Sharpedo makes me go UGH, gosh, cant wait for this mon to get out of here.
Anyways, back for some more SPL analysis action. Week 6 so we are almost close to the end season then the nerve wrecking playoffs will follow!
[ORAS RU]
- [RUIN] Luigi. vs. Scythe. [CRYO]
- [CONG] New Breed vs. Windsong [SCTR]
- [FLCN] reyscarface vs. Esteemed User Ginku [RAID]
- [WOLF] FlamingVictini vs. Meru [SHRK]
- [BIGS] SilentVerse vs. atomicllamas [TGRS]
Team Preview: First of all, lol bengay. Some pretty cool teams here, jolteon and shiftry making an appearance on SPL is pretty neat. Luigi with a team possibly composed: Durant (could be banded or even hone claws since seeing jolteon alongside sharpedo and this made me think sub pass jolteon) / Swords Dance Drapion / Tangrowth being an excellent partner to drapion, assault vest cause lol sharpedo / classic sharpedo, most likely special shark / sub pass jolteon / defensive rocks seismitoad.
Scythe bringing it back to XY with a shiftry! A pretty cool balance build with some rather uncommon presences on shiftry and musharna. It follows the formula of flygon + diancie + water + steel to handle ton of threats and stuff. Team composed of: Flygon (could be many sets, generally composition of the team leads me to believe it is spdef but since that set is kind of hated on the tourney group it is perhaps special life orb, or any other set :V / Standard rocks diancie / Yo, life orb shiftry! Definitely mixed with leaf storm, really doubt it has defog / defensive pivot musharna, perhaps with thunder wave and definitely with baton pass / defensive poliwrath / durant (scarfed durant tbh).
To the match: The amount of times you may see durant as a solid lead to pretty much any team is crazy, and this is just another one of those cases for Luigi, durant having a great matchup against Scythe's team. Scythe leads flygon cause it also has a solid matchup against Luigi team assuming it is special life orb (it kinds of kills everything actually). Scythe. forced to go poliwrath cause it is the only mon that could switch into most of its moves and too early to risk the superpower switch on musharna. Enter poliwrath and this mon has rocky helmet (huh). Guess it is to punish durant for touching it, with that superpower damage durant reveals it is banded. Ok so, Scythe is forced to rest and free tangrowth switch-in. Enter musharna and it with knock off it reveals that is AV, and Luigi's Ant gets paralyzed by the musharna! Basically nullifying the threat.
Next couple of turns were pretty standard, just more set reveals based on damage, like scythe being scarf durant based on the damage on the seismitoad (and the seismitoad being defensive) and the flygon being an offensive variant based of sludge bomb damage. Scythe getting his ant burnt on turn 7 was rather weird but he has heal bell support anyways.
Turn 9 Scythe reveals it is a physical flygon variant. Seeing the damage tangrowth made me really wonder what set Luigi's tangrowth was. Some analysis here: Durant was definitely scarf based on seismitoad damage, double scarf is just odd, a possibility but wont buy it just yet. Other possibility is that the flygon is banded and Luigi is running an XY relic on defensive tangrowth, and the last possible option is that this flygon is adamant scarf and the tangrowth is assault vest. Decisions, decisions.
Anyways, double switch from both players. Enter shiftry for Scythe and durant for Luigi. Luigi's double was most likely a sack or fodder in case flygon stays in to outrage but scythe decides to make a pretty aggressive double and keep the flygon himself for fodder. Shiftry gets the kill on durant and Luigi is forced to go drapion. He gets the poison on the diancie hard switch with poison jab! But he can risk getting his drapion weakened since it would be shiftry switch-in later on. It reveals heal bell and Scythe's durant is back. Rather risky play from Scythe's part on turn 15 but it was ok thinking of it in a way since diancie lived, hard to think it had hp fire.
Jolteon takes some pretty huge damage on the musharna but worked well to bring the sharpedo safely. Here shows why rocky helmet is just an odd choice, since poliwrath has been forced to rest constantly. The game developed pretty well, game still up to anyone and oh oh, drapion gets a swords dance on the musharna at turn 25 revealing lum. Luigi in prime position to kill something. Musharna was still useful for Scythe so he went to sack diancie. Here comes flygon which thanks to heal bell is back, flygon dies but taking the tangrowth down to 6%, so here comes shiftry to get a kill most likely, Luigi makes the good play just sacking tangrowth here.
