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Completed Rickheg refs Steampowered yet again! This time, against Ragnorokalex

Discussion in 'ASB' started by rickheg, Sep 28, 2011.

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  1. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Right, here we go, Ragnorokalex's team;
    Daezara the Cyclohm ............... in CoT & Battle 1 (open)

    [​IMG]
    *Cyclohm (Daezara) Female*
    Nature:
    Modest
    Type:
    Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust:
    Type: Innate
    This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static:
    Type: Innate
    This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat:
    Type: Innate
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 30 Total
    Tackle*
    Growl*
    Dragon Rage*
    Charge*
    Thundershock*
    Rain Dance*
    Sonicboom*
    Leer*
    Twister*
    Spark*
    Hurricane
    Double Hit
    Slack Off
    Whirlwind
    Weather Ball
    Discharge
    Dragon Tail

    Hydro Pump*
    Dragonbreath*
    Signal Beam*
    Power Gem
    Heal Bell

    Draco Meteor

    Thunder*
    Hidden Power Fighting(7)*
    Protect*
    Thunder Wave
    Ice Beam
    Flamethrower
    Surf

    Ryversha the Fidgit............... (open)

    [​IMG]
    Fidgit (Ryversha) Female
    Nature:
    Bold
    Type:
    Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Persistent:
    Type: (Innate)
    This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit:
    Type: (Innate)
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster: (DreamWorld)
    Type: (Innate)
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 5 (+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    DC: 5/5
    MC: 0


    Attacks: 29 Total
    Gust
    Sand Attack
    Tailwind
    Encore
    Rapid Spin
    Knock Off
    Heal Pulse
    Copycat
    Whirlwind
    Razor Wind
    Entrainment
    Comet Punch
    Magic Room
    Wonder Room
    Gravity
    Heal Block
    Wide Guard

    Earth Power
    Wish
    Disable

    Snatch
    Safeguard
    Toxic
    Venoshock
    Reflect
    Taunt
    Substitute
    Protect
    Light Screen


    And Steampowered's team;
    Ting the Swampert (open)
    [​IMG]
    Ting (M) Swampert (*)

    Type:

    Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Ground Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:

    Torrent (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Damp (DW) (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    EC: 9/9
    MC: 0
    DC: 4/5

    Nature:

    Brave Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy

    HP: 110
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 43 (50/1.15=43)

    Attacks

    Tackle(*)
    Growl(*)
    Mud-Slap(*)
    Water Gun(*)
    Bide(*)
    Foresight(*)
    Mud-Sport(*)
    Mud Bomb
    Water Gun

    Endeavor(*)
    Aqua Tail(*)
    Superpower(*)
    Avalanche
    Earthquake
    Hammer Arm

    Dig(*)
    Double Team(*)
    Ice Beam(*)
    Toxic
    Blizzard

    Similee the Ludicolo (open)
    [​IMG][​IMG]
    Similee (M) Ludicolo

    Type:

    Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Grass Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:

    Swift Swim (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

    Rain Dish (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Own Tempo (DW) (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    EC 9/9
    MC 3
    DC 2/5

    Nature:

    Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 70

    Attacks

    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    Bubble Beam
    Zen Headbutt
    Rain Dance

    Giga Drain
    Synthesis
    Counter

    Scald
    Energy Ball
    Surf


    I'll send everyone out, because I can, damnit. And since Ragnorokalex issued the challenge, Steampowered issues his actions first!
  2. Steampowered

    Steampowered

    Joined:
    Feb 26, 2011
    Messages:
    455
    the move pool of these bastards is incredible, so let's fight our hardest

    Similee: Show them your Swift Swim, start with Rain Dance - Scald (Fidget) - Scald (Fidget)

    SUB: if you can't get the Rain Dance off on the first action then use it until it works and push actions down

    Ting: Show them your Torrent, start with Avalanche (Cyclohm) - Blizzard - Aqua Tail (Fidget)
  3. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Alright you two, we've been gone for far to long so lets get back into that battlefield and show them what were made of!

