shinyskarmory vs. TheWolfe 2v2 Doubles in the Phenac Colosseum
2v2 Doubles
No FE mons (I will be bringing a Kirlia and a Riolu)
DQ Time: 1 day (2 for ReF)
2 Recoveries/5 Chills PER TEAM
Arena: Phenac Colosseum
The grainy picture doesn't really do it justice. Just an alternative to the ASB arena. Water is plentiful in a ring around the outside of the arena, making water type moves cost 1 less energy. Digging and weather fail. Otherwise, no restrictions.
shineyskarmory's Team:
Kirlia(*) [Mentalist] M
Nature: Docile
Types: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace for 6 actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) (DW) (Locked) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Counters:
EC: 6/9
MC: 4
DC: 4/5
Moves
Level Up
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Magical Leaf (*)
Heal Pulse (*)
Calm Mind (*)
Hypnosis
Dream Eater
Egg Moves
Will-o-Wisp (*)
Destiny Bond (*)
Confuse Ray (*)
TMs
Thunderbolt (*)
Psychic (*)
Thunder Wave (*)
Trick Room
Riolu [Goku] (M)
Nature: Serious (no stat change)
Types: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. (makes Steadfast useless)
Prankster: (DW) (Innate) (Locked)The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 3/6
MC: 2
DC: 2/5
Moves
Level Up
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Nasty Plot
Final Gambit
Egg Moves
Vacuum Wave
Blaze Kick
Agility
TM Moves
Focus Blast
Double Team
Work Up
Retaliate
TheWolfe's Team:
Meliadoul - Grovyle (F)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
Type: Grass - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
KOs: 5
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any grass attack is increased by two.
Unburden: (Dream World; Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1
SpA: Rank 3
SpD: Rank 3
Spe: 110 + 18 accuracy flat
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 7/9
MC: 5
DC: 5/5
Attacks:
-Pound
-Leer
-Absorb
-Quick Attack
-Pursuit
-Screech
-Fury Cutter
-Leaf Blade
-Agility
-Detect
-Leaf Storm
-Giga Drain
-Bullet Seed
-Double Kick
-Leech Seed
-Grass Pledge
-Acrobatics
-Safeguard
-Swords Dance
-Hidden Power: Fire 7
-Rock Slide
-Double Team
Total Moves: 22
Hakumen - Nohface (M)
Nature: Impish (Adds one Rank to Defense; Subtract one Rank to Special Attack)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
KOs: 0
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Levitate: (Dream World) LOCKED.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 4
SpA: Rank 0
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
-Scratch
-Tackle
-Iron Defense
-Lick
-Leer
-Odor Sleuth
-Faint Attack
-Shadow Sneak
-Curse
-Yawn
-Psycho Shift
-Meteor Mash
-Will-o-Wisp
-Rock Slide
-Payback
Total Moves: 15
Chugga - Koffing (M)
Nature: Quiet (Adds one Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
Type: Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
KOs: 0
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 30 - 10 evasion
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
Attacks:
-Poison Gas
-Tackle
-Smog
-Smokescreen
-Assurance
-Clear Smog
-Selfdestruct
-Sludge
-Psybeam
-Pain Split
-Spite
-Sludge Bomb
-Thunderbolt
-Flamethrower
Total Moves: 14
TheWolfe send out your 2 pokemon and give orders
shinyskarmory give your orders
I ref
2v2 Doubles
No FE mons (I will be bringing a Kirlia and a Riolu)
DQ Time: 1 day (2 for ReF)
2 Recoveries/5 Chills PER TEAM
Arena: Phenac Colosseum
The grainy picture doesn't really do it justice. Just an alternative to the ASB arena. Water is plentiful in a ring around the outside of the arena, making water type moves cost 1 less energy. Digging and weather fail. Otherwise, no restrictions.
shineyskarmory's Team:
Kirlia(*) [Mentalist] M
Nature: Docile
Types: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace for 6 actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) (DW) (Locked) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Counters:
EC: 6/9
MC: 4
DC: 4/5
Moves
Level Up
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Magical Leaf (*)
Heal Pulse (*)
Calm Mind (*)
Hypnosis
Dream Eater
Egg Moves
Will-o-Wisp (*)
Destiny Bond (*)
Confuse Ray (*)
TMs
Thunderbolt (*)
Psychic (*)
Thunder Wave (*)
Trick Room
Riolu [Goku] (M)
Nature: Serious (no stat change)
Types: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. (makes Steadfast useless)
Prankster: (DW) (Innate) (Locked)The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 3/6
MC: 2
DC: 2/5
Moves
Level Up
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Nasty Plot
Final Gambit
Egg Moves
Vacuum Wave
Blaze Kick
Agility
TM Moves
Focus Blast
Double Team
Work Up
Retaliate
TheWolfe's Team:
Meliadoul - Grovyle (F)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
Type: Grass - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
KOs: 5
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any grass attack is increased by two.
Unburden: (Dream World; Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1
SpA: Rank 3
SpD: Rank 3
Spe: 110 + 18 accuracy flat
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 7/9
MC: 5
DC: 5/5
Attacks:
-Pound
-Leer
-Absorb
-Quick Attack
-Pursuit
-Screech
-Fury Cutter
-Leaf Blade
-Agility
-Detect
-Leaf Storm
-Giga Drain
-Bullet Seed
-Double Kick
-Leech Seed
-Grass Pledge
-Acrobatics
-Safeguard
-Swords Dance
-Hidden Power: Fire 7
-Rock Slide
-Double Team
Total Moves: 22
Hakumen - Nohface (M)
Nature: Impish (Adds one Rank to Defense; Subtract one Rank to Special Attack)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
KOs: 0
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 4
SpA: Rank 0
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
-Scratch
-Tackle
-Iron Defense
-Lick
-Leer
-Odor Sleuth
-Faint Attack
-Shadow Sneak
-Curse
-Yawn
-Psycho Shift
-Meteor Mash
-Will-o-Wisp
-Rock Slide
-Payback
Total Moves: 15
Chugga - Koffing (M)
Nature: Quiet (Adds one Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
Type: Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
KOs: 0
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 30 - 10 evasion
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
Attacks:
-Poison Gas
-Tackle
-Smog
-Smokescreen
-Assurance
-Clear Smog
-Selfdestruct
-Sludge
-Psybeam
-Pain Split
-Spite
-Sludge Bomb
-Thunderbolt
-Flamethrower
Total Moves: 14
TheWolfe send out your 2 pokemon and give orders
shinyskarmory give your orders
I ref