A few times I have seen people display interest in playing ADV on an active good simulator, and SB2 seems to provide the perfect opportunity to make this a reality. Apparently it will be much easier to makes changes to the game mechanics on SB2 than SB1, and there seem to be very few complex changes between the generations (with the notable exception of Hidden Power being sometimes special and sometimes physical, and Choice lock's effect changing subtly). Other than those two it should be a matter of writing up a new species file, collecting the minor differences, and removing everything new. Remove all DP Pokemon Pokemon (Move your mouse to reveal the content) Pokemon (open) Pokemon (close) Abomasnow Ambipom Arceus Azelf Bastiodon Bibarel Bidoof Bonsly Bronzong Bronzor Budew Buizel Buneary Burmy Carnivine Chatot Cherrim Cherubi Chimchar Chingling Combee Cranidos Cresselia Croagunk Darkrai Deoxys-A Deoxys-D Deoxys-S Dialga Drapion Drifblim Drifloon Dusknoir Electivire Empoleon Finneon Floatzel Froslass Gabite Gallade Garchomp Gastrodon Gible Giratina Giratina-O Glaceon Glameow Gliscor Grotle Happiny Heatran Hippopotas Hippowdon Honchkrow Infernape Kricketot Kricketune Leafeon Lickilicky Lopunny Lucario Lumineon Luxio Luxray Magmortar Magnezone Mamoswine Manaphy Mantyke Mesprit Mime Jr. Mismagius Monferno Mothim Munchlax Pachirisu Palkia Phione Piplup Porygon-Z Prinplup Probopass Purugly Rampardos Regigigas Rhyperior Riolu Roserade Rotom Rotom-C Rotom-F Rotom-H Rotom-S Rotom-W Shaymin Shaymin-S Shellos Shieldon Shinx Skorupi Skuntank Snover Spiritomb Staraptor Staravia Starly Stunky Tangrowth Togekiss Torterra Toxicroak Turtwig Uxie Vespiquen Weavile Wormadam Wormadam-G Wormadam-S Yanmega Remove all DP items Items (Move your mouse to reveal the content) Items (open) Items (close) Big Root Choice Scarf Choice Specs Damp Rock Destiny Knot Draco Plate Dread Plate Earth Plate Expert Belt Fist Plate Flame Orb Flame Plate Focus Sash Full Incense Grip Claw Glacidia Flower Griseous Orb Heat Rock Icicle Plate Icy Rock Insect Plate Iron Ball Iron Plate Lagging Tail Life Orb Light Clay Luck Incense Lustrous Orb Meadow Plate Metronome Mind Plate Muscle Band Odd Incense Power Anklet Power Band Power Belt Power Bracer Power Herb Power Lens Power Weight Pure Incense Quick Powder Rasor Claw Rock Incense Rose Incense Shed Shell Sky Plate Smooth Rock Splash Plate Spooky Plate Sticky Barb Stone Plate Toxic Orb Toxic Plate Wave Incense Wide lens Wise Glasses Zap Plate Zoom Lens Berries (Move your mouse to reveal the content) Berries (open) Berries (close) Occa Berry Passho Berry Wacan Berry Rindo Berry Yache Berry Chople Berry Kebia Berry Shuca Berry Coba Berry Payapa Berry Tanga Berry Charti Berry Kasib Berry Haban Berry Colbur Berry Babiri Berry Chilan Berry Micle Berry Custap Berry Jaboca Berry Rowap Berry Change DP Mail to RS Mail DP (Move your mouse to reveal the content) DP (open) DP (close) Air Mail Bloom Mail Brick Mail Bubble Mail Flame mail Grass Mail Heart Mail Mosaic Mail Snow Mail Space Mail Steel Mail Tunnel Mail RS (Move your mouse to reveal the content) RS (open) RS (close) Bead Mail Dream Mail Fab Mail Glitter Mail Harbor Mail Mech Mail Orange Mail Retro Mail Shadow Mail Tropic Mail Wave Mail Wood Mail Remove all DP Moves Moves (Move your mouse to reveal the content) Moves (open) Moves (close) Acupressure Air Slash Aqua Jet Aqua Ring Aqua Tail Assurance Attack Order Aura Sphere Avalanche Brave Bird Brine Bug Bite Bug Buzz Bullet Punch Captivate Charge Beam Chatter Close Combat Copycat Cross Poison Crush Grip Dark Pulse Dark Void Defend Order Defog Discharge Double Hit Draco Meteor Dragon Pulse Dragon Rush Drain