rewindman vs. Objection, OH MY! 1V1 at the ASB? Who'd have thunk it...

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Open Challenge;

1v1 singles
no recovers/chills
DQ 1 day
Tournament Arena

Using a FE pokemon, just send 1 to the ref
I've got a FE that needs training so I'll take that challenge rewindman.

Abilities = One
Items = Yes
Switch = Rolling a natural 1
Team rewindman:

Ninetales [Ammy] (F)
Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe:Spe: 115 (100 *1.15) (+) (15% Accuracy boost)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Nasty Plot
Ember
Tail Whip
Roar
Quick Attack
Fire Spin
Will-o-Wisp
Confuse Ray
Imprison
Flame Burst
Flamethrower
Safeguard

Hex
Disable
Heat Wave

Dig
Double Team
Substitute

Magic Coat

Moves: 19


Team Objection:

Raticate [Ratigan] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Moves: 22

EC: 6/6
MC: 0
DC: 2/5

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Tackle
Tail Whip
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Crunch
Assurance
Swords Dance
Scary Face
Super Fang
Endeavor

Counter
Flame Wheel
Last Resort

Dig
Facade
Wild Charge
Giga Impact
Endure


rewindman's ability, Objection's ability+orders, rewindman's orders.
 
Alright ninetales, enjoy your drought. I suppose you can hold a white herb i suppose, don't really have anything else for you
 
OK Ratigan, you're going with Guts today and I'll give you a Flame Orb to speed up its activation.

Super Fang - Swords Dance - Dig
If he uses Double Team, use Pursuit on that action and push remaining actions back.
 
Team rewindman:

Ammy@White Herb (Drought)
HP: 100
Energy: 100
Speed: 115 (+15% acc)
Stats: 0
Status: Fine
Actions: Dig - Flamethrower - Imprison (Dig, Quick attack, Tail Whip)

Team Objection:

Ratigan@Flame Orb (Guts)
HP: 90
Energy: 100
Speed: 97
Stats: 0
Status: Fine
Actions: Super Fang - Swords Dance - Dig
If he uses Double Team, use Pursuit on that action and push remaining actions back.

No flavour, sorry. Not in the mood. But calcs, right? EVERYBODY loves calcs.

THE ALL IMPORTANT CALCS ASDFGHJKL:
Drought activates. (10 energy, permanent sun)
Ninetales digs underground.
Raticate used Super Fang (miss, 2 energy)
Ninetales used Dig (8 damage, 10 energy)
Ninetales used Flamethrower (16 damage, 6 energy, Raticate burned)
Raticate used Swords Dance (7 energy, +2 attack Raticate)
Raticate hurt by burn (2)
Ninetales used Imprison (8 energy, Dig, Quick Attack and Tail Whip sealed)
Raticate digs underground. But it failed! (10 energy)
Raticate hurt by burn (2)
Raticate's Flame Orb activates - but he's already burned!

Ammy@White Herb (Drought)
HP: 100
Energy: 66
Speed: 115 (+15% acc)
Stats: 0
Status: Fine

Team Objection:

Ratigan@Flame Orb (Guts)
HP: 62
Energy: 83
Speed: 97
Stats: +2 attack (drops in 1a)
Status: Burned, Guts activated
 
Let's do this:

Confuse Ray - Flamethrower - Flamethrower

IF facade is used, use Double Team ( 3 clones) the first time and disable it the second time on that action.
 
Super Fang - Scary Face - Facade
If you hit yourself in confusion, push actions back.

Also, Son_of_Shadoo, stat boosts and drops only ever decay at the end of a round so, for the entire duration of this round, Raticate is at +2, then for all of next round, it's at +1.
 
It's 12.10 at night. I'm home alone, and Gavin and Stacey is on in the background. I have Dr. Pepper. LET'S FUCKIN ROCK.

Ammy@White Herb (Drought)
HP: 100
Energy: 66
Speed: 115 (+15% acc)
Stats: 0
Status: Fine
Actions: Confuse Ray - Flamethrower - Flamethrower
IF facade is used, use Double Team ( 3 clones) the first time and disable it the second time on that action.

Team Objection:

Ratigan@Flame Orb (Guts)
HP: 62
Energy: 83
Speed: 97
Stats: +2 attack (drops in 1a)
Status: Burned, Guts activated
Actions: Super Fang - Scary Face - Facade
If you hit yourself in confusion, push actions back.

So, because I do eventually want to get to sleep tonight and I have another match to ref after this...
CALCS!
Ninetales used Confuse Ray (7 energy, Raticate confused 4a)
Raticate is confused! Raticate used Super Fang! (20 damage, 12 energy)
Raticate is hurt by burn (2)
Ninetales used Flamethrower (16 damage, 6 energy)
Raticate is confused! Raticate used Scary Face! (6 energy, Ninetales -2 Spd)
Raticate is hurt by burn (2)
Raticate is confused! He hurt himself in his confusion! (11 damage, 3 energy)
Raticate's confused no longer!
Ninetales used Double Team x3 (12 energy, 3 clones)
Raticate is hurt by burn (2)

Ammy@White Herb (Drought)
HP: 80
Energy: 41
Speed: 115 (+15% acc)
Stats: -2 Spd, 3 clones
Status: Fine

Team Objection:

Ratigan@Flame Orb (Guts)
HP: 29
Energy: 62
Speed: 97
Stats: +1 attack
Status: Burned, Guts activated
 
Team rewindman:

Ammy@White Herb (Drought)
HP: 80
Energy: 41
Speed: 115 (+15% acc)
Stats: -2 Spd, 3 clones
Status: Fine
Actions: Flamethrower X 3

Team Objection:

Ratigan@Flame Orb (Guts)
HP: 29
Energy: 62
Speed: 97
Stats: +1 attack
Status: Burned, Guts activated
Actions: Endeavor until you hit the real one - Facade for the rest of the round

Ratigan makes one last endeavor to bash the real Ammy, but alas, he strikes a clone, and the real Ammy scorches him again. He tries again where the jet of flame came from, and manages to strike the real Ammy, but it's too little too late, as she finishes him off with one final Flamethrower.

GAME!

Calcs:
Raticate used Endeavor. The attack hit a clone! (6 energy)
Ninetales used Flamethrower (16 damage, 6 energy)
Raticate is hurt by burn! (2)
Raticate used Endeavor. Hit the real Ninetales! (38 damage, 28 energy)
Ninetales used Flamethrower (16 damage, 10 energy)


Team rewindman:

Ammy@White Herb (Drought)
HP: 42
Energy: 25
Speed: 115 (+15% acc)
Stats: -1 Spd
Status: Fine

Team Objection:

Ratigan@Flame Orb (Guts)
HP: KO

2 RC for me. 2 TC for you both.

3 MC, 1 KO for Ninetales, 1 EC, 2 MC, 1 DC for Raticate.
 
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