Rickheg refs Steampowered yet again! This time, against Ragnorokalex

Well I spose I've lollygagged around enough, time to get back into it!

2v2 strongmon training doubles
2 day dq since I still have situational internet access
4 recovers/4 chills
Arena-ASB Arena

And ill be issueing this challenge twice I spose.

Also if u don't mind MB ill pick up ur match with terrador if u don't mind the dq being 2 days
I shall acept this challenge and I shall enjoy it!

one ability
no items
Switch= shot in the face

referee is needed
Right, here we go, Ragnorokalex's team;

*Cyclohm (Daezara) Female*
Nature:
Modest
Type:
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust:
Type: Innate
This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static:
Type: Innate
This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat:
Type: Innate
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 30 Total
Tackle*
Growl*
Dragon Rage*
Charge*
Thundershock*
Rain Dance*
Sonicboom*
Leer*
Twister*
Spark*
Hurricane
Double Hit
Slack Off
Whirlwind
Weather Ball
Discharge
Dragon Tail

Hydro Pump*
Dragonbreath*
Signal Beam*
Power Gem
Heal Bell

Draco Meteor

Thunder*
Hidden Power Fighting(7)*
Protect*
Thunder Wave
Ice Beam
Flamethrower
Surf


Fidgit (Ryversha) Female
Nature:
Bold
Type:
Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Persistent:
Type: (Innate)
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit:
Type: (Innate)
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster: (DreamWorld)
Type: (Innate)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

HP: 100
Atk: Rank 2 (-)
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
DC: 5/5
MC: 0


Attacks: 29 Total
Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment
Comet Punch
Magic Room
Wonder Room
Gravity
Heal Block
Wide Guard

Earth Power
Wish
Disable

Snatch
Safeguard
Toxic
Venoshock
Reflect
Taunt
Substitute
Protect
Light Screen


And Steampowered's team;

Ting (M) Swampert (*)

Type:

Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Ground Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Torrent (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Damp (DW) (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

EC: 9/9
MC: 0
DC: 4/5

Nature:

Brave Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy

HP: 110
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 43 (50/1.15=43)

Attacks

Tackle(*)
Growl(*)
Mud-Slap(*)
Water Gun(*)
Bide(*)
Foresight(*)
Mud-Sport(*)
Mud Bomb
Water Gun

Endeavor(*)
Aqua Tail(*)
Superpower(*)
Avalanche
Earthquake
Hammer Arm

Dig(*)
Double Team(*)
Ice Beam(*)
Toxic
Blizzard


Similee (M) Ludicolo

Type:

Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Swift Swim (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Rain Dish (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo (DW) (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

EC 9/9
MC 3
DC 2/5

Nature:

Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70

Attacks

Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Zen Headbutt
Rain Dance

Giga Drain
Synthesis
Counter

Scald
Energy Ball
Surf


I'll send everyone out, because I can, damnit. And since Ragnorokalex issued the challenge, Steampowered issues his actions first!
 
the move pool of these bastards is incredible, so let's fight our hardest

Similee: Show them your Swift Swim, start with Rain Dance - Scald (Fidget) - Scald (Fidget)

SUB: if you can't get the Rain Dance off on the first action then use it until it works and push actions down

Ting: Show them your Torrent, start with Avalanche (Cyclohm) - Blizzard - Aqua Tail (Fidget)
 
Alright you two, we've been gone for far to long so lets get back into that battlefield and show them what were made of!

Daezara, protect yourself with Shield Dust, start off by protecting yourself from that nasty avalanche then cripple Similee with thunder wave, then lets finish up with a gamble and try to hit Similee with a Hurricane

Protect - Thunder Wave (Ludicolo) - Hurricane (Ludicolo)

Ryversha you keep being Persistent and knock those foes down a peg or two, start off by taunting Similee so its stuck trying to get it to rain, then follow up with a toxic attack on Similee so were in the perfect position to bring our offense to bear when were ready to, then lets set up a reflective wall to make sure we arent going to be taking to much damage.

Taunt (Ludicolo) - Toxic (Ludicolo) - Reflect
If Toxic misses A2, use it again A3
 
Why do I keep taking doubles? I don't like doubles...


100|110
100|100

Vs.

