LC Skorupi



QC Checks: Corporal Levi / zeriloa / Goddess Briyella

Final QC Check: Hawkstar

GP Checks: Goddess Briyella / frenzyplant

Overview
########

With decent Speed and Defense stats, a good offensive movepool, and a good defensive typing, Skorupi manages to find itself a niche in the Little Cup metagame. There are many things holding Skorupi back, however. Although it has a wide offensive movepool, its Attack stat is far too low to work effectively. Even though it has high Defense, iSkorupi's low Special Defense hinders its overall defensive capabilities. Finally, although Skorupi sports an interesting offensive typing, that typing also leaves it hampered by weaknesses to common Psychic-, Flying-, Rock-, and Fire-type moves.

Support
########
name: Support
move 1: Toxic Spikes
move 2: Taunt
move 3: Poison Jab
move 4: Knock Off
ability: Battle Armor
item: Eviolite
evs: 196 HP / 36 Atk / 36 Def / 236 Spe
nature: Jolly

Moves
========

Toxic Spikes is for spreading status throughout the opposing team and for limiting the switch-ins your opponent can make. Normally, only one layer should be set due to the fast-paced nature of Little Cup. Taunt is a very valuable move that allows Skorupi to block other entry hazard setters, such as Ferroseed and Dwebble. Poison Jab is a reliable STAB move that allows Skorupi to hit Fairy- and Grass-types, most notably Cottonee, hard. Lastly, Knock Off is a great utility move that can remove Eviolite and Life Orb as well as do a great deal of damage to Ghost- and Psychic-type Pokemon.

Set Details
========

196 EVs go into HP for a decent amount of bulk, while 36 EVs in both Attack and Defense give a small boost for both stats. The last 236 EVs are invested in Speed and, when paired with a Jolly nature, allow Skorupi to hit 17 Speed, which is a very valuable Speed tier for a Taunt user. The ability of choice, Battle Armor, prevents any surprise critical hits. Lastly, Eviolite bolsters defenses, furthering Skorupi's defensive presence.

Usage Tips
========

Skorupi can be used as a sort of suicide lead, since it isn't providing much offensive leverage unless your opponent carries Fairy-types. As a lead, Skorupi likes to Taunt other leads and gain momentum by spreading status amongst your opponent's team via Toxic Spikes. It should watch out for STAB Rock-type attacks, however. If you have set up a layer of Toxic Spikes, you can go for a Knock Off, Skorupi's go-to utility move, to cripple your foe. Finally, always try to stay away from special attackers, as Skorupi's ability to take special hits isn't quite as good as its ability to take physical ones because its Special Defense is very low.

Team Options
========

Gothita makes an exceptional teammate, as it traps and eliminates any Poison-type Pokemon that try to absorb Skorupi's Toxic Spikes. Ground-types such as Diglett work well to beat opposing Rock- and Fire-type Pokemon. Chinchou makes a great teammate, checking threatening Flying- and Fire-type Pokemon for Skorupi. Munchlax makes for an excellent teammate, as it resists Fire-type moves thanks to Thick Fat and can take special moves for Skorupi. Additionally, it can Pursuit trap threatening Psychic-types for Skorupi, while Skorupi walls Fighting-types in return. Rock-types such as Onix and Aron make good teammates, as they can cover Skorupi's Flying- and Fire-type weaknesses. Additionally, Onix is a cool partner for Skorupi because its Stealth Rock complements Skorupi's Toxic Spikes. Rapid Spinners such as Drilbur and Staryu make good teammates to spin away hazards that bother Skorupi. Additionally, Drilbur and Staryu can handle the Fire- and Rock-types that might give Skorupi trouble with their STAB attacks.

Other Options
########

Although Skorupi has a variety of other options, it is typically too weak to utilize them effectively. It has access to a multitude of boosting moves, including Swords Dance, Accupressure, Hone Claws, and Agility. Brick Break can be used to beat threats such as Pawniard and Aron, but Skorupi would rather use its defensive moves most of the time. A Sniper set with Cross Poison, Night Slash, and either Scope Lens or Razor Claw can be used to some success, as a Sniper critical hit amounts to a 2.25x damage boost, which is more than a super effective hit. Whirlwind can be used to reliably phaze physical sweepers with its great Defense stat, as well as to spread Toxic Spikes status. Rock Tomb can be used to deter Flying- and Fire-type opponents, while also lowering the Speed of others. Lastly, Toxic is an alternate option to Toxic Spikes for immediate status spreading, but it does not support Skorupi's teammates as effectively.

