[Steel qualifiers] AOPSUser vs ff7hero

STEEL MONOTYPE
DQ: 48 Hours (Break once and be warned, break twice and instant DQ)
Format: B6P3vB6P3 Singles
Megas: 0
Arena: ASB Arena
Items: ON
Abilities: ALL
Switch: OK
Substitutions: 2
Recoveries: 2
Chills: 5

Team AOPSUser:

Nohface "Hades" (M)
Nature: Jolly (+15% Speed, +19% Accuracy, -Special Attack)

Type: Ghost/Steel

Abilities: Frisk/Limber/Cursed Body (Unlocked)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Scratch
Iron Defense
Lick
Odor Sleuth
Feint Attack
Shadow Sneak
Curse
Metal Burst
Copycat
Imprison
Metal Claw
Memento
Fake Out
Shadow Claw
Revenge
Iron Head
Shadow Strike
Perish Song

Foul Play
Meteor Mash
Yawn
Phantom Force
Psycho Shift
Flail
Pain Split
Trick
Endeavor
Snatch
Knock Off
Super Fang
Magic Coat
Thunder Punch
Ice Punch
Superpower

Protect
Toxic
Double Team
Substitute
Gyro Ball
Roar
Dig
Rest
Sleep Talk
Taunt
Giga Impact
Will-O-Wisp
U-Turn
Earthquake
Bulldoze
Rock Slide
Facade
Flash
Torment
Sunny Day
Rain Dance

Total: 54

Steelix "Taumatawhakatangihangakoauauotamateaturipukakapikimaungahoronukupokaiwhenuakitanatahu" (M)
Nature: Brave (+Attack, -15% Speed, -10% Evasion)

Type: Steel/Ground

Abilities: Rock Head/Sturdy/Sheer Force (Unlocked)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 9
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 7
Weight Class: 8
Base Rank Total: 22
-10% Evasion

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Mud Sport
Tackle
Harden
Bind
Curse
Screech
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Smack Down
Dragonbreath
Sandstorm
Slam
Thunder Fang
Ice Fang
Fire Fang
Autotomize
Gyro Ball
Rock Slide
Crunch
Rock Polish
Sand Tomb
Iron Tail
Dig
Double-Edge
Stone Edge

Rollout
Heavy Slam
Flail
Block
Rock Blast
Defense Curl
Bide
Endure
Aqua Tail
Body Slam
Earth Power
Iron Head
Magnet Rise
Iron Tail
Mimic
Mud-Slap

Earthquake
Toxic
Protect
Roar
Double Team
Substitute
Hidden Power (Grass)
Hyper Beam
Taunt
Smack Down
Rock Tomb
Torment
Facade
Explosion
Payback
Giga Impact
Bulldoze
Dragon Tail
Flash Cannon
Return
Frustration
Rest
Sleep Talk
Swagger
Rock Smash

Total: 69

Bronzong [Bronzong]
Nature: Brave (+Atk, -Spe)

Type: Psychic/Steel

Abilities: Levitate/Heatproof/Heavy Metal (Unlocked)


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Psywave
Iron Defense
Feint Attack
Safeguard
Future Sight
Metal Sound
Gyro Ball
Extrasensory
Heal Block
Heavy Slam
Sunny Day
Rain Dance
Block

Gravity
Stealth Rock
Signal Beam
Ancientpower
Rollout
Iron Head
Zen Headbutt
Trick
Skill Swap

Earthquake
Payback
Reflect
Psyshock
Psychic
Light Screen
Shadow Ball
Rock Slide
Flash Cannon
Substitute
Protect
Double Team
Toxic
Hyper Beam
Hidden Power [Fire]
Bulldoze
Trick Room
Explosion
Solar Beam
Grass Knot
Rock Tomb
Charge Beam

Total: 48

Lucario "Anubis" (M)
Nature: Mild (+Special Attack, -Defense)

