Solid Gold Geo flash

Rules said:
Standard everything
Flashmatch
Team Geodude:

Eyelander [Honedge] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:

: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 24-
Size Class: 2
Weight Class: 1
Base Rank Total: 15

EC: 4/9
MC: 0
AC: N/A

Attacks:
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace

Destiny Bond
Wide Guard

Toxic
Hidden Power Water
Protect
Rain Dance
Frustration
Return
Brick Break
Reflect
Facade
Attract
Retaliate
Shadow Claw
Gyro Ball
Rock Slide
Flash Cannon

Team Solid Gold:

Treasurefish (Chinchou)
Nature: Modest
Type: Water/Electric

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.

Abilities:

Volt Absorb

Illuminate

Water Absorb (HA Locked)

Stats:

Hp: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 67
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/6
MC: 0
AC: 3/5

Moves (25/???):

Water Gun (*)
Bubble (*)
Thunder Wave (*)
Supersonic (*)
Flail (*)
Confuse Ray (*)
Spark (*)
Take Down (*)
Signal Beam
Discharge
Hydro Pump
Ion Deluge
Charge

Agility (*)
Brine (*)
Soak (*)
Psybeam (*)
Whirlpool (*)

Blizzard (*)
Thunderbolt (*)
Thunder
Double Team
Scald (*)
Volt Switch (*)
Dazzling Gleam (*)

Endure



Judgment (Volkritter) (M)
Nature: Timid
Type: Water/Fire

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Anticipation

Infiltrator

Unnerve (HA Locked)

Stats:

Hp: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 81 (+15% speed, +15% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 4/6
MC: 0
AC: 4/5

Moves (31/???):

Constrict (*)
Flash (*)
Bite (*)
Leech Life (*)
Reflect (*)
Water Gun (*)
Whirlpool (*)
Fire Spin (*)
Flame Burst (*)
Scald
Destiny Bond
Dive
Power Gem
Heat Wave
Hydro Pump

Aqua Jet (*)
Assurance (*)
Scary Face (*)
Tickle (*)
Water Pulse (*)

Hidden Power [Electric]
Protect
Double Team
Fire Blast (*)
Torment (*)
Overheat
Will-O-Wisp (*)
U-turn (*)
Substitute
Flash Cannon (*)
Surf
Order:
Geodude6 equips
S0L1D G0LD sends out, equips, and orders
Geodude orders
I ref​
 
Judgment @ Exp Share

Fire Blast - Fire Blast - Fire Blast
If successful p/e move chill and push back.
If it is raining when you would act, use Hydro Pump that action.
 

Eyelander (F) @

HP: 90
EN: 100
Ability: No Guard
4/4/2/2/24/2/1 (-10% Eva)
Other: N/A

Judgment (M) @

HP: 90
EN: 100
Ability: Anticipation / Inflitrator
1/2/3/2/81/1/2 (+15% Acc)
Other: N/A​
Speed Order: Judgment -> Eyelander

Action One

Judgment used Fire Blast!
-7 EN
Crit: 7709 [No]
(11+3+(3*1.5)-(3*1.5))*1.5=21 Damage
Burn: 5218 [No]

Eyelander used Shadow Claw!
-4 EN
Crit: 6729 [No]
7+3+(4*1.5)-(2*1.5)=13 Damage

Action Two

Judgment used Fire Blast!
-11 EN
Crit: 3264 [No]
(11+3+(3*1.5)-(3*1.5))*1.5=21 Damage
Burn: 8476 [No]

Eyelander used Shadow Claw!
-8 EN
Crit: 3479 [No]
7+3+(4*1.5)-(2*1.5)=13 Damage

Action Three

Judgment used Fire Blast!
-15 EN
Crit: 1735 [No]
(11+3+(3*1.5)-(3*1.5))*1.5=21 Damage
Burn: 9058 [No]

Eyelander used Shadow Claw!
-12 EN
Crit: 2399 [No]
7+3+(4*1.5)-(2*1.5)=13 Damage

Eyelander (F) @

HP: 27
EN: 76
Ability: No Guard
4/4/2/2/24/2/1 (-10% Eva)
Other: N/A

Judgment (M) @

HP: 51
EN: 67
Ability: Anticipation / Inflitrator
1/2/3/2/81/1/2 (+15% Acc)
Other: N/A​
Order:
Geodude6 orders
S0L1D G0LD orders
I ref​
 

Eyelander (F) @

HP: 27
EN: 76
Ability: No Guard
4/4/2/2/24/2/1 (-10% Eva)
Other: N/A

Judgment (M) @

HP: 51
EN: 67
Ability: Anticipation / Inflitrator
1/2/3/2/81/1/2 (+15% Acc)
Other: N/A​
Speed Order: Judgment -> Eyelander

Action One

Judgment used Heat Wave!
-6 EN
Crit: 8115 [No]
(10+3+(3*1.5)-(3*1.5))*1.5=19.5 Damage

Eyelander used Shadow Claw!
-16 EN
Crit: 4069 [No]
7+3+(4*1.5)-(2*1.5)=13 Damage

Action Two

Judgment used Fire Blast!
-7 EN
Crit: 7705 [No]
(11+3+(3*1.5)-(3*1.5))*1.5=21 Damage
Eyelander Fainted!
S0L1D G0LD is the winner!

Eyelander (F) @

HP: -14
EN: 60
Ability: No Guard
4/4/2/2/24/2/1 (-10% Eva)
Other: N/A

Judgment (M) @

HP: 38
EN: 54
Ability: Anticipation / Inflitrator
1/2/3/2/81/1/2 (+15% Acc)
Other: 1 KOC​
Me: 3 UC
Geodude6: 2 CC
Eyelander: 1 EC, 2 MC, 1 AC
S0L1D G0LD: 2 CC
Judgment: 1 EC, 2 MC, 1 AC, 1 KOC
 

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