    Daezara, protect yourself with Shield Dust, start off by protecting yourself from that nasty avalanche then cripple Similee with thunder wave, then lets finish up with a gamble and try to hit Similee with a Hurricane

    Protect - Thunder Wave (Ludicolo) - Hurricane (Ludicolo)

    Ryversha you keep being Persistent and knock those foes down a peg or two, start off by taunting Similee so its stuck trying to get it to rain, then follow up with a toxic attack on Similee so were in the perfect position to bring our offense to bear when were ready to, then lets set up a reflective wall to make sure we arent going to be taking to much damage.

    Taunt (Ludicolo) - Toxic (Ludicolo) - Reflect
    If Toxic misses A2, use it again A3
  4. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Why do I keep taking doubles? I don't like doubles...

    [​IMG][​IMG]
    100|110
    100|100

    Vs.

    [​IMG][​IMG]100|110
    100|100

    Also, sorry this took so long. I've been busy. I RNG'ed a few decisions, like who Struggle targeted.
    Data (open)
    Fidgit
    Taunt Ludicolo
    10 Energy

    Toxic Ludicolo
    hit; 7 Energy

    Reflect
    8 Energy

    Cyclohm
    Protect
    10.67 ~ 11 Energy

    Thunder Wave Ludicolo
    6 Energy

    Hurricane Ludicolo
    hit, no crit, confusion; [12 + (5 - 4)*1.5]*1.5 = 20.25 ~ 20 Damage, 8 Energy, 2-Turn Confusion

    Ludicolo
    Rain Dance
    failed, 9 Energy

    Rain Dance (Struggle) Fidgit
    no paralysis; [5 + (2 - 5)*1.5] = 0.5 ~ 1 Damage, 0.4 ~ 0 recoil, 5 Energy

    -1 HP, toxic

    Rain Dance (Struggle) Cyclohm
    no paralysis, no confusion; [5 + (2 - 4)*1.5] = 2 Damage, 0.8 ~ 1 recoil, 9 Energy

    -1 HP, toxic

    Swampert
    Avalanche Cyclohm
    no crit; [6 + (5 - 4)*1.5]*1.5 = 11.25 ~ 11 Damage, 6 Energy

    Blizzard
    (Fidgit) hit, no crit, no freeze; [8 + (2 - 3)*1.5]*1.5 = 9.75 ~ 10 Damage, 8 Energy
    (Cyclohm) hit, no crit, no freeze; [8 + (2 - 3)*1.5]*1.5 = 9.75 ~ 10 Damage

    Aqua Tail Fidgit
    hit, no crit; [9 - 5 + 3 + (5 - 5)*1.5]*1.5 = 10.5 ~ 11 Damage, 6 Energy


    [​IMG][​IMG]
    77|110
    77|80
    Toxic (2 DPA), Taunted (3a), Paralyzed (20%), Confused (1a)|--

    Vs.

    [​IMG][​IMG]
    78|98
    75|75
    Reflect (5a)

    Holy hell, Ragnorokalex. You're up next.
  5. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Alright time to go in for the kill.

    Daezara, lets hope we have some luck and go for the throat with a bout of Hurricanes, if we manage to KO Similee then lets switch over to dropping those hurricanes on Ting,altho if Ting digs underground then try to aim a Hydro Pump down the whole to damage him.

    Hurricane x3 (Ludicolo)
    IF Ludicolo is KOd, switch target to Swampert
    IF Ludicolo is KOd and Swampert uses Dig, use Hydro Pump aimed down the hole

    Ryversha, you can really bring your firepower to bear now so lets end this quickly, start off by Launching a Venoshock at Similee to really start laying the damage on, then set up for the last portion of the fight by launching another Toxic blob at Ting, then if Similee is standing, hit him with another Venoshock, otherwise aim the Venoshock at Ting so we can start wearing him down.

