Hello This team is based on getting a quick +2 / +2 and passing it. It's designed to play fast and without much thought overall—turn to turn you need to make the right decisions. There are a few annoying walls, but hey, aren't there always? [pimg]389[/pimg] Deoxys-S aka "My Lips" @ Light Clay Trait: Pressure EVs: 252 HP / 4 Def / 252 Spd Timid Nature (+Spd, -Atk) - Reflect - Light Screen - Taunt - Stealth Rock Deoxys-S is instrumental in my passing with its ultra-fast dual screens. I play extremely recklessly with my QuickPassers so instead of getting KOed I invested in a dual screen user. Deoxys-S is a suicide lead, usually managing both screens and Stealth Rock and dying for a free switch in. Taunt is my security move so that something like Quiver Dance Volcarona or DD Nite doesn't set up—it's not really for stopping Tyranitar's Stealth Rock or whatever since I usually don't even switch enough for entry hazards to be a problem. I find the lack of attacks a small problem since there are some perfect opportunities for easy OHKOes. The only move I can really remove is Stealth Rock, but Focus Sash is the end of this team, so the switch is not worth it. The EVs are straightforward. Max HP since there isn't really a better option, having no attacks. Maximum Speed to Taunt everything set up hazards, and psyche out those Scarf Genesect that still try U-turning against Deoxys-S. 4 Defense is so that Genesect gets a Special Attack boost so that U-turn is weaker and an unlucky crit will not OHKO Deoxys-S (after Reflect). Since most of the Genesect U-turn, I might as well have a bit extra help left over so I can for sure Light Screen and maybe even set up rocks. [pimg]257[/pimg] Blaziken aka "A Martyr" (F) @ Air Balloon Trait: Speed Boost EVs: 252 HP / 4 SDef / 252 Spd Jolly Nature (+Spd, -SAtk) - Swords Dance - Protect - Baton Pass - Hi Jump Kick Blaziken is the primary passer since it passively gets a +1 Speed Boost each turn. With Air Balloon, you can literally set up on any Pokemon that lacks a Water- or Psychic-type move. We'll just simplify that to EVERYTHING. Since Jirachi and Breloom really want +2 Speed or more, Protect is important for that extra free turn. It used to be Flare Blitz (and a few more back, sun) so that Blaziken could sweep if it needed to, but … +2 Speed !!(*()!@&(!(!. Here I give Genesect an attack boost because LOL 4x RESIST U-TURN. Hi Jump Kick is the all weather move with not /that/ much danger—the recoil isn't consistent like Flare Blitz, and I hardly use HJK because the recipients make bank. The EVs could use reworking, but under screens 80 / 70 / 70 isn't that bad. Otherwise, maximum Speed and Jolly so that I can pass before some godforsaken Scarf user KOes Blaziken. Anyway, I briefly mentioned Air Balloon above. It really is the most awesome item for Blaziken for a few reasons. One, those with bad reading comprehension / way to tired Earthquake, so that's an extra free turn. Next is the ability to Swords Dance on extra threats such as Heatran, Excadrill, Tyranitar (since carry Earthquake), Garchomp, etc. Really it has more use than Life Orb especially, Leftovers since Blaziken is really not staying in that many turns, and Focus Sash, which "encourages" having low HP Blaziken, meaning passing is only possible once. Other than that, try out SD + 3 attacks in sun. [pimg]368[/pimg] Gorebyss aka "Black and White" (F) @ White Herb Trait: Swift Swim EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature (+Spd, -Atk) - Shell Smash - Baton Pass - Surf - Ice Beam Here we have the SmashPasser to rule the three of them that can SmashPass. The real reason? I need a special attacker so maybe when it's the last I can beat Skarmory still. Besides that, any recipient of +2 Attack and +2 Speed will like a Shell Smash boost. While it would be nice to have a special attacker to benefit, I can without since it gets the job done. White Herb is an important item so that the work of screens isn't undone. Surf and Ice Beam are the two attacking moves that have the best coverage, though poo to Jellicent. There's always Breloom for it though. Gorebyss also has decent defenses, especially under screens, so that's why I would rather use it than Smeargle and Huntail LOL. A sad thing is that Scarf Genesect still outspeeds, but I'll have to deal. Swift Swim helps against opposing Drizzle teams since then it'll have ~800+ Speed and doesn't have to worry about these Scarfers. [pimg]385[/pimg] Jirachi aka "Bad Luck" @ Expert Belt Trait: Serene Grace EVs: 252 Atk / 4 SDef / 252 Spd Jolly Nature (+Spd, -SAtk) - Iron Head - Zen Headbutt - Fire Punch - Ice Punch "quote by ala" Ripped directly from ala, this is the Jirachi that 6 (5) –0s