Type: Fighting/Steel

Abilities: Steadfast/Inner Focus/Justified (unlocked)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega ability: Adaptability

Mega stats:
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 112
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech
Reversal
Final Gambit
Nasty Plot
Extreme Speed
Dragon Pulse
Aura Sphere
Dark Pulse
Detect
Power-Up Punch
Swords Dance
Me First
Bone Rush
Metal Sound
Quick Guard
Heal Pulse
Calm Mind
Metal Claw

High Jump Kick
Crunch
Bullet Punch
Agility
Blaze Kick
Circle Throw
Iron Defense
Follow Me
Low Kick
Magnet Rise
Ice Punch
Thunder Punch
Drain Punch
Focus Punch
Helping Hand
Iron Tail

Brick Break
Protect
Double Team
Substitute
Toxic
Roar
Dig
Flash Cannon
Focus Blast
Hyper Beam
Stone Edge
Earthquake
Poison Jab
Dark Pulse
Low Sweep

Total: 58

Aegislash "Athena" (F)
Nature: Brave (+Attack, -15% Speed, -10% Evasion)

Type: Ghost/Steel

Abilities: Stance Change

Stats:

Shield Forme
HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 6
Spe: 52 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
-10% Evasion

Blade Forme:
HP: 90
Atk: Rank 7 (+)
Def: Rank 2
SpA: Rank 6
SpD: Rank 2
Spe: 52 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
-10% Evasion

EC: 9/9
MC: 0
AC: N/A

Attacks:

Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Iron Head
Sacred Sword
Night Slash
Retaliate
Slash
Iron Defense
Power Trick
Head Smash
King's Shield

Wide Guard
Destiny Bond

Brick Break
Flash Cannon
Shadow Claw
Gyro Ball
Protect
Double Team
Substitute
Rest
Sleep Talk
Rock Slide
Shadow Ball
Toxic
Hidden Power (Grass)
Sunny Day
Hyper Beam
Rain Dance
Frustration
Return
Reflect
Facade
Attract
Round
False Swipe
Giga Impact
Swagger
Rock Smash
Confide
Cut

Total: 47 - MOVEPOOL COMPLETE


Metagross "CPU" (U)
Nature: Sassy (+Special Defense, -15% Speed, -10% Evasion)

Type: Psychic/Steel

Abilities: Clear Body/Light Metal (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60 (-)
Size Class: 4
Weight Class: 9 [7 Light Metal]
Base Rank Total: 22
-10% Evasion

EC: 9/9
MC: 0
AC: 5/5

Attacks:

Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Miracle Eye
Meteor Mash
Bullet Punch
Agility
Iron Defense
Psychic
Hyper Beam
Hammer Arm

Endure

Headbutt
Iron Head
Zen Headbutt
Earthquake
Gyro Ball
Bulldoze
Protect
Double Team
Explosion
Flash Cannon
Brick Break

Total: 26
AOPS brings several powerful steel-types, all effective vs other steels as well. Keep an eye on Lucario, for being incredibly good against other steels, and other having problems against Kitsunoh of hero's pokemon.

Team ff7hero:
Aggron [Kaji] (M)
Types: Rock/Steel

Rock STAB: +1 Priority on Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). -2 BAP on incoming Special attacks during a Sandstorm. Immune to Sandstorm. Always has rocks.

Steel STAB: Immune to Sandstorm, Immune to both varieties of Poison, except Acid and Acid Spray

Abilities:
Sturdy / Rock Head / Heavy Metal (Hidden and Unlocked)

Nature: Sassy (+Special Defense, -Speed, -10 Evasion)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 8
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 43 (-)
Size Class: 4
Weight Class: 8 (10 w/ Heavy Metal)
Base Rank Total: 21

Mega Stats:
Mega-Type:
Steel
Steel STAB: Immune to Sandstorm, Immune to both varieties of Poison, except Acid and Acid Spray
Mega-Abilities:
Sturdy / Rock Head / Heavy Metal / Filter

Mega-Stats:

