Tavok's team:The Rules said:- 2vs2 LC Singles
- 2 days DQ, 2 recoveries and 5 chills
- and the basic ASB arena.
S0L1D G0LD's team:VS S0L1D G0LD
Gambo (Munchlax (M))
Nature: Quiet (+SpA, -Spe)
Type:
- Normal:Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
- Pickup (Passive): This Pokémon has a natural habit of collecting items. Whenever a hold item (its own or an opponent’s) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokémon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
- Thick Fat (Passive):This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
- Gluttony (Locked) (Passive): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.
Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-) (Evasion drop: -10%)
Size Class: 1
Weight Class: 5
Base Rank Total: 16
EC: 0/6
MC: 0
AC: 0/5
KOC: 0
Moves:
Level Up (13/19)
- Last Resort
- Snatch
- Lick
- Metronome
- Odor Sleuth
- Tackle
- Defense Curl
- Amnesia
- Chip Away
- Recicle
- Screech
- Body Slam
- Stockpile
Egg Moves (5/11)
- Counter
- Pursuit
- Self-Destruct
- Subsitute
- Zen Headbutt
TMs/HMs: (5/)
- Protect
- Earthquake
- Rest
- Psychic
- Surf
Move Tutor: (0/)
None
Randy (Beldum (-))
Nature: Quiet (+SpA, -Spe)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psyquic:Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Clear Body (Passive): This Pokémon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
- Light Metal (Passive): The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-) (Evasion drop: -10%)
Size Class: 1
Weight Class: 4
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
KOC: 0
Moves:
Level Up (1/1)
- Take Down
Egg Moves (0/0)
None
TMs: (0/0)
None
Move Tutor (0/4):
- Headbutt
- Iron Defense
- Iron Head
- Zen Headbutt
About the rules, I thought the challenger decided the other half of them. But, I would like to go with All Abilities and Training Items (even though I have none xD). And Switch = OK, I guess.
Since I'm lazy as fuck, here are my mons for vs tavok.
Riolu (Awakened) (M)
Nature: Naive
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Steadfast:
Type: Passive
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed and natural Speed stage by one (1) to make up the difference.
Pokemon with this ability: Machop, Machoke, Machamp, Scyther, Tyrogue, Hitmontop, Riolu, Lucario, Gallade.
Inner Focus:
Type: Passive
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pokemon with this ability: Zubat, Golbat, Abra, Kadabra, Alakazam, Drowzee, Hypno, Farfetch'd, Hitmonchan, Kangaskhan Dragonite, Crobat, Umbreon, Girafarig, Sneasel, Snorunt, Glalie, Riolu, Lucario, Throh, Sawk, Darumaka, Mienfoo, Mienshao, Pawniard, Bisharp.
Prankster (DW Locked):
Type: Passive
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Pokemon with this ability: Murkrow, Sableye, Volbeat, Illumise, Riolu, Purrloin, Liepard, Cottonee, Whimsicott, Tornadus, Thundurus, Fidgit, Scratchet, Tomohawk.
Stats:
Riolu
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+15% Speed, +16% Accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 1/6
MC: 0
DC: 1/5
Moves:
Foresight
Quick Attack
Endure
Counter
Feint
Force Palm
Copycat
Reversal
Screech
Final Gambit
Agility
Blaze Kick
Bullet Punch
Crunch
Hi Jump Kick
Earthquake
Double Team
Focus Blast
Shadow Claw
Rock Slide
Drain Punch
Honedge (Infinity Blade)[M]
Nature: Brave
Type:
Ghost/Steel
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
No Guard:
Type: Passive
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Pokemon with this ability: Machop, Machoke, Machamp, Karrablast, Golett, Golurk, Aurumoth.
Stats:
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 24.34 (24) (-15% speed -10% evasion flat)
Size Class: 2
Weight Class: 1
Base Rank Total: 15
EC: 1/6
MC: 0
DC: 0
Moves:
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Iron Head
Sacred Sword
Brick Break
Shadow Ball
Flash Cannon
Protect
Rock Slide
Reflect
Double Team
Toxic
Shadow Claw
Rest
Sleep Talk
Fletchling (名詞) (M)
Nature: Naughty
Type: Normal/Flying
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Big Pecks:
Type: Passive
This Pokemon's sturdy wings prevent its defense from being lowered. The rate its Defense stage drops after a boost is also halved from once every round to once every two (2) rounds.
Pokemon with this ability: Pidgey, Pidgeotto, Pidgeot, Chatot, Pidove, Tranquill, Unfezant, Ducklett, Swanna, Vullaby, Mandibuzz, Fletchling.
Gale Wings (DW Locked):
Type: Passive
This Pokemon's Flying type moves have an additional level of priority over their normal order (e.g. +0 priority is +1, +1 is +2, etc.)
Pokemon with this ability Fletchling, Fletchinder, Talonflame:
Stats:
Hp: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 63
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Moves:
Tackle
Growl
Quick Attack
Peck
Agility
Flail
Roost
Razor Wind
Quick Guard
Taunt
Frusteration
Flame Charge
Rest
Thief
Overheat
Swords Dance
Sleep Talk
Fly
Enjoy lol.
Tavok sends out/equips.
S0L1D G0LD sends out/equips/orders.
Tavok orders.
I ref.
Also, I have to ask, are the rules specified in Tavok's PM okay with you, S0L1D G0LD?