INTRODUCTION
The first day I joined competive gameplay, I knew it wasn't going to be easy. Boy was I correct. After hours and hours of work on one team, it seemed as if I could never get it right. It was then that I relized I needed help. I have tried my best to create the best team I could alone. Now I ask this commutity to help me on my journy to the top.
NOTE
Each color metions a differnt change. If a change effects another pokemon, it will be in the same color. Also, when I say "Or" and list a differnt set, I prefer for you to tell me which might be better, and list some flaws from the set you didn't choose.
Each color metions a differnt change. If a change effects another pokemon, it will be in the same color. Also, when I say "Or" and list a differnt set, I prefer for you to tell me which might be better, and list some flaws from the set you didn't choose.
ABOUT THE TEAM
This is is a semi-stall team with two sweepers, one revenge killer, and three defensive walls. My main plan is to send out the sweepers as a lead to try and see what my oppnent's answer is to them. Then I proceed to try and kill the speific pokemon(s) that came out. My revenge killer is there in case something goes wrong and I need to kill something, or anything, quickly. If the death of my pokemon wasn't too important, I would simply send out one of my walls.
Lets look at the pokemon of my team now, shall we? How about the sweepers go first.
LATIAS [NOTE: I AM THINKING OF REPLACING THIS POKEMON. There is always a pokemon that feels distant, and Latias is it. Ground types seem to kill me without even thinking, so somone have a good idea of a pokemon that can replace this dragon?)
@Leftovers
Nature: Modest
252 HP/252 Spe/4 Spa
-Calm mind
-Recover
-Thunderbolt
-Ice Beam
In most cases, this pokemon is my lead. If Latias is pared up nicly with her oppnent, I would use a calm mind in case one of my two attacks supereffects anything that switches in. The reason I use Latias over Latios is because of her natural bulk allowing her to take hits easier while she sets up for a sweep. When Latias comes back into the battle, I mostly fire of an attack that would hurt the oppnents counter, or simply switch to a pokemon that defeats her counter.
The first move I had to put on this set is Calm Mind to make her even more bulkier while giving her a greater Special attack to kill with. Recover is a perfect move to go along. While the oppnent tries to attack, I can keep making my defenses stronger while recovering up the damage. Boltbeam is a simple combo to hit anything that comes in.
OR (As suggested by people)
-Calm Mind
-Substuite
-Dragon Pulse
-Recover
Since my Latias is a late-game sweeper I could see this happening with Heatran taking out the steel types. Other than that, my other set is mainly to hope whatever comes in is suppereffective and then attack it with a corresponding move.
VIRIZION
@Leftovers
Nature: Native (Changed from Jolly since it was hurting HP Ice)
252 Atk/ 252 Spe/ 4 HP
-Swords Dance
-Hidden power Ice
-Close combat (Switch for Sacred Sword?)
- Leaf Blade
This pokemon is mostly a glue to my team. I felt as if I needed an offensive grass type to counter some water pokemon. Went on smogen, found this sucker and I loved him at first sight. The stragey is simple. Switch into a resitant move, if the oppnent has no counter use swords dance, and then wreak havork on anything that comes in. Thanks to his natural speed, and the extra EV's, this man can outpace most pokemon.
Swords dance is the main move of the set. It turns this cute little deer, into a wild moose. After one turn, Virizion can KO walls relitivly easily. Hidden Power Ice is to hit dragons and oppsing Ice types. Close combat is a great STAb move. Sadly, it lowers defence which scares me wince I prefer this thing to be out on the feild as long as it can. Sacred Sword ignores stat changes to the oppnent, but the power differnce is to great in my option. Leaf blade is the second STAB move.
Lets look to our revenge killer.
HEATRAN
@Coice Specs (Should switch to scarf?) (If switched to flame charge, then life orb, or air balloon?)
Nature: Modest
252 Atk/ 252 Spe/ 4 HP
-Overheat
-Flamethrower (Switch to Stealth Rock or Will-o-Wisp?) (Or switch to Flame Charge for the speed?)
-Hidden Power Ice
-Earth Power
This pokemon is mainly my revenge killer, or fire asorber. For a revenge killer, I simply switch into the pokemon, use overheat to hurt something, and then simply siwtch. For a fire asorber, I switch into a predicted fire attack. I then double switch to see the oppnents counter. In some cases I may use Earth Power or Hidden Power Ice if I know that thier counter is weak to either.
In a nutshell, this is a hit and run.