Cool game filled with good decision all around. Some funny mindgames from turn 35 on the shiftry hard switch. Luigi dodged 2 sucker punches right. That was huge since on the next sub it manages to at worst double down with shitry. Nice one. Huge swords dance from drapion on the rest from poliwrath there, and with favorable sleep talk rolls the poliwrath is dead. Drapion reveals earthquake which let it avoid rocky helmet recoil. Forced to sack musharna and on the next turn a classic durant miss that basically seal the match for Luigi. Crazy how a single miss could ruin the outcome of the match since poliwrath won. Oh well, durant dies, poliwrath gets weakened and sharpedo finish the job.
Really well played match from both sides tbh. If any of you could tell me which flygon or tangrowth set those were, that would be amazing :D
Team Preview: Windsong with a pretty interesting team here composed of: Emboar (seeing the tyrantrum and how people only use scarf even tho LO is a sexy set, this emboar is expert belt) / a magneton! possibly magnet rise + magnet pull to trap steelix so tyrantrum can just press head smash, clever and this can work alongside every tyrantrum set / a classic sharpedo here, special sharpedo tbh / tyrantrum, definitely scarf / defensive uxie being the rock setter, being the fighting type response with t-wave and stuff / swords dance virizion, no pursuit trapper makes calm mind not so ideal here.
New Breed with a cool hazard stacking consisting of the pair of garbodor + seismitoad to help mega aerodactyl clean late game. Garbodor is a pretty cool nowadays since grass resists are really valuable nowadays and qwilfish doesnt have that luxury of resisting grass, it can also run dual hazards unlike qwilifish, seismitoad is just a classic and functional rock setter. Team consist oF: Swords dance virizion / Medicham (scarf made a lot of sense here with the hazards, but it was banded) / mah boy Garbodor, classic dual hazards with spikes and t-spikes and gunk shot, last moveslot is a toss up (revealed to be toxic which is actually fine) / aerodactyl with perhaps ice fang cause nailing flygon would be amazing with it / defensive stealth rock seismitoad / durant, perhaps scarfed (revealing to be not a choice item, perhaps lum?)
To the match: Skeeske... no. New Breed definitely had some matchup advantage here so Windsong was kind of forced to carefully choose his lead. In tne end it decides to lead with virizion which it can work. New Breed can easily lead with garbodor here regardless of windsong lead cause nothing could stop it from setting hazards but the lead matchup was beyond ideal for New Breed, it was perfect. Oh dear, garbodor set the toxic spikes... thats bad news for Windsong, the thing fairly really grounded and 4 out of 6 being weak to t-spikes, and no hazard removal, means inmense pressure for Windsong.
Garbodor then goes with toxic on the uxie, not bad since garbodor general fillers like drain punch and seed bomb have less valuable utility (in RU) compared to toxic punishing switch-ins from ground types. Walled by steel types but even with drain punch is still walled :V Uxie then reveals it is psychic over psyshock, may seem like a minimal change but psychic means it gets 2hkod and cant setup more hazards since psyshock just 3hkos. New Breed then hard switches into durant. Amazing bluff next turn since perhaps windsong was thinking it was choice locked so pivoting into magneton was a good play but BAM, it was either lum berry or something else but definitely not a choice item. Magneton is down, wasnt doing much besides trapping durant anyways.
Unfortunate head smash at turn 7. Still manages to take down the durant but with the dino down in the process, rip. Hard switching into medicham on uxie was a really odd play there, think seismitoad was rather safe even tho it would invite virizion, even tho he still had the garbodor on deck and at worst ice fang from aero would revenge kill. And there goes the medicham on turn 11, really unfortunate para on turn 10 from medicham cause the added damage from, presumably a banded medicham, meant aero wouldnt need to go for stone edge to guarantee the kill on it (or the uxie would be dead).
