Jumpluff (M) @ Leftovers
Ability: Chlorophyll
EVs: 188 Def/252 Spd/68 SDef
Jolly nature (+Spd, -SAtk)
- U-turn
- Sleep Powder
- Substitute
- Leech Seed
---
My lead, I put something to sleep then sub, I can play the sub-seed game or I can switch to my powerhouse should they switch to something I can set up on...
Charizard (M) @ Salac Berry
Ability: Blaze
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Fire Punch
- Belly Drum
- Earthquake
---
Enter Bellyzard, a huge pain in the ass. The idea is I switch into something I can set up on, substitute, then belly drum. This always gets rid of atleast 2 pokemon for me, but generally if I pull it off I end up sweeping.
Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/162 Atk/96 Def
Relaxed nature (+Def, -Spd)
- Rapid Spin
- Stealth Rock
- Toxic Spikes
- Explosion
---
The main idea here is to make switching an even bigger pain in the ass for the enemy, typically by the time i've set stealth rock and toxic spikes up something is already asleep or jumpluff is dead. When i'm done setting up and have no need to spin or switch this in and out I just explode and typically end up killing the pokemon.
---
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Def)
- Shadow Ball
- Thunderbolt
- Focus Blast
- Energy Ball
If fortress is dead I can block spin all day with this, but that's not entirely why I use him. On this team gengar can function as a pokemon I send in
to kill a sweeper/heavy hitter asap, considering it can outspeed most of em and has the proper moves to deal with them. I use Giga Drain because at times I feel his hp can drain too quickly.
---
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/46 Def/212 SAtk
Relaxed nature (+Def, -Spd)
- Surf
- Calm Mind
- Roar
- Ice Beam
---
This bitch defends on the physical spectrum for the most part and roars out boosted pokes, but it can put major dents in teams too. I almost never see physical electric attacks, even so my next poke can beat them.
---
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/80 SAtk/176 SDef
Calm nature (+SDef, -Atk)
- Wish
- Toxic
- Protect
- Flamethrower
A true bitch, Wish is vital for this team because most of the above pokemon don't have a way to recover outside of leftovers, witch
is nullified enough to not really consider it. Counter has been such
a surrprise to most of my opponents it's amazing. Protect helps
me get a beat for movesets. Flamethrower is there because
suicune has ice beam and would kill most of the pokemon
i'd have blissey stay in on had I used ice beam on it, as for thunderbolt
jolteon pretty much ruins that.
Personally, I have to say this team is working much better than
I had orginally planned. Ttar and all of his sandstorm creating
buddies make life a little more difficult, but other than that
I haven't had any real problems with this team.
Ability: Chlorophyll
EVs: 188 Def/252 Spd/68 SDef
Jolly nature (+Spd, -SAtk)
- U-turn
- Sleep Powder
- Substitute
- Leech Seed
---
My lead, I put something to sleep then sub, I can play the sub-seed game or I can switch to my powerhouse should they switch to something I can set up on...
Charizard (M) @ Salac Berry
Ability: Blaze
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Fire Punch
- Belly Drum
- Earthquake
---
Enter Bellyzard, a huge pain in the ass. The idea is I switch into something I can set up on, substitute, then belly drum. This always gets rid of atleast 2 pokemon for me, but generally if I pull it off I end up sweeping.
Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/162 Atk/96 Def
Relaxed nature (+Def, -Spd)
- Rapid Spin
- Stealth Rock
- Toxic Spikes
- Explosion
---
The main idea here is to make switching an even bigger pain in the ass for the enemy, typically by the time i've set stealth rock and toxic spikes up something is already asleep or jumpluff is dead. When i'm done setting up and have no need to spin or switch this in and out I just explode and typically end up killing the pokemon.
---
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Def)
- Shadow Ball
- Thunderbolt
- Focus Blast
- Energy Ball
If fortress is dead I can block spin all day with this, but that's not entirely why I use him. On this team gengar can function as a pokemon I send in
to kill a sweeper/heavy hitter asap, considering it can outspeed most of em and has the proper moves to deal with them. I use Giga Drain because at times I feel his hp can drain too quickly.
---
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/46 Def/212 SAtk
Relaxed nature (+Def, -Spd)
- Surf
- Calm Mind
- Roar
- Ice Beam
---
This bitch defends on the physical spectrum for the most part and roars out boosted pokes, but it can put major dents in teams too. I almost never see physical electric attacks, even so my next poke can beat them.
---
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/80 SAtk/176 SDef
Calm nature (+SDef, -Atk)
- Wish
- Toxic
- Protect
- Flamethrower
A true bitch, Wish is vital for this team because most of the above pokemon don't have a way to recover outside of leftovers, witch
is nullified enough to not really consider it. Counter has been such
a surrprise to most of my opponents it's amazing. Protect helps
me get a beat for movesets. Flamethrower is there because
suicune has ice beam and would kill most of the pokemon
i'd have blissey stay in on had I used ice beam on it, as for thunderbolt
jolteon pretty much ruins that.
Personally, I have to say this team is working much better than
I had orginally planned. Ttar and all of his sandstorm creating
buddies make life a little more difficult, but other than that
I haven't had any real problems with this team.