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Gen 3 Subpassing Jolteon

Discussion in 'Ruins of Alph' started by Umby, Aug 7, 2011.

  1. Umby

    Umby I'm gonna bury you in the ground~
    is a Contributor Alumnus

    Joined:
    Dec 25, 2005
    Messages:
    1,501
    This is the shitass team I've been using over half a year that somehow does decent. I guess I feel if I post my teams, I might find motivation to build new ones.

    Jolteon (F) @ Leftovers
    Trait: Volt Absorb
    EVs: 196 HP / 60 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Baton Pass
    - Hidden Power [Grass]
    - Substitute
    - Thunderbolt

    Normally I don't use max speed for this. I use just enough to get over Sceptile/Alakazam/Dugtrio. However, this team is a bit Aerodactyl vulnerable, so I should at least give it a shot at a speed tie. Extra HP on subs works surprisingly well.

    Suicune @ Leftovers
    Trait: Pressure
    EVs: 240 HP / 212 Def / 40 SAtk / 16 Spd
    Bold Nature (+Def, -Atk)
    - Calm Mind
    - Rest
    - Roar
    - Surf

    Standard stuff.

    Skarmory (F) @ Leftovers
    Trait: Sturdy
    EVs: 240 HP / 120 Atk / 136 Def / 12 Spd
    Impish Nature (+Def, -SAtk)
    - Drill Peck
    - Rest
    - Roar
    - Spikes

    Standard stuff.

    Gengar (F) @ Leftovers
    Trait: Levitate
    EVs: 48 HP / 184 Atk / 96 SAtk / 180 Spd
    Hasty Nature (+Spd, -Def)
    - Explosion
    - Focus Punch
    - Ice Punch
    - Thunderbolt

    Two combinations come into play here. First there's the benefit of getting subpasses from Jolteon. Common switch ins to Jolteon are Snorlax and Blissey, who will likely use Body Slam/Return and Seismic Toss respectively (though in the case of the former, I'm more likely to push over to Skarmory). From there I can get a free Focus Punch and cause a particular amount of havoc if they have to switch. The second part is one of my favorite combinations in getting rid of things: Explosion + Dugtrio. In the clutch, it's worth going boom on a Tyranitar if it gives Dugtrio a safe means to come in and finish it off.

    Dugtrio (F) @ Choice Band
    Trait: Arena Trap
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Aerial Ace
    - Earthquake
    - Hidden Power [Bug]
    - Rock Slide

    I honestly don't like SDef-less Dugtrio, but I can handle Raikou without it.

    Snorlax (F) @ Leftovers
    Trait: Thick Fat
    EVs: 160 HP / 136 Atk / 56 Def / 32 SAtk / 124 SDef
    Sassy Nature (+SDef, -Spd)
    - Body Slam
    - Earthquake
    - Fire Blast
    - Selfdestruct

    Dugtrio's not going to be able to just switch in and KO Raikou when it can put up a sub and KO me first. Snorlax helps with this and provides another clutch factor with Selfdestruct. If Skarmory/Jolteon aren't around for the job, I can bomb Gyarados with it, and provides some insurance vs DDSalamence if it's still at high health. Selfdestruct + Dugtrio works well too.

    This team's main niche is throwing the opponent off balance early with Jolteon + Gengar/Skarmory. After that, it doesn't have the options to run a hard offense, but it's got enough holes that it's only solid, defensive-wise. It relies a lot on sacrifice and hoping Skarm gets up at least 2 layers of Spikes to do its job, which I suppose suits the way I play well enough.
  2. Shadowkyogre443

    Shadowkyogre443

    Joined:
    Jul 12, 2011
    Messages:
    5
    It all looks good, but I don't think you need Suicune to have roar, as it already has great defense covered. I'd recommend switching that with Ice beam.
  3. Umby

    Umby I'm gonna bury you in the ground~
    is a Contributor Alumnus

    Joined:
    Dec 25, 2005
    Messages:
    1,501
    I'd love to have Ice Beam but the only use I'd have for it is vs Salamence/Dragonite (Celebi is generally covered). Roar helps me shut down opposing Suicune and other CMers without having to blow up Snorlax or Gengar and let's me abuse the Spikes that Skarmory sets up.

    Edit: Are there any suggestions for changes outside of Suicune that would allow me to use Ice Beam without losing out to other Suicunes?

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