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Sudowoodo (Analysis) [QC 3/3] [GP 3/3]

Discussion in 'Uploaded Analyses' started by bean1706, Dec 23, 2011.

  1. bean1706

    bean1706

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    [Overview]

    <p>Sudowoodo, as with most other Rock-type Pokemon, has high Attack and Defense stats. Unfortunately, its pure Rock typing makes the Imitation Pokemon weak to common attacking types, such as Grass-, Water-, and Fighting-, and is therefore often shunned in favor of a Pokemon with a solid secondary typing. However, Sudowoodo does have one trick up its sleeve that sets it apart from other Rock-types: Wood Hammer. While other Rock-type Pokemon would flee from Water- and Ground-types, Sudowoodo can fight back, scoring many surprise KOs against unsuspecting opponents. Sudowoodo can also take on the role of a support Pokemon by laying down Stealth Rock and sponging hits from the common Braviary and Swellow. However, aside from that niche, Sudowoodo doesn't have anything over other Rock-types, so always keep that in mind when including it on your team.</p>

    [SET]
    name: Support
    move 1: Stealth Rock
    move 2: Stone Edge
    move 3: Wood Hammer
    move 4: Toxic
    item: Leftovers
    ability: Rock Head
    nature: Impish
    evs: 252 HP / 4 Atk / 252 Def

    [SET COMMENTS]

    <p>With a respectable Defense stat, Sudowoodo can easily take on a support role. It can set up Stealth Rock, which stops common threats from repeatedly switching in. Misdreavus can be used as a spinblocker to keep Stealth Rock present and also has the benefit of being immune to Fighting-type attacks. STAB Stone Edge hits surprisingly hard coming off its base 100 Attack, and is Sudowoodo's main way of dealing damage to foes. The inclusion of Wood Hammer sets Sudowoodo apart from other Rock-types; it allows Sudowoodo to hit Water- and Ground-types, which wall its fellow Rock-types, hard. Finally, Toxic is there to cripple opposing sweepers and walls.</p>

    [ADDITIONAL COMMENTS]

    <p>Leftovers are necessary on this set due to Sudowoodo's lack of recovery. The given EVs and nature maximize Sudowoodo's Defense, allowing it to endure even the most powerful of physical attacks. This set makes an excellent counter to the common Flying-types in NU, being able to comfortably switch into Brave Bird or Facade and scare them out with Stone Edge (Make sure to watch out for Braviary's Superpower though). However, Sudowoodo's low Special Defense makes it very vulnerable, so one must be careful around special attackers. Specially defensive Altaria works brilliantly in conjunction with Sudowoodo, being able to take the numerous specially based attacks directed at Sudowoodo and roosting of the damage. Lickilicky also works well, being one of the tiers best special walls and also being able to pass enormous wishes, replenishing Sudowoodo's HP. However, Sudowoodo should be cautious of Fighting-type attacks which neither Sudowoodo nor Lickilicky resist.</p>

    <p>Rock Head increases Sudowoodo's survivability by negating Wood Hammer recoil, making it the primary option for the ability. Sturdy could be used, but in that case, Earthquake is recommended over Wood Hammer, as the recoil damage would break Sturdy.</p>

    [SET]
    name: Physical Attacker
    move 1: Stone Edge
    move 2: Wood Hammer
    move 3: Earthquake
    move 4: Sucker Punch
    item: Life Orb / Choice Band
    ability: Rock Head
    nature: Adamant
    evs: 4 HP / 252 Atk / 252 Spe

    [SET COMMENTS]

    <p>Thanks to a decent base 100 Attack and a good movepool, Sudowoodo can take on the role of a physical attacker. Once again, Stone Edge is a great STAB move and, thanks to the Attack investment, allows Sudowoodo to heavily dent foes. Earthquake is used with this to form the EdgeQuake combination, allowing Sudowoodo to hit most Pokemon for at least neutral damage. Wood Hammer allows Sudowoodo to decimate Water- and Ground-types, and being Sudowoodo's niche move, should always be present. Due to an abysmal Speed stat, Sucker Punch is used in the final move slot to take out faster, weakened foes.</p>

