8v8 brawl, no MEvos, who cares about the rest
Team Birkal:
Zorua (F)
Nature: Lonely (+Atk | -Def)
Type: Dark
Abilities: Illusion
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 65
S&W: 1 | 2
Total: 15
EC: 6 | 6
AC: 0
MC: 0
Moves:
Level-Up:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Feint Attack
Scary Face
Taunt
Foul Play
Torment
Agility
Embargo
Punishment
Egg Moves:
Counter
Copycat
Detect
Memento
Snatch
TM Moves:
Dig
Protect
Substitute
Dark Pulse
Roar
Payback
Meditite (M)
Nature: Jolly (+Spe | +11% Accuracy | -SpA)
Type: Fighting | Psychic
Abilities: Pure Power | Telepathy (Unlocked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 2
Spe: 69 (+)
S&W: 1 | 2
Total: 12
EC: 6 | 6
AC: 5 | 5
MC: 0
Moves:
Level-Up:
Bide
Meditate
Confusion
Detect
Hidden Power [Steel]
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
High Jump Kick
Psych Up
Accupressure
Power Trick
Reversal
Recover
Egg Moves:
Fake Out
Bullet Punch
Drain Punch
Psycho Cut
Guard Swap
Helping Hand
TM Moves:
Substitute
Protect
Brick Break
Double Team
Facade
Stop (Hitmonchan) (M)
Nature: Adamant (+Atk | -SpA)
Type: Fighting
Abilities: Keen Eye | Iron Fist | Inner Focus
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 3
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 4
Spe: 76
S&W: 3 | 4
Total: 18
EC: 6 | 6
AC: 5 | 5
MC: 0
Moves (35):
Agility
Ally Switch
Bullet Punch
Close Combat
Comet Punch
Counter
Detect
Double Team
Earthquake
Endure
Fake Out
Feint
Fire Punch
Focus Punch
Foresight
Helping Hand
High Jump Kick
Ice Punch
Mach Punch
Mega Punch
Mind Reader
Protect
Pursuit
Quick Guard
Rapid Spin
Rest
Revenge
Rock Slide
Sky Uppercut
Sleep Talk
Stone Edge
Substitute
Tackle
Thunder Punch
Vacuum Wave
Drop (Hitmonlee) (M)
Nature: Jolly (+Spe | +12% Accuracy | -SpA)
Type: Fighting
Abilities: Limber | Reckless | Unburden
Stats:
HP: 90
Atk: Rank 5
Def: Rank 2
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 4
Spe: 101 (+)
S&W: 3 | 3
Total: 18
EC: 6 | 6
AC: 5 | 5
MC: 1
Moves (33):
Blaze Kick
Brick Break
Bullet Punch
Close Combat
Counter
Double Kick
Double Team
Earthquake
Endure
Fake Out
Feint
Focus Energy
Foresight
Helping Hand
High Jump Kick
Jump Kick
Meditate
Mega Kick
Mind Reader
Protect
Pursuit
Rapid Spin
Rest
Revenge
Reversal
Rock Slide
Role Play
Rolling Kick
Sleep Talk
Substitute
Tackle
Vacuum Wave
Wide Guard
Roll (Hitmontop) (M)
Nature: Impish (+Def | -SpA)
Type: Fighting
Abilities: Intimidate | Technician | Steadfast
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 4
Spe: 70
S&W: 3 | 3
Total: 17
EC: 6 | 6
AC: 5 | 5
MC: 0
Moves (33):
Agility
Bullet Punch
Close Combat
Counter
Detect
Double Team
Earthquake
Endeavor
Endure
Fake Out
Feint
Focus Energy
Foresight
Gyro Ball
Helping Hand
High Jump Kick
Mach Punch
Mind Reader
Protect
Pursuit
Quick Attack
Quick Guard
Rapid Spin
Rest
Revenge
Rock Slide
Role Play
Rolling Kick
Sleep Talk
Substitute
Tackle
Triple Kick
Wide Guard
Azalea (Banette) (F)
Nature: Adamant (+Atk | -SpA)
Type: Ghost
Abilities: Insomnia | Frisk | Cursed Body (Unlocked) | Prankster (Mega)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
Sp.Atk: Rank 2 (-)
Sp.Def: Rank 3
Spe: 65
S&W: 2 | 2
Total: 19
Mega Stats:
HP: 100
Atk: Rank 8 (+)
Def: Rank 3
Sp.Atk: Rank 2 (-)
Sp.Def: Rank 3
Spe: 75
S&W: 2 | 2
Total: 22
EC: 6 | 6
MC: 0
AC: 5 | 5
Moves:
Level-Up:
Knock Off
Screech
Night Shade
Curse
Spite
Will-O-Wisp
Shadow Sneak
Feint Attack
Shadow Ball
Sucker Punch
Embargo
Snatch
Grudge
Trick
Curse
Feint Attack
Egg Moves:
Destiny Bond
Disable
Imprison
Phantom Force
Gunk Shot
Skill Swap
Pain Split
TM Moves:
Trick Room
Substitute
Protect
Payback
Thief
Torment
Giga Impact
Necturna (F)
Types: Grass / Ghost
Abilities: Forewarn / Telepathy (H)
Nature: Quiet (+SpA, -Spe)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-) (-10%)
SC: 3
WC: 4
BRT: 23
EC: 6/6
MC: 9
AC: 0/5
Attacks: (20 Moves)
Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Gravity
Future Sight
Leaf Storm
Nightmare
Sketch
Stone Edge
Will-O-Wisp
Hidden Power (Fire)
Torment
Protect
Savate | Gallade (M)
Team Matezoide:
<Sliggoo> [Mushy] (F)
Nature: Naive (+15% Speed, -1 Sp.Def, +8% Accuracy)
Type:
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
About: First seen running from a wild Arbok in the swamps, Matezoide managed to protect the small dragon and drove the beast away. Thankfull for her saviors, and tired of the severe humidity, Mushy followed them through a huge part of the region, until she was eventually noticed and officialy captured. Quickly revealing a major sweet tooth, Mushy swalloed the puffins that were being saved for the others, which further complicated any plans to save money for souvenirs.
Abilites:
Hydration (Passive):
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Sap Sipper (Passive):
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Gooey (Hidden Ability UNLOCKED, Passive):
This Pokemon has a thick goo covering its body that sticks to any Pokemon that strikes it with a contact attack, slowing the attacking down and reducing its speed and natural speed stage by one (1) stage.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 69 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 17
EC: 8/9
MC: 0
AC: 5/5
Moves:
Tackle (*)
Bubble (*)
Absorb (*)
Protect (*)
Bide (*)
Dragon Breath (*)
Rain Dance (*)
Body-Slam
Muddy Water
Dragon Pulse
Ice Beam
Blizzard
Rock-Slide (*)
Protect
Thunderbolt (*)
Infestation (*)
Substitute
Toxic
Sludge Wave (*)
Rest (*)
Hidden Power (Fairy)
Sludge Bomb
Sleep Talk
Counter (*)
Iron Tail (*)
Endure (*)
Acid Armor (*)
Poison Tail (*)
Draco Meteor
<Binacle> [Diego] (M)
Nature: Adamant (+1 Attack, -1 Sp.Attack)
Type:
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