Checks & Counters
########

**Flying-types**: Flying-types such as Fletchling, Doduo, Archen, and Vullaby can all outspeed and dispose of Skorupi with their strong STAB attacks. Additionally, they are immune to Toxic Spikes, and many even have the ability to Defog them away.

**Steel-types**: Steel-type Pokemon such as Pawniard, Honedge, and Aron are immune to Toxic Spikes and can wall Skorupi quite effectively. Honedge should be wary of Knock Off, however.

**Rock-types**: Rock-types such as Archen, Dwebble, and Onix can easily take Skorupi out with their super effective STAB moves, while also resisting Skorupi's go-to STAB move, Poison Jab.

**Abra**: Abra is a great check to Skorupi, as it is immune to Toxic Spikes and can OHKO Skorupi with a Psychic. Additionally, it cannot be OHKOed if holding a Focus Sash, which furthers its ability to check Skorupi.

**Fire-types**: Growlithe, Ponyta, Larvesta, and Vulpix can all OHKO Skorupi with their Fire-type STAB moves.

**Poison-types**: Croagunk and Stunky can absorb Skorupi's Toxic Spikes as well as resist both of its attacking moves, rendering Skorupi nearly useless. Setup sweeper variants of Croagunk, such as Bulk Up and Nasty Plot, are especially threatening, as Skorupi cannot touch them.
 
Last edited:

tehy

Banned deucer.
Why is this in copyediting

Taunt blocks defog

What do its other abilities even do? Is battle armor best by default?
 
Your EVs are screwed up. Use 196 HP / 36 Atk / 36 Def / 236 Spe instead. Change the set order to Taunt / Knock Off / Poison Jab / Toxic Spikes and rename the set to "Support". In moves, mention that Toxic Spikes should be used only once, due to the fast nature of LC. Usually Pokemon are not in long enough for badly poisoned to accumulate more damage than poison. In usage, mention that Skorupi should never be kept in against strong Special Attackers. Mention Chinchou as a Flying resist and a decent special tank.

I'm not gonna check this for now, since I'll be looking this over more later.
 

Corporal Levi

ninjadog of the decade
is a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnus
Overview:
65 Speed is decent but 50 Attack is a bit underwhelming when considering Skorupi's low bp moves, so just say its Speed is decent.
I don't think its movepool is THAT amazing, so just say "good offensive movepool" or something along those lines.

Support:
Switch the order of the moves to
move 1: Toxic Spikes
move 2: Knock Off
move 3: Poison Jab
move 4: Taunt
in order of how important the moves are. Switch around the move descriptions accordingly.

Usage Tips:
Mention that if trying to Taunt a Dwebble, Skorupi should be wary of Rock Blast.
-Always remove hazards before trying to switch Skorupi in, as it is weak to Stealth Rock.
Remove this point because as you mention in other points, Skorupi is better off as a lead and is a bit of a dead weight outside of Toxic Spikes, so it's ok to sack it.

Team Options:
Mention Gothita because it can trap and KO Poison-types that try to absorb Skorupi's Toxic Spikes.

Other Options:
Mention that Skorupi tends to be too weak to effectively take advantage of all these offensive options.

Checks and Counters:
Add a section on grounded Poison-types such as Croagunk and Foongus that can absorb Toxic Spikes, effectively neutering the main reason to use Skorupi. Mention that Croagunk and Trubbish also effectively wall Skorupi and can slowly wear it down.

You've done a wonderful job yet again n.n
QC 1/3
 
Last edited:
looks good, you need to expand on c&c tho instead of just listing mons. also status doesn't really deserve a section cuz taunt is a main move, just mention burns with fire types really. 2/3
 