teams. Heatran? FLINCH LOL. Politoed? FLINCH LOL. Ninetales? FLINCH LOL. Seriously, Tyranitar? +2 Iron Head OHKOes. Excadrill? Fire Punch. Garchomp? Ice Punch. Dragonite? Ice Punch. Genesect? Fire Punch. Etc. The only thing stopping this is a Zen Headbutt miss on Vaporeon using Roar. And not to mention the bulk and typing of this thing, switching from Air Balloon Blaziken's Baton Pass with basically NO fear. Expert Belt is so Jirachi won't die before it finishes 6-0ing. Jolly is to prevent Jolly Excadrill in sand from outspeeding. I guess we want the U-turn boost so that Focus Sash Genesect doesn't KO with its Flamethrower or something, tbh Genesect usually dies before it poses a threat to Jirachi. (This is also why Stealth Rock is huge). [pimg]286[/pimg] Breloom aka "The Ghost" (F) @ Life Orb Trait: Technician EVs: 252 Atk / 4 Def / 252 Spd Adamant Nature (+Atk, -SAtk) - Spore - Mach Punch - Bullet Seed - Stone Edge All Breloom wishes for is Speed to outspeed Scarf Chandelure; thus, it makes a great recipient. This is also why I shifted to Protect on Blaziken, so I /could/ get +2 Speed with that +2 Attack. Spore is an interesting choice I must say, but very helpful. Even with the moves Breloom has, it can't OHKO everything (and if it can, Stone Edge .-.), especially with only Speed boosts. Spore gives me one or two extra turns for that KO insurance, mostly against Dragonite. ExtremeSpeed is the only priority that gives me an issue, luckily, and CB Nite does around 70% iirc. Not too bad, except Life Orb recoil makes Breloom go a bit fast, especially in sandstorm. Nonetheless, the opponent's team is usually in shambles by the time Breloom has fainted. Mach Punch of course is awesome and OHKOes Genesect especially at +2. Bullet Seed is for most other things that don't fly—mainly Psychics and Ghosts. Stone Edge hits those flyers and Volcarona—miss = qq. [pimg]132[/pimg] Ditto aka "I still don't know what I stand for" @ Choice Scarf Trait: Imposter EVs: 252 HP Hardy Nature - Transform Ditto is Ditto and needs more love guyz~~. Choice Scarf patches up the potential issues of this team, since most of these other Pokemon are easily revenge killed without Speed passes. 252 HP for yum. However, this thing has another role: moveset scouting. If I want to get +4 Attack with Blaziken, I have to make sure Tyranitar doesn't have Earthquake. Or if I'm met with a Deoxys-S in team preview, I can Scarf Taunt it so it doesn't mess with my Deoxys-S's dual screen role. Really, the information is valuable and more people should use Ditto. Besides, it's the ultimate lazy mon, I mean it can work and ANY team needing a revenge killer. And we're all lazy here aren't we?? Importable Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Code: Deoxys-S @ Light Clay Trait: Pressure EVs: 252 HP / 4 Def / 252 Spd Timid Nature (+Spd, -Atk) - Reflect - Light Screen - Taunt - Stealth Rock Blaziken (F) @ Air Balloon Trait: Speed Boost EVs: 252 HP / 4 SDef / 252 Spd Jolly Nature (+Spd, -SAtk) - Swords Dance - Protect - Baton Pass - Hi Jump Kick Gorebyss (F) @ White Herb Trait: Swift Swim EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature (+Spd, -Atk) - Shell Smash - Baton Pass - Surf - Ice Beam Jirachi @ Expert Belt Trait: Serene Grace EVs: 252 Atk / 4 SDef / 252 Spd Jolly Nature (+Spd, -SAtk) - Iron Head - Zen Headbutt - Fire Punch - Ice Punch Breloom (F) @ Life Orb Trait: Technician EVs: 252 Atk / 4 Def / 252 Spd Adamant Nature (+Atk, -SAtk) - Spore - Mach Punch - Bullet Seed - Stone Edge Ditto @ Choice Scarf Trait: Imposter EVs: 252 HP Hardy Nature - Transform Threats Jellicent and Skarmory can be two problems since physical sweepers usually don't want to switch in to Scald. Regardless, Jellicent gets killed by Breloom's Spore / Bullet Seed, and Jirachi and scrape a 2HKO on Skarmory so it can't switch in. A threatlist? maybe…. New developments! Ditto is an issue because I have no Sub and it can countersweep if it steals Breloom; Jirachi is a smaller issue since its moveset it incomplete against the team. It's Mach Punch that sucks. Also, there's Thunder Wave Thundurus. Priority renders Deo-S useless, as well as basically everything else. NP TWave versions are the worst. Luckily, these two Pokemon are hardly seen. Use them people!!!! Concluding thoughts This team is ridiculously easy to use. Set up the correct screen with Deoxys-S, the other screen turn 2, and Stealth Rock. Tyranitar may think its beating you, but you get everything up and a free switch in to Blaziken! From there, just GO BIG. Don't be worried about dying, because you won't win that way. Go for a Swords Dance, pass to Jirachi or Breloom, and have a good time. Fast free points are always awesome.