About: A Binacle that hails from an unnamed island, Diego showed immense fighting potential to his peers, being relatively unmatched by other Little Cups. With the exception of one: Laura, the Inkay.
For a long time, Laura was regarded as the most powerful Basic pokemon on the island, which Diego hated. After all, despite being younger than her, the Binacle was regarded as a genius for fighting and, after challenging her title, the Rock/Water type managed to block her Superpower at the last second and turn the tables around, earning him the victory and the title he believed to deserve.
However, much to his surprise, the Inkay returned with a human after a few days. Despite having improved much since their last meeting, the Binacle couldnt help but feel afraid. Neverthless, he was forced to accept her challenge and, once their attacks colided, the battle resulted in a tie.
Angered at this, Diego forcefully entered Matezoide's party, for he knew Laura would return far more powerful one day and he could never allow her to surprass him.
Since then, the two have become huge rivals, constantly competing against each other, but his rivalry isnt limited to her, and instead, his sights are centered around the entirely of Matezoide's team, but especialy the Pokemon Leader, Steve. Diego is determined to defeat the fighting type in combat and get his position as the leader, proving his superiority once and for all.
Abilities:
Tough Claws (Passive):
This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Pickpocket (Passive):
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.
Command: Activate Pickpocket (ally) - 5 En - Trade items with target ally.
Sniper (HIDDEN ABILITY LOCKED, Passive):
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
Spa: Rank 1 (-)
Sped: Rank 2
Speed: 50
Base Rank Total: 13
Size Class: 1
Weight Class: 3
EC: 5/6
MC: 0
AC: 4/5
Moves:
Shell Smash (*)
Scratch (*)
Sand-Attack (*)
Water Gun (*)
Withdraw (*)
Fury Swipes (*)
Slash (*)
Mud-Slap (*)
Clamp (*)
Rock Polish (*)
Razor Shell
Night Slash
Cross Chop
Fury Cutter
Poison Jab (*)
X-Scissor (*)
Brick-Break (*)
Earthquake (*)
Rock-Slide (*)
Payback (*)
Substitute
Protect
Aerial Ace
Taunt
Torment
Helping Hand (*)
Water Sport (*)
Tickle (*)
Switcheroo (*)
<Hawlucha> [El Fuerte] (M)
Nature: Adamant (+1 Attack, -1 Sp.Attack)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
About: A highly regarded wrestler in his town, El Fuerte had considerable fame on Kalos, known as the greatest wrestler in the entire region. Upon finding the forest he lived in, Matezoide approached and was, just like several others, challenged by the Hawlucha for a fight. After a tough fight with Oliver, where Fuerte's experience started to give him the edge over the Chatot, the Normal/Flying type managed to use his small body, as well as better flying capacity, to zig-zag around the forest. Despite knowing the place very well, Fuerte was unable to keep up with Oliver's stealthiness and was eventually knocked out by a Boomburst at point-blank range.
Defeated, the Hawlucha enthusiastically joined the team in order to improve his body and soul.
Abilites:
Unburden (Passive):
This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Limber (Passive):
This Pokemon’s body is well trained and immune to paralysis.
Mold Breaker (HIDDEN ABILITY LOCKED, Passive):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Abilities bypassed by Mold Breaker:
EC: 0/0
MC: 0
AC: 1/5
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 118
Size Class: 2
Weight Class: 2
Base Rank Total: 20
Attacks:
Detect (*)
Tackle (*)
Hone Claws (*)
Karate Chop (*)
Wing Attack (*)
Roost (*)
Aerial Ace (*)
Encore (*)
Fling (*)
Flying Press
Sky Attack
Rock-Slide
Brick-Break(*)
Dig (*)
X-Scissor (*)
Fly (*)
Taunt (*)
Me First (*)
Mud Sport (*)
Quick Guard (*)
Ally Switch (*)
Agility (*)
<Chatot> [Oliver] (M)
Nature: Timid (-1 Attack, +15% Speed, +13% Accuracy)
Type:
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
About: Another pokemon caught in the Kalos region, Oliver has a massive talent for singing, having extreme control over his voice to make it sound as rough or sweet as he wishes, if the situation requires. The Chatot is always happy to be alive and constantly demonstrates happiness on his voice. Eventually caught by Matezoide, the Normal/Flying's drastically affected the general mood, as it is considerably harder to feel sadness around him
Abilites:
Tangled Feet (Passive):
When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.
Keen Eye (Passive):
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Big Pecks (HIDDEN ABILITY LOCKED, Passive):
This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
EC: 0
MC: 0
AC: 2/5
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 105 (+, +13% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Attacks:
Hyper Voice (*)
Chatter (*)
Confide (*)
Taunt (*)
Peck (*)
Growl (*)
Mirror Move (*)
Sing (*)
Fury Attack (*)
Synchronoise
Ecchoed Voice (*)
Double-Team (*)
Substitute (*)
Protect (*)
Torment (*)
Heat Wave
Hidden Power (Grass)
Endure
Boomburst (*)
Encore (*)
Agility (*)
Supersonic (*)
Defog (*)
->
<Heracross> [Jaime] (M)
Nature: Jolly (-1 Sp.Attack, +15% Speed, + 11% accuracy, +9% Accuracy [Mega])
Type:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
About: A Heracross that came in contact with a dark Mega-Stone, Jaime's mind was corrupted by it's very touch. Mega Evolving, the Bug/Fighting rampaged around Kalos for a long time, destroying forests and cities wherever he went. Matezoide was among the trainers that took on the job to take him down by any means necessary. Depositing the majority of his Kalos pokemon on the box, the trainer took a few of his older pokemons and, eventually, found him.
