Elevator Music
63194
Complications:Battle Rules said:Switch = OK
Items: ON
Abilities: ONE
Arena: ASB Tournament Arena
Unlimited Chills/Recoveries
Two substitutions
Two day DQ on actions, three day DQ on ref.
Scrafty (F) Lillith
Nature: Adamant
+1 Atk, -1 SpAtk
Type: Dark / Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Shed Skin
Shed Skin (Innate):
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch
Focus Punch
Head Smash
#Egg#
Zen Headbutt
Fake Out
Counter
Dragon Dance
Focus Punch
#TM/HM#
Protect
Substitute
Toxic
Taunt
Dig
Torment
Low Sweep
Stone Edge
Dragon Tail
Bulk Up
Incinerate
#Event/Tutor#
Drain Punch
Fire Punch
Ice Punch
Thunder Punch
Dual Chop
Outrage
Super Fang
Snatch
Knock Off
Lapras (M) Behemoth
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ability: Shell Armor
Shell Armor (Innate):
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19
EC: N/A
MC: 1
DC: 5/5
Attacks:
#Level Up#
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Ice Beam
Brine
Safeguard
Sheer Cold
Hydro Pump
#Egg#
Dragon Dance
Future Sight
Avalanche
#TM/HM#
Protect
Substitute
Toxic
Thunderbolt
Reflect
Psychic
Giga Impact
Surf
Hail
Blizzard
Waterfall
Hyper Beam
Hidden Power Ground (7)
Frost Breath
Bide
Endure
Scald
Psychic
#Event/Tutor#
Drill Run
Heal Bell
Refresh
Napoleon - Slowking (M)
Nature: Bold
+1 Defense, -1 Attack
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability: Regenerator
Regenerator (Innate):
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: 2 (-)
Def: 4(+)
SpA: 4
SpD: 4
Spe: 30
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Bide
Brick Break
Calm Mind
Confusion
Counter
Curse
Disable
Dragon Tail
Earthquake
Endure
Fire Blast
Flamethrower
Grass Knot
Growl
Headbutt
Hidden Power: Electric 7
Ice Beam
Light Screen
Magic Coat
Me First
Mud Sport
Nasty Plot
Protect
Psychic
Psyshock
Power Gem
Rain Dance
Reflect
Scald
Shadow Ball
Slack Off
Sleep Talk
Substitute
Surf
Tackle
Thunder Wave
Toxic
Trick Room
Water Gun
Whirlpool
Yawn
Lum Berry
Magost Berry
Soft Sand
Mental Herb
Chilan Berry
Power Band
Cleanse Tag
Cleanse Tag
Ghost Gem
Pinap Berry
Comp, update your backpack v_v
Magost Berry
Soft Sand
Mental Herb
Chilan Berry
Power Band
Cleanse Tag
Cleanse Tag
Ghost Gem
Pinap Berry
Comp, update your backpack v_v
Pwnemon:
(Sneasel) YOLO (F)
Nature: Jolly
+15% Speed, +30% Accuracy, -1 Special Attack
Type: Dark / Ice
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ability: Inner Focus
Inner Focus (Innate):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 133 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Scratch
Leer
Taunt
Slash
Quick Attack
Screech
Faint Attack
Icy Wind
Fury Swipes
Agility
Punishment
Metal Claw
Hone Claws
Beat Up
Snatch
Ice Shard
#Egg#
Fake Out
Pursuit
Assist
DynamicPunch
#TM/HM#
Protect
Substitute
Endure
Double Team
Toxic
Dig
Reflect
Focus Punch
Blizzard
Brick Break
Low Sweep
Torment
Aerial Ace
#Event/Tutor#
Low Kick
Ice Punch
Foul Play
Sleep Talk
Counter
Moonlight
(Medicham) YOLO (M)
Nature: Jolly (+Spe, -Spa.)