This is the most simple set of a choice scarf Heatran. I'm just using a Choice Specs because I find the sets very similar, and this set is the one I would've picked anyway if I say the Choice Specs set first. Overheat is the main attack. It WILL hurt anything that's not resitant. Flamethrower is there for a filler move. I use it for late-game when I don't want a SpAtk drop. It is also there in case I need to save overheat. Sadly, what I have found is that I rarly use flamethrower. I never seem to run out of OVerheat PP, and for late game I ussally bring in Latias or Virizon to finsh the job. I find that Stealth Rock may be a better option because it's an easy set-up. Toxic, or Will-o-Wisp is usefull to spread status around. Hidden Power Ice is for dragons or ground types that may switch in. Earth Power is there for opposing Heatrans or simply fire types.
OR (As suggested)
@ Air Balloon (I would prefer leftovers?)
Calm
252 HP / 252 SDef / 4 Spd
-Lava Plume
-Toxic (Switch to Will-o-Wisp or Sub?)
-HP Ice
-Stealth Rock
I can see this being used. I havn't tried it just yet. With this I can imagine I bring Heatran on a fire attack, setting off Stealth Rocks, using either Toxic, Will-o-Wisp or Sub on anyhting that comes in, and then attack if it's not too big of a risk. Lava Plume would be to burn. The second moveslot isn't set in stone yet. HP Ice to hit ground and dragon. Stealth rock For something nice.
Finally, our three walls.
First up is...
JELLICENT
@Leftovers
Nature: Bold
248 HP / 216 Def / 44 Spe (Truthfully, I have no idea why the EV spread is like this. SOmone explain it please.)
-Recover
-Night Shade (Switch for Taunt?)
-Will-o-Wisp
-Scald
This is my spinblocker. It works great against any rapid spinner (Even starmie with Thunderbolt) This pokemon comes in on a fire/water type. uses will-o-wisp to cripple something, and then witches out to a pokemon more suited to take on whatever came in. If the a starmie with thunderbolt comes in, I simply burn then and recover and damage done later on. When the crippled starmie comes back, I can stall. A starmie with Thunder is another story. I would switch to Blissy and let it rapid spin, then kill it later on in the match.
Recover is the main move. It lets Jellicent live as long as it freakin wants as long as it's usefull. Night shade is there to hist presky vaporeons, although taunt would help better. Night shade is also there to hit anything for more than scald may hit and so I'm not completly walled by other water types. Will-o-Wisp is to cripple anything that switches into Jellicent, and to spread status. Scald is a nice STAB move that also has a good chance for a burn.
FORRETRESS
@Leftovers
Nature: Relaxed.
0 Spe IV
252 HP / 176 Def / 80 SpD
-Stealth Rock (If Heatran switches to Stealth Rock, switch to, Earthquake or Volt Switch?)
-Spikes
-Rapid Spin
-Gyro Ball
This man is awesome. I can easily come in to a resitant move, use a move depending on the situation. Then simply switch out into a counter to what came in.
Rapid Spinning anything is the first pirority. Then Stealth Rock, then either Spikes or Gyro ball depending what pokemon might come in.
Last but not least...
CHANSEY
@Evolite
Nature: Bold
252 HP / 252 Def / 4 SpD
-Wish
-Protect
-Seismic Toss
-Counter
This is my "SURPRIZE!" Blissy. I come into any attack. If I fighting type comes in, I ussally go to jellicent to check if he's bulking up or attack. If he bulks, then I switch to Jellicent anytime it comes in. If it attacks, then next time Blissy is out, I would use counter instead to KO the pokemon. This seems to work very well against dragonite, who otherwise would be a problem to my team. ON any other physical type, I would either switch if I have a much better counter, or just use the move counter.
Wish is the stable fo this intire team. It helped me win battles too often. Protect is to make sure chancy gets her wish, and to scout the oppnents move. Seismic toss is for SpAtkers. Counter is to KO any phsical.
I relize Gengar totally walls this set. I'm also thinking of switching to a regular Blissy with leftovers.
END NOTE
ANYTHING would help. I don't care how you critzize as long as you help. Please dont tell me to switch or remove pokemon unless you think I have too (Not counting Blissy/Chancy thing). Anyways, Thanks for reading.
P.S, If possible, please ignore spelling mistakes. English is not my native tounge.
ANYTHING would help. I don't care how you critzize as long as you help. Please dont tell me to switch or remove pokemon unless you think I have too (Not counting Blissy/Chancy thing). Anyways, Thanks for reading.
P.S, If possible, please ignore spelling mistakes. English is not my native tounge.