Without a conscience to hold him back, as well as far more power than a regular Mega-Heracross, Jamie attacked and managed to match the likes of Johnny, Natara and Nefertina in hand-to-hand combat, one after the other, defeating them all. Before Matezoide could send out anyone else, the Bug/Fighting type slammed into the trainer, causing his pokeballs to scatter around the ground. Highly damaged, the three attacked one more time, but again, they were defeated.
Setting sights on Matezoide, Jaime advanced, thinking of nothing more than death. Luckly, the Heracronite Matezoide had found earlier began to react, and, with a powerful light, Jaime's own Dark Mega-Stone was on the ground, and the Heracross, cured.
After delivering the stone for studies, Jaime begged to go with him. Without a home and not being able to face the people of Kalos, the Bug/Fighting type began to cry. The young traveler understood the situation and allowed the Heracross to go with him.
Abilites:
Guts (Passive):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Swarm (Passive):
When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Moxie (HIDDEN ABILITY LOCKED, Passive):
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Skill-Link (Mega Evolution, Passive):
This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
EC: 0/0
MC: 0
AC: 2/5
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Mega
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Moves
Arm Thrust (*)
Bullet Seed (*)
Night Slash (*)
Tackle (*)
Leer (*)
Horn Attack (*)
Endure (*)
Fury Attack (*)
Aerial Ace (*)
Chip Away (*)
Counter (*)
Brick Break (*)
Close-Combat
Megahorn
Pin Missile
Earthquake (*)
Rock Slide (*)
Shadow Claw (*)
Aerial Ace (*)
Substitute (*)
Knock Off
Rock Blast (*)
Bide (*)
Focus Punch (*)
Double-Edge (*)
Revenge (*)
<Alomomola> [Alan] (M)
Nature: Sassy (-Speed, +1 Sp.Def)
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Healer (Passive): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Hydration (Passive): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Regenerator (HA UNLOCKED, Passive): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 130
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 56
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: --
MC: 0
AC: 5/5
Attacks:
Pound (*)
Water Sport (*)
Aqua Ring (*)
Aqua Jet (*)
Double-Slap (*)
Heal Pulse (*)
Protect (*)
Water Pulse (*)
Hydro Pump (*)
Wide Guard (*)
Soak
Wish
Brine
Safeguard
Toxic (*)
Rain Dance (*)
Hail (*)
Protect (*)
Light Screen (*)
Double-Team
Rest
Sleep-Talk
Substitute
Waterfall
Magic Coat
Knock Off
Mirror Coat (*)
Endure (*)
Pain Split (*)
Refresh (*)
Tickle (*)
Mist
<Fletchinder> [Amy] (F)
Nature: Lonely (+1 Attack, -1 Defense)
Type: Fire/Flying
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
About: Caught in the Saffari Zone, Amy always had an affinity for babies. Having an imensurable love for her mother, as well as every mother in the world, she just cant help but act as protective torwards those younger than her. In fact, out of her brothers and sisters, Amy was the only one to stay with her parents and occasionaly helped the saffari workers take care of recently born pokemon.
However, fearing she was isolating herself from the outside world, her parents convinced her to leave, and despite the sadness, she knew they were correct. Eventualy captured by Matezoide, Amy was amazed at how vast the world really is.
Abilites:
Big Pecks (Passive):
This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Gale Wings (Hidden Ability UNLOCKED, Passive):
This Pokemon's Flying type moves have an additional level of priority over their normal order (e.g. +0 priority is +1, +1 is +2, etc.)
Stats
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 84
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 8/9
MC: 0
AC: 5/5
Moves:
Tackle (*)
Growl (*)
Quick-Attack (*)
Peck (*)
Agility (*)
Flail (*)
Roost (*)
Razor Wind (*)
Ember
Steel Wing
Me First
Fly (*)
Flamethrower
Fire Blast
Toxic
Will-O-Wisp
Acrobatics (*)
Flame Charge (*)
U-Turn (*)
Taunt (*)
Return
Roost (*)
Overheat (*)
Sunny Day (*)
Quick-Guard (*)
Tailwind (*)
Snatch
<Doublade> [Radiance] [M]
Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)
Type:
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
About: Born on an abandoned warehouse, Radiance never knew his parents. Sure, there were other ghosts in there, but due to the complete lack of order and proper communication, he never managed to get an useful information.
Fed up with a life of confusion and assholes, the Honedge left the mansion and moved from area to area, always feeling like an out-cast. Eventually, however, he met Vivi on his latest house, a labirynth next to a mansion, house of several different species. Understanding she needed a place to stay, and someone she could trust on, the Honedge completely ignored his wishes of leaving and stayed there with her, providing her safety. With each day, it became harder and harder for him, but luckly, Vivi understood how he felt and decided to leave, Radiance quickly following her.
After a while, the pair was captured by Matezoide and went back with him to the Smogon region, but, for the first time, largely in part of Vivi and her fondness towards the trainer, Radiance felt confortable on his new residence.
Abilities:
No Guard (Passive):
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 18
EC: 8/9
MC: 0
Moves:
Tackle (*)
Swords Dance (*)
Fury Cutter (*)
Metal Sound (*)
Pursuit (*)
Autotomize (*)
Shadow Sneak (*)
Aerial Ace (*)
Iron Head
Sacred Sword
Power Trick
Iron Defense
Brick-Break (*)
Rock-Slide (*)
Gyro Ball (*)
Reflect
Rest (*)
Frustation (*)
Return (*)
Shadow Claw (*)
Rest (*)
Protect (*)
Substitute (*)
Destiny Bond
Team Birkal:

