Alright, I've been working on this team for a while, battle testing again and again in the Random Matchup arena. THe first three spots are pretty solidified (In my mind), but if there is a definite better alternative, I won't hesitate too much to change things up. Haxorus @ Life Orb Abl: Mold Breaker EVs: 252 Atk. / 252 Spe. / 6 Def. Adadmant Dragon Dance Outrage Brick Break Earthquake Haxorus is often my lead, because of its (Almost) perfect type coverage. Scizor and other Bug/Steel types give him problems, but that's what Chandelure is for. He often doesn't have a chance to set up DD, but with his strong Atk stat (31 IV/252 EV/ Adamant Nature), that's not really a problem. Speed can be, so that's why I'm considering getting a Baton Passing Ninjask. Ferrothorn Covers his gragon weakness, and Chandelure and Ferrothorn both are good for ice types. Ferrothorn @ Rocky Helmet Abl: Iron Barbs EVs: 252 HP / 88 Def / 168 SpD Relaxed Curse Gyro Ball Power Whip Leech Seed/Protect? Ferrothorn is of the Curse Ball variety, with Curse addtin +1 to Atk. and Def., while powering up Gyro Ball. Power Whip is great for bulky water types, and it currently has Leech Seed (Newly Hatched, not fully raised yet), but its parent, who I've been using, has protect, and it works pretty well. If there's a major, non-ground type threat, it will easily switch into Chandelure, nullifying the hit. Leech seed will give back some much needed HP, but Protect allows a good scouting oppritunity, so I'm undecided on that. Chandelure @ Leftovers/Shell Bell Abl: Flash Fire EVs: 252 Spe / 84 Sp. Def? / 84 Def? / 88 Sp Atk? Timid Heat Wave/Flamethrower Shadow Ball Substitute/Trick Room Pain Split/Energy Ball/Calm Mind CHandelure is and intersting fellow.He works well as a switch in, and the newly bred verion (31 IVs in Atk, Sp. Def, Sp. Atk, and Spe, 27 in Def.) should be able to take some havy hits, while returning them as well. Heat Wave does give 5 exta points of damage, but sacrifices the 100% Acc. of Flamethrower, so I'd like some advice on that. If I chose Substitute, I'll also chose Pain Split. If I chose Trick room, then I won't EV train in Speed, an instead give that to is defenses, as well as using Calm mind to make a variable Tank. It will cover well for Ferrothorn's Fire weakness, as well as Haxorus's Ice issues. Now on to the undecided team mates: Latios @ Expert Belt Abl: Leviate EVs: 6 HP / 252 SP. Ak / 252 Spe Timid Dragon pulse Surf Hidden Power (Fire) Psyschock Latios comes in to cover the aforementioned team's weakness to ground types. It can replace Chandelure, but then loses the resitance to Ice, so he fills the spot when battling a team that is likely running a Ground tpye, or physical attacker with Earthquake. I rarely use Psyschock, so does anyone have a suggestion for something better for that move slot? Ninjask @ Leftovers Abl: Speed Boost 248 HP / 236 Def / 24 Spe Impish Swords Dance Baton Pass Substitute X-Scissor This is a standard fare, Baton Passer Ninjask, prepped to setup Haxorus or Scizor, while having at least 1 attack to avoid Taunt. While it is good for setup, its weaknesses (Fire (Although that can be taken care of with Chandelure), Ice, Electric, and especially Rock), make it somewhat difficult to mesh with the rest of the team. Finaly, Scizor @ Choice Band Abl: Technician 248 HP / 252 Atk / 8 SpD Adamant U-turn Bullet Punch Superpower Pursuit Scizor would work well when there's no major fire type threats to deal with, and is more potent at surving a few hits than Haxorus. With U-Turn, it could quickly switch into Ninjask for an attack and speed boost, and sweep from there, or go into Latios or Chandelure for Fire type coverage. Bullet Punch for simple speed priority, and the rest of the, moveset is for basic Scizor counters. So, thank you for reading, and please give your advice for any changes that you feel are needed to make this a better team, before I completely commit.