Lady Bug vs. Marshall.Law
shameless plug, it's worth watching I swear
Stathakis vs. Porengan
I absolutely love seeing this. Two players bringing their usual style without worrying about any counterteam/counterstyle nonsense and just duking it out. Stath is dangerous with these kinds of LO Zelf offenses and Porengan swears by his Crobat/Quagsire duo alongside some other of his usual favs. Tar eventually gets Tran to go down, which really opens Zelf up. Porengan's team quite struggles with HP Grass Tran; Rocka tries to double back to bat to both handle a potential grass switchin and check for HP Grass, which would let him know if he had to reveal Tar to fight Tran, but Stath very nicely predicts that and catches him. A few turns later, the Azelf has revealed Grass Knot and is staring down Quagsire; not wanting to go right to Tar, Rocka tries to pivot a little with a Magnezone that can also threaten to Custap, but Stath gets another kill with a predicted Fire Blast, which also would've roasted Celebi. The predict also prevents any LO stalling fun, since the Zelf was below half health. Zong beats Cele and Tar so Rocka's forced to try to stave it off with Quag, but Zong explodes and none other than a fucking Aggron finishes the game. Love it, great stuff on both sides.
Bad Ass vs. Ojama
ZHB Gross is cool, it can potentially flinch Champ if it doesn't outright kill/there's Sash and it packs coverage on Zap/Rotom. After this, I disagree with a few things on both ends. Ojama fearing Custap Champ and switching to Rotom is totally legit, but using a Scarf Rotom to revenge kill something on turn 2 is begging for trouble. I think switching back to Gross was best there, since Tyranitar's extremely likely to come in. BA can't exactly DynamicPunch figuring "well he's gonna kill me lol so may as well try to catch a double" since he has to respect the possibility of Sub, so the other option was Payback. So Tar comes in, and... he lets the Rotom get away. Taking two Tbolts sucks, but letting Rotom get away is much, much worse, especially when the first TB already crit - Tar is not going to be able to switch into things anymore. It makes life so much harder for BA's otherwise extremely threatening Gyarados and his BS Rachi. The Crunch lands on Pert, which takes a fucking ton - an easy 3HKO, in fact, Leftovers show it's not CB/Specs and thus clearly SR with a 4 attack Meta lead - and Bad Ass needlessly switches out to Gengar, which hits Pert pretty hard but then gets evaporated by the Hydro Pump which is generally rare but was predictable from the lack of bulk. Both teams were good but the early plays set the tone and the rest just sorta happened. I'm a big fan of Overheat Scarftran though, very solid pick.
gene vs. boudouche
We see some rare stuff right off the bat; Leftovers Rotom, and it happens to be carrying WoW at that, and it immediately goes for WoW against Machamp with no fear of Lum or Heatran. It works out, since it ends up hitting Dragonite; however, the mix set's primary threat is its mighty Draco Meteor, which stings Hippo like hell but allows Skarm to come in and Spike pressure. MixNite at 25% would seem like it's only gonna come in for one more hit later on, but this one has Roost, so douche values longevity for the long haul against defensive stuff, and this could suggest he feels secure enough against offense to forgo ExtremeSpeed. Indeed, we see a Scarf Rotom, which manages to cripple Hippo - always a win for an offensive team - but then is taken out by Scarftar. After the SR exchange and Machamp crits the Skarm looking to catch a payback, gene reveals Lucario. It's not seen very often but it's still extremely dangerous - Pursuiting Rotom and then going to town with CC is the oldest trick in the book against offense. With the ghost gone, SR up and Dragonite at 56%, there's a kill imminent, and douche is forced to let Machamp go. Jirachi appears, and offensive sets doing a fine job revenge killing Luc, but they can't come in. This shows how Luc's "new role" in the metagame if it continues to be "rediscovered" may be more as a very dangerous holepuncher (and it always did well at revenge killing with priority). It ends up cleaning here, as gene's hazards + Rotom + Scarftar allowed him to easily dance around douche's revenge/wallbreak attempts. The last, Kingdra, is great against offense with its RD set, further reinforcing Roost Nite from earlier. Good stuff on both ends here.