Completed Rolf vs Destiny_Warrior (1v1 Singles)

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1v1 Singles
1 day DQ, 3 day ref
no recovery/chill
Arena: Grassy field

All abilities
Switch = u mad
Items off

Rattata [Heather] (F)
Nature: Jolly (Special Attack decreased by *; Speed is decreased by 15% and accuracy is raised by 14%)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

HP: 90
Atk: **
Def: **
SpA: (-)
SpD: **
Spe: 83 (+)

Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

EC: 2/6
MC: 0
DC: 4/5

Tail Whip
Quick Attack
Focus Energy
Hyper Fang
Sucker Punch

Super Fang
Flame Wheel



Fire: Summary: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Summary: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Mild nature(+SpA, - Def)
HP: 100
Atk: Rank 4
Def: Rank 2(-)
SpA: Rank 5(+)
SpD: Rank 3
Spe: 80

EC: 9/9
MC: 0
DC: 5/5

Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Dream World Ability(Unlocked): Speed Boost(Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Fire Punch
Hi Jump Kick
Focus Energy
Double Kick
Fire Spin
Sky Uppercut
Flare Blitz

Night Slash
Crush Claw
Low Kick

Fire Blast
Swords Dance
Rock Slide
Work Up

Destiny_Warrior is the first to move. It's obvious which mons are coming out, so we can forego that step.
Before Round 1:
Heather the Rattata [Rolf]

HP: 90
Energy: 100
Atk: **
Def: **
SAtk: lol
SDef: **
Speed: 83
Boosts/Drops: None
Status Condition: None

Blitzkrieg the Blaziken [Destiny_Warrior]

HP: 100
Energy: 100
Atk: ****
Def: **
SAtk: *****
SDef: ***
Speed: 80
Boosts/Drops: None
Status Conditions: None

This game is broken. Very very broken. How in the name of Christ does a RATTATA beat a BLAZIKEN?!? Super Fang - Counter - Counter. Done. DW, you really should have special moves on a Mild Blaziken. Just saying. Also, 48 DMG Counter - THE most powerful attack I've ever seen.

Status update is blah - we all know how this ended.

Rolf gets 2 TC; Heather gets 1 EC, 2 MC, 1 DC, and 1 KOC
Destiny_Warrior gets 2 TC; Blitzkrieg gets 1 EC, 2 MC, and 1 DC
I get 2 RC for running the calcs on this slaughter.

- Heather uses Super Fang (hit). 25 DMG, 18 Energy
- Blitzkrieg uses Swords Dance (success). +2 Atk, 7 Energy
- Heather emnates a fighter's aura... (success). 6 Energy
- Blitzkrieg uses Hi Jump Kick (hit). 32 DMG, 7 Energy
- Heather uses Counter (hit). 48 DMG, 16 Energy
- Heather emnates a fighter's aura... (success). 10 Energy
- Blitzkrieg uses Sky Uppercut (hit). 26 DMG, 5 Energy
- Heather uses Counter (hit). 39 DMG (KO), 13 Energy
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