Record so far: 12-0, although one was a UU team o.O Zapdos @ Leftovers Ability: Pressure EVs: 252 HP / 220 Def / 36 Spe Bold Nature (+Def, -Atk) - Thunderbolt - HP [Ice] - Thunderwave - Roost Deals with Togekiss :) - My Old Lead Salamence (M) @ Leftovers Ability: Intimidate EVs: 252 HP/180 Spd/78 SAtk Bold nature (+Def, -Atk) - Wish - Protect - Draco Meteor - Fire Blast Strange, I know, but this team lacks healing and a Salamence lead that isn't a Salamence lead at all is a great way to sneak it on. The attacks are mainly filler but offer great type coverage. Kind of wich Salamence learnt Stealth Rocks or something else lol... People don't realise how bulky this guy is with Intimidate + HP EVs. Speed EVs (now) outspeed base 90's, rest in Satk as Fire Blast hasen't been doing enough for my liking... Breloom (M) @ Toxic Orb Ability: Poison Heal EVs: 44 HP/252 Atk/212 Spd Adamant nature (+Atk, -SAtk) - Leech Seed - Spore - Substitute - Focus Punch / Seed Bomb Teams answer to Revenankh. Leech Seed + Posion Heal wins every time. Spore is also a help. Attacking more is filler - Breloom has too much to do during switches IMO but it's there if I need it. I'm tossing up between hurting Mag and such or Revenankh... Foretress (M) @ Leftovers Ability: Sturdy EVs: 252 HP/162 Atk/96 Def Relaxed nature (+Def, -Spd) - Spikes - Explosion - Rapid Spin - Earthquake I've never used Forry before, but it's defenitly a new faviourite of mine. Walls so much, gets in so many free turns to spin, spike and then finally explode. So few Pokes can Spike so no time is wasted with Stealth Rocks or Toxic Spikes. Tentacruel (M) @ Leftovers Ability: Liquid Ooze EVs: 204 HP/36 Spd/96 SAtk/172 SDef Calm nature (+SDef, -Atk) - Surf - Knock Off - Toxic Spikes - Ice Beam Awesome. Knocks off the foes Leftovers so they have to waste a turn to get any form of healing. Usually if I can lay done a finaly layer of TS and the opponent can kill me on the same turn (but will go second) I'll go for the TS, they're such an intergral part of this team. Surf and Ice Beam take doen Bulky Grounds, Fires, and Dragons. Revenankh (M) @ Leftovers Ability: Shed Skin EVs: 252 HP/120 Def/136 SDef Careful nature (+SDef, -SAtk) - Rest - Bulk Up - Hammer Arm - Shadow Sneak This. Thing. Is. A. Monster. Blocks every spinner without fail. Stats up as they try uselessly to wear me down. I rest back to full health and wake up almost instantly. They status me and I just keep on coming. It doesn't effect me, it wears off all too soon for the unsespecting opponent. I Bulk Up again, raising both my attack and my defence to astronomical levels. The opponent know their last chance is to switch to a subseeder. As they leech seed Hammer Arm takes out a huge chunk of their Hp. Shadow Sneak catches them offguard - their Substitute fails. Leech Seed doesn't heal nearly enough for their liking. Another Shadow Sneak and a ton of residual damage spells the end for them. I switch out, and prepare to do it all over again. As you can see, Revenankh is one to be feared. Hippowdon (M) @ Leftovers Ability: Sand Stream EVs: 252 HP/4 Atk/252 Def Impish nature (+Def, -SAtk) - Ice Fang - Earthquake - Roar - Slack Off And finally, my Hippowdon shuffler. Wondering if SR could go over one of the attacks to finish off the trifecta of entry hazzards but I haven't needed it yet. Usually comes in lategame when the opponent can't 1HKO and can't switch a counter in as (hopefully) they'll be 2HKO from coming in. Roar, Roar and Roar again is my motto! Slack off if I need it but usually I'll just hope the opponents Pokemon capable of KOing me doesn't get roared in. I'm to slow the opponent can KO me that turn to beat it by healing. I'd rather die and let Toxic finish off the opponents.