Hello Guys! I'm Smite and this is my First RMT (I'm Brand New at this so please go easy on me!)
Team:
Basically I made this team mainly to fight with friends but I'm considering using it online, if your wondering why I have Jalorda on my team its because one of the clauses of my fights with my friends is that we must use a starter. However, in competitive play I don't have to use it so if you have any suggestions on what to swap it for then I'm all ears. Another clause was that all of my team must be from B/W but for competitive play I can use whatever so if theirs something you think should replace my team just tell me :D
Roobushin @ Leftovers
Ability: Guts
EVs: 68 HP, 224 Atk, 216 SpD
Nature: Adamant ( +Atk, -SpA)
-Bulk Up
-Drain Punch
-Mach Punch
-Payback
The main reason I chose roobushin is its massive Attack, this with decent speed makes it a force to be reckoned with. I had Stone edge on this guy but saw it as unnecessary seeing as I have rock slide in Hihidaruma so went with the standard payback, oh and drain punch is in there for HP management. The Main Reason I like this guy is he's reminiscent of Machamp in so many ways, in my opinion a Fighting Type is essential for any team because they are so useful when faced against something that needs to be taken out quickly.
Nattorei @ Leftovers
Ability: Steel Thorns
EV's: 252 HP, 60 Def, 196 SpD
Nature: Sassy ( +SpD, -Spe)
-Thunder Wave
-Leech Seed
-Stealth Rock
-Power Whip
The spiker of my team, with outstanding def and the ability to deal damage back with steel thorns it is definitely a threat. Thunder wave is in their to prevent the enemy swapping in fire types and SR and TW are for chipping away health will providing good HP management. The only considerable problem for Nattorei is fire types, one Fire Blast could easily take this guy out which is a worry.
Sazandora @ Lifeorb
Ability: Levitate
EV's: 252 SpA, 252 Spe, 4 HP
Nature: Naive ( +Spe, -spD)
-Cheer Up
-Outrage
-Dark Pulse
-Surf
One of the sweepers of my team, with its unique Dark/Dragon typing it does come under threat from Bug and fighting types. But, it's Dark typing means it is also effective at taking out High SpA Psychic types. I often see people having fights about who's better between this guy and Ononokusu, in my opinion a SpA Dragon is much more useful than a dragon based around Atk and it really shows with this guy.
Starmie@ lifeorb
Timid
EV's: 4HP, 252 SpA, 252 Spe
-Ice beam
-Thunder Bolt
-Recover
-Rapid Spin
The Rapid Spinner of my team, this guy is essential to make things easier for ulgamoth but I've also found that this guy is able to take quite afew hits (even downing a poke or two), I was tempted to swap thunderbolt for hydro pump for the STAB but I've got Sazandora for surf so no real need for Hydro Pump.
Ulgamoth @ Life Orb
Ability: Flame Body
EV's: 252 SpA, 252 Spe, 4 Def
Nature: Timid ( +Spe, -Atk)
-Butterfly Dance
-Fire Dance
-Bug Buzz
-Gale
The Special Sweeper of my team, after one Butterfly Dance this thing becomes a monster and with coverage of Grass,Ice, Fighting, Psychic and Dark this thing can take out a team in the blink of an eye. Stealth Rock is a problem for this guy, one switch in can do as much as half HP to Ulgamoth which is not great if the person your placing against has started with something like a Skarmory or a Fortress.
Lead:
Hihidaruma @ Choice Band
Ability: Encourage
EVs: 252 Atk, 4 SpD, 252 Spe
Nature: Adamant (+Atk, -SpA)
-U-Turn
-Flare Blitz
-Rock Slide
-EarthQuake
The Big Daddy of the Team, This thing can 2HKO most things with flare blitz, it also has great coverage with Earthquake and Rockslide. U-turn is for scouting and getting away from an enemy lead that I don't think I'll be able to kill.