100|110
100|100

Also, sorry this took so long. I've been busy. I RNG'ed a few decisions, like who Struggle targeted.
Fidgit
Taunt Ludicolo
10 Energy

Toxic Ludicolo
hit; 7 Energy

Reflect
8 Energy

Cyclohm
Protect
10.67 ~ 11 Energy

Thunder Wave Ludicolo
6 Energy

Hurricane Ludicolo
hit, no crit, confusion; [12 + (5 - 4)*1.5]*1.5 = 20.25 ~ 20 Damage, 8 Energy, 2-Turn Confusion

Ludicolo
Rain Dance
failed, 9 Energy

Rain Dance (Struggle) Fidgit
no paralysis; [5 + (2 - 5)*1.5] = 0.5 ~ 1 Damage, 0.4 ~ 0 recoil, 5 Energy

-1 HP, toxic

Rain Dance (Struggle) Cyclohm
no paralysis, no confusion; [5 + (2 - 4)*1.5] = 2 Damage, 0.8 ~ 1 recoil, 9 Energy

-1 HP, toxic

Swampert
Avalanche Cyclohm
no crit; [6 + (5 - 4)*1.5]*1.5 = 11.25 ~ 11 Damage, 6 Energy

Blizzard
(Fidgit) hit, no crit, no freeze; [8 + (2 - 3)*1.5]*1.5 = 9.75 ~ 10 Damage, 8 Energy
(Cyclohm) hit, no crit, no freeze; [8 + (2 - 3)*1.5]*1.5 = 9.75 ~ 10 Damage

Aqua Tail Fidgit
hit, no crit; [9 - 5 + 3 + (5 - 5)*1.5]*1.5 = 10.5 ~ 11 Damage, 6 Energy



77|110
77|80
Toxic (2 DPA), Taunted (3a), Paralyzed (20%), Confused (1a)|--

Vs.


78|98
75|75
Reflect (5a)

Holy hell, Ragnorokalex. You're up next.
 
Alright time to go in for the kill.

Daezara, lets hope we have some luck and go for the throat with a bout of Hurricanes, if we manage to KO Similee then lets switch over to dropping those hurricanes on Ting,altho if Ting digs underground then try to aim a Hydro Pump down the whole to damage him.

Hurricane x3 (Ludicolo)
IF Ludicolo is KOd, switch target to Swampert
IF Ludicolo is KOd and Swampert uses Dig, use Hydro Pump aimed down the hole

Ryversha, you can really bring your firepower to bear now so lets end this quickly, start off by Launching a Venoshock at Similee to really start laying the damage on, then set up for the last portion of the fight by launching another Toxic blob at Ting, then if Similee is standing, hit him with another Venoshock, otherwise aim the Venoshock at Ting so we can start wearing him down.

Venoshock (Ludicolo) - Toxic (Swampert) - Venoshock (Ludicolo)
IF Ludicolo is KOd, switch targets to Swampert
IF Swampert uses Double Team, use Snatch that action to take it and push actions down
 

77|110
77|80
Toxic (2 DPA), Taunted (3a), Paralyzed (20%), Confused (1a)|--

Vs.


78|98
75|75
Reflect (5a)

Ragnorokalex either bribed or hacked RANDOM.org, because my RNG loves you, man.
Fidgit
Venoshock Ludicolo
hit, no crit; [13 + (3 - 4)*1.5]*1.5 = 17.25 ~ 17 Damage, 8 Energy

Toxic Swampert
hit, 7 Energy

Venoshock Ludicolo
hit, no crit; [13 + (3 - 4)*1.5]*1.5 = 17.25 ~ 17 Damage, 8 Energy

Cyclohm
Hurricane Ludicolo
hit, no crit, no confusion; [12 + (5 - 4)*1.5]*1.5 = 20.25 ~ 20 Damage, 12 Energy

Hurricane Ludicolo
hit, no crit, confusion; [12 + (5 - 4)*1.5]*1.5 = 20.25 ~ 20 Damage, 16 Energy, 2-Turn Confusion

Hurricane Ludicolo
hit, no crit, no confusion; [12 + (5 - 4)*1.5]*1.5 = 20.25 ~ 20 Damage, 20 Energy

Ludicolo
Scald Fidgit
no paralysis, no confusion, no crit, no burn; [8 + 3 + (4 - 3)*1.5]*1.5 = 18.75 ~ 19 Damage, 5 Energy

-2 HP, toxic

Synthesis
no paralysis, no confusion; +20 HP, 14 Energy

-2 HP, toxic

Swampert
Aqua Tail Fidgit
hit, no crit; [9 - 5 + 3 + (5 - 5)*1.5]*1.5 = 10.5 ~ 11 Damage, 6 Energy

Avalanche Fidgit
no crit; [6 - 5 + (5 - 5)*1.5]*1.5 = 1.5 ~ 2 Damage, 6 Energy

-1 HP, toxic

Aqua Tail Fidgit
hit, no crit; [9 - 5 + 3 + (5 - 5)*1.5]*1.5 = 10.5 ~11 Damage, 6 Energy

-1 HP, toxic



0|108
0|62
KO'ed|Toxic (2 DPA)

Vs.