    Venoshock (Ludicolo) - Toxic (Swampert) - Venoshock (Ludicolo)
    IF Ludicolo is KOd, switch targets to Swampert
    IF Swampert uses Double Team, use Snatch that action to take it and push actions down
  6. Steampowered

    Steampowered

    Joined:
    Feb 26, 2011
    Messages:
    455
    Ludicolo: Scald (Fidget)-Synthesis-Scald (Fidget)

    Swampert: Aqua Tail (Fidget)-Avalanche (Fidget)- Aqua Tail (Fidget)
  7. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    [​IMG][​IMG]
    77|110
    77|80
    Toxic (2 DPA), Taunted (3a), Paralyzed (20%), Confused (1a)|--

    Vs.

    [​IMG][​IMG]
    78|98
    75|75
    Reflect (5a)

    Ragnorokalex either bribed or hacked RANDOM.org, because my RNG loves you, man.
    Data (open)
    Fidgit
    Venoshock Ludicolo
    hit, no crit; [13 + (3 - 4)*1.5]*1.5 = 17.25 ~ 17 Damage, 8 Energy

    Toxic Swampert
    hit, 7 Energy

    Venoshock Ludicolo
    hit, no crit; [13 + (3 - 4)*1.5]*1.5 = 17.25 ~ 17 Damage, 8 Energy

    Cyclohm
    Hurricane Ludicolo
    hit, no crit, no confusion; [12 + (5 - 4)*1.5]*1.5 = 20.25 ~ 20 Damage, 12 Energy

    Hurricane Ludicolo
    hit, no crit, confusion; [12 + (5 - 4)*1.5]*1.5 = 20.25 ~ 20 Damage, 16 Energy, 2-Turn Confusion

    Hurricane Ludicolo
    hit, no crit, no confusion; [12 + (5 - 4)*1.5]*1.5 = 20.25 ~ 20 Damage, 20 Energy

    Ludicolo
    Scald Fidgit
    no paralysis, no confusion, no crit, no burn; [8 + 3 + (4 - 3)*1.5]*1.5 = 18.75 ~ 19 Damage, 5 Energy

    -2 HP, toxic

    Synthesis
    no paralysis, no confusion; +20 HP, 14 Energy

    -2 HP, toxic

    Swampert
    Aqua Tail Fidgit
    hit, no crit; [9 - 5 + 3 + (5 - 5)*1.5]*1.5 = 10.5 ~ 11 Damage, 6 Energy

    Avalanche Fidgit
    no crit; [6 - 5 + (5 - 5)*1.5]*1.5 = 1.5 ~ 2 Damage, 6 Energy

    -1 HP, toxic

    Aqua Tail Fidgit
    hit, no crit; [9 - 5 + 3 + (5 - 5)*1.5]*1.5 = 10.5 ~11 Damage, 6 Energy

    -1 HP, toxic


    [​IMG][​IMG]
    0|108
    0|62
    KO'ed|Toxic (2 DPA)

    Vs.

    [​IMG][​IMG]
    35|98
    52|27
    Reflect (2a)

    Let me know if anything looks wrong. Otherwise, Steampowered is up!
  8. Steampowered

    Steampowered

    Joined:
    Feb 26, 2011
    Messages:
    455
    well this is just great for me

    why do all of Swampert's physical attacks get -5? (fail, reflect)

    alright Ting, let's take out Fidget, Earthquake-Aqua Tail (fidget)- Avalanche (fidget)
  9. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Alright, lets wrap this up,

    Ryversha: Venoshock - Protect - Venoshock
    Daezara: Ice Beam - Chill - Ice Beam
  10. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    [​IMG]
    108 HP
    62 Energy
    Toxic (2 DPA)

    Vs.