Zorua (F)
Nature: Lonely (+Atk | -Def)
Type: Dark
Abilities: Illusion
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 65
S&W: 1 | 2
Total: 15
EC: 6 | 6
AC: 0
MC: 0
Moves:
Level-Up:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Feint Attack
Scary Face
Taunt
Foul Play
Torment
Agility
Embargo
Punishment
Egg Moves:
Counter
Copycat
Detect
Memento
Snatch
TM Moves:
Dig
Protect
Substitute
Dark Pulse
Roar
Payback

Meditite (M)
Nature: Jolly (+Spe | +11% Accuracy | -SpA)
Type: Fighting | Psychic
Abilities: Pure Power | Telepathy (Unlocked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 2
Spe: 69 (+)
S&W: 1 | 2
Total: 12
EC: 6 | 6
AC: 5 | 5
MC: 0
Moves:
Level-Up:
Bide
Meditate
Confusion
Detect
Hidden Power [Steel]
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
High Jump Kick
Psych Up
Accupressure
Power Trick
Reversal
Recover
Egg Moves:
Fake Out
Bullet Punch
Drain Punch
Psycho Cut
Guard Swap
Helping Hand
TM Moves:
Substitute
Protect
Brick Break
Double Team
Facade

Stop (Hitmonchan) (M)
Nature: Adamant (+Atk | -SpA)
Type: Fighting
Abilities: Keen Eye | Iron Fist | Inner Focus
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 3
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 4
Spe: 76
S&W: 3 | 4
Total: 18
EC: 6 | 6
AC: 5 | 5
MC: 0
Moves (35):
Agility
Ally Switch
Bullet Punch
Close Combat
Comet Punch
Counter
Detect
Double Team
Earthquake
Endure
Fake Out
Feint
Fire Punch
Focus Punch
Foresight
Helping Hand
High Jump Kick
Ice Punch
Mach Punch
Mega Punch
Mind Reader
Protect
Pursuit
Quick Guard
Rapid Spin
Rest
Revenge
Rock Slide
Sky Uppercut
Sleep Talk
Stone Edge
Substitute
Tackle
Thunder Punch
Vacuum Wave