HP: 100
Atk: Rank 5
Def: Rank 10
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 43 (-)
Size Class: 4
Weight Class: 8 (11 w/ Heavy Metal)
Base Rank Total: 25

EC: 9/9
MC: 3
AC: 5/5

Attacks (37):
Level Up

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Protect
Metal Burst
Automize
Heavy Slam
Double-Edge

Egg
Super Power
Head Smash
Stealth Rock
Curse
Endeavor

TM/HM
Taunt
Earthquake
Sandstorm
Aerial Ace
Shadow Claw
Rock Slide
Sleep Talk
Substitute
Brick Break
Double Team
Rest
Hone Claws
Dig
Giga Impact
Dragon Tail
Focus Punch
Smack Down

Tutor
Magnet Rise
Thunder Punch
Ice Punch
Fire Punch
Endure

Other
Cawmodore [Hawkeye] (M)
Types: Flying/Steel

Flying STAB: Immune to Ground attacks and Arena Trap unless grounded by an effect. Always hits with Dig (vs non Flyers) and Dive. Attacking Pokemon needs >4 SC to hit with Dive. Immune to (Toxic) Spikes. Able to hit foes in Evasive stage of Bounce, Fly or Sky Drop with Single Target Attacks that ignore positioning.

Steel STAB: Immune to Sandstorm, Immune to both varieties of Poison, except Acid and Acid Spray

Abilities:
Intimidate

Volt Absorb

Ignores damage from Electric moves and instead heals 50% of the damage that would have been dealt.
Big Pecks (HA, unlocked)

Nature: Jolly (+Speed, +21% Accuracy, -Special Attack)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 136 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5

Attacks (21):
Level Up

Leer
Peck
Growl
Swift
Metal Claw
Screech
Wing Attack
Hurricane
Brine
Belly Drum
Bullet Punch
Tailwind

Eggs
Drill Peck
Pursuit
Quick Guard
Razor Wind
Water Sport

TM/HM
Protect
Double Team
Roost
Substitute
Smack Down
Toxic
Brick Break
Steel Wing
Fly

Tutor
Drain Punch

Other
Kitsunoh [Faceless] (M)

Types: Ghost/Steel

Ghost STAB: Immune to Full Trapping Moves and Arena Trap, Magent Pull and Shadow Tag Abilities. Can switch when affected by partial trapping moves, but still take damage.

Steel STAB: Immune to Sandstorm, Immune to both varieties of Poison, except Acid and Acid Spray

Abilities:
Frisk/Limber/Cursed Body (Unlocked)

Nature: Jolly (+Speed, +19% Speed, -SpAtt)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5
Attacks (27):
Level Up

Scratch
Iron Defense
Lick
Metal Burst
Feint Attack
Shadow Sneak
Curse
Odor Sleuth
ShadowStrike
Fake Out
Perish Song
Iron Head
Hex
Tail Whip
Copy Cat
Imprison
Revenge
Memento
Snatch
Role Play

Egg
Curse
Flail
Meteor Mash
Phantom Force
Psycho Shift

TM/HM
Taunt
Torment
Will-o-Wisp
Psych Up
Protect
Dig
Double Team
Toxic
Gyro Ball

Tutor

Other
Bisharp [Lady McStabbins] (F)

Types: Dark/Steel

Dark STAB: Ignores Attract and Confusion when using Dark type Damaging and Non-Damaging Attacks

Steel STAB: Immune to Sandstorm, Immune to both varieties of Poison, except Acid and Acid Spray

Abilities:
Defiant/Inner Focus/Pressure(Unlocked)

Nature: Jolly (+Speed, +8% Accuracy, -SpAtt)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 81 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks (23):
Level Up

Scratch
Leer
Fury Cutter
Torment
Scary Face
Metal Claw
Feint Attack
Swords Dance
Night Slash
Iron Defense
Guillotine
Iron Head
Metal Burst