And THE STONE EDGE MISSES ON THE NEXT TURN. Aero cleaned from there besides the shark but New Breed had 2 solid responses to it. Really unfortunate there. Sharpedo then revenge kills. The game in the end would be decided by a virizion speed tie due to aero missing the edge. he went virizion over seismitoad cause the frog invites virizion 100% and he cant afford that at this stage of the game. Kills the sharpedo after the ice beam but the damage wouldnt matter, still depends of a virizion speed tie. Enter emboar and Kev is forced to go to seismitoad. Emboar weaken the seismitoad cause it just needs a safe switch-in on virizion. End of turn 17 reveals the virizion isnt lum (o_o) Still wondering what typing it is.
End-game was simple. Get the garbodor to weaken the viri through rocky helmet and aftermath then win the speed tie. And windsong wins the speed tie with his virizion! And that seals the match (if protect seismitoad I would have gone crazy beyond repair). Should have went to seismitoad to add some extra tension to the end game but oh well. Well played from both, Windsong got a bit luckier but thats the game.
Team Preview: Shame 49 got subbed out, probably busy or something but... RUSCARFACE?! :O reyscarface team is a pretty cool looking team with has double water / double steel and double psychic packed on 5 slots, the dual steel dual psychic is something you can see on many teams, the second psychic type being meloetta cause it helps another psychic type get past opposing psychic types or lure dark types with a colbur berry and stuff. Steelix and durant are just staples, and sharpedo is a monster. The issue is that it lacks a ground resist since venusaur isnt one. Team on paper: LO venusaur / standard rock setter steelix / physically defensive slowking, being the "ground resist" / durant, perhaps banded on here / standard life orb sharpedo, most likely special / meloetta, perhaps specs, could be could be colbur calm mind even. Houndoom and sigilyph puts in tons of work.
Ginku team... I have seen that team before, dont I? *makes memory* oh yeah, thats the same team he used against atomicllamas on week 3! But I know now thanks to Ginku himself that this fletchinder was in fact tailwind! With that the goal of the team is identified, wallbreakers aided by tailwind for offensive teams, destroy defensive teams and aid fletchinder clean later on. Houndoom + Exploud together are horrifying wallbreakers to go against and they share similar responses like rhyperior and diancie so they can easily overwhelmed them. Standard fletch gon. Steelix and a LO sigilyph here. In deep: LO houndoom / Specs exploud / flygon, special LO / fletch with tailwind, perhaps even will-o-wisp / mega steelix, standard / LO sigilyph. Sharpedo looking horribly threatening for this team, same with melo.
To the match: Rey leads with meloetta cause it can actually kill everything on Ginku´s team and unfortunately Ginku leads sigilyph which made sense if rey lead anything else but not meloetta. Sigilyph went for the energy ball which I suppose was the most accurate hard hitter move on Ginku´s sigilyph but sadly has to sack it cause it needs steelix healthy to scout whatever moveset is that durant running. Sigilyph is GONE and rey remove one annoying threat for his team. HERE WILLE GOES. Enter mega steelix on the hyper voice, rather safe knowing it is specs. Then rey hard switches into venusaur. Rather risky but guess rey knew getting rocks was important for Ginku.
Venusaur was free to press leaf storm here tbh, staying in with steelix was rather odd but though and I feel hard switching into fletchinder was more functional cause you are able to force it out (IIRC this fletchinder was max attack and speed, even then, worth the risk imo) but oh well, a life for a life situation on turn 3. Both end up doubling on next turn! crazy. Rey doubling to slowking and Ginku to flygon. Slowking forces out flygon and Ginku is forced to go to exploud cause it can take any hit. Unfortunate burn next turn but it is scald. You gotta hate when the game round up the recoil rolls, was unfortunate cause exploud would be at 1% and free to boomburst something else. Worse case scenario something gets worn down.
Really rough start for Ginku, looking rather hard to come back. Enter houndoom and rey sacks venusaur to bring something safely to revenge kill it (sharpedo or durant) And it was durant. Durant hits the superpower and kind of sealed the deal for Rey cause slowking handled everything left on Ginku side. Think keeping houndoom was important there but Ginku has very few options. Enter fletchinder to wisp, slowking can easily come in. Then here comes flygon to draco something, Rey sacks the durant and bring a safe switch-in to meloetta which seals the deal (rip the lag on the fire blast with flygon). Sharpedo press dark pulse and gg. Feel Ginku had better options in certain turns but rey had a pretty solid advantage from the start (or matchup if you wanna call it that). Stick with your guns instead of last minute changes, boys.