Drop (Hitmonlee) (M)
Nature: Jolly (+Spe | +12% Accuracy | -SpA)
Type: Fighting
Abilities: Limber | Reckless | Unburden
Stats:
HP: 90
Atk: Rank 5
Def: Rank 2
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 4
Spe: 101 (+)
S&W: 3 | 3
Total: 18
EC: 6 | 6
AC: 5 | 5
MC: 1
Moves (33):
Blaze Kick
Brick Break
Bullet Punch
Close Combat
Counter
Double Kick
Double Team
Earthquake
Endure
Fake Out
Feint
Focus Energy
Foresight
Helping Hand
High Jump Kick
Jump Kick
Meditate
Mega Kick
Mind Reader
Protect
Pursuit
Rapid Spin
Rest
Revenge
Reversal
Rock Slide
Role Play
Rolling Kick
Sleep Talk
Substitute
Tackle
Vacuum Wave
Wide Guard

Roll (Hitmontop) (M)
Nature: Impish (+Def | -SpA)
Type: Fighting
Abilities: Intimidate | Technician | Steadfast
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 4
Spe: 70
S&W: 3 | 3
Total: 17
EC: 6 | 6
AC: 5 | 5
MC: 0
Moves (33):
Agility
Bullet Punch
Close Combat
Counter
Detect
Double Team
Earthquake
Endeavor
Endure
Fake Out
Feint
Focus Energy
Foresight
Gyro Ball
Helping Hand
High Jump Kick
Mach Punch
Mind Reader
Protect
Pursuit
Quick Attack
Quick Guard
Rapid Spin
Rest
Revenge
Rock Slide
Role Play
Rolling Kick
Sleep Talk
Substitute
Tackle
Triple Kick
Wide Guard


Azalea (Banette) (F)
Nature: Adamant (+Atk | -SpA)
Type: Ghost
Abilities: Insomnia | Frisk | Cursed Body (Unlocked) | Prankster (Mega)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
Sp.Atk: Rank 2 (-)
Sp.Def: Rank 3
Spe: 65
S&W: 2 | 2
Total: 19
Mega Stats:
HP: 100
Atk: Rank 8 (+)
Def: Rank 3
Sp.Atk: Rank 2 (-)
Sp.Def: Rank 3
Spe: 75
S&W: 2 | 2
Total: 22
EC: 6 | 6
MC: 0
AC: 5 | 5
Moves:
Level-Up:
Knock Off
Screech
Night Shade
Curse
Spite
Will-O-Wisp
Shadow Sneak
Feint Attack
Shadow Ball
Sucker Punch
Embargo
Snatch
Grudge
Trick
Curse
Feint Attack
Egg Moves:
Destiny Bond
Disable
Imprison
Phantom Force
Gunk Shot
Skill Swap
Pain Split
TM Moves:
Trick Room
Substitute
Protect
Payback
Thief
Torment
Giga Impact

Necturna (F)
Types: Grass / Ghost
Abilities: Forewarn / Telepathy (H)
Nature: Quiet (+SpA, -Spe)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-) (-10%)
SC: 3
WC: 4
BRT: 23
EC: 6/6
MC: 9
AC: 0/5
Attacks: (20 Moves)
Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Gravity
Future Sight
Leaf Storm
Nightmare
Sketch
Stone Edge
Will-O-Wisp
Hidden Power (Fire)
Torment
Protect

Literally "old shoe" in French, savate is a form of fighting that is adapted to circumvent the death penalty of fighting with a closed fist. It is defined by its clever techniques and versatile offense. Savate learned his name by outwitting numerous foes in Maylene's first battle as Gym Leader. ▶
[Nature]Naive (+15% Spe | +10% Accuracy | -1 SpD)
[Type]
Psychic | Fighting
[Abilities]
Steadfast
Justified
[Stats]Justified
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+)
S&W: 3 | 4
Total: 21
[Tokens]Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+)
S&W: 3 | 4
Total: 21
EC: 9 | 9
AC: 5 | 5
MC: 1
[Learned Moves]AC: 5 | 5
MC: 1
[118 | 129]
Aerial Ace
Ally Switch
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Charge Beam
Close Combat
Confuse Ray
Confusion
Cut
Dazzling Gleam
Destiny Bond
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Nightmare
Night Slash
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronize
Taunt
Telekinesis
Teleport
Theif
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
Wonder Room
X-Scissor
Zen Headbutt
Aerial Ace
Ally Switch
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Charge Beam
Close Combat
Confuse Ray
Confusion
Cut
Dazzling Gleam
Destiny Bond
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Nightmare
Night Slash
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronize
Taunt
Telekinesis
Teleport
Theif
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
Wonder Room
X-Scissor
Zen Headbutt
Team Matezoide:

