[SICK] IAR vs Tortferngatr

Mach Punch: A quick punch
Giga Impact: A full-body slam

Yeah, I'm not seeing the connection. I'm nice enough to allow a reorder, though.
 
Giga Impact's description mentions "a powerful blow" with no mention or implication on how said powerful blow is conducted. A powerful blow could mean an attack predicated on a charge (which I guess is what Giga Impact is supposed to be), it could mean a powerful punch, it could mean a massive kick, it could mean anything and Giga Impact needs to be clarified... Read the description. On that basis it could be allowed...

... But whatever; I am not going to argue this. I have reordered. If you have second thoughts on the other hand then do let me know.

I was kinda relying on Mach Punch + Giga Impact to deliver an effective checkmate to Tortferngatr but I guess I can find another way.
 
I did read the description, but it's a weight-based move...
I'm not going to act like a weight-based move could be a punch :/

IAR vs Tort
534.png
vs
282.png

1|hp|30
47|en|29

Poison Jab disabled 2a|Status|Fine
6/3/1/3|Stats|2/4/5/4

302.png
vs
ann_kitsunoh.png

69|hp|1
44|en|28
Fine|Status|Fine
4/3/3/3|Stats|4/3/1/3

Gardevoir used Pain Split! -(6+(80-48)/3)=16.667 en Gardevoir, both at 64 hp
Conkeldurr used Fire Punch! (496) -6 en, -(8+2+2+3)=15 hp Gardevoir
-(12+3+3+3)*1.5=31.5 hp Conkeldurr

Conkeldurr used Endure! -15 en
Gardevoir used Psychic! (772, 419) -6 en, -(10+3+3+3)*1.5=28.5 hp Conkeldurr, -2 hp Gardevoir

Gardevoir used Moonblast! (1037) -6 en, -who cares hp Conkeldurr, -2 hp Gardevoir
Conkledurr used Ice Punch! (955) -6 en, -(8+2+2+3)=15 hp Gardevoir
 
Die Gardevoir die

Mach Punch + Thunder Punch combo
> Mach Punch + Fire Punch combo > Mach Punch + Poison Jab combo
IF
(Protective/Evasive Move) is used successfully, THEN use Rock Slide that action.
IF Healing Wish is used, THEN use Dig (Suspend) that action.
 
Switching out to Kitsunoh FYI.

Shadow Sneak-Shadow Sneak+Flail-(Shadow Sneak+Flail)
IF (Healing move turn 1) THEN Snatch-Shadow Sneak+Shadow Claw-Cooldown (Shadow Sneak+Shadow Claw)
IF (Imprison turn 1) THEN Snatch-ShadowStrike+Shadow Sneak-Cooldown (ShadowStrike+Shadow Sneak)
IF (Torment turn 1) THEN ShadowStrike-Shadow Sneak+Flail-Cooldown (Shadow Sneak+Flail)

Welp, this was fun.
 
IAR vs Tort
302.png
vs
ann_kitsunoh.png

75|hp|RIP
33|en|RIP
Fine|Status|RIP

4/3/3/3|Stats|4/3/1/3


282.png

29
25

Fine
2/4/5/4

Kitsunoh used Snatch! -4 en
Sableye used Moonlight! Snatched
Kitsunoh used Moonlight! -16 en, +25 hp Kitsunoh

Kitsunoh used Shadow Sneak+Shadow Claw! (543) -(4+5)*1.5-1=12.5 en, -(2+7+3+1.5)=13.5 hp Sableye, RIP Kitsunoh
Sableye used Recover! -11 en, +20 hp
 
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Hit me with your best shot.

Shadow Claw > Poison Jab > Payback
IF
Encore is used, THEN use Dodge on the first instance, pushing actions back.
IF (Damaging Fairy Move) is used, AND Gardevoir is not behind a Substitute, THEN use Metal Burst (Stall) on the first instance, pushing actions back.
IF Teleport (Evade) is used successfully, AND you are not Taunted, THEN use Chill that action, pushing actions back.
 
IAR vs Tort
302.png
vs
282.png

75|hp|8
17|en|22
Fine|Status|Reflect 3a

4/3/3/3|Stats|2/4/5/4

Gardevoir used Reflect! -9 en
Sableye used Shadow Claw! (851) -4 en, -(7/2+3)*1.5=9.75 hp Gardevoir

Gardevoir use Skill Swap! -6 en
Sableye used Poison Jab! (782, 679) -6 en, -(8/2)*1.5=6 hp Gardevoir

Sableye used Payback! (171) -6 en, -(5/2+3)=5.5 hp Gardevoir
Gardevoir chilled! +12 en
 
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sorry

GGWP IAR; looks like I really was a bit too rusty. :P

Endure--Chill--Chill

IF Sableye is ordered to use Will O' Wisp turn 1 use Heal Bell turn 2.
IF Sableye is ordered to use Toxic turn 1 use Heal Bell turn 2.
IF Sableye is ordered to use Taunt turn 1 use Moonblast-Dazzling Gleam-Moonblast
 
Yeah so Moonblast does less than 75 damage and Shadow Sneak does (4+3)*1.5=10.5 damage, KOing Gardevoir

Rewards:
Me: 6 UC
IAR: 5 UC, 2 CC
Tort: 2 CC

CC from mons happens later.​
 
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