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Completed SubwayJ vs AOPSUser

Discussion in 'ASB' started by akela, Apr 9, 2013.

  1. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,307
    Battle Rules (open)
    1v1 FE Singles
    2 Day DQ
    2 Subs
    2 Recovers/5 Chills
    Items=Training
    All Abilities
    ASB Arena


    SubwayJ's Pokemon
    Lite Brite the Aurumoth (F) (open)

    [​IMG]

    Nature: Quiet (+Sp Atk, -Spe)

    Type: Bug/Psychic

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Weak Armor:
    (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Illusion: (DW UNLOCKED) (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats: (Quiet Nature)

    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 81 (-) (-10 EVA Flat)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:

    Tackle
    String Shot
    Bug Bite
    Sunny Day
    Heal Pulse
    Ancientpower
    Wish
    Dragon Dance
    Quiver Dance
    Silver Wind
    Will-O-Wisp
    Final Gambit
    Healing Wish
    Ominous Wind

    Psychic
    Shadow Ball
    Hidden Power (Ground 7)
    Thunderbolt
    Ice Beam
    Focus Blast
    Overheat
    Solarbeam
    Light Screen
    Hyper Beam
    Reflect
    Giga Impact

    Megahorn
    Hydro Pump
    Bug Buzz
    Close Combat
    Disable
    Feint

    Magic Coat
    Skill Swap
    Trick

    Total Moves: 35


    AOPSUser's Pokemon
    Slowking (open)
    [​IMG]

    Slowking "Hermit" (F)
    Nature: Relaxed (+Defense, -15% Speed, -10% Evasion)

    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator: (DW UNLOCKED) (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 26 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    -10% Evasion

    EC: 6/6
    MC: 9
    DC: 5/5

    Attacks:

    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Heal Pulse
    Water Pulse
    Psychic
    Rain Dance
    Amnesia
    Psych Up
    Zen Headbutt
    Power Gem
    Hidden Power (Electric 7)
    Nasty Plot
    Swagger
    Trump Card

    Future Sight
    Sleep Talk
    Wonder Room
    Me First
    Mud Sport
    Endure
    Safeguard
    Counter
    Water Pulse
    Zap Cannon
    Brine
    Pay Day
    Body Slam

    Rest
    Ice Beam
    Scald
    Toxic
    Recycle
    After You
    Surf
    Psyshock
    Protect
    Blizzard
    Flamethrower
    Fire Blast
    Shadow Ball
    Dig
    Focus Blast
    Thunder Wave
    Dragon Tail
    Substitute
    Icy Wind
    Magic Coat
    Signal Beam
    Swagger
    Trick Room

    Total: 58/117




    [​IMG]
    Lite Brite the Aurumoth
    110|100​


    [​IMG]
    Slowking
    100|100

    Orders:
    Subwayj equips and orders
    AOPS equips and orders
    I ref
  2. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    EXP SHARE GOGOGO
  3. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,557
    Take an EXP share also.

    Fire Blast --- Flamethrower --- Fire Blast
    IF Fire Blast is disabled when you are about to use it, THEN use Shadow Ball.
  4. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    MEEEEEEEEEEEEEEEEEEEEGAAAAAAAAAAAAAAAAAAAAAAHOOOOOOOOOOOORN*3
    ***If Megahorn crits A1 or A2 AND you don't get burned, use Megahorn+Megahorn A3
  5. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,307

    [​IMG]
    Lite Brite the Aurumoth
    110|100​


    [​IMG]
    Slowking
    100|100

    Battle Calculations (open)

    Action 1
    Aurumoth's Megahorn
    Crit Check (625): 9950 (NO)
    Damage: (12 + 3 + 7.5 - 6) * 1.5 = 24.75
    EN Check: 8 - 1 = 7

    Slowking's Fire Blast
    Crit Check (625): 7151 (NO)
    Effect Chance (1000): 1769 (NO)
    Damage: (12 + 6 - 7.5) * 1.5 = 15.75
    EN Check: 8

    Action 2
    Aurumoth's Megahorn
    Crit Check (625): 7316 (NO)
    Damage: (12 + 3 + 7.5 - 6) * 1.5 = 24.75
    EN Check: 8 + 4 - 1 = 11

    Slowking's Flamethrower
    Crit Check (625): 1307 (NO)
    Effect Chance (1000): 7831 (NO)
    Damage: (10 + 6 - 7.5) * 1.5 = 12.75
    EN Check: 7

    Action 3
    Aurumoth's Megahorn
    Crit Check (625): 1053 (NO)
    Damage: (12 + 3 + 7.5 - 6) * 1.5 = 24.75
    EN Check: 8 + 4 + 4 - 1 = 15

    Slowking's Fire Blast
    Crit Check (625): 8218 (NO)
    Effect Chance (1000): 329 (BURN)
    Damage: (12 + 6 - 7.5) * 1.5 = 15.75
    EN Check: 8

    -2 HP Aurumoth


    Stat Calculations (open)

    Lite Brite the Aurumoth
    HP: 110 - (15.75 + 12.75 + 15.75 + 2) = 63.75 rounded to 64
    EN: 100 - (7 + 11 + 15) = 67
    Status: Burned

    Slowking
    HP: 100 - (24.75 + 24.75 + 24.75) = 24.25 rounded to 24
    EN: 100 - (8 + 7 + 8) = 77



    [​IMG]
    Lite Brite the Aurumoth
    64|67
    Status: Burned


    [​IMG]
    Slowking
    24|77

    Orders:

    Subwayj orders
    AOPS orders
    I ref
  6. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Thunderbolt-Thunder-Thunderbolt
    ***If Endure is used, Will-O-Wisp that action
    ***If Protective/Evasive action, Chill that action
  7. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,557
    ...

    Endure --- Fire Blast --- Fire Blast
  8. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,307

    [​IMG]
    Lite Brite the Aurumoth
    64|67
    Status: Burned


    [​IMG]
    Slowking
    24|77

    Battle Calculations (open)

    Action 1
    Slowking's Endure
    EN Check: 15

    Aurumoth's Will-O-Wisp
    EN Check: 7

    -2 HP Aurumoth
    -2 HP Slowking

    Action 2
    Aurumoth's Thunder
    Crit Check (625): 2622 (NO)
    Effect Chance (3000): 3693 (NO)
    Damage: (12 + 7.5 - 6) * 1.5 = 20.25
    EN Check: 8

    Slowking's Fire Blast
    Crit Check (625): 3914 (NO)
    Damage: (12 + 6 - 3) * 1.5 = 22.5
    EN Check: 8

    -2 HP Aurumoth
    -2 HP Slowking


    Stat Calculations (open)

    Lite Brite the Aurumoth
    HP: 64 - (2 + 22.5 + 2) = 37.5 rounded to 37
    EN: 67 - (7 + 8) = 52
    Status: 1 KOC

    Slowking
    HP: 24 - (2 + 20.25 + 2) = -0.25 rounded to 0
    EN: 77 - (15 + 8) = 54
    Status: KO



    [​IMG]
    Lite Brite the Aurumoth
    37|52
    Status: 1 KOC


    [​IMG]
    Slowking
    0|54
    Status: KO

    SubwayJ wins!

    Payout:
    SubwayJ: 1 CC
    -Aurumoth: 4 MC + 1 KOC
    AOPS: 1 CC
    -Slowking: 4 MC
    akela: 2 UC

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