35|98
52|27
Reflect (2a)

Let me know if anything looks wrong. Otherwise, Steampowered is up!
 
well this is just great for me

why do all of Swampert's physical attacks get -5? (fail, reflect)

alright Ting, let's take out Fidget, Earthquake-Aqua Tail (fidget)- Avalanche (fidget)
 

108 HP
62 Energy
Toxic (2 DPA)

Vs.


35|98
52|27
Reflect (2a)

Fidgit
Venoshock
no crit; [13 + (3 - 3)*1.5] = 13 Damage, 12 Energy

Protect
10.67 ~ 11 Energy

Venoshock
no crit; [13 + (3 - 3)*1.5] = 13 Damage, 8 Energy

Cyclohm
Ice Beam
no crit, no freeze; [10 + (5 - 3)*1.5] = 13 Damage, 7 Energy

Chill
+12 Energy

Ice Beam
no crit, no freze; [10 + (5 - 3)*1.5] = 13 Damage, 7 Energy

Swampert
Earthquake
(Fidgit) no crit; [10 - 5 + 3 + (5 - 5)*1.5]*1.5 = 12 Damage, 6 Energy
(Cyclohm) no crit; [10 - 5 + 3 + (5 - 4)*1.5]*1.5 = 14.25 ~ 14 Damage

-2 HP, toxic

Aqua Tail Fidgit
hit, no crit; [9 - 5 + 3 + (5 - 5)*1.5]*1.5 = 10.5 ~ 11 Damage, 6 Energy

-2 HP, toxic

Avalanche Fidgit
no crit; [12 + (5 - 5)*1.5]*1.5 = 18 Damage, 6 Energy

-2 HP, toxic



50 HP
44 Energy
Toxic (2 DPA)

Vs.


5|84
21|25

Okay, everything should be in order. Ragnorokalex is up next!
 
Well this should hopefully be the last round,

Ryversha: Venoshock til you die

Daezara: Dragonbreath - Dragonbreath - Dracometeor
 

50 HP
44 Energy
Toxic (2 DPA)

Vs.


5|84
21|25


You know, right as I was about to start reffing, I thought, "wouldn't it be something if Draco Meteor missed?"...
Fidgit
Venoshock
no crit; [13 + (3 - 3)*1.5] = 13 Damage, 12 Energy

Cyclohm
Dragonbreath
no crit, no paralysis; [6 + 3 + (5 - 3)*1.5] = 12 Damage, 4 Energy

Dragonbreath
no crit, paralysis; [6 + 3 + (5 - 3)*1.5] = 12 Damage, 8 Energy

Draco Meteor
hit, no crit; [14 + 3 + (5 - 3)*1.5] = 20 Damage, 9 Energy

Swampert
Earthquake
(Fidgit) no crit; [10 - 5 + 3 + (5 - 5)*1.5]*1.5 = 12 Damage, 6 Energy
(Cyclohm) no crit; [10 - 5 + 3 + (5 - 4)*1.5]*1.5 = 14.25 ~ 14 Damage

-3 HP, Toxic

Avalanche
no paralysis, no crit; [12 + (5 - 4)*1.5]*1.5 = 20.25 ~ 20 Damage, 6 Energy

-3 HP, Toxic

Earthquake
no paralysis, no crit; [10 + 3 + (5 - 4)*1.5]*1.5 = 21.75 ~ 22 Damage, 6 Energy

-3 HP, Toxic



0 HP
0 Energy
KO'ed

Vs.


0|28
0|4
KO'ed|-2 SpA

But it didn't! This one is over, Ragnorokalex wins!

Prizes!

Ragnorokalex; 2 TC
Fidgit; 3 MC
Cyclohm; 3 MC, 2 KOC

Steampowered; 2 TC
Swampert; 2 MC, 1 DC, 1 KOC
Ludicolo; 2 MC, 1 DC

rickheg; 4 RC to add to his hoarde he might never spend

GG both, and thanks for playing!
 

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