam, Horn Drill, Low Kick, Magnitude, Metal Burst, Mirror Coat, Natural Gift, Night Shade, Present, Psywave, Punishment, Return, Reversal, Seismic Toss, Sheer Cold, Sonic Boom, Spit Up, Super Fang, Trump Card, Wring Out
- Echoed Voice has fixed base powers
- Fury Cutter has a limit of 160 base power
Viable Moves
- STAB and coverage: Acrobatics, Ancient Power, Clear Smog, Facade, Freeze-Dry, Hidden Power, Knock Off, Psyshock, Pursuit, Smack Down, Stored Power, U-turn, Volt Switch
- Priority: Aqua Jet, Bullet Punch, Extreme Speed, Fake Out, Feint, Ice Shard, Mach Punch, Quick Attack, Shadow Sneak, Sucker Punch, Vacuum Wave
- Secondary effects: Astonish, Chatter, Lava Plume, Lick, Nuzzle, Poison Fang, Scald, Smog, Twister
- Stat boosting: Charge Beam, Fell Stinger, Fiery Dance, Flame Charge, Power-Up Punch
- Stat dropping: Acid Spray, Bulldoze, Electroweb, Glaciate, Icy Wind, Low Sweep, Mud Shot, Mud-Slap, Razor Shell, Rock Smash, Rock Tomb
- Critical: Air Cutter, Drill Run, Frost Breath, Karate Chop, Night Slash, Psycho Cut, Razor Leaf, Shadow Claw, Slash, Storm Throw
- Draining: Absorb, Drain Punch, Draining Kiss, Giga Drain, Leech Life, Mega Drain, Parabolic Charge
- Trapping: Bind, Clamp, Fire Spin, Infestation, Sand Tomb, Whirlpool, Wrap
What move will you give this power to?
Playable on http://rom.psim.us
Code:
{
name: "Return'd",
section: "Other Metagames",
desc: ["• <a href=\"https://www.smogon.com/forums/threads/3566102/\">Return'd</a>"],
ruleset: ['OU'],
banlist: [],
onModifyMovePriority: 2,
onModifyMove: function (move, pokemon) {
if (move.basePower > 0 && !move.multihit && pokemon.moves.indexOf(move.id) === 0) {
move.basePower = Math.floor((pokemon.happiness * 10) / 25) || 1;
}
},
},