Hi again. I have a lot of tests today and a lot of information to share.
Some miscellaneous tests requested by the DOU Discord and also just ones I wanted to try:
1. Hard Press is a contact move. I am not exactly sure what the base power looks like, as I noticed it seems to be slightly weaker than a straight-up Steel-type Crush Grip, but I have a limited number of tests on this so that could easily be wrong. This needs more research.
2. Sketch works on Shed Tail, Spore, and Last Respects. Sketch fails on Revival Blessing and Dark Void.
3. Hacking Dark Void on to a Smeargle still results in the "Smeargle can't use this move!" message and a failure.
Hope this helps.
Some miscellaneous tests requested by the DOU Discord and also just ones I wanted to try:
1. Hard Press is a contact move. I am not exactly sure what the base power looks like, as I noticed it seems to be slightly weaker than a straight-up Steel-type Crush Grip, but I have a limited number of tests on this so that could easily be wrong. This needs more research.
2. Sketch works on Shed Tail, Spore, and Last Respects. Sketch fails on Revival Blessing and Dark Void.
3. Hacking Dark Void on to a Smeargle still results in the "Smeargle can't use this move!" message and a failure.
2) Dragon Cheer
I'm unclear how this move works, and nobody seems to be talking about it. What does it actually *do*? It says it boosts the Critical Hit rate of allies, but what is the nature of this effect, exactly? Like does it apply its own unique effect when viewed on the battle info screen, or does it simply give allies the Focus Energy effect? If so, can this be stacked through repeated use, or is it capped at one boost like Focus Energy is? Also, how much more of a boost do Dragon-type allies get versus other types?
3) Dragon Cheer
Is this move considered a Sound move? If so, can it be blocked by your own ally's Sound Proof?
Luckily, DOU was asking me about Dragon Cheer just last night, so I can answer a lot of this now.Does Dragon Cheer just fail in Singles? Kind of a weird move tbh.
- Dragon Cheer's effect shows as a "Getting Pumped" and as far as I can tell appears the same as Focus Energy on the status screen.
- Dragon Cheer seems to provide a +1 crit rate to non-Dragons, and a +2 crit rate to Dragons after testing. It does not provide its boost to the user, only the target.
- Dragon Cheer cannot be used on the same Pokemon multiple times, even if the target Pokemon becomes a Dragon between uses.
- If a Pokemon is boosted by Dragon Cheer and then later becomes the Dragon Type, then the increased crit rate from Dragon Cheer on a Dragon does not apply. In other words, Dragon Cheer's boost acts like the Pokemon is not a Dragon unless it was a Dragon at the time Dragon Cheer was used on it.
- Dragon Cheer fails in a singles battle.
- Dragon Cheer does not appear to be a Sound move. It can't activate Throat Spray, for instance. I guess they're cheering pretty quietly.
Psychic Noise seems to be boosted by Sheer Force and the Heal Block effect is suppressed appropriately. I don't have enough knowledge on how Heal Block worked in older games to say if it's an exact duplicate, but you can see the turn count ticking in the video provided since I showed the status screen if that is of any interest to anyone. It does trigger Throat Spray, which lines up with Liquid Voice working with it before.3) Psychic Noise
Similar to above, I'm confused about what actual effect this move applies. Is this simply giving Pokemon the Heal Block effect, except only for 2 turns instead of 5? Or is it a unique effect? Does this count as a "added effect" and thus suppressed by Sheer Force?
1) Supercell Slam
This move sounds like it's pretty much a reskin of High Jump Kick, or other crash damage moves. If this is the case, is it prevented by Gravity like those moves are?
Supercell Slam is not negatively affected by Gravity and can be used normally while Gravity is present. Attacking into a Ground-type with Supercell Slam does cause a "Kept going and crashed" message and the user of Supercell Slam takes 50% recoil like Jump Kick, as does attacking into Volt Absorb. Electivire stays losing.Jumping on this, does attacking into a Ground type (or other immunity) cause crash damage?
Hope this helps.