<Sliggoo> [Mushy] (F)
Nature: Naive (+15% Speed, -1 Sp.Def, +8% Accuracy)
Type:
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
About: First seen running from a wild Arbok in the swamps, Matezoide managed to protect the small dragon and drove the beast away. Thankfull for her saviors, and tired of the severe humidity, Mushy followed them through a huge part of the region, until she was eventually noticed and officialy captured. Quickly revealing a major sweet tooth, Mushy swalloed the puffins that were being saved for the others, which further complicated any plans to save money for souvenirs.
Abilites:
Hydration (Passive):
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Sap Sipper (Passive):
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Gooey (Hidden Ability UNLOCKED, Passive):
This Pokemon has a thick goo covering its body that sticks to any Pokemon that strikes it with a contact attack, slowing the attacking down and reducing its speed and natural speed stage by one (1) stage.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 69 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 17
EC: 8/9
MC: 0
AC: 5/5
Moves:
Tackle (*)
Bubble (*)
Absorb (*)
Protect (*)
Bide (*)
Dragon Breath (*)
Rain Dance (*)
Body-Slam
Muddy Water
Dragon Pulse
Ice Beam
Blizzard
Rock-Slide (*)
Protect
Thunderbolt (*)
Infestation (*)
Substitute
Toxic
Sludge Wave (*)
Rest (*)
Hidden Power (Fairy)
Sludge Bomb
Sleep Talk
Counter (*)
Iron Tail (*)
Endure (*)
Acid Armor (*)
Poison Tail (*)
Draco Meteor

<Binacle> [Diego] (M)
Nature: Adamant (+1 Attack, -1 Sp.Attack)
Type:
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
About: A Binacle that hails from an unnamed island, Diego showed immense fighting potential to his peers, being relatively unmatched by other Little Cups. With the exception of one: Laura, the Inkay.
For a long time, Laura was regarded as the most powerful Basic pokemon on the island, which Diego hated. After all, despite being younger than her, the Binacle was regarded as a genius for fighting and, after challenging her title, the Rock/Water type managed to block her Superpower at the last second and turn the tables around, earning him the victory and the title he believed to deserve.
However, much to his surprise, the Inkay returned with a human after a few days. Despite having improved much since their last meeting, the Binacle couldnt help but feel afraid. Neverthless, he was forced to accept her challenge and, once their attacks colided, the battle resulted in a tie.
Angered at this, Diego forcefully entered Matezoide's party, for he knew Laura would return far more powerful one day and he could never allow her to surprass him.
Since then, the two have become huge rivals, constantly competing against each other, but his rivalry isnt limited to her, and instead, his sights are centered around the entirely of Matezoide's team, but especialy the Pokemon Leader, Steve. Diego is determined to defeat the fighting type in combat and get his position as the leader, proving his superiority once and for all.
Abilities:
Tough Claws (Passive):
This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Pickpocket (Passive):
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.
Command: Activate Pickpocket (ally) - 5 En - Trade items with target ally.
Sniper (HIDDEN ABILITY LOCKED, Passive):
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
Spa: Rank 1 (-)
Sped: Rank 2
Speed: 50
Base Rank Total: 13
Size Class: 1
Weight Class: 3
EC: 5/6
MC: 0
AC: 4/5
Moves:
Shell Smash (*)
Scratch (*)
Sand-Attack (*)
Water Gun (*)
Withdraw (*)
Fury Swipes (*)
Slash (*)
Mud-Slap (*)
Clamp (*)
Rock Polish (*)
Razor Shell
Night Slash
Cross Chop
Fury Cutter
Poison Jab (*)
X-Scissor (*)
Brick-Break (*)
Earthquake (*)
Rock-Slide (*)
Payback (*)
Substitute
Protect
Aerial Ace
Taunt
Torment
Helping Hand (*)
Water Sport (*)
Tickle (*)
Switcheroo (*)

