UberSkitty
Assist Skitty was banned from NatDex Ubers
QC: Megazard / MotherOfMany / Yogurt
GP: Marthaaaaa / Dutch Plumberjack
uploaded -zard
[OVERVIEW]
Stoutland stands out as a good wallbreaker as well as a great sand sweeper thanks to an excellent base 110 Attack. Access to Scrappy allows Stoutland to more easily spam Return. Its decent bulk allows it to switch in on Pokemon such as Gastrodon and Weezing, which also allows it to take a hit from faster foes. Although it has a decent Speed for a wallbreaker, it's still not too hard to revenge kill or be outright outsped. It also has trouble with Fighting-, Steel-, and Rock-types and gets a lot of competition from other Normal-types such as Kangaskhan and Zangoose; however, Stoutland stands out from them due to its large damage output without fear of Double-Edge recoil or being put on a timer through Toxic poison.
[SET]
name: Choice Band
move 1: Return
move 2: Superpower
move 3: Pursuit
move 4: Facade
item: Choice Band
ability: Scrappy
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Return is Stoutland's most reliable Normal-type STAB option and is the move you will be using most of the time, naturally hitting a large amount of the tier. Superpower hits the majority of Pokemon that resist Return for super effective damage, such as Probopass, Ferroseed, and Regirock. Pursuit deals double damage to Pokemon that switch out, threatening Pokemon such as Mesprit and Musharna. Facade enables Stoutland to deal massive damage even after being burned, also making the opponent think twice before using a status-inflicting move. It also allows it to better deal with Pokemon such as Gourgeist-XL and Sableye.
Set Details
========
Scrappy allows Stoutland to hit Ghost-types that would otherwise freely switch in on its Return or Superpower. 252 Attack EVs, an Adamant nature, and a Choice Band allow Stoutland to deal as much damage as possible. 252 EVs in Speed allow it to outspeed slower Pokemon like Abomasnow and Adamant Absol. A Jolly nature can be run to outspeed Jolly Hitmonchan, Jolly Absol, and Adamant Kangaskhan, but this comes at a significant loss of power.
Usage Tips
========
Since Stoutland is holding a Choice Band, it will be locked into using a single move unless it switches out, so be wary of that. You are mainly going to be spamming Return, as not only is it STAB-boosted, but it also neutrally hits a large amount of the tier. Stoutland does best as a wallbreaker when dealing with specially bulky walls such as Clefairy and Audino, and although physically bulky Pokemon such as Weezing, Qwilfish, and Gurdurr can give it trouble, it can usually wear them down over the match.
Team Options
========
Fighting-type checks like Silvally-Ghost, Silvally-Fairy, and Weezing can deal with Fighting-types such as Primeape and Gurdurr. Qwilfish can serve as both a Fighting-type check and a Spikes setter to help whittle down Pokemon in order for Stoutland to more easily break through them. Water-, Ground-, and Grass-types such as Gastrodon and Torterra can help against bulky Rock-type Pokemon like Regirock. Fire-types like Magmortar can serve as answers to certain Pokemon that can switch in on Stoutland's moves, such as Ferroseed, Gourgeist-XL, and defensive Mawile. Late-game sweepers such as Jynx, Lilligant, and Alolan Raichu appreciate Stoutland's ability to break through walls that would otherwise prevent their sweep. Due to being locked into a single move, Stoutland will be switching in and out a lot, and many entry hazard setters also serve as switch-ins to Stoutland, so hazard removers such as Skuntank and Hitmonchan can be good.
[SET]
name: Sand Rush
move 1: Return
move 2: Superpower
move 3: Crunch
move 4: Facade / Play Rough
item: Life Orb / Choice Band
ability: Sand Rush
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Return will be Stoutland's most-used move, as it gets the STAB boost and neutrally hits a large amount of the tier. Superpower hits Rock- and Steel-types such as Probopass, Ferroseed, and Regirock, which can switch in on Stoutland's Return. Crunch hits Ghost-types that are immune to Return and Superpower, such as Oricorio-G and Silvally-Ghost. Facade allows Stoutland to remain a threat even after being statused. Play Rough can be used to hit Sableye on the switch and can even OHKO it with after Stealth Rock damage with the boost from Choice Band.
Set Details
========
An Adamant nature and 252 EVs in Attack allow Stoutland to do as much damage as possible, taking full advantage of Sandstorm while it is up. 252 EVs in Speed and the Sand Rush boost enable Stoutland to outspeed the entire unboosted metagame even with a neutral nature. It is also notable that Sand Rush allows Stoutland to not take damage from Sandstorm. Life Orb boosts Stoutland's power without locking it into a single attack, at the cost of constant residual damage. Choice Band can supply Stoutland with a damage output that Life Orb fails to achieve at times, picking up certain KOs such as Sableye with Play Rough after Stealth Rock damage. However, the lock-in makes Stoutland more predictable, so it often has to switch out and waste turns in which it would rather be taking advantage of the sand.