Goddess Briyella

Banned deucer.
  • The EV spread is perfectly optimal. Nothing to say here. :)
  • Moves should always be listed in order of importance. Because its only set is Support, the moves should be listed as Toxic Spikes, Taunt, Poison Jab, Knock Off, in that order. Support moves in a support set should always be listed first, and even though Knock Off seems more supportive than Poison Jab here, Poison Jab is still the STAB move and is thus more important as far as damaging moves go. Whirlwind should also be removed from your Moves segment because it is not listed in the set.
  • Pursuit Munchlax is a very important partner for Skorupi and should be added to Team Options. It pseudo-resists Skorupi's weakness to Fire by way of Thick Fat, and more importantly, it can also switch into Abra without fear and Pursuit-trap it. In return, Skorupi's typing grants it a 4x resistance to Munchlax's only weakness: Fighting.
  • Be sure to mention in Other Options that Skorupi's subpar Attack stat prevents it from really doing anything with offensive options, even on super effective hits. X-Scissor should be removed from this segment because it has horrible coverage in Little Cup and Poison Jab hits every relevant thing just as hard or harder (plus 30% poison chance) except Steel-types and Rock-types, which Skorupi will lose to regardless. Pursuit should also be removed here, because everything that would be threatened by Pursuit-trapping poses a much greater threat to Skorupi than it poses to them; think Abra, Gastly, Slowpoke, etc.
  • Something very important to note in Other Options if you mention Sniper with Cross Poison and Night Slash is the fact that holding Scope Lens or Razor Claw provides Skorupi with a 50% chance of scoring a critical hit. The reason this is so significant is that a Sniper critical hit effectively deals 2.25x damage on a neutral hit, which is even more than a regular super effective hit and also ignores any of the opponent's defensive boosts or screens. Super effective hits with Sniper crits deal a massive 4.5x damage. Of course, this requires luck to be effective, but you're already mentioning it in Other Options, so you might as well go all the way with what it does.
  • Add Abra as a check to Checks & Counters. This is very important. Stunky, a Pokemon that is important for its ability to counter and trap both Abra and Gastly, is a full counter to Skorupi and also removes its hazards. Croagunk is also a complete and total counter to Skorupi and should be described as such; it is exceptionally problematic for it if it's a boosting set like Bulk Up or Nasty Plot.


Well done. QC 3/3
 

antemortem

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Socialization Head
hi, amcheck

additions / Capitalizations
removals
comments

Overview
########

With a decent Speed and Defense stats, a good offensive movepool, and a good defensive typing to work with, Skorupi manages to find itself a niche in the Little Cup metagame. Along with its vast movepool, it has a great base Defense stat. There are many things holding Skorupi back, however. Although it has a wide offensive movepool, it'(Remove apostrophe)s Attack stat is far too low to work effectively. Even though it has high Defense, its low Special Defense hinders it'(Remove apostrophe)s overall defensive capabilities. Finally, although it sports an interesting offensive typing, it also leaves it hampered by its common weaknesses to Psychic-, Flying-, Rock-, and Fire-type moves.

Support
########
name: Support
move 1: Toxic Spikes
move 2: Taunt
move 3: Poison Jab
move 4: Knock Off
ability: Battle Armor
item: Eviolite
evs: 196 HP / 36 Atk / 36 Def / 236 Spe
nature: Jolly

Moves
========

Toxic Spikes are for spreading status on the opposing team,(RC) and limiting switch-(Add hyphen)ins your opponent can make. Normally, only one layer should be set, however, due to the fast-(Add hyphen)paced nature of Little Cup. Taunt is a very valuable move that allows Skorupi to block other entry hazard setters such as Ferroseed and Dwebble. Poison Jab is for a reliable STAB option move (move > option because there are no other slashed attacks) that allows Skorupi to hit Fairy- and Grass-types hard, namely Cottonee. Lastly, Knock Off is a great utility move that can knock off remove Eviolites, Life Orbs, and do a great deals of damage to Ghost- and Psychic-type Pokemon.

Set Details
========

196 EVs go into HP for a decent amount of bulk, while 36 EVs in both Attack and Defense give a small boost for both stats. The last 236 EVs are invested in Speed,(RC) and,(AC) along paired with a Jolly nature, allow Skorupi to hit 17 Speed, which is very valuable for a Taunt user. The ability of choice,(AC) is Battle Armor,(AC) to prevents any surprise critical hits. Lastly, the item of choice, is Eviolite to bolsters defenses, furthering Skorupi's defensive presence.