<Hawlucha> [El Fuerte] (M)
Nature: Adamant (+1 Attack, -1 Sp.Attack)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
About: A highly regarded wrestler in his town, El Fuerte had considerable fame on Kalos, known as the greatest wrestler in the entire region. Upon finding the forest he lived in, Matezoide approached and was, just like several others, challenged by the Hawlucha for a fight. After a tough fight with Oliver, where Fuerte's experience started to give him the edge over the Chatot, the Normal/Flying type managed to use his small body, as well as better flying capacity, to zig-zag around the forest. Despite knowing the place very well, Fuerte was unable to keep up with Oliver's stealthiness and was eventually knocked out by a Boomburst at point-blank range.
Defeated, the Hawlucha enthusiastically joined the team in order to improve his body and soul.
Abilites:
Unburden (Passive):
This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Limber (Passive):
This Pokemon’s body is well trained and immune to paralysis.
Mold Breaker (HIDDEN ABILITY LOCKED, Passive):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Abilities bypassed by Mold Breaker:
Code:
Battle Armor
Big Pecks (immunity to defense drops from moves like Screech and Rock Smash)
Clear Body
Contrary (reversal of stat changes caused by the Mold Breaker Pokemon)
Damp
Dry Skin (immunity to Water-type moves and extra damage from Fire-type moves)
Filter
Flash Fire
Flower Gift (BAP reduction to attacks from the Mold Breaker Pokemon)
Friend Guard
Heatproof (resistance to Fire-type moves)
Heavy Metal (weight increase when calculating effects of the Mold Breaker Pokemon's moves)
Hyper Cutter
Inner Focus (immunity to flinch)
Insomnia (immunity to sleep; the sleep will be cured next action)
Keen Eye (immunity to accuracy drops from moves like Sand-Attack and Mud-Slap)
Leaf Guard
Levitate
Light Metal (weight decrease when calculating effects of the Mold Breaker Pokemon's moves)
Lightningrod (attacks still get redirected but do damage instead of boosting special attack)
Limber (the paralysis will be cured next action)
Magic Bounce
Magma Armor
Marvel Scale (BAP reduction to attacks from the Mold Breaker Pokemon)
Motor Drive
Mountaineer (immunity to damaging Rock-type moves)
Multiscale
Oblivious (the infatuation will be cured next action)
Sand Veil
Sap Sipper
Shell Armor
Shield Dust
Simple (doubling of stat changes caused by the Mold Breaker Pokemon)
Snow Cloak
Solid Rock
Soundproof
Sticky Hold
Storm Drain (attacks still get redirected but do damage instead of boosting special attack)
Sturdy
Suction Cups
Tangled Feet (evasion boost)
Telepathy
Thick Fat
Unaware (stat changes are not ignored when calculating effects of the Mold Breaker Pokemon's moves)
Vital Spirit (immunity to sleep and evasion boost; the sleep will be cured next action)
Volt Absorb
Water Absorb
Water Veil (the burn will be cured next action)
White Smoke (immunity to stat drops)
Wonder Guard
Wonder Skin
EC: 0/0
MC: 0
AC: 1/5
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 118
Size Class: 2
Weight Class: 2
Base Rank Total: 20
Attacks:
Detect (*)
Tackle (*)
Hone Claws (*)
Karate Chop (*)
Wing Attack (*)
Roost (*)
Aerial Ace (*)
Encore (*)
Fling (*)
Flying Press
Sky Attack
Rock-Slide
Brick-Break(*)
Dig (*)
X-Scissor (*)
Fly (*)
Taunt (*)
Me First (*)
Mud Sport (*)
Quick Guard (*)
Ally Switch (*)
Agility (*)

<Chatot> [Oliver] (M)
Nature: Timid (-1 Attack, +15% Speed, +13% Accuracy)
Type:
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
About: Another pokemon caught in the Kalos region, Oliver has a massive talent for singing, having extreme control over his voice to make it sound as rough or sweet as he wishes, if the situation requires. The Chatot is always happy to be alive and constantly demonstrates happiness on his voice. Eventually caught by Matezoide, the Normal/Flying's drastically affected the general mood, as it is considerably harder to feel sadness around him
Abilites:
Tangled Feet (Passive):
When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.
Keen Eye (Passive):
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Big Pecks (HIDDEN ABILITY LOCKED, Passive):
This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
EC: 0
MC: 0
AC: 2/5
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 105 (+, +13% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Attacks:
Hyper Voice (*)
Chatter (*)
Confide (*)
Taunt (*)
Peck (*)
Growl (*)
Mirror Move (*)
Sing (*)
Fury Attack (*)
Synchronoise
Ecchoed Voice (*)
Double-Team (*)
Substitute (*)
Protect (*)
Torment (*)
Heat Wave
Hidden Power (Grass)
Endure
Boomburst (*)
Encore (*)
Agility (*)
Supersonic (*)
Defog (*)