Punch Earth Power Embargo Energy Ball Feint Fire Fang Flare Blitz Flash Cannon Fling Focus Blast Force Palm Gastro Acid Giga Impact Grass Knot Gravity Guard Swap Gunk Shot Gyro Ball Hammer Arm Head Smash Heal Block Heal Order Healing Wish Heart Swap Ice Fang Ice Shard Iron Head Judgment Last Resort Lava Plume Leaf Storm Lucky Chant Lunar Dance Magma Storm Magnet Bomb Magnet Rise Me First Metal Burst Miracle Eye Mirror Shot Mud Bomb Nasty Plot Natural Gift Night Slash Ominous Wind Payback Pluck Poison Jab Power Gem Power Swap Power Trick Power Whip Psycho Cut Psycho Shift Punishment Roar Of Time Rock Climb Rock Polish Rock Wrecker Roost Seed Bomb Seed Flare Shadow Claw Shadow Force Shadow Sneak Spacial Rend Stealth Rock Stone Edge Sucker Punch Switcheroo Tailwind Thunder Fang Toxic Spikes Trick Room Trump Card U-turn Vacuum Wave Wake-Up Slap Wood Hammer Worry Seed Wring Out X-Scissor Zen Headbutt Remove all DP abilities Abilities (Move your mouse to reveal the content) Abilities (open) Abilities (close) Adaptability Aftermath Anger Point Anticipation Bad Dreams Download Dry Skin Filter Flower Gift Forewarn Frisk Gluttony Heatproof Honey Gather Hydration Ice Body Iron Fist Klutz Leaf Guard Magic Guard Mold Breaker Motor Drive Multitype No Guard Normalize Poison Heal Quick Feet Reckless Rivalry Scrappy Simple Skill Link Slow Start Sniper Snow Cloak Snow Warning Solar Power Solid Rock Steadfast Storm Drain Super Luck Tangled Feet Technician Tinted Lens Unaware Edit learnsets of Pokemon to correspond with their ADV learnset. The species file format is here (warning HUGE page), I'll probably put up a separate thread for a group project to write it. Undo the Physical/Special Split. Either change each move to it's correct type, or change the code so the phy/specialness of a move is determined directly by the type. If someone is available to do the second it would probably be much easier. Switch mechanics need changing, the new Pokemon switches in directly after the old one is KOed rather than waiting until the end of turn. Redo the effects of various moves, items, and abilities that changed between the generations. Partial list below. Shadow Tag does not allow other Shadow Tag Pokemon to flee. Hidden Power is not special when it is a physical type (see undo the Phy/Special split for more info). Choice Band: RS: "If a Pokemon holding a Choice Band uses Pursuit against an opponent that switches out on the Pursuit user's first use of Pursuit since it switched in, the Pursuit user can select a new move next turn." DP: no such effect RS: "If a Pokémon with this item is Tricked or uses Trick, it can select a new move next turn, even if the item that was given to it is another Choice item. If, however, the Trick comes before they use a move, then the Pokémon is still locked in as though no Trick had taken place. For example, Alakazam uses Trick while holding a Choice Band, then Ursaring uses Swords Dance (in the same turn), Ursaring would have to use Swords Dance next turn, but Alakazam could do anything, even if it gained a Choice Band in return." DP: If a Pokémon with a Choice Band is Tricked by / uses Trick on a Pokémon that does not have a Choice item itself, the Pokémon that has the Choice item after the Trick will be free to use whatever move it wants on the next turn only if it went first. That Pokémon will be free to select whichever move it likes regardless of whether it was originally the Pokémon with the Choice item. The Pokémon that moved second will always be locked into whatever move it used on the turn it was Tricked if it is the one holding the Choice item after the Trick. However, if both Pokémon are holding