Deck Knight
Blast Off At The Speed Of Light! That's Right!
The Sandstorm Team (any team which makes use of Tyranitar's Sandstream ability) has been a staple ever since the introduction of abilities in ADV. The main benefit of a Sandstream team is that it negates the Leftovers recovery of many of the opponents pokemon, notably their special wall, Blissey, Snorlax, or Regice. Sandstorm teams often made use of other indirect damage through the use of Spikes and Poison in conjuction with psuedohazing.
The weaknesses of a Sandstorm team is that they often negate your own special wall's leftovers, and the three types immune to Sandstorm: Ground, Rock, and Steel, are very similar in nature. Ground and Rock share weaknesses to Water and Grass, Rock and Steel are both weak to Fighting and Ground. They were all physical attacks as well, and could theoretically be addressed by the same physical wall, a physical wall that is also probably immune to sandstorm. (Skarmory, Swampert, and Forretress in particular aren't weak to any of them)
In DP, Sandstorm teams have recieved considerable upgrades. The biggest change is that Sandstorm now offers a direct (as in not a stage boost) 50% Special Defense boost to Rock types. There are now also a few competent special attackers that don't suffer from sandstorm, such as Heatran, Camerupt, Magnezone, Empoleon, and Lucario. Finally, Hippowdon offers a second pokemon with the Sandstream ability that has a considerably different function from Tyranitar and different weaknesses and resistances.
The main thrust of this topic is to discuss Sandstorm teams and how to get around their weaknesses. I'll start with a list of certain designations (physical sweeper, special sweeper etc) and the pokemon that fit them than work well in a Sandstream team.
My criteria for the initial listing:
1. Stats and Movepool
2. Immune (or effectively so) to Sandstorm
Some pokemon may appear in more than one category.
Note: There is no particular order here.
Physical Sweepers:
-High Attack, Diverse physical movepool (at least 3 different attack types with 75+ BP). Attack and/or speed boosting moves available.
Mamoswine
Rhyperior
Garchomp
Metagross
Torterra
Rampardos
Aerodactyl
Tyranitar
Aggron
Golem
Scizor
Breloom (Poison Heal @ Toxic Orb)
Relicanth
Flygon
Marowak
Lucario
Kabutops
Armaldo
There are loads of holdovers from ADV because the main physical sweeper move, Earthquake, is unchanged, and most of the Rock Sliders got upgraded to Stone Edge. Dragon Claw, Crunch, and Pursuit are also welcome additions for many.
Physical Walls:
-High Defense and/or HP, useful resistances, instant recovery move where available. A Wall should be able to switch in relatively unharmed and usually cause an opponent to switch their current physical attacker out.
Regirock
Hippowdon
Donphan
Gliscor
Bronzong
Steelix
Forretress
Claydol
Registeel
Skarmory
Jirachi
Rhyperior
Torterra
Swampert
There are a few newcomers, but mostly the list remains the same from ADV.
Special Sweepers:
-High SA, Diverse special movepool (at least 3 different attack types with 75+ BP)
Omastar
Heatran
Lucario
Magnezone
Empoleon
Camerupt
Cacturne
There aren't many special attackers immune to sandstorm to begin with, but a large portion of the new ones are part Steel or upgrades of old favorites like Magneton.
Special Walls:
-High SD and/or HP, usefull resistances. A Wall should be able to switch in relatively unharmed and usually cause an opponent to switch their current special attacker out.
Regirock
Cradily
Claydol
Probopass
Gastrodon
Registeel
Empoleon
Jirachi
Special walls are also still few and far between among the Sandstorm immune, but the SD boost really helped Regirock, Probopass, and Cradily.
Mixed Sweepers:
-Both attack stats decent, diverse movepools accross the board.
Camerupt
Cacturne
Nidoking
Nidoqueen
Lucario
Tyranitar
There are basically two kinds of mixed sweepers, those that have the option to specialize in either attack or SA but have the statistical backing and movepool to throw on a move from the other side like Lucario and Tyranitar, and those like Nidoking, Cacturne, and Camerupt who thrive on the ability to surprise foes on their weak defense and score a KO.
