QC: PK Gaming, Fried Rhys, wilson46 GP: [Overview] - Great base Speed and Attack - Versatile user of Swords Dance with the ability to sweep or pass - 4x SR weak - Small movepool - He'll cut you [SET] name: Swords Dance Sweeper move 1: Swords Dance move 2: Aerial Ace move 3: Bug Bite move 4: Brick Break / Quick Attack item: Life Orb / Lum Berry ability: Technician nature: Jolly EVs: 252 Atk / 4 Def / 252 Spe [SET COMMENTS] - SD and Scyther were made for each other. - Aerial Ace and Bug Bite are potent Technician-boosted STABs. - Brick Break hits Steelix and Aggron - Intended to snatch a boost and do as much damage as possible, so Life Orb is the preferred item. - Arbitrary sweeping spread, take advantage of his speed and max Atk. [ADDITIONAL COMMENTS] - Lum Berry eases setup and avoids suicidal recoil. - Quick Attack deserves mention for sniping Scarfers [SET] name: Choice Band move 1: U-turn move 2: Aerial Ace move 3: Quick Attack move 4: Brick Break / Pursuit item: Choice Band ability: Technician nature: Jolly EVs: 252 Atk / 4 Def / 252 Spe [SET COMMENTS] - Access to STAB U-turn and high base Atk and Speed make Scyther a good user of CB - U-turn is the ideal Bug STAB in this case for switch momentum, and also bails him out of being choice-locked. - Technician-boosted Aerial Ace is the secondary sweeping STAB, complements U-turn coverage nicely. - Quick Attack is useful for fallback priority - Brick Break offers coverage on Steelix and Aggron [ADDITIONAL COMMENTS] - Pursuit is handy for trapping things that fear U-turn - Bug Bite for a non switching Bug STAB with more power - The SR weak is troubling for a poke that’s meant to hit and run, so Rapid Spin support is advised. [SET] name: Bulky Swords Dance move 1: Swords Dance move 2: Aerial Ace move 3: Roost move 4: Baton Pass / Brick Break item: Eviolite ability: Technician nature: Jolly EVs: 248 HP / 8 Atk / 252 Spe - Sacrifices immediate sweeping potential to abuse his bulk with Eviolite and accumulate multiple boosts. - Roost provides clutch 50% recovery as you SD up and it even stalls out some Electric/Ice attacks by temporarily removing his Flying type. - Since he lacks coverage with Roost, Baton Pass lets him be more of a team player, allowing him to pass out to a poke better suited for the sweep. - Aerial Ace is a reliable STAB and dispatches of WW Hariyama. - Always max speed with Scyther, keep the HP odd to survive two SR switchins, and dump the rest into Atk or Def if you just want to pass. [ADDITIONAL COMMENTS] - Brick Break prevents Steelix from thoughtlessly phazing him. - Bug Bite could also work as the lone STAB on a passing set depending on team circumstances, but Aerial Ace should go with Brick Break. - Safeguard can protect him from status (particularly burn against defensive ghosts) at the expense of coverage / bp. [OTHER OPTIONS] - SubReversal / Focus Sash + SD + Reversal - Agility + Baton Pass [Checks and Counters] - Rock type moves make quick work of him - Defensive ghosts with Will-o-Wisp can handle pretty much anything outside of the gimmick bulky SD + Safeguard - Steelix can impose his will on most sets. However, he is 2HKOed by +2 LO Brick Break and needs Roar to deal with bulky SD. - Gligar also beats him, easily sponging hits from CB and getting off a Toxic / Aerial Ace on an SD set, maybe even Taunt to surprise halt a pass. - A stubborn SR cockblocks choice variants *What do you think should be the first slash on slot 4 of CB?