To start off, I spent hours upon hours building, testing, and playing with this team. However, there are a few flaws i would like suggestions for as I know what most are. As a base, I did build this team for sandstorm support. I also build it using LeadTar as the base. Something I was using the moment 5th gen came out, before Nattorei (Yeh yeh, japanese names are cooler) became a dominant powerhouse. Now, lets get started.
LeadTar (Tyranitar) @ Leftovers
Ability: Sandstream
EVs: 252 HP/104 Atk/152 Sp.A
Nature: Brave
- Stealth Rock
- Fire Blast
- Earthquake (The funny thing is I was updateing this team today...if you pay attention to the world at all, you know why this is a very dark dark joke)
- Payback
Now, this is one of my favorite pokemon. Gen4 I used Meta on all my teams, but now this thing has taken the lead (haha, get it? No? -__-) Fire Blast tears down Nattorei, steal types that avoid EQ, and is rearely used any where else. Stealth Rock I actually rarely get up. No honestly i rarely do, thankfully, this gen isn't based around it as much. Even in 4th gen, i barely used SR with Meta. So, I am wondering if i should run Stone Edge on him instead, or possible something else. Payback is there because a lot of leads die and don't switch, most psychic leads are faster than TTar, and 120 Power is very nice. However, I am not sure if i should possibly run a Consistant Power Crunch instead. I am also not sure if i should give him zero speed IVs or not. Any thoughts?
Sigilyph @ Flame Orb
Ability: Magic Guard
EVs: 252 HP/12 SP.A/244 Sp
Nature: Timid
- Stored Power
- Cosmic Power
- Psycho Shift
- Roost
Now, this thing came out of no where today. I was originally running Ranku, because I loved it from the start of the gen, and everyone was under estimating it. Now Ranku is harder to play than at first, but Sigilyph is widely obscure compared to most pokemon. Cosmic Power combined with Stored Power is a very nice touch. On top of being able to 100% burn other pokemon, and roost back HP, and then the Sandstorm immunity, this thing is a very nice Wall. Burning all those fighting types, and boasting a 4x resistance to fighting moves is a very nice touch :) I really have found no weaknesses with him, aside from the occasional Trapping from Shandalure. However, normally i pop Cosmic Power immediatly on the first turn. After that, i pop another, and by then , depending on Shandalures EV's, i can wall it. I am not sure on the EVs however, what do you think?
Giant Enemy Jellyfish? :S (Jellicent) @ Leftovers
Ability: Water Absorb
EVs: 252 HP/4 Sp.A/252 Sp.D
Nature: Calm
- Scald
- Shadow Ball
- Recover
- Toxic
Now, this thing is good, but it isn't really, great? You know what i mean? I feel like there is another pokemon that could take its place, but Vaporean didn't do that well at it, as I need the pokemon to do a decent amount of attacking. Honestly, it hasen't failed often at what it does, but its ghost typing seals its fate. However, the fact it has immunity to Fighting is essential to my team. Any suggestions on a replacement?
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 40 HP/252 Sp.A/216 Sp
Nature: Timid
- Thunderbolt
- Charge Beam
- Hidden Power (Fire)
- Substitute
Now, most people play him as a steel trapper, but I do not most the time. With TTar, and the next two pokemon, there are really not many pokemon he has to trap. I have him here essentially to support my other pokemon. I am debating on removing Charge Beam for something else. I am highly sure he can learn Thunderwave, and if my team can set up 3 of the Statuses, that can cripple....everyone!
Gliscor @ Poison Orb
Ability: Poison Heal
EVs:252 HP/4 Def/252 Sp.D
Nature: Careful
- Earthquake
- Acrobatics
- Toxic
- Protect
Well now. Gliscor was incredible last gen, but now, he is incredible+Acrobatics. Him having a flying type move, literally make breloom useless, as spore criples every team i make (aside from one time when i ran insomnia Honchkrow for a IRL battle and demolished :D) But, i like consistant Toxic spam, combined with Protect, and Sandstorm. On top of that, EQ pretty much takes out every pokemon immune to toxic, aside from a select few that cannot really hurt gliscor much. (Mamoswine....RAGGGGEEE)
Landorus @ Choice Scarf
Ability: Sand Force
EVs: 252 Atk/4 Def/252 Sp
Nature: Naive
- Earthquake
- Hidden Power (Ice)
- U-Turn
- Stone Edge
Yep. Everyone knows this thing is a powerhouse under sandstorm. Its the only pokemon on my team that really actually can, "do" anything in terms of damage output :S Which brings me to my next point!
Now, there are a few pokemon I would like to consider. Conkledurr. To take out Dory of course. Plus, hell its Conkledurr! Next, Terrakion. Haven't tried him much, but would he fit at all? Is his damage output large enough? Thats what i need. Damage. Landorus is really the only one pushing out massive damage and isn't stalling. Lucario. He is my favorite pokemon. I want to consider a pure Vacuum Wave counter to stop dory, combined with a baloon to completely throw off his first EQ and get a good hit in, followed by a nail in the coffin Vacuum Wave. Scizor. Its scizor. Would he work?
My pokemon have very good synergy, and from what i see, no "weaknesses." But their attacking lacks. Removing Landorus is....dumb, because i need him to attack. Gliscor...well...i love him, but i may NEED to remove him. Coverage is my issue. This team kinda covers like half the pokemon super effectively, but half of them are so good at what they do, and are amazing walls, nothing can break through them. The main issue is neutral damage dragons. This gen, we have Garchomps, Mences, Latias and Latios, and a whole multitude of other annoying little crap faces. Which is why a think a Lucario purealy built to stop Dory and Dragons would fit well on this team. So, what are your thoughts?