So thats my team! Like I said previously I'd love some constructive criticism on this team and possibly replacements if you guys think there thing that would be much more useful to this team :D
Thanks
Smite
Team:
Basically I made this team mainly to fight with friends but I'm considering using it online, if your wondering why I have Jalorda on my team its because one of the clauses of my fights with my friends is that we must use a starter. However, in competitive play I don't have to use it so if you have any suggestions on what to swap it for then I'm all ears. Another clause was that all of my team must be from B/W but for competitive play I can use whatever so if theirs something you think should replace my team just tell me :D
Roobushin @ Leftovers
Ability: Guts
EVs: 68 HP, 224 Atk, 216 SpD
Nature: Adamant ( +Atk, -SpA)
-Bulk Up
-Drain Punch
-Mach Punch
-Payback
The main reason I chose roobushin is its massive Attack, this with decent speed makes it a force to be reckoned with. I had Stone edge on this guy but saw it as unnecessary seeing as I have rock slide in Hihidaruma so went with the standard payback, oh and drain punch is in there for HP management. The Main Reason I like this guy is he's reminiscent of Machamp in so many ways, in my opinion a Fighting Type is essential for any team because they are so useful when faced against something that needs to be taken out quickly.
Nattorei @ Leftovers
Ability: Steel Thorns
EV's: 252 HP, 60 Def, 196 SpD
Nature: Sassy ( +SpD, -Spe)
-Thunder Wave
-Leech Seed
-Stealth Rock
-Power Whip
The spiker of my team, with outstanding def and the ability to deal damage back with steel thorns it is definitely a threat. Thunder wave is in their to prevent the enemy swapping in fire types and SR and TW are for chipping away health will providing good HP management. The only considerable problem for Nattorei is fire types, one Fire Blast could easily take this guy out which is a worry.
Sazandora @ Lifeorb
Ability: Levitate
EV's: 252 SpA, 252 Spe, 4 HP
Nature: Naive ( +Spe, -spD)
-Cheer Up
-Outrage
-Dark Pulse
-Surf
One of the sweepers of my team, with its unique Dark/Dragon typing it does come under threat from Bug and fighting types. But, it's Dark typing means it is also effective at taking out High SpA Psychic types. I often see people having fights about who's better between this guy and Ononokusu, in my opinion a SpA Dragon is much more useful than a dragon based around Atk and it really shows with this guy.
Starmie@ lifeorb
Timid
EV's: 4HP, 252 SpA, 252 Spe
-Ice beam
-Thunder Bolt
-Recover
-Rapid Spin
The Rapid Spinner of my team, this guy is essential to make things easier for ulgamoth but I've also found that this guy is able to take quite afew hits (even downing a poke or two), I was tempted to swap thunderbolt for hydro pump for the STAB but I've got Sazandora for surf so no real need for Hydro Pump.
Ulgamoth @ Life Orb
Ability: Flame Body
EV's: 252 SpA, 252 Spe, 4 Def
Nature: Timid ( +Spe, -Atk)
-Butterfly Dance
-Fire Dance
-Bug Buzz
-Gale
The Special Sweeper of my team, after one Butterfly Dance this thing becomes a monster and with coverage of Grass,Ice, Fighting, Psychic and Dark this thing can take out a team in the blink of an eye. Stealth Rock is a problem for this guy, one switch in can do as much as half HP to Ulgamoth which is not great if the person your placing against has started with something like a Skarmory or a Fortress.
Lead:
Hihidaruma @ Choice Band
Ability: Encourage
EVs: 252 Atk, 4 SpD, 252 Spe
Nature: Adamant (+Atk, -SpA)
-U-Turn
-Flare Blitz
-Rock Slide
-EarthQuake
The Big Daddy of the Team, This thing can 2HKO most things with flare blitz, it also has great coverage with Earthquake and Rockslide. U-turn is for scouting and getting away from an enemy lead that I don't think I'll be able to kill.
So thats my team! Like I said previously I'd love some constructive criticism on this team and possibly replacements if you guys think there thing that would be much more useful to this team :D
Thanks
Smite