S0L1D G0LD vs p4r6g6

The Rules said:
1v1 LC Singles
B1P1 (can be changed if you prefer)
ASB Arena, no jokes!
Switch= Go [censored] yourself
Training Items
No recoveries/Unlimited Chills
2 Substitutions
S0L1D G0LD's team:


Froakie (復讐) [M]
Nature: Hasty
Type:
Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Torrent: Type: Passive

When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Pokemon with this ability: Squirtle, Wartortle, Blastoise, Totodile, Croconaw, Feraligatr, Mudkip, Marshtomp, Swampert, Piplup, Prinplup, Empoleon, Oshawatt, Dewott, Samurott
Protean (DW Locked): Type: Toggle

When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Pokemon with this ability: Kecleon, Froakie, Frogadier, Greninja

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 82 (+23% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/9
MC: 0
DC: 1/5

Moves:

Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Bounce
Hydro Pump

Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport

Taunt
Blizzard
Grass Knot
Surf
Substitute
Rock Slide
Hidden Power Fire


p4r6g6's team:


Snorunt [Lenore] (F)
Nature: Modest (+ SpA, - Atk)
Type: Ice
Ice : Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Inner Focus:
(Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): [Locked] (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Table of Moody Natures: http://pastebin.com/dF9rCYFc

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Avalanche
Disable
Fake Tears
Spikes
Weather Ball

Toxic
Hail
Blizzard
Shadow Ball
Substitute



S0L1D G0LD sends out/equips.
p4r6g6 sends out/equips/orders.
S0L1D G0LD orders.
I ref.
 
Sorry, didn't know that this battle started. I wasn't tagged and I didn't see it on the list, so I just assumed that we were gonna finish our other battle first.

I'll send out Lenore the Snorunt with no item because I am broke as hell.

Well, I think we are at a big disadvantage Snorunt. Quite frankly, I am not quite sure why I chose you because your moveset is quite bad for single battles. I should have switched you with Espurr in the other battle. But I haven't lost hope in you yet! I think you may be able to win this Lenore if I think smart. If I think smart... Which isn't likely to happen... So sorry in advance buddy. Win or lose at least you'll get a shiny new move though.

Toxic ~ Shadow Ball ~ Weather Ball
If Sub is used during any action, use Shadow Ball instead and push actions back.
If Rock Slide is used against you, use Disable that action.
If Taunted, use Shadow Ball

Also, what does your Froakie's name mean S0LID G0LD?
 
(It roughly translates to "vengeance" or "revenge".)


"All shall fall. Sweet I used three words that end in "all"."


"I shall not fail you. Also, you are a disappointment, man."

Substitute (20 Hp) - Hydro Pump - Bounce

Let' see how this plays out.
 
Pre-round:


Froakie [復讐] (M)
HP
: 90
Energy: 100
Stats: 2/1/3/1/82
Abilities: Torrent
Other: +23% Accuracy


Snorunt [Lenore] (F)
HP
: 90
Energy: 100
Stats: 1/2/3/2/50
Abilities: Inner Focus / Ice Body
Other: None

S0L1D G0LD sends out 復讐-Froakie, while p4r6g6 sends out Lenore-Snorunt. Froakie kicks off the fight by creating a doll in its own image to Substitute for it, blocking the Shadowy orb fired at it by Snorunt. Froakie then Pumps a massive amount of water at its foe at high pressure, scoring a direct hit as Snorunt forms an ball of Toxins and launches it at its attacker, but Froakie's substitute blocks this attack as well. Finally, Froakie leaps high into the air, dodging a second Ball of Shadowy energy fired at it by Snorunt before landing hard on its foe and Bouncing off of it.
Action 1:
Froakie used Substitute
Froakie created a substitute (-20 HP)
-18 energy

Snorunt used Shadow Ball
[to crit <625] 394 yes
[to lower special defense <2000] 329 yes
(8 + 3 + 4.5 - 3) = 12.5 damage
-6 energy

Action 2:
Froakie used Hydro Pump
[to crit <625] 1907 no
(12 + 3 + 4.5 - 3) = 16.5 damage
-7 energy

Snorunt used Toxic
But it failed
-7 energy

Action 3:
Froakie sprang into the air

Snorunt used Shadow Ball
Missed
-6 energy

Froakie used Bounce
[to paralyze <3000] 8403 no
(8 + 3 - 3) = 8 damage
-9.33 energy


Post-round:


Froakie [復讐] (M)
HP
: 70
Energy: 66
Stats: 2/1/3/1/82
Abilities: Torrent
Other: +23% Accuracy. Substitute (7 HP)


Snorunt [Lenore] (F)
HP
: 65
Energy: 81
Stats: 1/2/3/2/50
Abilities: Inner Focus / Ice Body
Other: None

S0L1D G0LD orders.
p4r6g6 orders.
I ref.
 
Last edited:
My sub should have 7 Hp left. Fix please. Not that it matters though.


"Let's keep up the momentum here."


"Right."

Hydro Pump - Hidden Power - Hydro Pump
If double team is used, switch the next action to Rock Slide.
If successful p/e move is used, switch that action to chill and push back.
 
Alright Lenore. We are a little behind. Don't let that discourage you though! We can get through this.

Bite ~ Shadow Ball ~ Shadow Ball

We don't have many options. If we dodge a Hydro and keep up the offense we may be able to swing the momentum into our favor Lenore. Until then, we'll have to power our way through.
 
I prefer to let her have hope. Plus, her general awesomeness may allow her to miraculously avoid the attack.
 
Yes I remember it; in fact, I had a half-finished draft when you posted.

