Salamence @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Dragon Dance
- Outrage
- Earthquake
- Zen Headbutt
My Sweeper, basic ddance set. He usually comes as in to clean up after the other members have softened up the opposition. I'm still doubting as to whether to add some more support on the team for him, also should iron tail be replaced? I like using it to punish opposing fairies switching in.
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
AV Azumarill is a great check to keldeo and can also act as a revenge killer in certain situations. Brings prority, good bulk, and a few resistances to the team.
Gothitelle @ Choice Specs
Ability: Shadow Tag
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Thunderbolt
- Energy Ball
- Hidden Power [Fire]
- Psyshock
This is my check to bulky steels and water-types. It traps and kills quagsire, skarmory, ferrothorn, and other things that get in the way of Salamence's sweep. Much better than Magnezone and a crucial piece to the team. Shadow Tag is one of if not the best abilities in the game, pretty broken imo.
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 140 Def / 116 SpA
Modest Nature
- Synthesis
- Giga Drain
- Sludge Bomb
- Sleep Powder
Venasaur acts as a wall and secondary special attacker. With his fantastic typing he walls things like Azumarill and Thundrus as well as a variety of other threats. Sleep poweder while a bit uncommon is to capitalize on switches which would allow me to switch ou and get up a free DDance on Mence.
Mandibuzz (F) @ Rocky Helmet
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- Foul Play
- Defog
- Whirlwind
My physically defensive wall who also serves as a defogger. Mandibuzz is ridiculously bulky and he can also phaze out setup sweepers with whirlwind or turn their boosts against them with foul play.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 200 HP / 216 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
Landorus is another defensive wall and also acts as a pivot, nothing better than predicting a switch into Quagsire or Skarmory and U-turning into Gotithelle to trap and Ohko it :D, overall great partner for gothithelle.
Edit: Thanks to everyone for the suggested changes, they worked very well. Here's my first replay with the team after the changes, http://replay.pokemonshowdown.com/ou-153671761, http://play.pokemonshowdown.com/battle-ou-153691042
Importable:
Salamence @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Earthquake
- Aqua Tail
Gothitelle @ Choice Specs
Ability: Shadow Tag
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Thunderbolt
- Energy Ball
- Hidden Power [Fire]
- Psyshock
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 140 Def / 116 SpA
Modest Nature
- Synthesis
- Giga Drain
- Sludge Bomb
- Sleep Powder
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Foul Play
- Roost
- Taunt
- Defog
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 200 HP / 216 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
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