Usage Tips
========

Skorupi can be used as a sort of suicide lead, since it isn'(Add apostrophe)t providing much offensive leverage offense,(RC) unless your opponent carries Fairy-types. As a lead, Skorupi likes to Taunt other leads and gain momentum by spreading status amongst your opponent'(Add apostrophe)s team. It should watch out for Rock-type leads and Rock-type STAB attacks, however. If you have set up a layer of Toxic Spikes, you can go for a Knock Off, Skorupi's go-to utility move, to cripple your opponent foe. Finally, always try to stay away from special attackers, as Skorupi's ability to take special hits isn't quite as good as its ability to take physical ones. Special Defense is very low (with Eviolite, its Special Defense hits 18 and I wouldn't consider that "very low")

Team Options
========

Gothita makes an exceptional teammate, as it eliminates any Poison-type Pokemon that try to absorb Skorupi's Toxic Spikes. Ground-(Add hyphen)types like Diglett work well to beat opposing Rock- and Fire-type Pokemon. Chinchou makes a great teammate, beating checking threatening Flying- and Fire-type Pokemon for Skorupi. Munchlax makes for an excellent teammate, as it pseudo-resists Fire-type moves via Thick Fat. Additionally, it can Pursuit trap threatening Psychic-types for Skorupi, while Skorupi walls Fighting-types in return. Rock-types such as Onix and Aron make good teammates,(AC) as they can beat cover Skorupi's Flying- and Fire-type weaknesses. Additionally, Onix is a cool partner for Skorupi to form a dual-(Remove hyphen) entry hazards stacking tandem. Rapid Spinners like Drilbur make good teammates to spin away hazards that bother Skorupi. Drilbur can handle the also beats Skorupi's Fire- and Rock-types that might give Skorupi trouble with their STAB attacks weakness. Basically, any Pokemon that appreciates Toxic Spikes support works well as a teammate of Skorupi's. (is this last sentence necessarily helpful?)

Other Options
########

Although Skorupi has a variety of other options, it is typically too weak to utilize them effectively. It has access to a multitude of boosting moves, including Swords Dance, Accupressure, Hone Claws, and Agility. Brick Break can be used to beat threats such as Pawniard and Aron, but Skorupi would rather its defensive moves most of the time. A Sniper set with Cross Poison, Night Slash, and either Scope Lens or Razor Claw can be used to some success, as a Sniper critical hit amounts to a 2.25x damage boost, which is more than a super effective hit. along with Cross Poison, Night Slash, and either Scope Lens or Razor Claw, as it has a 50% of getting a critical hit. Whirlwind can be used to reliably phaze physical sweepers with its great Defense stat, as well as to spreading Toxic Spikes status. Rock Tomb can be used to deter Flying- and Fire-type opponents foes, while also lowering the Speed of others. Lastly, Toxic is an alternate option to Toxic Spikes for immediate status spread, but does not support Skorupi's teammates as effectively.

Checks & Counters
########

**Flying-types**: Flying-types such as Fletchling, Doduo, Archen, and Vullaby can all outspeed and dispose of Skorupi with their strong STAB attacks. Additionally, they are immune to Toxic Spikes, and even have the option ability to Defog them away.

**Steel-types**: Steel-type Pokemon such as Pawniard, Honedge, and Aron are all immune to Toxic Spikes, and can wall Skorupi quite effectively. Honedge should be wary of Knock Off, however.

**Rock-types**: Rock-types such as Archen, Dwebble, and Onix can easily take Skorupi out with their super effective STAB moves, while also resisting Skorupi's go-(Add hyphen)to STAB move, Poison Jab.

**Abra**: Abra is a great check to Skorupi, as it is immune to Toxic Spikes,(RC) and can OHKO with a Psychic. Additionally, it cannot be OHKOed if holding a Focus Sash, which furthers it'(Remove apostrophe)s ability to check Skorupi.

**Fire-types**: Growlithe, Ponyta, Larvesta, and Vulpix can all OHKO Skorupi with their Fire-type STAB moves.

**Poison-types**: Grounded Poison-type Pokemon such as Croagunk and Stunky can absorb Skorupi's Toxic Spikes,(RC) as well as resist both of its attacking moves, rendering Skorupi nearly useless. Set up sweeper variants of Croagunk, such as Bulk Up and Nasty Plot, are especially threatening, as Skorupi cannot touch it them (them > it as it is in reference to plural -> variants).
 