Egg
Sucker Punch
Revenge
Quick Guard
Psycho Cut
Pursuit

TM/HM
Taunt
X-Scissor
Protect
Thunder Wave
Poison Jab
Double Team
Toxic
Stone Edge

Tutor
Knock Off
Low Kick
Other
Lucario [Cherry Blossom] (F)

Types: Fighting/Steel

Abilities:
Steadfast/Inner Focus/Justified(HA, unlocked)

Nature: Hasty (+Speed, +12% Accuracy -Def)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks (35):
Level Up

Foresight
Quick Attack
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech
Extreme Speed
Dragon Pulse
Close Combat
Aura Sphere
Dark Pulse
Metal Claw
Power-Up Punch
Me First
Bone Rush
Metal Sound
Final Gambit
Nasty Plot
Heal Pulse
Quick Guard
Calm Mind

Egg
Mind Reader
Bullet Punch
Blaze Kick
Crunch
Sky Uppercut
High Jump Kick
Circle Throw

TM/HM
Protect
Double Team
Earthquake
Swords Dance
Dig
Rock Slide
Substitute

Tutor
Dual Chop
Ice Punch
Thunder Punch
Helping Hand

Other
Magnezone [Mags] (-)
Types: Electric/Steel
Electric STAB: Immune to Paralysis

Steel STAB: Immune to Sandstorm, Immune to both varieties of Poison, except Acid and Acid Spray

Abilities:
Sturdy / Magnet Pull / Analytic (Unlocked)

Nature: Quiet (+Special Attack, -Speed, -10 Evasion)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 1
AC: 5/5

Attacks (42):
Level Up (Complete)

Tri-Attack
Electric Terrain
Metal Sound
Tackle
Supersonic
Thunder Shock
Sonic Boom
Thunder Wave
Magnet Bomb
Spark
Mirror Shot
Magnet Rise
Lock On
Zap Cannon
Discharge
Magnetic Flux
Mirror Coat
Barrier
Flash Cannon
Electro Ball
Screech
Gyro Ball

TM/HM
Thunder Bolt
Charge Beam
Volt Switch
Hidden Power (Grass)
Protect
Thunder
Rain Dance
Reflect
Light Screen
Double Team
Toxic
Substitute
Rest
Sleep Talk
Psych Up
Flash
Swagger
Endure
Bide
Mimic
Teleport

Tutor
Signal Beam
Magic Coat

Other
hero brings some really poorly-trained pokemon (21 move Cawmodore? Seriously?), half of which don't do well vs steels. Pay attention to Kitsunoh, as it has quite a few tricks, even if he only knows 27 moves.

ASBot says that hero sends out first.
 

"Kaji, you've been with me since the beginning. Take this Expert Belt as we take our first steps on the path to Steel Gym Leader."

"Aggron-gron, on on." Translation: Wish I could Mega-Evolve..."
 
Last edited:
and I thought my mons didn't have enough moves...

Anubis@Expert Belt

Aura Sphere --- Aura Sphere --- Aura Sphere
IF Aggron is ordered to use Metal Burst, THEN use Focus Punch that action.
IF Aggron is in the semi-invulerable state of Dig when you would act, THEN use Earthquake that action.
 

"Just so everyone knows, my move counts are outdated. Not saying anyone's maxed or anything, but Hawkeye, for example, has 27 moves. Kaji, survive this onslaught and then fish for a better match up."

"Agg-ron!" Translation: Sir, yes Sir!"
Earthquake~Dragon Tail~Earthquake
 
Guys tell me BEFORE I'm 8 days late .-.

