Team rewindman: Ammy the Ninetales (Move your mouse to reveal the content) Ammy the Ninetales (open) Ammy the Ninetales (close) Ninetales [Ammy] (F) Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk) Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 3 SpD: Rank 4 Spe:Spe: 115 (100 *1.15) (+) (15% Accuracy boost) Size Class: 2 Weight Class: 2 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks: Nasty Plot Ember Tail Whip Roar Quick Attack Fire Spin Will-o-Wisp Confuse Ray Imprison Flame Burst Flamethrower Safeguard Hex Disable Heat Wave Dig Double Team Substitute Magic Coat Moves: 19 Team Objection: Ratigan the Raticate (Move your mouse to reveal the content) Ratigan the Raticate (open) Ratigan the Raticate (close) Raticate [Ratigan] (M) Nature: Adamant (+Attack, -Special Attack) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 3 Spe: 97 Size Class: 2 Weight Class: 2 Base Rank Total: 16 Moves: 22 EC: 6/6 MC: 0 DC: 2/5 Abilities: Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Attacks: Tackle Tail Whip Quick Attack Focus Energy Bite Pursuit Hyper Fang Sucker Punch Crunch Assurance Swords Dance Scary Face Super Fang Endeavor Counter Flame Wheel Last Resort Dig Facade Wild Charge Giga Impact Endure rewindman's ability, Objection's ability+orders, rewindman's orders.