Simisear (Skeleton-WIP)

Discussion in 'Locked / Outdated Analyses' started by Shiny Mew2, May 1, 2011.

  1. Shiny Mew2

    Shiny Mew2

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    I am hold it's place. Working on the Analysis.
    QC Checks 0/2
    GP Checks 0/2

    [​IMG]
    Simisear

    [Overview]
    Simisear has mediocre stats, outside of speed, being 101. Both its attack stats are an average 98, making it lack power. But, using it in the VGCs can surprise some people, if they don't have Rock Slide of EQ. 63 in both defenses is just horrible, plus the 75 base HP making it worse. But, with the proper team, Simisear can hopefully score a KO (or two, if you're really really good) .






    [SET]
    Name: Nasty Plot
    move 1: Heat Wave
    move 2: HP Rock
    move 3: Grass Knot
    move 4: Nasty Plot
    nature: timid
    item: Life Orb/ Focus Sash
    evs: 4 HP / 252 SpA / 252 Spe

    [SET COMMENTS]

    <p> Nasty Plot comes in handy with a Pokemon like Simisear, with attack stats that are only useful with a boosting move. With a NP boost, Simisear can do some damage with STAB Heat wave, hitting both opponents. Hidden Power Rock is for coverage, and can do some real damage to any pokemon that is weak to rock and has no defense EVs or boost. Grass Knot is also for coverage, KOing his heavy water-type counters, like Samurott. Timid is the perfered nature, to get maximum speed. Life Orb is to ensure power, but Focus Sash is to get 1 Nasty Plot before dying. </p>

    [ADDITIONAL COMMENTS]
    <p> the item you use depends if you want more power right off, or get a boost in. If you go with Life Orb, you will probably die if you survive a EQ or rock slide. With the Focus Sash, you can get a Nasty Plot in and outspend, if your partner Pokemon can KO faster threats. </p>

    [SET]
    Name: Physical Attacker
    move 1: fire punch
    move 2: crunch
    move 3: acrobatics
    move 4: rock slide
    nature: jolly
    item: Flying Gem
    evs: 4 HP / 252 Att / 252 Spe

    [SET COMMENTS]
    The physical attacker is here if you want variety or, if your team has enough Special, the Simisear fits in. His attacking options are pretty straight forward. Fire Punch is th obvious STAB move, plus the chance for a Burn might let him survive an attack. Crunch is a coverage move, plus a slight chance for flinching if you're fast and lucky. Acrobatics is your most powerful move once you consume your Flying Gem (which boosts it a bit). Rock Slide is for hitting pesky flying types and both opponents at the same time. The EVs are straight forward, max out speed and attack. Jolly nature is to out speed certain threats, if they use a neutral nature with no investments.

    [OTHER OPTIONS]
    Air Balloon may be used as an item in both set, to avoid an Earthquake, which would kill Simisear. An attack boosting nature could be used (adamant, modest) if you feel like you can out speed with the 252 EV Speed. Other than those two options, Simisear doesn't have much room for change in the VGCs.

    [Checks and counters]
    <p> Any Pokemon resistant to Simisear's attacks, can hit it with powerful rock or ground-type moves, OHKO it, and out speeds it is a counter. But, the main counters are Archeops, Terrakion, and Landlos. </P>
  2. sandman

    sandman Bum bum bum bum
    is a Forum Moderator Alumnus

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    This is VGC 2011 which Garchomp is not allowed in. Perhaps you should become more familiar with the environment before taking on an analysis.
  3. Shiny Mew2

    Shiny Mew2

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    Sorry, I got confused. I just need to write comments and stuff. Then I'll need the checks.
  4. mudkipmaster

    mudkipmaster

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    Stat Boosting is useless in VGC. The only reasonable set is the Physical attacking one, and Flight Gem should be over rock. Rock Gem means you have to use Rock Slide before Acrobatics.
  5. Shiny Mew2

    Shiny Mew2

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    I changed that. Nasty Plot is a good move for him, and the only way he can hit hard.
  6. Shiny Mew2

    Shiny Mew2

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    Umm... I haven't worked on it in a while, so... I guess it's ready to be QC'd?

    Or if not, point out what to fix.

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