Stoutland (Analysis)

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Stoutland

[Overview]

<p>Normal types are commonly ignored in a metagame of Fighting types, but Stoutland's wondrous ability, Intimidate, fighting types are a lot less threatening. Oh, but Intimidate isn't its only asset. A wide array of supporting and attacking moves make Stoutland a force to be reckoned with. </p>

[Set]
name: Support Hound
move 1: Helping Hand
move 2: Thunder Wave
move 3: Return / Crunch
move 4: Protect
nature: Adamant
Ability: Intimidate
Item: Leftovers / Chople Berry
evs: 252 HP / 252 Att / 4 Def

[Set Comments]
<p>The support set is the most common set. It aims to use Intimidate to wall any threats that could really hurt the team. Helping Hand is extremely useful powering up spread attacks and dealing huge amounts of damage while taking little due to intimidate. Thunder Wave is crippling and game-changing. About to get outsped and OHKO'd? Thunder Wave halves the targets speed, allowing you to get a crucial KO. The third moveslot is really up to you. If you think Chandelure or Jellicent can be real threats to your team, go with Crunch. If your team laughs in ghosts faces, go for Return, as you won't have a problem with the Ghost Type's immunity to Normal. The last move, Protect, is ever so valuable. It allows you to scout for super effective attacks, and possibly stop them. It also protects against Fake Out, and it laughs at the rare Hi Jump Kick.</p>


WILL FINISH LATER PEOPLE!!!!
 
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