    [​IMG][​IMG]
    35|98
    52|27
    Reflect (2a)

    Data (open)
    Fidgit
    Venoshock
    no crit; [13 + (3 - 3)*1.5] = 13 Damage, 12 Energy

    Protect
    10.67 ~ 11 Energy

    Venoshock
    no crit; [13 + (3 - 3)*1.5] = 13 Damage, 8 Energy

    Cyclohm
    Ice Beam
    no crit, no freeze; [10 + (5 - 3)*1.5] = 13 Damage, 7 Energy

    Chill
    +12 Energy

    Ice Beam
    no crit, no freze; [10 + (5 - 3)*1.5] = 13 Damage, 7 Energy

    Swampert
    Earthquake
    (Fidgit) no crit; [10 - 5 + 3 + (5 - 5)*1.5]*1.5 = 12 Damage, 6 Energy
    (Cyclohm) no crit; [10 - 5 + 3 + (5 - 4)*1.5]*1.5 = 14.25 ~ 14 Damage

    -2 HP, toxic

    Aqua Tail Fidgit
    hit, no crit; [9 - 5 + 3 + (5 - 5)*1.5]*1.5 = 10.5 ~ 11 Damage, 6 Energy

    -2 HP, toxic

    Avalanche Fidgit
    no crit; [12 + (5 - 5)*1.5]*1.5 = 18 Damage, 6 Energy

    -2 HP, toxic


    [​IMG]
    50 HP
    44 Energy
    Toxic (2 DPA)

    Vs.

    [​IMG][​IMG]
    5|84
    21|25

    Okay, everything should be in order. Ragnorokalex is up next!
  11. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Well this should hopefully be the last round,

    Ryversha: Venoshock til you die

    Daezara: Dragonbreath - Dragonbreath - Dracometeor
  12. Steampowered

    Steampowered

    Joined:
    Feb 26, 2011
    Messages:
    455
    Earthquake-Avalanche (cyclohm)- Earthquake
  13. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    [​IMG]
    50 HP
    44 Energy
    Toxic (2 DPA)

    Vs.

    [​IMG][​IMG]
    5|84
    21|25


    You know, right as I was about to start reffing, I thought, "wouldn't it be something if Draco Meteor missed?"...
    Data (open)
    Fidgit
    Venoshock
    no crit; [13 + (3 - 3)*1.5] = 13 Damage, 12 Energy

    Cyclohm
    Dragonbreath
    no crit, no paralysis; [6 + 3 + (5 - 3)*1.5] = 12 Damage, 4 Energy

    Dragonbreath
    no crit, paralysis; [6 + 3 + (5 - 3)*1.5] = 12 Damage, 8 Energy

    Draco Meteor
    hit, no crit; [14 + 3 + (5 - 3)*1.5] = 20 Damage, 9 Energy

    Swampert
    Earthquake
    (Fidgit) no crit; [10 - 5 + 3 + (5 - 5)*1.5]*1.5 = 12 Damage, 6 Energy
    (Cyclohm) no crit; [10 - 5 + 3 + (5 - 4)*1.5]*1.5 = 14.25 ~ 14 Damage

    -3 HP, Toxic

    Avalanche
    no paralysis, no crit; [12 + (5 - 4)*1.5]*1.5 = 20.25 ~ 20 Damage, 6 Energy

    -3 HP, Toxic

    Earthquake
    no paralysis, no crit; [10 + 3 + (5 - 4)*1.5]*1.5 = 21.75 ~ 22 Damage, 6 Energy

    -3 HP, Toxic


    [​IMG]
    0 HP
    0 Energy
    KO'ed

    Vs.

    [​IMG][​IMG]
    0|28
    0|4
    KO'ed|-2 SpA

    But it didn't! This one is over, Ragnorokalex wins!

    Prizes!

    Ragnorokalex; 2 TC
    Fidgit; 3 MC
    Cyclohm; 3 MC, 2 KOC

    Steampowered; 2 TC
    Swampert; 2 MC, 1 DC, 1 KOC
    Ludicolo; 2 MC, 1 DC

    rickheg; 4 RC to add to his hoarde he might never spend

    GG both, and thanks for playing!
  14. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Woo so I guess paying off random.org was a good idea then :D, anyway good fight steam :D
  15. Steampowered

    Steampowered

    Joined:
    Feb 26, 2011
    Messages:
    455
    gg Alex, (stupid fidget) oh well, i'll try harder next time
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