Usage Tips
========
This set should only be used on sand teams, so you'll want to have sand up before Stoutland is brought in to take full advantage of Sand Rush. Weaken Stoutland's checks such as Gourgeist-XL and Sableye before attempting to sweep. You'll mainly be spamming Return, as it is Stoutland's strongest move with the STAB boost, and Stoutland should only use Superpower or Crunch if the foe resists or is immune to Return. Be wary that the opponent may constantly switch between Pokemon that resist Stoutland's attacks to stall out sand turns, as well as making Stoutland take constant Life Orb damage. Other weather setters, such as Abomasnow, can interrupt Stoutland's sweep, although Abomasnow cannot directly switch in and often has to switch directly back out if it is not holding a Choice Scarf. If you run Play Rough for Sableye, try to hit it on the switch. If it manages to come in, Stoutland should switch out, as Sableye can easily cripple Stoutland with its Prankster Will-O-Wisp and just use Recover to heal back the lost HP.
Team Options
========
Hippopotas is a requirement, as it is the only Pokemon in the tier that automatically sets up sand. It can also set up Stealth Rock, which helps weaken foes, making it easier for Stoutland to KO them. Other sand sweepers, such as Alolan Dugtrio and Sandslash, can help break down the opposing team before Stoutland comes in or clean up after Stoutland. Pursuit trappers such as Skuntank can take out or at least weaken opposing Ghost-types such as Oricorio-G and Sableye before Stoutland comes in to sweep. Fighting-type checks such as Weezing and Sableye can switch in on potential Mach Punch users like Hitmonchan and Gurdurr. Pokemon that don't mind sand such as Clefairy, Carracosta, and Kadabra are generally good options, as they can fill their respective roles without taking the constant residual damage. Grass- and Water-type checks such as Cradily and Lanturn are good on sand teams, as the two types often give these teams trouble due to being able to handle the common Rock- and Ground-types. They also help with Choice Scarf Pyroar and Alolan Raichu, both of which outspeed Adamant Stoutland even under sand.
[STRATEGY COMMENTS]
Other Options
=============
Crunch can be run over Pursuit in order to hit certain targets that can otherwise switch in on Return or Superpower, such as Bronzor and Solrock, but they aren't very common, so it's a very situational move overall. Silk Scarf can be used if you wish to not be locked into a single move or take residual damage, and it also lures Pokemon in if the opponent thinks Stoutland is holding a Choice Band, but the lack of damage output for a wallbreaker is not worth it. Toxic can be used on lured walls such as Gourgeist-XL and Regirock, but Stoutland prefers the offensive pressure of its standard moveset. Jolly can be run on Sand Rush Stoutland in order to outspeed Choice Scarf Pyroar and Alolan Raichu under sand, but this comes at a noticeable loss of damage output.
Checks and Counters
===================
**Fighting-types**: Faster Fighting-types like Primeape can come in and easily OHKO Stoutland with Close Combat, while slower and bulkier Pokemon like Gurdurr can take a hit and KO in return with a combination of Drain Punch and Mach Punch.
**Steel-types**: Ferroseed, Probopass, and Bronzor take little damage from Return and can cripple Stoutland with Toxic, Thunder Wave, or Knock Off, set up hazards, or just deal damage. Ferroseed can also use Leech Seed but must be wary of potentially switching in on a Superpower, and Bronzor must stay wary of Crunch or Pursuit if it tries to switch out. Defensive Mawile is notable, as it doesn't take super effective damage from any of Stoutland's attacks and has Intimidate to make Stoutland do even less damage. Other notable Steel-types include Aggron and Togedemaru.
**Rock-types**: Regirock, Carracosta, and Golem can all switch in on Stoutland's Return with ease and set up Stealth Rock, use Stoutland as setup fodder, or just dish out some damage. However, they lack reliable recovery, so they can be somewhat easily whittled down and do not like switching in on a Superpower.
**Physically Defensive Pokemon**: Tangela can switch in on any of Stoutland's attacks with relative ease. heal itself back up, and cripple Stoutland with Sleep Powder or Knock Off. Sableye, Gourgeist-XL, and Palossand all can switch in on Stoutland, especially its Sand Rush set, but they fear a Scrappy Superpower or status-boosted Facade.
**Faster Pokemon**: Unless it is the Sand Rush set, Stoutland is not too difficult for Pokemon such as Archeops and Pyroar to outspeed and revenge kill if it has taken a lot of damage beforehand. Furthermore, a good number of revenge killers such as Floatzel and Jynx can carry super effective coverage in Focus Blast. The Sand Rush set fears Choice Scarf Pyroar and Alolan Raichu, both of which outspeed it even under Sandstorm, unless it has a Jolly nature.