    [ADDITIONAL COMMENTS]

    <p>Sudowoodo's poor Speed means it is outpaced by most Pokemon in the tier, and will therefore have difficulty sweeping. The given EVs allow it to beat uninvested base 60 Speed Pokemon, while the Adamant nature increases Sudowoodo's Attack. Having a Pokemon to set up entry hazards will be of great benefit to Sudowoodo. Cacturne for example, can set up Spikes allowing Sudowoodo to KO a lot more Pokemon. Garbodor is an alternative, being able to set up either Spikes or Toxic Spikes depending on the situation.</p>

    <p>While Sudowoodo has a good offensive presence, physical walls such as Tangela can stop it completely. To remedy this, a special attacker should be used to remove the said wall and give Sudowoodo a better chance of a sweep. Magmortar works well in this role, being able to easily deal with Tangela thanks to its powerful STAB Fire Blast and immunity to sleep, while its coverage moves enable it to deal with most other physical walls.</p>

    <p>Rock Head is chosen to negate Wood Hammer recoil. Sturdy doesn't offer much use, as entry hazards will almost always be up. A Choice Band turns Sudowoodo into a spectacular wallbreaker. However, a choice-locked Sucker Punch can easily be used as set-up bait. This is easily remedied by using a Life Orb instead, but the decrease in power is very noticeable. Finally, Hammer Arm can be used over another move if you are having problems with Dark- and Normal-types, although this isn't recommended due to the superior coverage provided by its other moves.</p>

    [Other Options]

    <p>Sudowoodo has a couple of other options, thanks to its decent movepool. Double-Edge works well with Rock Head, but it sacrifices coverage and generally should be avoided. Rest allows Sudowoodo to fully heal, although for risk of being setup fodder, should be used in conjunction with a cleric. Rock Slide can be used over Stone Edge for higher PP and accuracy, but the drop in power is very noticeable. Sudowoodo has access to the elemental punches, which may seem like a good idea, but the low Base Power and unneeded coverage makes these options inferior. Sudowoodo was also gifted with Focus Punch, allowing for a SubPunch set. However, Sudowoodo has difficulty forcing switches, and deciding which moves to swap out for Substitute and Focus Punch can be a pain. Explosion is also an option if you want to end with a bang, although the Gen 5 nerf and Sudowoodo's low Speed makes this difficult to use successfully. Sudowoodo gets two decent boosting moves in Rock Polish and Curse. Rock Polish doubles Sudowoodo's Speed, but even then it is still too slow to outspeed the top tier threats and too weak to get past a lot of the walls in the tier. The latter would be feasible were it not for Sudowoodo's poor Special Defense, which leaves it prone to special attacks when setting up. The Dream World gave Sudowoodo the Rattled ability, which raises its Speed by one stage when hit by a Bug-, Dark-, or Ghost-type move, all very common attacking types in the NU tier. While this seems usable, a Speed boost of only one stage means practically nothing to Sudowoodo.</p>

    [Checks and Counters]

    <p>Due to Sudowoodo's pure Rock typing, it possesses many common weaknesses and is therefore easy to counter. Most Pokemon can 2HKO Sudowoodo with a decently powerful special attack. Tangela is a nightmare to face, taking only neutral damage from Stone Edge while resisting Wood Hammer and Earthquake. A Giga Drain from it is a surefire 2HKO, even from the support variant. Bulky Psychic-types such as Mesprit and Musharna can set up all over a Sudowoodo lacking Toxic, taking only neutral damage from its attacks. In general, bulky Pokemon give Sudowoodo trouble.</p>
  2. col49

    col49 what.
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    kk, first off I think ya mean Impish on the first set. I dunno about everyone else, but I don't think Magic Coat should ever be out of AC, it's just kinda too gimmicky. Also, the slashes in the 4th slot of the offensive set are kinda just ew. Sucker Punch is one of Sudowoodo's biggest draws over stuff like Gigalith, Golem, Rhydon, etc. (the other obviously being Wood Hammer). Maybe, maybe Explosion in AC, but there's no huge demand for a Fighting atack. lol, its gets CM, totally deserves a set. next best thing since cm terrakion lololol
  3. tennisace