Team Preview: Meru team is pretty odd but interesting in the sense that it showcases some notable metagame trends for balance. For starters, no mola lix here but mola zong. Mega Abomasnow presence punishes the use of mega steelix as your steel type so in this particular team zong provides much more defensively and also love the wish support alomomola provides. Second, golbat, a mon we like to call "shit" or "terrible" or "low ladder" yadda yadda does make a return thanks to being an extremely solid response to LO venusaur, tangrowth and fighting types in general. Grass resists are absolutely valuable on team nowadays, sole reasons mons like garbodor, weezing and golbat have become more appealing options over qwilfish outside of offensive builds. Meru team in deep could be: Standard mola, with diancie it could be phys def mola / Bronzong, most likely mixed defenses for all variants of mega aboma / seeing bronzong, this diancie is certainly not the rocker, but Meru have been
rocking the OTR diancie lately so this could be it / swords dance drapion / golbat! Most likely physically defensive, it already deal with venusaur and tangrowth really well with not much spdef investment virtue of its typing. This could carry defog even / swords dance virizion, could be calm mind.
FlamingVictini team... apparently someone else got motivated to run pelipper (YES!) and... OMG, IS THAT AN AURORUS?! NICE! The inclusion of aurorus lead me to believe FlamingVictini came prepared for Meru, him running balance and stall mainly, specs aurorus is a terrifying wallbreaker and this like it could be specs. FlamingVictini team is also a balance build but more offensively inclined. In deep the team composition could consist of: Possibly scarf medicham, could be LO tbh / PELIPPER! Mainly physically defensive and the defogger of choice / tangrowth, mainly AV due to sharpedo presence / SPECS AURORUS 100% / standard mega steelix / houndoom (definitely pursuit trapper to get rid of zong)
To the match: So Meru leads with mola, solid lead in general for scouting, pivoting, tons of things. FlamingVictini leads with tangrowth to perhaps pressure mola but he makes a really aggressive double early game and Meru could just scout with protect to see what variant of tangrowth this could be. So yeah, forced to go to pelipper since tangrowth wouldnt like to get burned by scald yet. BIRDIES. Meru scouts again with mola since toxic pelipper could be a possibility. Then Meru goes to zong on turn 4 to get his rocks, seeing how little that scald did that is definitely max spdef so it could pressure pelipper through toxic (and by dodging burns). Second attempt at scald burning, no good on turn 5. FlamingVictini switch into mega steelix seeing the toxic coming. Good double from FlamingVictini with tangrowth on the mola switch-in.
Skee skee, NOW the knock off play works on the golbat hard switch. Alright, golbat reveals it also has toxic on turn 10, putting pelipper on a timer. Turn 11 a scald on zong again, no burn, water was cold that day, boys. THELE IT IS, the scald burn on mola. On turn 14, the knock off on the drapion reveal it was shuca berry. Tangrowth putting work knocking off items fair and square. Earthquake from drapion seeing the mega steelix switch-in, nice chip damage. No idea why no rocks from FlamingVictini on turn 16 against the mola switch-in since drapion wont stay in and rocks chip damage was good in general but ok.
Here comes diancie, and that moonblast did so much on tangrowth and it revealing the life orb. The rest of the turns for a while developed in a similar manner. Lix to drapion, mola to lix, tangrowth to mola. FlamingVictini then went to focus blast on turn 24, predicting the drapion perhaps? Enter virizion and here the tangrowth reveals sludge bomb... and much more. Seeing the damage that sludge bomb did, it definitely had offensive investment. Offensive AV, huh? Anyways, FlamingVictini then proceed to sack the pelipper (RIP) and here comes medicham. Definitely scarf if he send it out like that. Amazing play from Meru, risky, but it payed out switching the golbat into high jump kick. Preserving the zong for the aurorus was important.