GP: Marthaaaaa / Dutch Plumberjack
uploaded -zard
[OVERVIEW]
Stoutland stands out as a good wallbreaker as well as a great sand sweeper thanks to an excellent base 110 Attack. Access to Scrappy allows Stoutland to more easily spam Return. Its decent bulk allows it to switch in on Pokemon such as Gastrodon and Weezing, which also allows it to take a hit from faster foes. Although it has a decent Speed for a wallbreaker, it's still not too hard to revenge kill or be outright outsped. It also has trouble with Fighting-, Steel-, and Rock-types and gets a lot of competition from other Normal-types such as Kangaskhan and Zangoose; however, Stoutland stands out from them due to its large damage output without fear of Double-Edge recoil or being put on a timer through Toxic poison.
[SET]
name: Choice Band
move 1: Return
move 2: Superpower
move 3: Pursuit
move 4: Facade
item: Choice Band
ability: Scrappy
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Return is Stoutland's most reliable Normal-type STAB option and is the move you will be using most of the time, naturally hitting a large amount of the tier. Superpower hits the majority of Pokemon that resist Return for super effective damage, such as Probopass, Ferroseed, and Regirock. Pursuit deals double damage to Pokemon that switch out, threatening Pokemon such as Mesprit and Musharna. Facade enables Stoutland to deal massive damage even after being burned, also making the opponent think twice before using a status-inflicting move. It also allows it to better deal with Pokemon such as Gourgeist-XL and Sableye.
Set Details
========
Scrappy allows Stoutland to hit Ghost-types that would otherwise freely switch in on its Return or Superpower. 252 Attack EVs, an Adamant nature, and a Choice Band allow Stoutland to deal as much damage as possible. 252 EVs in Speed allow it to outspeed slower Pokemon like Abomasnow and Adamant Absol. A Jolly nature can be run to outspeed Jolly Hitmonchan, Jolly Absol, and Adamant Kangaskhan, but this comes at a significant loss of power.
Usage Tips
========
Since Stoutland is holding a Choice Band, it will be locked into using a single move unless it switches out, so be wary of that. You are mainly going to be spamming Return, as not only is it STAB-boosted, but it also neutrally hits a large amount of the tier. Stoutland does best as a wallbreaker when dealing with specially bulky walls such as Clefairy and Audino, and although physically bulky Pokemon such as Weezing, Qwilfish, and Gurdurr can give it trouble, it can usually wear them down over the match.
Team Options
========
Fighting-type checks like Silvally-Ghost, Silvally-Fairy, and Weezing can deal with Fighting-types such as Primeape and Gurdurr. Qwilfish can serve as both a Fighting-type check and a Spikes setter to help whittle down Pokemon in order for Stoutland to more easily break through them. Water-, Ground-, and Grass-types such as Gastrodon and Torterra can help against bulky Rock-type Pokemon like Regirock. Fire-types like Magmortar can serve as answers to certain Pokemon that can switch in on Stoutland's moves, such as Ferroseed, Gourgeist-XL, and defensive Mawile. Late-game sweepers such as Jynx, Lilligant, and Alolan Raichu appreciate Stoutland's ability to break through walls that would otherwise prevent their sweep. Due to being locked into a single move, Stoutland will be switching in and out a lot, and many entry hazard setters also serve as switch-ins to Stoutland, so hazard removers such as Skuntank and Hitmonchan can be good.
[SET]
name: Sand Rush
move 1: Return
move 2: Superpower
move 3: Crunch
move 4: Facade / Play Rough
item: Life Orb / Choice Band
ability: Sand Rush
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Return will be Stoutland's most-used move, as it gets the STAB boost and neutrally hits a large amount of the tier. Superpower hits Rock- and Steel-types such as Probopass, Ferroseed, and Regirock, which can switch in on Stoutland's Return. Crunch hits Ghost-types that are immune to Return and Superpower, such as Oricorio-G and Silvally-Ghost. Facade allows Stoutland to remain a threat even after being statused. Play Rough can be used to hit Sableye on the switch and can even OHKO it with after Stealth Rock damage with the boost from Choice Band.
Set Details
========
An Adamant nature and 252 EVs in Attack allow Stoutland to do as much damage as possible, taking full advantage of Sandstorm while it is up. 252 EVs in Speed and the Sand Rush boost enable Stoutland to outspeed the entire unboosted metagame even with a neutral nature. It is also notable that Sand Rush allows Stoutland to not take damage from Sandstorm. Life Orb boosts Stoutland's power without locking it into a single attack, at the cost of constant residual damage. Choice Band can supply Stoutland with a damage output that Life Orb fails to achieve at times, picking up certain KOs such as Sableye with Play Rough after Stealth Rock damage. However, the lock-in makes Stoutland more predictable, so it often has to switch out and waste turns in which it would rather be taking advantage of the sand.