    tennisace
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    Rock Head should be the sole abilty option on the first set, put Sturdy in AC and mention you shouldn't use Wood Hammer with it. This means put Earthquake in AC also, it should be used with Sturdy. Also it's Stealth Rock, not Stealth Rocks. Magic Coat is a cool option, it should stay slashed in the last slot. EVs should be in the order of: HP / Atk / Def / SpA / SpD / Spe. Impish nature, not Bold.

    Deslash all the Fighting moves in the fourth slot on the second set, Sucker Punch is way more useful than all of them. (ps col49: Golem gets Sucker Punch) Explosion shoild be in OO, not in AC.
  4. Endorfins

    Endorfins Your Worst Nightmare
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    Why is Magic Coat getting a slash, most opponents are more likely to just attack Sudowoodo then status it or taunt it
  5. tennisace

    tennisace
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    Its for opposing leads and other Pokemon that will try to set up on Sudowoodo.
  6. bean1706

    bean1706

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    Okay I've made the requested changes. Anything else?
  7. Endorfins

    Endorfins Your Worst Nightmare
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    Magic coat doesnt do anything against set up moves like Calm Mind or Substitute and why wouldnt opponents just kill Sudowoodo, as it is pretty frail especially on the special side. Toxic is a much better in general on Sudowoodo
  8. Ice-eyes

    Ice-eyes Simper Fi

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    Yeah, I'd rather see Magic Coat in AC to be honest.
  9. bean1706

    bean1706

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    Right, Magic coat is now in the AC.
  10. breh

    breh ● ︿ ●
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    no DW section is needed, rattled is already available.
  11. bean1706

    bean1706

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    So should I just move that to other options then?
  12. breh

    breh ● ︿ ●
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    nah, just ignore it. sudowoodo is way too damn slow to make any good use of it and already has rock polish in the first place.
  13. Jibaku

    Jibaku Not taking FS requests atm.
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    Just tested this in my HG.

    Sudowoodo does not get Magic Coat (remember the Role Play/Magic Coat mixup?).
  14. bean1706

    bean1706

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    Can anyone confirm this? I don't have access to HG/SS.
  15. Zebraiken

    Zebraiken is it true what they say, that words are weapons?
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    Should be mentioned regardless, if only to explain why it's a poor option.
  16. ChaoticaMortis

    ChaoticaMortis

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    Well, on the PO team builder, Magic Coat is missing from Sudo's movepool, and it has Role Play listed as a DW move. If that's any help.
  17. tennisace

    tennisace
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    [​IMG]

    k i made the edits
  18. Omicron

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    looks good

    QC APPROVED (2/3)
  19. Zebraiken

    Zebraiken is it true what they say, that words are weapons?
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    qc train coming throughhh

    QC APPROVED 3/3
  20. bean1706

    bean1706

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    Okay this is ready to get destroyed by the GP team.
  21. Orcinus Duo

    Orcinus Duo

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    place
    i have a place in the world
  22. Orcinus Duo

    Orcinus Duo

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    brb lunch
    Also if Ritter happens to see this: I FIXED IT
    although knowing my derpiness i probably missed out on a lot

    i can't believe i spent an hour checking my own check.

  23. bean1706

    bean1706

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    Thanks Orcinus and by the looks of things I gave you quite the challenge :P I've made the changes now by the way.
  24. GatoDelFuego

    GatoDelFuego This is what is technically known as a Firecat
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    Making an amateur check, even though there isn't a real one to begin with...
    Remove in RED, change BLUE, comments BOLD

  25. Zystral

    Zystral めんどくさい、な~
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    [21:26:28] <Komodo> I find it funny that after two amateur GP checks on NU Sudowoodo, neither of them has capitalized 'attack' and 'defense' in the opening sentence.

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