S0L1D G0LD's team:The Rules said:1v1 LC Singles
B1P1 (can be changed if you prefer)
ASB Arena, no jokes!
Switch= Go [censored] yourself
Training Items
No recoveries/Unlimited Chills
2 Substitutions
Froakie (復讐) [M]
Nature: Hasty
Type:
Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Torrent: Type: Passive
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Pokemon with this ability: Squirtle, Wartortle, Blastoise, Totodile, Croconaw, Feraligatr, Mudkip, Marshtomp, Swampert, Piplup, Prinplup, Empoleon, Oshawatt, Dewott, Samurott
Protean (DW Locked): Type: Toggle
When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Pokemon with this ability: Kecleon, Froakie, Frogadier, Greninja
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 82 (+23% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 1/9
MC: 0
DC: 1/5
Moves:
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Bounce
Hydro Pump
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport
Taunt
Blizzard
Grass Knot
Surf
Substitute
Rock Slide
Hidden Power Fire
p4r6g6's team:
Snorunt [Lenore] (F)
Nature: Modest (+ SpA, - Atk)
Type: Ice
Ice : Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): [Locked] (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Table of Moody Natures: http://pastebin.com/dF9rCYFc
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Avalanche
Disable
Fake Tears
Spikes
Weather Ball
Toxic
Hail
Blizzard
Shadow Ball
Substitute
S0L1D G0LD sends out/equips.
p4r6g6 sends out/equips/orders.
S0L1D G0LD orders.
I ref.