Pre-round:


Froakie [復讐] (M)
HP
: 70
Energy: 66
Stats: 2/1/3/2/82
Abilities: Torrent
Other: +23% Accuracy. Substitute (3 HP)


Snorunt [Lenore] (F)
HP
: 65
Energy: 81
Stats: 1/2/3/2/50
Abilities: Inner Focus / Ice Body
Other: None

Froakie Pumps a large amount of water at its foe, but this doesn't stop Snorunt from lunging at its attacker and Biting down hard upon Froakie's substitute. Froakie then launches fiery orbs at Snorunt using a mysterious Power, but its substitute is promptly shattered by a Shadowy orb fired at it by its opponent, causing Froakie to Pump even more water at Snorunt, who launches a particularly potent sphere of Shadowy energy at its attacker that detonates upon contact with a burst of shadows that open a hole in Froakie's defenses.
Action 1:
Froakie used Hydro Pump
[to crit <625] 8436 no
(11 + 3 + 4.5 - 3) = 15.5 damage
-7 energy

Snorunt used Bite
[to crit <625] 9091 no
(6 + 1.5 - 1.5) = 6 damage
-4 energy

Action 2:
Froakie used Hidden Power
[to crit <625] 5483 no
[(6 + 4.5 - 3) * 1.5] = 11.25 damage
-4 energy

Snorunt used Shadow Ball
[to crit <625] 7605 no
[to lower special defense <2000] 3369 no
(8 + 4.5 - 3) = 9.5 damage
The substitute disappeared
-6 energy

Action 3:
Froakie used Hydro Pump
[to crit <625] 3637 no
(11 + 3 + 4.5 - 3) = 15.5 damage
-7 energy

Snorunt used Shadow Ball
[to crit <625] 1128 no
[to lower special defense <2000] 863 yes
(8 + 4.5 - 3) = 9.5 damage
Froakie's Special Defense fell (-1 Special Defense)
-10 energy


Post-round:


Froakie [復讐] (M)
HP
: 60
Energy: 66
Stats: 2/1/3/2/82
Abilities: Torrent
Other: +23% Accuracy. -1 Special Defense


Snorunt [Lenore] (F)
HP
: 23
Energy: 61
Stats: 1/2/3/2/50
Abilities: Inner Focus / Ice Body
Other: None

p4r6g6 orders.
S0L1D G0LD orders.
I ref.
 
Last edited:
P2X7

Sub Hp:

20 (start) - 12.5 (shadow ball) (round up) = 7 Hp remaining at the start of the round.

So bite did not break my sub, so I should have 60 Hp left.
 
Was gonna wait to the sub issue got resolved to post, but I decided it wouldn't really affect my orders. Either way the sub is broken at the end of the round and Froakie has a hell of a lot more HP than Lenore. In the end it is all the same to me. Don't tell that to Lenore though. She thinks she has the advantage.

"Alright Lenore, you are in a tight situation, but you can pull out if it! One of the big problems we have with this thing is that it is so fast. Let's slow it down with an Icy Wind!"

Icy Wind ~ Shadow Ball ~ Icy Wind
If a Protective move is used, use Double Team
If Substitute is used on an action where Lenore uses Icy Wind, use Shadow Ball instead and push actions back.
 
Thanks, man.

And now, because I want my counters now.


"Finish Her!"


"*fatality chime*"


up-down-left-down-y

Hydro Pump - Rock Slide - Hydro Pump
 
Pre-round:


Froakie [復讐] (M)
HP
: 60
Energy: 66
Stats: 2/1/3/2/82
Abilities: Torrent
Other: +23% Accuracy. -1 Special Defense


Snorunt [Lenore] (F)
HP
: 23
Energy: 61
Stats: 1/2/3/2/50
Abilities: Inner Focus / Ice Body
Other: None

Froakie decides to be boring and Pump water at Snorunt, who blows an Ice-cold Wind at its attacker, chilling it and slowing it down before Snorunt fires a Shadowy orb at it, but Froakie shrugs off the attack and triggers a Rock Slide above its foe, knocking Snorunt unconscious.
Action 1:
Froakie used Hydro Pump
[to crit <625] 8478 no
(11 + 3 + 4.5 - 3) = 15.5 damage
-11 energy

Snorunt used Icy Wind
[to hit <9500] 5024 no
[to crit <625] 1421 no
{[(6 + 3 + 4.5 - 1.5) * 0.67] + 2} = 10.04 damage
Froakie's Speed fell (-1 Speed)
-4 energy

Action 2:
Snorunt used Shadow Ball
[to crit <625] 7522 no
[to lower special defense <2000] 7799 no
(8 + 4.5 - 1.5 + 2) = 13 damage
-6 energy

Froakie used Rock Slide
[to crit <625] 2299 no
[(8 + 3 - 3) * 1.5] = 15 damage
Snorunt fainted
-6 energy


Post-round:


Froakie [復讐] (M)
HP
: 36
Energy: 49
Stats: 2/1/3/2/82(46.74)
Abilities: Torrent
Other: +23% Accuracy. -1 Special Defense. -1 Speed


Snorunt [Lenore] (F)
HP
: -8
Energy: 51
Stats: 1/2/3/2/50
Abilities: Inner Focus / Ice Body
Other: None


Rewards:

S0L1D G0LD: 1 CC
Froakie: 1 EC / 3 MC / 1 AC / 1 KOC

p4r6g6: 1 CC
Snorunt: 1 EC / 2 MC / 1 AC

P2X7: 3 UC
 
Last edited:
gg Solid Gold. Its nice to see Froakie is as big of a threat in CAP as he is in the actual games.

Also, Lenore the Snorunt never got any KOs. Does she still get a KOC?
 

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