And here comes aurorus, bronzong being the only switch-in Meru is forced to go to it. Nice double to the aurorus seeing the golbat switch-in from FlamingVictini, applying proper pressure so that the bronzong gets constantly worn down. Turn 35 having a 50/50 with pursuit doom, now, I feel the zong being that weakened I feel FV could have gone for crunch since bronzong at that health wasnt doing much to begin with. Still, it wasnt a misplay by any means since the pursuit was a roll in the end anyways but felt crunch was rather safe. Meru sacks the zong against the medi and this was looking pretty tough for FV to come back, aurorus was definitely his main win condition in here given the chance.
Another great double to aurorus on the mola switch-in against mega steelix but a clutch scald burn means mola is alive and unfortunately aurorus is down, getting rid of the mola puts FV in a more favorable position. The knock off on the AV tangrowth was the only Meru needed to clean with OTR diancie and thats basically how the end game went. GG, pretty enjoyable game and well played from both sides.
Team Preview: Ah, 2 good friends :) llamas team looking pretty fresh with an array of pretty cool mons. Pretty cool bulky offense, pretty colorful actually :o with a great variation of mons and typings. Rhyperior / Druddigon and Jellicent being the defensive backbone while durant / manectric and venusaur provides the offense. Atomicllamas team could consist of: LO venusaur / stallbreaker jellicent with colbur berry, kind of needed nowadays / druddigon, really wonder what set could it be with rhyperior around... perhaps AV cause of shark? (this is the rocker, so no AV) / seeing manectric and venusaur already toss balance together, feel this is scarf durant / standard rocks rhyperior (rocks where on drudd so this could be banded) / LO manectric imo. Ironically rotom-cut puts work but only one variant.
Silentverse coming back! Thats quite the watch cause I have not seen him play a match since Ive been lurking for bw2 ru stuff! His team is pretty cool, hoopa making an appearance in here. Definitely a team paved for a sharpedo clean. Hoopa and durant being the main wallbreakers, sharpedo doing sharpedo things, flygon and diancie providing the defensive backbone and a rotom-cut. In deep: Life orb Hoopa, perhaps one with sub (could even be OTR) / Choice band durant, dawg / life orb sharpedo, definitely special / flygon, mmm... no idea, perhaps a physical variant or just life orb special (nobody likes spdef :( ) / standard rock setter diancie / rotom-cut, could be scarf even though I dont like it much, it is a set (YAY, IT IS EXPERT BELT)
To the match: Pretty easy manectric lead to llamas imo, donks everything but silentverse most likely seeing that lead with one of the things it could threaten manectric out, rotom-cut, and thats definitely scarf. Atomicllamas forced to go drudd here and OH DEAR, THE BLUFF. It is expert belt!! Seeing the glare on druddigon, it is definitely the rocker (that means rhyperior is something else... banded hype?!). Druddigon manage to get rocks and here comes diancie to do the same thing.
Really nice hp fire from llamas on the durant switch-in. Means durant is OUT. Here comes hoopa to kill something, man, this thing is threatening. Alright, the sack is druddigon since it is burned and already set the rocks. Doubt that at the current way the match is being played it wont have a chance to set them up again. And here comes durant to kill something back, jeez, this is a slugfest!!
Match was hella fast paced, kill after kill, feeling like the wild west. 9 turns and 4 mons dead already. Llamas is forced to go to jellicent and burn the sharpedo, colbur would allow him that. It does and welp... what to do. On turn 11 Silentverse goes for the hydro pump, and it works! (scroll up to see the detailed info behind that play, apparently it was a suboptimal play and it payed out and imo it was) and just like that sharpedo cleans.
Seriously, this mon is fucking dumb, bloody hell.
Hope you guys enjoyed! Remember to predict for week 7, let me help with that.
ORAS RU: Windsong vs
Esteemed User Ginku - I trust Ginku on this one
ORAS RU:
Scythe. vs Meru - Mah brother, have to go with him.
ORAS RU:
SilentVerse vs New Breed - If the bw2 ru bo3 end up happening (!!), he got this
ORAS RU: FlamingVictini vs
atomicllamas - Tier leader, must be good :D saw many good things from FlamingVictini past week so could go either way.
ORAS RU:
dice vs Luigi. - Dice is cool
Cheers, cya next week!