LeadTar (Tyranitar) @ Leftovers
Ability: Sandstream
EVs: 252 HP/104 Atk/152 Sp.A
Nature: Brave
- Stealth Rock
- Fire Blast
- Earthquake (The funny thing is I was updateing this team today...if you pay attention to the world at all, you know why this is a very dark dark joke)
- Payback
Now, this is one of my favorite pokemon. Gen4 I used Meta on all my teams, but now this thing has taken the lead (haha, get it? No? -__-) Fire Blast tears down Nattorei, steal types that avoid EQ, and is rearely used any where else. Stealth Rock I actually rarely get up. No honestly i rarely do, thankfully, this gen isn't based around it as much. Even in 4th gen, i barely used SR with Meta. So, I am wondering if i should run Stone Edge on him instead, or possible something else. Payback is there because a lot of leads die and don't switch, most psychic leads are faster than TTar, and 120 Power is very nice. However, I am not sure if i should possibly run a Consistant Power Crunch instead. I am also not sure if i should give him zero speed IVs or not. Any thoughts?
Sigilyph @ Flame Orb
Ability: Magic Guard
EVs: 252 HP/12 SP.A/244 Sp
Nature: Timid
- Stored Power
- Cosmic Power
- Psycho Shift
- Roost
Now, this thing came out of no where today. I was originally running Ranku, because I loved it from the start of the gen, and everyone was under estimating it. Now Ranku is harder to play than at first, but Sigilyph is widely obscure compared to most pokemon. Cosmic Power combined with Stored Power is a very nice touch. On top of being able to 100% burn other pokemon, and roost back HP, and then the Sandstorm immunity, this thing is a very nice Wall. Burning all those fighting types, and boasting a 4x resistance to fighting moves is a very nice touch :) I really have found no weaknesses with him, aside from the occasional Trapping from Shandalure. However, normally i pop Cosmic Power immediatly on the first turn. After that, i pop another, and by then , depending on Shandalures EV's, i can wall it. I am not sure on the EVs however, what do you think?
Giant Enemy Jellyfish? :S (Jellicent) @ Leftovers
Ability: Water Absorb
EVs: 252 HP/4 Sp.A/252 Sp.D
Nature: Calm
- Scald
- Shadow Ball
- Recover
- Toxic
Now, this thing is good, but it isn't really, great? You know what i mean? I feel like there is another pokemon that could take its place, but Vaporean didn't do that well at it, as I need the pokemon to do a decent amount of attacking. Honestly, it hasen't failed often at what it does, but its ghost typing seals its fate. However, the fact it has immunity to Fighting is essential to my team. Any suggestions on a replacement?
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 40 HP/252 Sp.A/216 Sp
Nature: Timid
- Thunderbolt
- Charge Beam
- Hidden Power (Fire)
- Substitute
Now, most people play him as a steel trapper, but I do not most the time. With TTar, and the next two pokemon, there are really not many pokemon he has to trap. I have him here essentially to support my other pokemon. I am debating on removing Charge Beam for something else. I am highly sure he can learn Thunderwave, and if my team can set up 3 of the Statuses, that can cripple....everyone!
Gliscor @ Poison Orb
Ability: Poison Heal
EVs:252 HP/4 Def/252 Sp.D
Nature: Careful
- Earthquake
- Acrobatics
- Toxic
- Protect
Well now. Gliscor was incredible last gen, but now, he is incredible+Acrobatics. Him having a flying type move, literally make breloom useless, as spore criples every team i make (aside from one time when i ran insomnia Honchkrow for a IRL battle and demolished :D) But, i like consistant Toxic spam, combined with Protect, and Sandstorm. On top of that, EQ pretty much takes out every pokemon immune to toxic, aside from a select few that cannot really hurt gliscor much. (Mamoswine....RAGGGGEEE)
Landorus @ Choice Scarf
Ability: Sand Force
EVs: 252 Atk/4 Def/252 Sp
Nature: Naive
- Earthquake
- Hidden Power (Ice)
- U-Turn
- Stone Edge
Yep. Everyone knows this thing is a powerhouse under sandstorm. Its the only pokemon on my team that really actually can, "do" anything in terms of damage output :S Which brings me to my next point!
Now, there are a few pokemon I would like to consider. Conkledurr. To take out Dory of course. Plus, hell its Conkledurr! Next, Terrakion. Haven't tried him much, but would he fit at all? Is his damage output large enough? Thats what i need. Damage. Landorus is really the only one pushing out massive damage and isn't stalling. Lucario. He is my favorite pokemon. I want to consider a pure Vacuum Wave counter to stop dory, combined with a baloon to completely throw off his first EQ and get a good hit in, followed by a nail in the coffin Vacuum Wave. Scizor. Its scizor. Would he work?
My pokemon have very good synergy, and from what i see, no "weaknesses." But their attacking lacks. Removing Landorus is....dumb, because i need him to attack. Gliscor...well...i love him, but i may NEED to remove him. Coverage is my issue. This team kinda covers like half the pokemon super effectively, but half of them are so good at what they do, and are amazing walls, nothing can break through them. The main issue is neutral damage dragons. This gen, we have Garchomps, Mences, Latias and Latios, and a whole multitude of other annoying little crap faces. Which is why a think a Lucario purealy built to stop Dory and Dragons would fit well on this team. So, what are your thoughts?