Right, here we go, Ragnorokalex's team; Daezara the Cyclohm ............... in CoT & Battle 1 (Move your mouse to reveal the content) Daezara the Cyclohm ............... in CoT & Battle 1 (open) Daezara the Cyclohm ............... in CoT & Battle 1 (close) *Cyclohm (Daezara) Female* Nature: Modest Type: Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Shield Dust: Type: Innate This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: Type: Innate This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat: Type: Innate This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 110 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 3 Spe: 80 Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 9/9 DC: 5/5 MC: 0 Attacks: 30 Total Tackle* Growl* Dragon Rage* Charge* Thundershock* Rain Dance* Sonicboom* Leer* Twister* Spark* Hurricane Double Hit Slack Off Whirlwind Weather Ball Discharge Dragon Tail Hydro Pump* Dragonbreath* Signal Beam* Power Gem Heal Bell Draco Meteor Thunder* Hidden Power Fighting(7)* Protect* Thunder Wave Ice Beam Flamethrower Surf Ryversha the Fidgit............... (Move your mouse to reveal the content) Ryversha the Fidgit............... (open) Ryversha the Fidgit............... (close) Fidgit (Ryversha) Female Nature: Bold Type: Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Persistent: Type: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move. Vital Spirit: Type: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Prankster: (DreamWorld) Type: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. HP: 100 Atk: Rank 2 (-) Def: Rank 5 (+) SpA: Rank 3 SpD: Rank 3 Spe: 105 Size Class: 2 Weight Class: 4 Base Rank Total: 20 EC: 6/6 DC: 5/5 MC: 0 Attacks: 29 Total Gust Sand Attack Tailwind Encore Rapid Spin Knock Off Heal Pulse Copycat Whirlwind Razor Wind Entrainment Comet Punch Magic Room Wonder Room Gravity Heal Block Wide Guard Earth Power Wish Disable Snatch Safeguard Toxic Venoshock Reflect Taunt Substitute Protect Light Screen And Steampowered's team; Ting the Swampert (Move your mouse to reveal the content) Ting the Swampert (open) Ting the Swampert (close) Ting (M) Swampert (*) Type: Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Ground Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Torrent (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Damp (DW) (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. EC: 9/9 MC: 0 DC: 4/5 Nature: Brave Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy HP: 110 Atk: Rank 5(+) Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 43 (50/1.15=43) Attacks Tackle(*) Growl(*) Mud-Slap(*) Water Gun(*) Bide(*) Foresight(*) Mud-Sport(*) Mud Bomb Water Gun Endeavor(*) Aqua Tail(*) Superpower(*) Avalanche Earthquake Hammer Arm Dig(*) Double Team(*) Ice Beam(*) Toxic Blizzard Similee the Ludicolo (Move your mouse to reveal the content) Similee the Ludicolo (open) Similee the Ludicolo (close) Similee (M) Ludicolo Type: Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Grass Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Swift Swim (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain. Rain Dish (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Own Tempo (DW) (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. EC 9/9 MC 3 DC 2/5 Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack) HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 4 Spe: 70 Attacks Astonish Growl Absorb Nature Power Mist Natural Gift Mega Drain Bubble Beam Zen Headbutt Rain Dance Giga Drain Synthesis Counter Scald Energy Ball Surf I'll send everyone out, because I can, damnit. And since Ragnorokalex issued the challenge, Steampowered issues his actions first!