Last edited:

Goddess Briyella

Banned deucer.
hi, amcheck

additions / Capitalizations
removals
comments

Overview
########

With a decent Speed and Defense stats, a good offensive movepool, and a good defensive typing to work with, Skorupi manages to find itself a niche in the Little Cup metagame. Along with its vast movepool, it has a great base Defense stat. There are many things holding Skorupi back, however. Although it has a wide offensive movepool, it'(Remove apostrophe)s Attack stat is far too low to work effectively. Even though it has high Defense, its low Special Defense hinders it'(Remove apostrophe)s overall defensive capabilities. Finally, although it sports an interesting offensive typing, it also leaves it hampered by its common weaknesses to Psychic-, Flying-, Rock-, and Fire-type moves.

Support
########
name: Support
move 1: Toxic Spikes
move 2: Taunt
move 3: Poison Jab
move 4: Knock Off
ability: Battle Armor
item: Eviolite
evs: 196 HP / 36 Atk / 36 Def / 236 Spe
nature: Jolly

Moves
========

Toxic Spikes are for spreading status on the opposing team,(RC) and limiting switch-(Add hyphen)ins your opponent can make. Normally, only one layer should be set, however, due to the fast-(Add hyphen)paced nature of Little Cup. Taunt is a very valuable move that allows Skorupi to block other entry hazard setters such as Ferroseed and Dwebble. Poison Jab is for a reliable STAB option move (move > option because there are no other slashed attacks) that allows Skorupi to hit Fairy- and Grass-types hard, namely Cottonee. Lastly, Knock Off is a great utility move that can knock off remove Eviolites, Life Orbs, and do a great deals of damage to Ghost- and Psychic-type Pokemon.

Set Details
========

196 EVs go into HP for a decent amount of bulk, while 36 EVs in both Attack and Defense give a small boost for both stats. The last 236 EVs are invested in Speed,(RC) and,(AC) along paired with a Jolly nature, allow Skorupi to hit 17 Speed, which is very valuable for a Taunt user. The ability of choice,(AC) is Battle Armor,(AC) to prevents any surprise critical hits. Lastly, the item of choice, is Eviolite to bolsters defenses, furthering Skorupi's defensive presence.

Usage Tips
========

Skorupi can be used as a sort of suicide lead, since it isn'(Add apostrophe)t providing much offensive leverage offense,(RC) unless your opponent carries Fairy-types. As a lead, Skorupi likes to Taunt other leads and gain momentum by spreading status amongst your opponent'(Add apostrophe)s team. It should watch out for Rock-type leads and Rock-type STAB attacks, however. If you have set up a layer of Toxic Spikes, you can go for a Knock Off, Skorupi's go-to utility move, to cripple your opponent foe. Finally, always try to stay away from special attackers, as Skorupi's ability to take special hits isn't quite as good as its ability to take physical ones. Special Defense is very low (with Eviolite, its Special Defense hits 18 and I wouldn't consider that "very low")

Team Options
========

Gothita makes an exceptional teammate, as it eliminates any Poison-type Pokemon that try to absorb Skorupi's Toxic Spikes. Ground-(Add hyphen)types like Diglett work well to beat opposing Rock- and Fire-type Pokemon. Chinchou makes a great teammate, beating checking threatening Flying- and Fire-type Pokemon for Skorupi. Munchlax makes for an excellent teammate, as it pseudo-resists Fire-type moves via Thick Fat. Additionally, it can Pursuit trap threatening Psychic-types for Skorupi, while Skorupi walls Fighting-types in return. Rock-types such as Onix and Aron make good teammates,(AC) as they can beat cover Skorupi's Flying- and Fire-type weaknesses. Additionally, Onix is a cool partner for Skorupi to form a dual-(Remove hyphen) entry hazards stacking tandem. Rapid Spinners like Drilbur make good teammates to spin away hazards that bother Skorupi. Drilbur can handle the also beats Skorupi's Fire- and Rock-types that might give Skorupi trouble with their STAB attacks weakness. Basically, any Pokemon that appreciates Toxic Spikes support works well as a teammate of Skorupi's. (is this last sentence necessarily helpful?)