Type: Fighting/Psychic
Fighting:Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability:
Pure Power: This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Stats:
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+10% Accuracy)
Size Class: 3
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Fire Punch
Ice Punch
Thunder Punch
Bide
Meditate
Confusion
Detect
Hidden Power (Grass, 7)
Swagger
Mind Reader
Feint
Calm Mind
Hi Jump Kick
Reversal
Recover
Psych Up
#Egg#
Fake Out
Bullet Punch
Drain Punch
Psycho Cut
#TM/HM#
Protect
Substitute
Focus Punch
Rock Tomb
Light Screen
Reflect
Brick Break
Double Team
Psych Up
Giga Impact
Low Sweep
Rock Slide
Endure
Toxic
Return
Swagger
#Event/Tutor#
Zen Headbutt
Magic Coat
Pain Split
Sleep Talk
Trick
Counter
Endure
(Chandelure) YOLO (F)
Nature: Timid
+15% Speed, +10% Accuracy, -1 Attack
Type: Ghost / Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ability: Flame Body
Flame Body (Innate):
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 6
SpD: 3
Spe: 92 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks:
#Level Up#
Ember
Astonish
Minimize
Smog
Confuse Ray
Flame Burst
Hex
Fire Spin
Night Shade
Will-O-Wisp
Imprison
Pain Split
Shadow Ball
Overheat
#Egg#
Haze
Clear Smog
Acid Armor
Endure
#TM/HM#
Protect
Substitute
Toxic
Double Team
Safeguard
Hyper Beam
Fire Blast
Flame Charge
Trick Room
Energy Ball
SolarBeam
Taunt
Embargo
Swagger
Sunny Day
Hidden Power (Fight, 7)
Rest
Psychic
Incinerate
Telekinesis
Flamethrower
#Event/Tutor#
Heat Wave
Trick
Sleep Talk
Dark Pulse
(Sneasel) YOLO (F)
Nature: Jolly
+15% Speed, +30% Accuracy, -1 Special Attack
Type: Dark / Ice
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ability: Inner Focus
Inner Focus (Innate):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 133 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Scratch
Leer
Taunt
Slash
Quick Attack
Screech
Faint Attack
Icy Wind
Fury Swipes
Agility
Punishment
Metal Claw
Hone Claws
Beat Up
Snatch
Ice Shard
#Egg#
Fake Out
Pursuit
Assist
DynamicPunch
#TM/HM#
Protect
Substitute
Endure
Double Team
Toxic
Dig
Reflect
Focus Punch
Blizzard
Brick Break
Low Sweep
Torment
Aerial Ace
#Event/Tutor#
Low Kick
Ice Punch
Foul Play
Sleep Talk
Counter
Moonlight
(Medicham) YOLO (M)
Nature: Jolly (+Spe, -Spa.)
Type: Fighting/Psychic
Fighting:Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability:
Pure Power: This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Stats:
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+10% Accuracy)
Size Class: 3
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Fire Punch
Ice Punch
Thunder Punch
Bide
Meditate
Confusion
Detect
Hidden Power (Grass, 7)
Swagger
Mind Reader
Feint
Calm Mind
Hi Jump Kick
Reversal
Recover
Psych Up
#Egg#
Fake Out
Bullet Punch
Drain Punch
Psycho Cut
#TM/HM#
Protect
Substitute
Focus Punch
Rock Tomb
Light Screen
Reflect
Brick Break
Double Team
Psych Up
Giga Impact
Low Sweep
Rock Slide
Endure
Toxic
Return
Swagger
#Event/Tutor#
Zen Headbutt
Magic Coat
Pain Split
Sleep Talk
Trick
Counter
Endure
(Chandelure) YOLO (F)
Nature: Timid
+15% Speed, +10% Accuracy, -1 Attack
Type: Ghost / Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ability: Flame Body
Flame Body (Innate):
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 6
SpD: 3
Spe: 92 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks:
#Level Up#
Ember
Astonish
Minimize
Smog
Confuse Ray
Flame Burst
Hex
Fire Spin
Night Shade
Will-O-Wisp
Imprison
Pain Split
Shadow Ball
Overheat
#Egg#
Haze
Clear Smog
Acid Armor
Endure
#TM/HM#
Protect
Substitute
Toxic
Double Team
Safeguard
Hyper Beam
Fire Blast
Flame Charge
Trick Room
Energy Ball
SolarBeam
Taunt
Embargo
Swagger
Sunny Day
Hidden Power (Fight, 7)
Rest
Psychic
Incinerate
Telekinesis
Flamethrower
#Event/Tutor#
Heat Wave
Trick
Sleep Talk
Dark Pulse
Wiki Berry
Spell Tag
Aspear Berry
Nomel Berry
Rowap Berry
Scope Lens
Water Gem
Normal Gem
Kebia Berry
Mental Herb
Spell Tag
Aspear Berry
Nomel Berry
Rowap Berry
Scope Lens
Water Gem
Normal Gem
Kebia Berry
Mental Herb
RNG Roll (Turn Order) [1 (Complications)|2 (Pwnemon)]: 2 (Pwnemon)
- Pwnemon sends out Pokemon and equips with an item
- Complications sends out Pokemon and equips with an item, then orders
- Pwnemon orders
- I ref