Kreme
You might be right but you're not correct.
Introduction
This was supposed to be my 500th post RMT but I got extremely lazy and decided to not post this then. Now, after countless hours playing Fallout 4 I've finally decided to get off my ass and post this RMT. I mainly wanted to get this up before new drops coming during the weekend because if the speculation is correct, the team will probably be pretty useless for that metagame. The team title is the ending song of a really nice anime I've watched recently and deserves more recognition. The team itself hasn't really done anything special regarding ladder peaks and whatnot due to how bad I am as a player though.
Teambuilding Process
Started with Mega Sceptile as the basis of the team. Mega Sceptile's a Mega I've been wanting to build around for a while, and it's been rising in popularity a bit lately, as well as rising in viability at the time.
Sceptile's really fast, making the only things capable of revenge killing it priority users, Choice Scarf users, Mega Aerodactyl, Mega Beedrill, opposing Mega Sceptile, and special walls like Florges. Slurpuff takes advantage of most of the Choice Scarf users in the tier (it's mostly insurance considering Choice Scarf users are on the decline atm), and can also setup against the likes of Florges. Mega Sceptile also helps weaken things Slurpuff has trouble against like Forretress.
At this point the team has some problems against Beedrill and Aerodactyl so I wanted some form of priority to be able to deter them. Feraligatr provides that while also being able to help ease the matchup against bulkier playstyles, as well as being able to help against strong Fire-types like Chandelure, Darmanitan and Entei. Feraligatr also helps against bulky Psychic-types by virtue of its powerful Crunch.
I didn't want this team to be reliant on a bulkier Stealth Rock setter and have hazard removal so I went for a dedicated suicide lead instead. Azelf is chosen here due to its consistency as a hazard lead.
At this point I wanted a fast Pokemon that allowed me to deal with Mamoswine slightly better and not have to completely bank on Feraligatr. Cobalion also helped me deal with Normal-type attacks like Entei's ExtremeSpeed. Cobalion also provides a good check for physical Lucario, Sharpedo, and a secondary Mega Aerodactyl check which could prove issues to the team.
Lastly, I wanted a secondary check for Suicune, something that let me switch into Fighting-type attacks that wasn't Slurpuff, a Flying-type resist, something solid for bulky Steel-types like Mega Aggron and Mega Steelix, and if possible I didn't want it to be a liability against Entei (i.e giving it a free Sacred Fire). Zapdos fit the bill here.
In-Depth
Sceptile-Mega @
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
Mega Sceptile's a pretty strong Mega currently, having an impressive Speed tier and base Special Attack. It's ability after Mega Evolving also gives it an immunity to Electric-type attacks, allowing teams to make Ground-types less of a necessity to deter the common VoltTurn teams. This is my team's main fastest attacker (disregarding Slurpuff after a boost) and is usually my preferred way of revenge killing since getting Sceptile to Mega Evolve is quite important in most games due to the Speed tier difference and the Electric immunity. In terms of using Mega Sceptile, I'd only Leaf Storm when there isn't something threatening that can take advantage of a Mega Sceptile at 0.5x Special Attack, and just be generally conservative in regards to nuking. Energy Ball is extremely consistent and usually does enough damage most times against targets you'd want to hit with a Leaf Storm anyway or put targets into Leaf Storm range. Overall Mega Sceptile's just a pretty strong special attacker that's pretty fun to play with due to its power, Speed, and unique STAB combination.
Other Options:
- Timid nature - I've had times where having the extra Speed could have come in handy but honestly overall I personally prefer Modest here.
- Substitute - it's a decent option on most teams due to being able to hit a lot of priority users like Mamoswine that attempt to revenge kill you but honestly speaking, nuking > Substitute here, especially with the lack of Giga Drain.
- Giga Drain - helps with longevity, which the team can have issues with, but I personally much prefer the power provided from Energy Ball here. Giga Drain's good if you go Timid though.
Slurpuff @
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
Just standard Slurpuff, one of the most threatening sweepers in the current metagame in terms of how much pressure it puts on the opponent and its sweeping potential most games. Slurpuff can either be extremely useful, or extremely useless depending on the team matchup. Be sure to keep in mind Slurpuff's value not only as an extremely threatening setup sweeper but as an offensive presence that pressures the opponent to constantly switch into their counter and not allow their Choice-locked Pokemon to lock themselves into a free setup opportunity.
Other Options:
- Flamethrower - this is something cool I've seen being mentioned in passing that can OHKO Forretress and does a bit to Doublade but not much aside from that honestly and I don't feel it's worth giving up a separate coverage move for.
- Heal Bell - another cool thing that prevents Pokemon like Cresselia and Alomomola that rely on status to be able to prevent Slurpuff from being an issue, I don't think it fits anywhere here though but a cool option nonetheless.
Feraligatr @
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
This is the team's main wallbreaker, doing good damage against most walls in the tier, especially after a boost or two. This is a Swords Dance variant to be able to do said purpose and being able to fit Aqua Jet onto the set is a bonus. Feraligatr's just a generally very strong physically offensive presence and the Life Orb + Sheer Force combo backed by an Adamant nature just packs a punch, even on moves that aren't STAB. Generally, this isn't meant to sweep the opponent but rather to break the opponent's team down to where one of the team's sweepers or Mega Sceptile is able to clean, so don't be afraid to setup despite being unable to sweep, as more often than not a free setup opportunity leads to something getting weakened at the least.
Other Options:
- Dragon Dance - not a fan of Dragon Dance on this team considering Feraligatr's main purpose on this team but you can try it if you prefer having yet another setup sweeper for insurance.
- Ice Punch - Swords Dance + Ice Punch is something that's pretty unexplored and honestly it could probably do a lot of work against defensively minded teams that rely on Chesnaught and Tangrowth to be able to check this threat, but it can't really fit on this team due to the need to have Aqua Jet.