Anyway, you may or may not agree on the UU-ness or whatever of the lists, the point was to develop a somewhat comprehensive list and work from there. Sandstorm teams aren't limited to the options here, but its good to have a t least 3 so you don't end up nerfing your own team.
The weaknesses of a Sandstorm team is that they often negate your own special wall's leftovers, and the three types immune to Sandstorm: Ground, Rock, and Steel, are very similar in nature. Ground and Rock share weaknesses to Water and Grass, Rock and Steel are both weak to Fighting and Ground. They were all physical attacks as well, and could theoretically be addressed by the same physical wall, a physical wall that is also probably immune to sandstorm. (Skarmory, Swampert, and Forretress in particular aren't weak to any of them)
In DP, Sandstorm teams have recieved considerable upgrades. The biggest change is that Sandstorm now offers a direct (as in not a stage boost) 50% Special Defense boost to Rock types. There are now also a few competent special attackers that don't suffer from sandstorm, such as Heatran, Camerupt, Magnezone, Empoleon, and Lucario. Finally, Hippowdon offers a second pokemon with the Sandstream ability that has a considerably different function from Tyranitar and different weaknesses and resistances.
The main thrust of this topic is to discuss Sandstorm teams and how to get around their weaknesses. I'll start with a list of certain designations (physical sweeper, special sweeper etc) and the pokemon that fit them than work well in a Sandstream team.
My criteria for the initial listing:
1. Stats and Movepool
2. Immune (or effectively so) to Sandstorm
Some pokemon may appear in more than one category.
Note: There is no particular order here.
Physical Sweepers:
-High Attack, Diverse physical movepool (at least 3 different attack types with 75+ BP). Attack and/or speed boosting moves available.
Mamoswine
Rhyperior
Garchomp
Metagross
Torterra
Rampardos
Aerodactyl
Tyranitar
Aggron
Golem
Scizor
Breloom (Poison Heal @ Toxic Orb)
Relicanth
Flygon
Marowak
Lucario
Kabutops
Armaldo
There are loads of holdovers from ADV because the main physical sweeper move, Earthquake, is unchanged, and most of the Rock Sliders got upgraded to Stone Edge. Dragon Claw, Crunch, and Pursuit are also welcome additions for many.
Physical Walls:
-High Defense and/or HP, useful resistances, instant recovery move where available. A Wall should be able to switch in relatively unharmed and usually cause an opponent to switch their current physical attacker out.
Regirock
Hippowdon
Donphan
Gliscor
Bronzong
Steelix
Forretress
Claydol
Registeel
Skarmory
Jirachi
Rhyperior
Torterra
Swampert
There are a few newcomers, but mostly the list remains the same from ADV.
Special Sweepers:
-High SA, Diverse special movepool (at least 3 different attack types with 75+ BP)
Omastar
Heatran
Lucario
Magnezone
Empoleon
Camerupt
Cacturne
There aren't many special attackers immune to sandstorm to begin with, but a large portion of the new ones are part Steel or upgrades of old favorites like Magneton.
Special Walls:
-High SD and/or HP, usefull resistances. A Wall should be able to switch in relatively unharmed and usually cause an opponent to switch their current special attacker out.
Regirock
Cradily
Claydol
Probopass
Gastrodon
Registeel
Empoleon
Jirachi
Special walls are also still few and far between among the Sandstorm immune, but the SD boost really helped Regirock, Probopass, and Cradily.
Mixed Sweepers:
-Both attack stats decent, diverse movepools accross the board.
Camerupt
Cacturne
Nidoking
Nidoqueen
Lucario
Tyranitar
There are basically two kinds of mixed sweepers, those that have the option to specialize in either attack or SA but have the statistical backing and movepool to throw on a move from the other side like Lucario and Tyranitar, and those like Nidoking, Cacturne, and Camerupt who thrive on the ability to surprise foes on their weak defense and score a KO.
Anyway, you may or may not agree on the UU-ness or whatever of the lists, the point was to develop a somewhat comprehensive list and work from there. Sandstorm teams aren't limited to the options here, but its good to have a t least 3 so you don't end up nerfing your own team.