The first team I am posting here is a sand team. Yes its Another weather team but I think sand is the best weather, not only because ground pokes are great attackers, but also because entry hazards are generally not a problem. I've used this team for a little and thought I'd get some others' opinions on it so here goes.
Scizor @ Choice Band
Trait: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Just your average Scizor. Scizor is a great pokemon and if he is one of the most used pokemon in the metagame, then he's good enough for my team. It hits hard and has U turn and bullet punch as good stab and is an effective revenge killer. He can come in on a dragon move from a Latitwin and KO with the pursuit especially with the steel defense boost in the sand. Basically Scizor breaks through many walls and can keep momentum going with the u-turn to create mismatches. Superpower is the obligatory fighting move and with the choice band boost. it is a big hit to take.
Rotom-Wash @ Chesto Berry
Trait: Levitate
EVs: 240 Def / 252 HP / 16 Spd
Bold Nature
- Hydro Pump
- Volt Switch
- Hidden Power [Ice]
- Rest
Rotom-W is a Pokemon that I hated facing and figured If i couldnt beat it, I might as well add it on the team. A chestoresto set helps with absorbing status and also helps bluff the scarf which comes in handy late in the battle hydro pump is the much needed water stab on the team and the hyped up washing machine is a good rain counter that benefits from the stupid toad's rain HP ice is for the always present dragon or opposing landoruses. Bluffing the scarf usually helps me catch teams off guard and crippling their precious dragons.
Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 SDef / 4 Def
Sassy Nature
- Fire Blast
- Pursuit
- Stealth Rock
- Crunch
TTar is one of my favorite pokemon and it helps that he's the best sand starter. I went with the specially defensive EVs to elongate TTar's life and with the sand boost he becomes an effective wall. Hes my best psychic check with pursuit and crunch and sets up SR which is always good in game (its the most used move in the game so why not?) fire blast is for foretress and ferrothorn because otherwise with EQ they could set up hazards on TTar all game and spikes would be quite annoying. Tyranitars massive base attack ensures it'll make a big dent on anything that takes a hit.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Power Whip
- Leech Seed
- Spikes
- Thunder Wave
WALL WALL WALL WALL all Ferrothorn does is WALL. Sand boosted, great typing, and an amazing support movepool he is the most effective wall in the metagame. Ferrothorn seed support always helps with hp low pokes and is an effective counter to Stoutlands, any dragons bar maybe latias with HP fire, Gliscor, Rachi, and Venusaur without HP fire. T wave cripples any fast sweepers and power whip for a powerful attack. it has good synergy with the rest of the team which can sponge incoming fire and fighting attacks. Overall a great poke that is an asset to the team
Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 204 Def / 252 HP / 52 Spd
Bold Nature
- Earthquake
- Ice Fang
- Substitute
- Swords Dance
Suprisingly the mvp of the team. Gliscor sponges hit after hit and sets up very easily with SD. the set is walled by skarm and foretress even with plus six and that is a big problem because he becomes set up fodder for hazards and can easily get whirlwinded out. EQ is good neutral stab and ice fang is for all dragons and other gliscors.
Landorus (M) @ Expert Belt
Trait: Sand Force
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- U-turn
- Smack Down
- Earthquake
- Hidden Power [Ice]
hard hitting lead. people generally think it runs a choice scarf and then get hit hard with the right move if they decide to stay in. Sand force over sheer force since Its a physical landorus, and smack down over gravity because it does damage and does the same job but forces switches too. U turn for momentum and ice for obvious reasons
Scizor @ Choice Band
Trait: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Just your average Scizor. Scizor is a great pokemon and if he is one of the most used pokemon in the metagame, then he's good enough for my team. It hits hard and has U turn and bullet punch as good stab and is an effective revenge killer. He can come in on a dragon move from a Latitwin and KO with the pursuit especially with the steel defense boost in the sand. Basically Scizor breaks through many walls and can keep momentum going with the u-turn to create mismatches. Superpower is the obligatory fighting move and with the choice band boost. it is a big hit to take.
Rotom-Wash @ Chesto Berry
Trait: Levitate
EVs: 240 Def / 252 HP / 16 Spd
Bold Nature
- Hydro Pump
- Volt Switch
- Hidden Power [Ice]
- Rest
Rotom-W is a Pokemon that I hated facing and figured If i couldnt beat it, I might as well add it on the team. A chestoresto set helps with absorbing status and also helps bluff the scarf which comes in handy late in the battle hydro pump is the much needed water stab on the team and the hyped up washing machine is a good rain counter that benefits from the stupid toad's rain HP ice is for the always present dragon or opposing landoruses. Bluffing the scarf usually helps me catch teams off guard and crippling their precious dragons.
Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 SDef / 4 Def
Sassy Nature
- Fire Blast
- Pursuit
- Stealth Rock
- Crunch
TTar is one of my favorite pokemon and it helps that he's the best sand starter. I went with the specially defensive EVs to elongate TTar's life and with the sand boost he becomes an effective wall. Hes my best psychic check with pursuit and crunch and sets up SR which is always good in game (its the most used move in the game so why not?) fire blast is for foretress and ferrothorn because otherwise with EQ they could set up hazards on TTar all game and spikes would be quite annoying. Tyranitars massive base attack ensures it'll make a big dent on anything that takes a hit.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Power Whip
- Leech Seed
- Spikes
- Thunder Wave
WALL WALL WALL WALL all Ferrothorn does is WALL. Sand boosted, great typing, and an amazing support movepool he is the most effective wall in the metagame. Ferrothorn seed support always helps with hp low pokes and is an effective counter to Stoutlands, any dragons bar maybe latias with HP fire, Gliscor, Rachi, and Venusaur without HP fire. T wave cripples any fast sweepers and power whip for a powerful attack. it has good synergy with the rest of the team which can sponge incoming fire and fighting attacks. Overall a great poke that is an asset to the team
Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 204 Def / 252 HP / 52 Spd
Bold Nature
- Earthquake
- Ice Fang
- Substitute
- Swords Dance
Suprisingly the mvp of the team. Gliscor sponges hit after hit and sets up very easily with SD. the set is walled by skarm and foretress even with plus six and that is a big problem because he becomes set up fodder for hazards and can easily get whirlwinded out. EQ is good neutral stab and ice fang is for all dragons and other gliscors.
Landorus (M) @ Expert Belt
Trait: Sand Force
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- U-turn
- Smack Down
- Earthquake
- Hidden Power [Ice]
hard hitting lead. people generally think it runs a choice scarf and then get hit hard with the right move if they decide to stay in. Sand force over sheer force since Its a physical landorus, and smack down over gravity because it does damage and does the same job but forces switches too. U turn for momentum and ice for obvious reasons