- Jolly nature - only really helps against opposing Feraligatr and I don't think the power loss is worth that whatsoever.
Azelf @
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
Arguably the most consistent lead in the tier. You lead with this 99% of the time, and the only time you don't lead with this is when Stealth Rock is a necessity against a team with an Absol lead. Generally getting Stealth Rock up is your first priority despite whatever is in front of you, although this changes against specific matchups. For example, against Mega Absol you'd generally use Explosion straight away, while against Galvantula you'd Taunt turn 1, and against Cloyster you'd Taunt as well.
Other Options:
- Fire Blast / Flamethrower - I used to have this but I found it unnecessary considering I have more than enough for Steel-types with Zapdos and I didn't have Knock Off prior so having the utility was nice.
- Life Orb set - Three attacks Stealth Rock is another nice Azelf set that can work as a lead with more offensive presence over time but I prefer being able to consistently being able to setup Stealth Rock without worry, and the utility provided by Taunt is very nice as well.
- Forretress - Custap Forretress is a nice lead that prioritizes being able to remove Stealth Rock instead of preventing it, but is more liable to Taunt, and the team isn't too weak to Stealth Rock. It's worth a try though to see which one you prefer using, and I recommend using Earthquake should you use lead Forretress on this team.
- Archeops - DMT Archeops is an interesting option for a lead on HO that can theoretically prevent every other lead from being able to do their job efficiently so it's an option, but it can prove quite inconsistent.
Cobalion @
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
One of the most splashable Pokemon in the tier right now, and for good reason. Cobalion is a very nice glue that helps deal with a good number of threats with its resistances and physical bulk while also being a decent sweeper with Swords Dance. I chose a Stone Edge variant to ensure I could lure in Chandelure, which is a threat to the team, and remove the likes of Zapdos without it becoming too big of an issue. Cobalion mainly helps against the likes of Umbreon and Mamoswine, which prove to be troublesome otherwise.
Other Options:
- Air Balloon - allows Cobalion to act as a safer switch-in for the likes of Mamoswine, Krookodile, and Nidoqueen, at least initially, but doesn't do much after getting hit.
- Chople Berry - helps against Scarf Mienshao which can prove to be an issue if Slurpuff and Zapdos are slightly low.
- Magnet Rise - trades the ability to hit the likes of Zapdos and Chandelure for the ability to turn a lot of Ground-types into setup fodder.
- Substitute - allows Cobalion to setup against the likes of Porygon2 without fear of being statused, but trades this luxury for the ability to hit Chandelure and Zapdos.
- Lum Berry - trades the ability to switch into the likes of Mamoswine with less fear for the ability to setup against the likes of Cresselia and Porygon2 while retaining Stone Edge.
Zapdos @
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
The newest addition to the UU tier. Life Orb Zapdos is a pretty threatening special attacker thanks to its great 125 SpA and honestly speaking, this thing has won me games before. Being an Electric-type with solid recovery and decent bulk, it separates itself from other viable Electric-types in the tier by being a solid switch into Flying-type attacks and is able to consistently do so due to its superior bulk and longevity. Heat Wave gives good coverage and HP Grass is there to be able to smack Ground-types like Mamoswine and Swampert.
Other Options:
- Choice Specs / Choice Scarf - Choice sets are pretty interesting but they give up the longevity for being able to act as a pivot, which puts it in direct competition with other Electric-types and isn't really required for this team.
- Hidden Power Ice - While Hidden Power Grass is nice to be able to remove the likes of Swampert and Mamoswine (after a bit of damage), some may prefer having HP Ice to hit Dragon-types for super effective damage.
Chokes: Yeah choking is bad, you fucking lose if you do this.
Hax: There's nothing that fucks over this team more than this threat. Unfortunately though, I'm unsure of any fixes to the team that could make this threat any less of an issue, shame.
Bad players: Um, getting fucked over by unorthodox sets in low ladder is fun, nothing more to say.
https://replay.pokemonshowdown.com/uu-299440966 - Feraligatr cleaning semi-stall
https://replay.pokemonshowdown.com/uu-298262458 - Fun game against DaSpoofy
https://replay.pokemonshowdown.com/uu-297207706 - Another fun match, this time against Sacri
Not too many replays because I'm bad and choke a lot so yeah.
https://replay.pokemonshowdown.com/uu-298262458 - Fun game against DaSpoofy
https://replay.pokemonshowdown.com/uu-297207706 - Another fun match, this time against Sacri
Not too many replays because I'm bad and choke a lot so yeah.
Eyan - Bad player, counter-teams this hard so watch out for him. Also known to have an actual fucking harem.
NV - Really enjoy looking at your teams daily to tell you exactly what 6-0s it (there's always something that does).
Cyndequil. - Fellow weeb, manages to find nice avatars so shoutouts, needs to change his main account name on PS because it's cancer.
Yifeng - Shoutouts for being able to freely talk about a lot of random shit lmao, the luckiest player alive though.
Arifeen - Bad player, worse teams, asked for a shoutout cos he's bad, sigh.
Lazy for anything else so zzz. If you deserve a shoutout, you know who you are.
NV - Really enjoy looking at your teams daily to tell you exactly what 6-0s it (there's always something that does).
Cyndequil. - Fellow weeb, manages to find nice avatars so shoutouts, needs to change his main account name on PS because it's cancer.
Yifeng - Shoutouts for being able to freely talk about a lot of random shit lmao, the luckiest player alive though.
Arifeen - Bad player, worse teams, asked for a shoutout cos he's bad, sigh.
Lazy for anything else so zzz. If you deserve a shoutout, you know who you are.