Really above them, but whatever.
1v1 Singles
5 Chills, 2 Recovers
Switch = I throw you off the Stadium
<Charmeleon> [Mimring] (Male)
Nature: Brave
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Type: Innate)
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power: (Type: Innate) [DW, Unlocked]
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 69 (-, 10% flat decrease in evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Total Moves: 18
EC: 4/9
MC: 1
DC: 5/5
Attacks:
Scratch(*)
Growl(*)
Ember(*)
Smokescreen(*)
Dragon Rage(*)
Scary Face(*)
Fire Fang(*)
Scary Face
Flamethrower
Dragon Dance(*)
Dragon Rush(*)
Metal Claw(*)
Flare Blitz
Brick Break(*)
Dig(*)
Hone Claws(*)
Thunderpunch
Fire Pledge
SoS, choose actions, because I know what both of you will send out.
Also, counter items can be equipped if either of you would like
1v1 Singles
5 Chills, 2 Recovers
Switch = I throw you off the Stadium
Above the clouds, there is a large arena that is close to the sun itself...
Rules:
-Large circular arena in sky surrounded by pillars, with diameter of 20 ft
-Sunny Day is in permanent effect
-Due to Helios' power, all natural elements can be generated
-If a Pokemon falls off, they are TPed back to the arena's center at the cost of 10 HP
Rules:
-Large circular arena in sky surrounded by pillars, with diameter of 20 ft
-Sunny Day is in permanent effect
-Due to Helios' power, all natural elements can be generated
-If a Pokemon falls off, they are TPed back to the arena's center at the cost of 10 HP
<Charmeleon> [Mimring] (Male)
Nature: Brave
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Type: Innate)
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power: (Type: Innate) [DW, Unlocked]
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 69 (-, 10% flat decrease in evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Total Moves: 18
EC: 4/9
MC: 1
DC: 5/5
Attacks:
Scratch(*)
Growl(*)
Ember(*)
Smokescreen(*)
Dragon Rage(*)
Scary Face(*)
Fire Fang(*)
Scary Face
Flamethrower
Dragon Dance(*)
Dragon Rush(*)
Metal Claw(*)
Flare Blitz
Brick Break(*)
Dig(*)
Hone Claws(*)
Thunderpunch
Fire Pledge
Magneton "Electronica" (U) OT: ToastTyrant13
Nature: Timid (+15% Speed and provides a flat 11% accuracy boost on all attacks, -1 Rank to Attack)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analytic: (DreamWorld): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 81 (70*1.15^) (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 5/9
MC: 2
DC: 5/5
Attacks:
Metal Sound
Tackle
Thundershock
Supersonic
Sonicboom
Thunder Wave
Spark
Magnet Bomb
Screech
Discharge
Explosion
Light Screen
Wild Charge
~~~~~~~~~
Hidden Power Fire 7
Lock On
Tri Attack
Magnet Rise
Signal Beam
Move total: 18
Nature: Timid (+15% Speed and provides a flat 11% accuracy boost on all attacks, -1 Rank to Attack)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analytic: (DreamWorld): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 81 (70*1.15^) (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 5/9
MC: 2
DC: 5/5
Attacks:
Metal Sound
Tackle
Thundershock
Supersonic
Sonicboom
Thunder Wave
Spark
Magnet Bomb
Screech
Discharge
Explosion
Light Screen
Wild Charge
~~~~~~~~~
Hidden Power Fire 7
Lock On
Tri Attack
Magnet Rise
Signal Beam
Move total: 18
Also, counter items can be equipped if either of you would like