Other Options
########

Although Skorupi has a variety of other options, it is typically too weak to utilize them effectively. It has access to a multitude of boosting moves, including Swords Dance, Accupressure, Hone Claws, and Agility. Brick Break can be used to beat threats such as Pawniard and Aron, but Skorupi would rather its defensive moves most of the time. A Sniper set with Cross Poison, Night Slash, and either Scope Lens or Razor Claw can be used to some success, as a Sniper critical hit amounts to a 2.25x damage boost, which is more than a super effective hit. along with Cross Poison, Night Slash, and either Scope Lens or Razor Claw, as it has a 50% of getting a critical hit. Whirlwind can be used to reliably phaze physical sweepers with its great Defense stat, as well as to spreading Toxic Spikes status. Rock Tomb can be used to deter Flying- and Fire-type opponents foes, while also lowering the Speed of others. Lastly, Toxic is an alternate option to Toxic Spikes for immediate status spread, but does not support Skorupi's teammates as effectively.

Checks & Counters
########

**Flying-types**: Flying-types such as Fletchling, Doduo, Archen, and Vullaby can all outspeed and dispose of Skorupi with their strong STAB attacks. Additionally, they are immune to Toxic Spikes, and even have the option ability to Defog them away.

**Steel-types**: Steel-type Pokemon such as Pawniard, Honedge, and Aron are all immune to Toxic Spikes, and can wall Skorupi quite effectively. Honedge should be wary of Knock Off, however.

**Rock-types**: Rock-types such as Archen, Dwebble, and Onix can easily take Skorupi out with their super effective STAB moves, while also resisting Skorupi's go-(Add hyphen)to STAB move, Poison Jab.

**Abra**: Abra is a great check to Skorupi, as it is immune to Toxic Spikes,(RC) and can OHKO with a Psychic. Additionally, it cannot be OHKOed if holding a Focus Sash, which furthers it'(Remove apostrophe)s ability to check Skorupi.

**Fire-types**: Growlithe, Ponyta, Larvesta, and Vulpix can all OHKO Skorupi with their Fire-type STAB moves.

**Poison-types**: Grounded Poison-type Pokemon such as Croagunk and Stunky can absorb Skorupi's Toxic Spikes,(RC) as well as resist both of its attacking moves, rendering Skorupi nearly useless. Set up sweeper variants of Croagunk, such as Bulk Up and Nasty Plot, are especially threatening, as Skorupi cannot touch it them (them > it as it is in reference to plural -> variants).
We went over this on IRC. This check is solid; please implement it. ♥

Just mention that Skorupi is faster than Dwebble somewhere, add Trubbish to the Poison-types section of C&C, and this is good to go.

QC 4/4
Thank you very much for catching this. I've manually added it to his writeup.


GP 1/2
 

frenzyplant

Inertia is a property of matter.
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
2/2 :)

add remove (comments)

Overview
########

With decent Speed and Defense stats, a good offensive movepool, and a good defensive typing to work with, Skorupi manages to find itself a niche in the Little Cup metagame. There are many things holding Skorupi back, however. Although it has a wide offensive movepool, its Attack stat is far too low to work effectively. Even though it has high Defense, its Skorupi's low Special Defense hinders its overall defensive capabilities. Finally, although it Skorupi sports an interesting offensive typing, it that typing also leaves it hampered by its common weaknesses to common Psychic-, Flying-, Rock-, and Fire-type moves.

Support
########
name: Support
move 1: Toxic Spikes
move 2: Taunt
move 3: Poison Jab
move 4: Knock Off
ability: Battle Armor
item: Eviolite
evs: 196 HP / 36 Atk / 36 Def / 236 Spe
nature: Jolly

Moves
========

Toxic Spikes are is for spreading status on throughout the opposing team and for limiting the switch-ins your opponent can make. Normally, only one layer should be set, however, due to the fast-paced nature of Little Cup. Taunt is a very valuable move that allows Skorupi to block other entry hazard setters, (comma) such as Ferroseed and Dwebble. Poison Jab is a reliable STAB move that allows Skorupi to hit Fairy- and Grass-types, most notably Cottonee, hard, namely Cottonee. Lastly, Knock Off is a great utility move that can remove Eviolite, (remove comma) and Life Orb, and as well as do a great deal of damage to Ghost- and Psychic-type Pokemon.

Set Details
========

196 EVs go into HP for a decent amount of bulk, while 36 EVs in both Attack and Defense give a small boost for both stats. The last 236 EVs are invested in Speed and, when paired with a Jolly nature, allow Skorupi to hit 17 Speed, which is a very valuable Speed tier for a Taunt user. The ability of choice, Battle Armor, prevents any surprise critical hits. Lastly, Eviolite bolsters defenses, furthering Skorupi's defensive presence.

