However, if you have only been playing the tier since Spooky Manor was released that is still shy of a full month in a tier that has existed for four months. Does that mean you don't get it: no. It means, that you weren't here to design your team around Yanmega or Venomoth and that you don't see why so many people feel that certain roles like that of Munchlax and Primeape are absolutely necessary for any RU team.
Unrelated to what I said
Your original post:
As far as Sableye goes, it isn't broken. It's definitely annoying but I personally think people who support banning it moreso disapprove of what Sableye represents: a shift in the metagame trend for RU team building. Do you think anyone will freak out if Gastrodon drops out of OU because Thundurus (it's reason for being there) is gone? If the reason for using Scarf-Primeape is gone why should that matter to us? "Oh no! Now I can't use the exact same team I used last round and win as often as I did then!".
My point was that you are wrong as my opinion has not been "clouded"(assuming this is even true for people who played RU before) by a metagame shift, yet I still feel Sableye is broken.
Sableye has 50/75/65 defenses. Making it the next best thing to Registeel. Oh, wait, Pidgeot has 83/75/70 defenses, Featherdance AND Roost? We should ban pidgeot for being gamebreaking defensively. [note: sarcasm]
[note: the metagame, movepools, typing and abilities are a significant part of competitive pokemon]
Here is a list of physical attackers (with calculations provided) that can 2HKO sableye in spite of a burn that you are likely to come across: Aggron, Electivire, Honchkrow, Sharpedo, Krookodile, Crawdaunt, Durant and Kabutops. Note, if you want to see the calcs, they already exist within the RU category. I made none of these up and found them all in less than two minutes of looking.
Most of those are false. Evire needs at least one layer of hazards to 2HKO 252/0 Neutral Sableye through burn, Kabutops needs 2, Sharpedo needs 2 with max damage outputs and keep in mind that this is all with LO(and positive natures on the attackers), meaning they're each taking 22.5% damage per turn(Evire takes recoil too) as well as being crippled of severely hindered for the rest of the match. The only Krook set that is popular is Scarf, which with positive nature also needs at least two layers of hazards with max damage outputs in order to kill. Choiced EQ is also easy as hell to wall, so yeah... Durant has a chance of 2HKOing with LO without hazards. However, if any of the above come in on WoW, they will always lose bar a crit due to Recover stall. Crawdaunt faces a similar fate to Durant.
I also would like you to take a note: There are currently 4 useable Pokemon with Flash Fire and 9 with Guts available in this tier (Flareon being the only one with access to both). Additionally, there are 7 pokemon with Water Veil and 1 with Magic Bounce (yeah, Natu sees playtime). That gives you 20 pokemon who are able to safely switch in against Sableye and not worry about the priority will-o-wisp. Not counting Fire Types. (And if you really wanted to you could try for some of those Leaf Guard users too)
Fire Types: Choice Band Entei, boostless Rapidash, special Flareon and physical boostless Heatmore all risk a 2HKO from Foul Play without hazards, and are always KOd with a layer of spikes(SR makes it even easier)meaning that it cannot come in safely.
Guts: Flareon's been covered, Hariyama beats Sable, Throh as a guts user is Hariyama 0.5, Luxray is not particularly viable , Ursaring loses to physically bulky Sable and isn't exactly amazing in this metagame, BU gurdurr is owned by Sable and any other set is outclassed by Hariyama.
Natu is just bad. If SR is up(Natu is not the end-all counter to SR as most pokes that can set it up beat Natu) and Natu comes into Payback(despite it being 50 BP) it is 2HKOd.
There are (roughly) 25 pokemon you can viably use with access to Heal Bell. There are 8 pokemon with access to Aromatherapy. 1 is cherrim though so let's say there are 7. None of them overlap, giving you more that 30 Clerics.
If you keep the viable pokemon that can function as clerics, you have Uxie, Vileplume, Altaria, Clefable, Miltank, Lickylicky, Audino, Gardevoir, Meganium, Leafeon, Glaceon. If we remove the ones that have better things to do we have Vileplume, Altaira, Clefable, Miltank, Leafeon, Meganium, Audino, Lickilicky. So 8 pokemon which can heal status with a move that Sableye on it's own can block with Taunt, with no guarantee that there will ever be a chance to use it after Sableye goes to town spreading around status.
Lum berry exists. Rawst berry exists. Rest+Sleep Talk exists.
So one safe switch in and effective lack of an item if you are not statused during the match from that point onward. If nothing tries to status you all match you essentialy lost out on an item which could have aided you greatly. Stuff like Lum Berry Honchkrow just for Sableye is not exacly indicative of a healthy influence on the metagame. Restalk in and of itself is walled by Sableye.
The only reason people claim it is broken is because of the priority will-o-wisp.
A move with 75% accuracy.
Coupled with lack of weakness and priority Recovery. The only reason Alakazam isn't hard-countered by a variety of defensive pokes is Focus Blast, a move with 70% accuracy, yet you claimed it to be "too much for RU" in your last post. How does WoW differ?
Not to mention the biggest factor to be unmentioned Special Attackers.
Sableye has a SDef cap of 251. That is okay but certainly less than impressive and won't be standing up to very much on the special side.
Sableye's role is not to be a team's main physical wall or special wall and that is not the role it tries to fill. It can take 2 Modest Rotom-C Tbolts, 2 Modest Rotom-C leaf Storms, and that's really all it needs to take. It ensures it can stall out many special threats that come in on it when it uses WoW. There's also the fact that Sableye will have a team behind it, which is always something that you must take into consideration when discussing a
defensive suspect.