Round 1
hero vs AOPS
vs

KO|HP|100
KO|EN|100

KO|Status|Fine
4/8/2/3|Stats|5/5/3/4
Team AOPS:

69
73
Fine
4/2/5/3

Yeah that matchup ended about as well as you would expect. On the plus side, Dragon Tail brought out AOPS' worst-trained pokemon.
Lucario used Aura Sphere!
Crit? (<76) 467 no
-5 en
-(8+3+2-1+3)*2.25=33.75 hp Aggron

Aggron used Earthquake!
Crit? (<76) 783 no
-7 en
-(10+2+3)*1.5=22.5 hp Lucario

----------

Lucario used Aura Sphere!
Crit? (<76) 318 no
-9 en
-(8+3+2-1+3)*2.25=33.75 hp Aggron

Aggron used Dragon Tail!
Hit? (<1081) 568 no
Crit? (<76) 65 yes
Sendout? 975 Metagross
-5 en
-(6+3+3)/1.5=8 hp Lucario

----------

Lucario used Aura Sphere!
Crit? (<76) 467 no
-13 en
-(8+3+2-1+3)*2.25=33.75 hp Aggron
KO
 
Lady McStabbins the Bisharp will take this Expert Belt and do battle with the opposing Super Computer Pokemon

Knock Off~Night Slash~Night Slash
If P/E used non consecutively, Swords Dance and push back
If Metagross uses a Damging Fighting type combination, Protect and push back
 
perhaps bringing mons 4x weak to Fighting to this quals wasn't such a good idea :P

Hammer Arm --- Brick Break --- Hammer Arm
 
Round 2
hero vs AOPS
vs

53|HP|41
82|EN|80

Fine|Status|-1 Spe
5/4/1/3|Stats|5/5/3/4
Team AOPS:

69
73
Fine
4/2/5/3

Team hero:
KO:

Once again, hero sends out a 4x fighting-weak pokemon, but this time it actually has a good matchup, type-wise. Sadly, Metagross knows fighting-type moves. However, an unlucky miss keeps Bisharp in the game.
Bisharp used Knock Off!
Crit? (<76) 247 no
-6 en
-(10+3+2)*1.5=22.5 hp Metagross

Metagross used Hammer Arm!
Hit? (<1081) 967 yes
Crit? (<76) 299 no
-7 en
-(10+1.5)*2.25=25.875 hp Bisharp
-1 Spe Metagross

----------

Bisharp used Night Slash!
Crit? (<151) 958 no
-4 en
-(7+3+2)*1.5=18 hp Metagross

Metagross used Brick Break!
Crit? (<76) 890 no
-6 en
-(8+1.5)*2.25=21.375 hp Bisharp

----------

Bisharp used Night Slash!
Crit? (<151) 1158 no
-8 en
-(7+3+2)*1.5=18 hp Metagross

Metagross used Hammer Arm!
Hit? (<1081) 1173 no
-7 en
 
Last edited:
:(

Brick Break --- Hammer Arm --- Brick Break
IF Bisharp has Double Team clones when you would attack, THEN use Earthquake that action.
IF you have less than 18 HP when you would act, AND Bisharp is not under the effects of a Protective/Evasive move, THEN use Bullet Punch+Hammer Arm*.

*IF that combo is deemed illegal, use Bullet Punch+Bullet Punch
 
Proving my point, I didn't notice that this would work last night...

Torment~Crafty Finisher (Feint Attack+Guillotine)~Cooldown (Night Slash)
If combo is deemed illegal, Sucker Punch A2 and Night Slash A3
If Metagross has less than 18 HP, Sucker Punch+Sucker Punch

If I've miscalced, sadface.
 
Round 3
hero vs AOPS
vs

40|HP|15
36|EN|70

Fine|Status|Tormented 3a
5/4/1/3|Stats|5/5/3/4
Team AOPS:

69
73
Fine
4/2/5/3

Team hero:
KO:

ff7hero's smart play is not as smart when you realize Feint Attack+Guillotine is normal-type .-.
Bisharp used Torment!
-7 en

Metagross used Brick Break!
nope

----------

Metagross struggled!
Crit? (<76) 172 no
-5 en
-(5+1.5)=6.5 hp Bisharp
-2.6 hp Metagross