Usage Tips
========

Skorupi can be used as a sort of suicide lead, since it isn't (apostrophe) providing much offensive leverage unless your opponent carries Fairy-types. As a lead, Skorupi likes to Taunt other leads and gain momentum by spreading status amongst your opponent's (apostrophe) team via Toxic Spikes. It should watch out for Rock-type leads and STAB Rock-type attacks, however. If you have set up a layer of Toxic Spikes, you can go for a Knock Off, Skorupi's go-to utility move, to cripple your foe. Finally, always try to stay away from special attackers, as Skorupi's ability to take special hits isn't quite as good as its ability to take physical ones because its Special Defense is very low.

Team Options
========

Gothita makes an exceptional teammate, as it traps and eliminates any Poison-type Pokemon that try to absorb Skorupi's Toxic Spikes. Ground-types like such as Diglett work well to beat opposing Rock- and Fire-type Pokemon. Chinchou makes a great teammate, checking threatening Flying- and Fire-type Pokemon for Skorupi. Munchlax makes for an excellent teammate, as it pseudo-resists Fire-type moves via thanks to Thick Fat and can take special moves for Skorupi. Additionally, it can Pursuit trap threatening Psychic-types for Skorupi, while Skorupi walls Fighting-types in return. Rock-types such as Onix and Aron make good teammates, as they can cover Skorupi's Flying- and Fire-type weaknesses. Additionally, Onix is a cool partner for Skorupi because its Stealth Rock complements Skorupi's Toxic Spikes to form a dual entry hazards stacking tandem. Rapid Spinners like such as Drilbur and Staryu make good teammates to spin away hazards that bother Skorupi. Additionally, Drilbur and Staryu can handle the Fire- and Rock-types that might give Skorupi trouble with their STAB attacks.

Other Options
########

Although Skorupi has a variety of other options, it is typically too weak to utilize them effectively. It has access to a multitude of boosting moves, including Swords Dance, Accupressure, Hone Claws, and Agility. Brick Break can be used to beat threats such as Pawniard and Aron, but Skorupi would rather use its defensive moves most of the time. A Sniper set with Cross Poison, Night Slash, and either Scope Lens or Razor Claw can be used to some success, as a Sniper critical hit amounts to a 2.25x damage boost, which is more than a super effective hit. Whirlwind can be used to reliably phaze physical sweepers with its great Defense stat, as well as to spread Toxic Spikes status. Rock Tomb can be used to deter Flying- and Fire-type opponents, while also lowering the Speed of others. Lastly, Toxic is an alternate option to Toxic Spikes for immediate status spreading, but it does not support Skorupi's teammates as effectively.

Checks & Counters
########

**Flying-types**: Flying-types such as Fletchling, Doduo, Archen, and Vullaby can all outspeed and dispose of Skorupi with their strong STAB attacks. Additionally, they are immune to Toxic Spikes, and many even have the ability to Defog them away.

**Steel-types**: Steel-type Pokemon such as Pawniard, Honedge, and Aron are all immune to Toxic Spikes, (remove comma) and can wall Skorupi quite effectively. Honedge should be wary of Knock Off, however.

**Rock-types**: Rock-types such as Archen, Dwebble, and Onix can easily take Skorupi out with their super effective STAB moves, while also resisting Skorupi's go-to STAB move, Poison Jab.

**Abra**: Abra is a great check to Skorupi, as it is immune to Toxic Spikes, (remove comma) and can OHKO Skorupi with a Psychic. Additionally, it cannot be OHKOed if holding a Focus Sash, which furthers its ability to check Skorupi.

**Fire-types**: Growlithe, Ponyta, Larvesta, and Vulpix can all OHKO Skorupi with their Fire-type STAB moves.

**Poison-types**: Grounded Poison-type Pokemon such as Croagunk and Stunky can absorb Skorupi's Toxic Spikes as well as resist both of its attacking moves (of grounded Poison-types, only Croagunk and Stunky do this), rendering Skorupi nearly useless. Setup sweeper variants of Croagunk, such as Bulk Up and Nasty Plot, are especially threatening, as Skorupi cannot touch them.
 

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