Code: #373 Salamence Typing: Dragon / Flying; Ability 01: Initmidate[INDENT]Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches. [/INDENT]Ability 02: Overconfidence (Dream World)[INDENT] Attack rises when you faint an opponent. [/INDENT]Base Stats: HP: 95 Atk: 135 Def: 80 SpA: 110 SpD: 80 SpD: 100 Level-Up Moves: Lv1: Fire Fang, Lv1: Thunder Fang, Lv1: Rage, Lv1: Bite, Lv1: Leer, Lv1: Headbutt, Lv5: Bite, Lv10: Leer, Lv16: Headbutt, Lv20: Focus Energy, Lv25: Ember, Lv30: Protect, Lv32: DragonBreath, Lv37: Zen Headbutt, Lv43: Scary Face, Lv50: Fly, Lv53: Crunch, Lv61: Dragon Claw, Lv70: Double-Edge, Lv80: [M525] Dragon Tail Egg Moves: Hydro Pump Thrash Dragon Rage Twister Dragon Dance Fire Fang Dragon Rush Dragon Pulse Endure Defense Curl Learnable TMs: TM01 - Claw Sharpen, TM02 - Dragon Claw, TM05 - Roar, TM06 - Toxic, TM10 - Hidden Power, TM11 - Sunny Day, TM15 - Hyper Beam, TM17 - Protect, TM18 - Rain Dance, TM21 - Frustration, TM26 - Earthquake, TM27 - Return, TM31 - Brick Break, TM32 - Double Team, TM35 - Flamethower, TM38 - Fire Blast, TM39 - Rock Tomb, TM40 - Aerial Ace, TM42 - Facade, TM44 - Rest, TM45 - Attract, TM48 - Troll, TM59 - Complete Burn, TM65 - Shadow Claw, TM68 - Giga Impact, TM71 - Stone Edge, TM78 - Smooth Over, TM80 - Rock Slide, TM82 - Dragon Tail, TM87 - Swagger, TM90 - Substitute, TM94 - Rock Smash, HM01 - Cut, HM02 - Fly, HM04 – Strength Salamence; the beast that shaped the entire OU metagame in generation 4 around it; not only because of its amazing base stats, but also because of its awesome ability, Intimidate which crippled any physical sweeper it switched into. But now, Generation 5 has given the dragon something that may be even more powerful than intimidate; Overconfidence. With this ability, every time Salamence Kos a Pokemon its attack gets raised making it even more powerful. With this ability, Salamence is probably going to wreak even more havoc inn the Generation 5 competitive metagame, being able to instantly increase its attack stat by simply revenge killing a slower foe. Below are a couple of sets that may be viable in the new metagames of the fifth generation. Salamence @ Choice Scarf/ Life Orb/ Choice Band 100 Atk/ 252 Spe/ 52 SpA Overconfidence Ability/ Naïve Nature - Outrage/ Dragon Claw - Earthquake/ Fire Blast - Draco Meteor/ Dragon Dance - Earthquake/ Roost The item of choice is basically up to you; a choice scarf or a choice band can be used if you want to make sure you outpace opponents or if you want to give your mence more power. Life orb can also be used if you decide to want to have the ability to change attacks; if this is the case, both Dragon Dance and Roost can be used to boost salamence’s attack and speed or heal of residual damage. The Evs are to be used if you include a special move in you Moveset like Draco Meteor or Fire Blast, but if you decide to keep all the moves physical, a simple spread of 252 Atk/ 252 Spe/ 4 HP can be used (also, the nature can be changed from naïve to jolly/ adamant). Outrage/ Dragon Claw give Salamence reliable forms of STAB, while earthquake and fire blast give it decent form of move coverage; and Draco Meteor gives Salamence a way to hit physical walls who would otherwise be able to retaliate against it. As mentioned before, either Dragon Dance or Roost can be used over Draco Meteor or Earthquake if you want to power Salamence up or make sure it stays in decent health.■ ■ ■ ■ ■ ■ ■ That was my not so excellent interpretation of what Salamence’s new ability might be able to do for him in the generation’s metagame. Of course, the set posted above isn’t the only one that may be viable, so please post you suggestions, comments, etc! Thanks.