Usage Tips
========
This set should only be used on sand teams, so you'll want to have sand up before Stoutland is brought in to take full advantage of Sand Rush. Weaken Stoutland's checks such as Gourgeist-XL and Sableye before attempting to sweep. You'll mainly be spamming Return, as it is Stoutland's strongest move with the STAB boost, and Stoutland should only use Superpower or Crunch if the foe resists or is immune to Return. Be wary that the opponent may constantly switch between Pokemon that resist Stoutland's attacks to stall out sand turns, as well as making Stoutland take constant Life Orb damage. Other weather setters, such as Abomasnow, can interrupt Stoutland's sweep, although Abomasnow cannot directly switch in and often has to switch directly back out if it is not holding a Choice Scarf. If you run Play Rough for Sableye, try to hit it on the switch. If it manages to come in, Stoutland should switch out, as Sableye can easily cripple Stoutland with its Prankster Will-O-Wisp and just use Recover to heal back the lost HP.
Team Options
========
Hippopotas is a requirement, as it is the only Pokemon in the tier that automatically sets up sand. It can also set up Stealth Rock, which helps weaken foes, making it easier for Stoutland to KO them. Other sand sweepers, such as Alolan Dugtrio and Sandslash, can help break down the opposing team before Stoutland comes in or clean up after Stoutland. Pursuit trappers such as Skuntank can take out or at least weaken opposing Ghost-types such as Oricorio-G and Sableye before Stoutland comes in to sweep. Fighting-type checks such as Weezing and Sableye can switch in on potential Mach Punch users like Hitmonchan and Gurdurr. Pokemon that don't mind sand such as Clefairy, Carracosta, and Kadabra are generally good options, as they can fill their respective roles without taking the constant residual damage. Grass- and Water-type checks such as Cradily and Lanturn are good on sand teams, as the two types often give these teams trouble due to being able to handle the common Rock- and Ground-types. They also help with Choice Scarf Pyroar and Alolan Raichu, both of which outspeed Adamant Stoutland even under sand.
[STRATEGY COMMENTS]
Other Options
=============
Crunch can be run over Pursuit in order to hit certain targets that can otherwise switch in on Return or Superpower, such as Bronzor and Solrock, but they aren't very common, so it's a very situational move overall. Silk Scarf can be used if you wish to not be locked into a single move or take residual damage, and it also lures Pokemon in if the opponent thinks Stoutland is holding a Choice Band, but the lack of damage output for a wallbreaker is not worth it. Toxic can be used on lured walls such as Gourgeist-XL and Regirock, but Stoutland prefers the offensive pressure of its standard moveset. Jolly can be run on Sand Rush Stoutland in order to outspeed Choice Scarf Pyroar and Alolan Raichu under sand, but this comes at a noticeable loss of damage output.
Checks and Counters
===================
**Fighting-types**: Faster Fighting-types like Primeape can come in and easily OHKO Stoutland with Close Combat, while slower and bulkier Pokemon like Gurdurr can take a hit and KO in return with a combination of Drain Punch and Mach Punch.
**Steel-types**: Ferroseed, Probopass, and Bronzor take little damage from Return and can cripple Stoutland with Toxic, Thunder Wave, or Knock Off, set up hazards, or just deal damage. Ferroseed can also use Leech Seed but must be wary of potentially switching in on a Superpower, and Bronzor must stay wary of Crunch or Pursuit if it tries to switch out. Defensive Mawile is notable, as it doesn't take super effective damage from any of Stoutland's attacks and has Intimidate to make Stoutland do even less damage. Other notable Steel-types include Aggron and Togedemaru.
**Rock-types**: Regirock, Carracosta, and Golem can all switch in on Stoutland's Return with ease and set up Stealth Rock, use Stoutland as setup fodder, or just dish out some damage. However, they lack reliable recovery, so they can be somewhat easily whittled down and do not like switching in on a Superpower.
**Physically Defensive Pokemon**: Tangela can switch in on any of Stoutland's attacks with relative ease. heal itself back up, and cripple Stoutland with Sleep Powder or Knock Off. Sableye, Gourgeist-XL, and Palossand all can switch in on Stoutland, especially its Sand Rush set, but they fear a Scrappy Superpower or status-boosted Facade.
**Faster Pokemon**: Unless it is the Sand Rush set, Stoutland is not too difficult for Pokemon such as Archeops and Pyroar to outspeed and revenge kill if it has taken a lot of damage beforehand. Furthermore, a good number of revenge killers such as Floatzel and Jynx can carry super effective coverage in Focus Blast. The Sand Rush set fears Choice Scarf Pyroar and Alolan Raichu, both of which outspeed it even under Sandstorm, unless it has a Jolly nature.
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