a Choice item, and either Pokémon uses Trick, then both Pokémon will be locked in to whatever move they used on the turn of the Trick(s). For example, if Choice Band Jirachi is facing Choice Band Bronzong, and Jirachi uses Trick while Bronzong uses Stealth Rock, Jirachi will be stuck using Trick the next turn, and Bronzong will be stuck using Stealth Rock and therefore have virtually no reason to stay in, meaning Jirachi, if it decides to stay in, will have no choice but to Trick the Choice Band onto the incoming Pokémon (unless it has Sticky Hold or Multitype). To expound on this, if the Bronzong user switches in Swampert to the Trick, Jirachi would be free to use whatever it wants. But if it uses Trick again and Swampert stays in to do whatever, then the next turn, Jirachi will be forced to use Trick, and not something like Reflect or U-turn. Sitrus Berry will heal 30 HP, not 25% Counter affects all Hidden Powers, even special ones. Remove Sand Storm SpD boost. Remove "Acid Rain" glitch. Remove the weather effects Gravity, Tailwind and Trick Room. Remove Toxic Spikes and SR field effects. Remove effects of Embargo, Heal Block, Lucky Chant, Aqua Ring (not required, but for tidiness's sake..). Light Ball only doubles Special Attack. Blizzard is not affected by hail. Unlike in DP (but same as Pt and Battle Revolution) Thunder can't ever hit through protect in rain. Volt Absorb does not absorb Thunder Wave (target becomes paralysed). The Fire-type immunity to the burn status takes priority over Flash Fire, so Fire types can't absorb Will-O-Wisp. Moves that hit all others in doubles have full power: Explosion, Selfdistruct, Earthquake, Magnitude. Surf hits only opponents in double battles. Struggle's recoil is 1/2 damage dealt, not 25% max HP. Tracing or obtaining Intimidate does not cause it to activate. Hi Jump Kick, no recoil from targeting Ghost-types, 1/8 recoil not 1/2 Tickle bypasses Substitute. Substitute doesn't block Yawn. All single type boosting items (like BlackGlasses) give only a 10% boost. Very simple move changes: Outrage has 90 BP Hi Jump Kick has 85 BP Leaf Blade has 70 BP Petal Dance has 70 BP Fly has 70 BP Dig has 60 BP Dive has 60 BP Zap Cannon has 100 BP Rock Smash has 20 BP Jump Kick has 70 BP Flash has 70% acc Recover has 20 PP Absorb has 20 PP Mega Drain has 10 PP Giga Drain has 5 PP Crunch has a chance to lower SpD not Def Acid lowers Def, not SpD Charge doesn't boost SpD Stockpile doesn't boost Def or SpD Taunt always and only works for 2 turns (wears off at the end of the turn after it is used, regardless of whether the user went first or second). Overheat is a contact move Lock-On has 100% acc (not always hits) Foresight has 100% acc (not always hits) Mind Reader has 100% acc (not always hits) Spite reduces the target move by 2-5 PP Various other PP and BP changes (post ones you find) New You cannot have more than one form of Deoxys on a team since the form is determined by the game cartage you are using. What you can do to help There are still quite a few things to be worked out, for one someone will need to host the server. We also could do with a few people to volunteer to do some programming. When we start work on the species file there will be a lot of grunt work to do, writing it up and checking against various dexes. For now the most useful thing would be to find changes in moves, items, abilities, and other game mechanics and post them here (preferably with a source so I don't have to go tracking one down). I can't do this on my own, the help of everyone who wants to make this happen is needed. This is not currently an official project and will rely on public support to work.