<Heracross> [Jaime] (M)
Nature: Jolly (-1 Sp.Attack, +15% Speed, + 11% accuracy, +9% Accuracy [Mega])
Type:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
About: A Heracross that came in contact with a dark Mega-Stone, Jaime's mind was corrupted by it's very touch. Mega Evolving, the Bug/Fighting rampaged around Kalos for a long time, destroying forests and cities wherever he went. Matezoide was among the trainers that took on the job to take him down by any means necessary. Depositing the majority of his Kalos pokemon on the box, the trainer took a few of his older pokemons and, eventually, found him.
Without a conscience to hold him back, as well as far more power than a regular Mega-Heracross, Jamie attacked and managed to match the likes of Johnny, Natara and Nefertina in hand-to-hand combat, one after the other, defeating them all. Before Matezoide could send out anyone else, the Bug/Fighting type slammed into the trainer, causing his pokeballs to scatter around the ground. Highly damaged, the three attacked one more time, but again, they were defeated.
Setting sights on Matezoide, Jaime advanced, thinking of nothing more than death. Luckly, the Heracronite Matezoide had found earlier began to react, and, with a powerful light, Jaime's own Dark Mega-Stone was on the ground, and the Heracross, cured.
After delivering the stone for studies, Jaime begged to go with him. Without a home and not being able to face the people of Kalos, the Bug/Fighting type began to cry. The young traveler understood the situation and allowed the Heracross to go with him.
Abilites:
Guts (Passive):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Swarm (Passive):
When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Moxie (HIDDEN ABILITY LOCKED, Passive):
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Skill-Link (Mega Evolution, Passive):
This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
EC: 0/0
MC: 0
AC: 2/5
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Mega
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Moves
Arm Thrust (*)
Bullet Seed (*)
Night Slash (*)
Tackle (*)
Leer (*)
Horn Attack (*)
Endure (*)
Fury Attack (*)
Aerial Ace (*)
Chip Away (*)
Counter (*)
Brick Break (*)
Close-Combat
Megahorn
Pin Missile
Earthquake (*)
Rock Slide (*)
Shadow Claw (*)
Aerial Ace (*)
Substitute (*)
Knock Off
Rock Blast (*)
Bide (*)
Focus Punch (*)
Double-Edge (*)
Revenge (*)

<Alomomola> [Alan] (M)
Nature: Sassy (-Speed, +1 Sp.Def)
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Healer (Passive): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Hydration (Passive): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Regenerator (HA UNLOCKED, Passive): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 130
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 56
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: --
MC: 0
AC: 5/5
Attacks:
Pound (*)
Water Sport (*)
Aqua Ring (*)
Aqua Jet (*)
Double-Slap (*)
Heal Pulse (*)
Protect (*)
Water Pulse (*)
Hydro Pump (*)
Wide Guard (*)
Soak
Wish
Brine
Safeguard
Toxic (*)
Rain Dance (*)
Hail (*)
Protect (*)
Light Screen (*)
Double-Team
Rest
Sleep-Talk
Substitute
Waterfall
Magic Coat
Knock Off
Mirror Coat (*)
Endure (*)
Pain Split (*)
Refresh (*)
Tickle (*)
Mist

<Fletchinder> [Amy] (F)
Nature: Lonely (+1 Attack, -1 Defense)
Type: Fire/Flying
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
About: Caught in the Saffari Zone, Amy always had an affinity for babies. Having an imensurable love for her mother, as well as every mother in the world, she just cant help but act as protective torwards those younger than her. In fact, out of her brothers and sisters, Amy was the only one to stay with her parents and occasionaly helped the saffari workers take care of recently born pokemon.
However, fearing she was isolating herself from the outside world, her parents convinced her to leave, and despite the sadness, she knew they were correct. Eventualy captured by Matezoide, Amy was amazed at how vast the world really is.
Abilites:
Big Pecks (Passive):
This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Gale Wings (Hidden Ability UNLOCKED, Passive):
This Pokemon's Flying type moves have an additional level of priority over their normal order (e.g. +0 priority is +1, +1 is +2, etc.)
Stats
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 84
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 8/9
MC: 0
AC: 5/5
Moves:
Tackle (*)
Growl (*)
Quick-Attack (*)
Peck (*)
Agility (*)
Flail (*)
Roost (*)
Razor Wind (*)
Ember
Steel Wing
Me First
Fly (*)
Flamethrower
Fire Blast
Toxic
Will-O-Wisp
Acrobatics (*)
Flame Charge (*)
U-Turn (*)
Taunt (*)
Return
Roost (*)
Overheat (*)
Sunny Day (*)
Quick-Guard (*)
Tailwind (*)
Snatch

<Doublade> [Radiance] [M]
Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)
Type:
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
About: Born on an abandoned warehouse, Radiance never knew his parents. Sure, there were other ghosts in there, but due to the complete lack of order and proper communication, he never managed to get an useful information.
Fed up with a life of confusion and assholes, the Honedge left the mansion and moved from area to area, always feeling like an out-cast. Eventually, however, he met Vivi on his latest house, a labirynth next to a mansion, house of several different species. Understanding she needed a place to stay, and someone she could trust on, the Honedge completely ignored his wishes of leaving and stayed there with her, providing her safety. With each day, it became harder and harder for him, but luckly, Vivi understood how he felt and decided to leave, Radiance quickly following her.
After a while, the pair was captured by Matezoide and went back with him to the Smogon region, but, for the first time, largely in part of Vivi and her fondness towards the trainer, Radiance felt confortable on his new residence.
Abilities:
No Guard (Passive):
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 18
EC: 8/9
MC: 0
Moves:
Tackle (*)
Swords Dance (*)
Fury Cutter (*)
Metal Sound (*)
Pursuit (*)
Autotomize (*)
Shadow Sneak (*)
Aerial Ace (*)
Iron Head
Sacred Sword
Power Trick
Iron Defense
Brick-Break (*)
Rock-Slide (*)
Gyro Ball (*)
Reflect
Rest (*)
Frustation (*)
Return (*)
Shadow Claw (*)
Rest (*)
Protect (*)
Substitute (*)
Destiny Bond