Bisharp used Feint Attack+Guillotine!
Crit? (<76) 484 no
-38.5 en
-(6+25)/1.5=20.667 hp Metagross
Note: For some silly reason, both Feint Attack and Guillotine have CT: Passive

----------

Metagross struggled!
Crit? (<76) 1003 no
-5 en
-(5+1.5)=6.5 hp Bisharp
-2.6 hp Metagross

----------

+1 Spe Metagross
 
Night Slash x 3
If Metagross uses a damaging fighting type combination, Sucker Punch+Sucker Punch
If Metagross uses a p/e move, chill but not consecutively
 
Metagross: Endure --- Brick Break --- Hammer Arm
IF for some reason I'm misunderstanding Torment and Brick Break and Hammer Arm would still fail this round, THEN use Earthquake A2 and Bulldoze A3.
IF Hammer Arm misses again, THEN cry.
 
Round 3
hero vs AOPS
vs

KO|HP|1
KO|EN|42

KO|Status|-1 Spe
5/4/1/3|Stats|5/5/3/4
Team AOPS:

69
73
Fine
4/2/5/3

Team hero:
KO:

hero forgets about the most important move, and it hurts. AOPS could easily get the 3-0 here.
Metagross used Endure!
-15 en

Bisharp used Night Slash!
Crit? (<151) 653 no
-4 en
-(7+3+2)*1.5=18 hp Metagross
Endured

----------

Bisharp used Night Slash!
Crit? (<151) 47 yes
-8 en
-hp
Endured

Metagross used Brick Break!
Crit? (<76) 873 no
-6 en
-(8+1.5)*2.25=21.375 hp Bisharp

----------

Bisharp used Night Slash!
Crit? (<151) 899 no
-12 en
-hp
Endured

Metagross used Hammer Arm!
Hit? (<1081) 145 yes
Crit? (<76) 739 no
-7 en
-(10+1.5)*2.25=25.875 hp Bisharp
KO
-1 Spe Metagross
 
lol I forgot it's been this long

Switching to Kitsunoh@Expert Belt
ff7hero cannot counterswitch

Kitsunoh: Phantom Force --- Shadow Strike --- Phantom Force
IF you are burned, AND your opponent is not, AND you are not Taunted, THEN use Psycho Shift.
IF your opponent is ordered to use Phantom Force, AND it is not in a combo, AND it is not suspended, THEN use Shadow Strike that action and push actions back.

also your kit has curse twice :P
 
Oh god, so sorry. Retail in December turns my brain into Jello. Also, double Curse is double fun.

Imprison (ShadowStrike, Phantom Force, Psycho Shift)~Will-o-Wisp~Hex
 
Round 4
hero vs AOPS
vs

87|HP|68
77|EN|90

Imprisoning (Shadow Strike, Phantom Force, Psycho Shift)|Status|Burned
4/3/1/3|Stats|4/3/1/3
Team AOPS:

69
73
Fine
4/2/5/3


1
42
Fine
5/5/3/4

Team hero:
KO:

In the next round of "oh hey this exists", AOPS forgets about the fourth most important move (the second and third being taunt and encore) and is screwed over terribly. At least hero didn't use his most damaging move on AOPS, or the one that has a 50/50 chance of lowering defense.
Kitsunoh (H) used Imprison!
-8 en

Kitsunoh (A) used Phantom Force!
nope

----------

Kitsunoh (A) struggled!
Crit? (<76) 995 no
-5 en
-(5+1.5)=6.5 hp Kitsunoh (H)
-2.6 hp

Kitsunoh (H) used Will-O-Wisp!
-7 en

-2 hp Kitsunoh (A)

----------

Kitsunoh (A) struggled!
Crit? (<76) 1064 no
-5 en
-(5+1.5)=6.5 hp Kitsunoh (H)
-2.6 hp

Kitsunoh (H) used Hex!
Crit? (<76) 969 no
-8 en
-(13+3+2-3)*1.5=22.5 hp Kitsunoh (A)

-2 hp Kitsunoh (A)
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top