Sudowoodo (Analysis) [QC 3/3] [GP 3/3]

#1
[Overview]

<p>Sudowoodo, as with most other Rock-type Pokemon, has high Attack and Defense stats. Unfortunately, its pure Rock typing makes the Imitation Pokemon weak to common attacking types, such as Grass-, Water-, and Fighting-, and is therefore often shunned in favor of a Pokemon with a solid secondary typing. However, Sudowoodo does have one trick up its sleeve that sets it apart from other Rock-types: Wood Hammer. While other Rock-type Pokemon would flee from Water- and Ground-types, Sudowoodo can fight back, scoring many surprise KOs against unsuspecting opponents. Sudowoodo can also take on the role of a support Pokemon by laying down Stealth Rock and sponging hits from the common Braviary and Swellow. However, aside from that niche, Sudowoodo doesn't have anything over other Rock-types, so always keep that in mind when including it on your team.</p>

[SET]
name: Support
move 1: Stealth Rock
move 2: Stone Edge
move 3: Wood Hammer
move 4: Toxic
item: Leftovers
ability: Rock Head
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]

<p>With a respectable Defense stat, Sudowoodo can easily take on a support role. It can set up Stealth Rock, which stops common threats from repeatedly switching in. Misdreavus can be used as a spinblocker to keep Stealth Rock present and also has the benefit of being immune to Fighting-type attacks. STAB Stone Edge hits surprisingly hard coming off its base 100 Attack, and is Sudowoodo's main way of dealing damage to foes. The inclusion of Wood Hammer sets Sudowoodo apart from other Rock-types; it allows Sudowoodo to hit Water- and Ground-types, which wall its fellow Rock-types, hard. Finally, Toxic is there to cripple opposing sweepers and walls.</p>

[ADDITIONAL COMMENTS]

<p>Leftovers are necessary on this set due to Sudowoodo's lack of recovery. The given EVs and nature maximize Sudowoodo's Defense, allowing it to endure even the most powerful of physical attacks. This set makes an excellent counter to the common Flying-types in NU, being able to comfortably switch into Brave Bird or Facade and scare them out with Stone Edge (Make sure to watch out for Braviary's Superpower though). However, Sudowoodo's low Special Defense makes it very vulnerable, so one must be careful around special attackers. Specially defensive Altaria works brilliantly in conjunction with Sudowoodo, being able to take the numerous specially based attacks directed at Sudowoodo and roosting of the damage. Lickilicky also works well, being one of the tiers best special walls and also being able to pass enormous wishes, replenishing Sudowoodo's HP. However, Sudowoodo should be cautious of Fighting-type attacks which neither Sudowoodo nor Lickilicky resist.</p>

<p>Rock Head increases Sudowoodo's survivability by negating Wood Hammer recoil, making it the primary option for the ability. Sturdy could be used, but in that case, Earthquake is recommended over Wood Hammer, as the recoil damage would break Sturdy.</p>

[SET]
name: Physical Attacker
move 1: Stone Edge
move 2: Wood Hammer
move 3: Earthquake
move 4: Sucker Punch
item: Life Orb / Choice Band
ability: Rock Head
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Thanks to a decent base 100 Attack and a good movepool, Sudowoodo can take on the role of a physical attacker. Once again, Stone Edge is a great STAB move and, thanks to the Attack investment, allows Sudowoodo to heavily dent foes. Earthquake is used with this to form the EdgeQuake combination, allowing Sudowoodo to hit most Pokemon for at least neutral damage. Wood Hammer allows Sudowoodo to decimate Water- and Ground-types, and being Sudowoodo's niche move, should always be present. Due to an abysmal Speed stat, Sucker Punch is used in the final move slot to take out faster, weakened foes.</p>

[ADDITIONAL COMMENTS]

<p>Sudowoodo's poor Speed means it is outpaced by most Pokemon in the tier, and will therefore have difficulty sweeping. The given EVs allow it to beat uninvested base 60 Speed Pokemon, while the Adamant nature increases Sudowoodo's Attack. Having a Pokemon to set up entry hazards will be of great benefit to Sudowoodo. Cacturne for example, can set up Spikes allowing Sudowoodo to KO a lot more Pokemon. Garbodor is an alternative, being able to set up either Spikes or Toxic Spikes depending on the situation.</p>

<p>While Sudowoodo has a good offensive presence, physical walls such as Tangela can stop it completely. To remedy this, a special attacker should be used to remove the said wall and give Sudowoodo a better chance of a sweep. Magmortar works well in this role, being able to easily deal with Tangela thanks to its powerful STAB Fire Blast and immunity to sleep, while its coverage moves enable it to deal with most other physical walls.</p>

<p>Rock Head is chosen to negate Wood Hammer recoil. Sturdy doesn't offer much use, as entry hazards will almost always be up. A Choice Band turns Sudowoodo into a spectacular wallbreaker. However, a choice-locked Sucker Punch can easily be used as set-up bait. This is easily remedied by using a Life Orb instead, but the decrease in power is very noticeable. Finally, Hammer Arm can be used over another move if you are having problems with Dark- and Normal-types, although this isn't recommended due to the superior coverage provided by its other moves.</p>

[Other Options]

<p>Sudowoodo has a couple of other options, thanks to its decent movepool. Double-Edge works well with Rock Head, but it sacrifices coverage and generally should be avoided. Rest allows Sudowoodo to fully heal, although for risk of being setup fodder, should be used in conjunction with a cleric. Rock Slide can be used over Stone Edge for higher PP and accuracy, but the drop in power is very noticeable. Sudowoodo has access to the elemental punches, which may seem like a good idea, but the low Base Power and unneeded coverage makes these options inferior. Sudowoodo was also gifted with Focus Punch, allowing for a SubPunch set. However, Sudowoodo has difficulty forcing switches, and deciding which moves to swap out for Substitute and Focus Punch can be a pain. Explosion is also an option if you want to end with a bang, although the Gen 5 nerf and Sudowoodo's low Speed makes this difficult to use successfully. Sudowoodo gets two decent boosting moves in Rock Polish and Curse. Rock Polish doubles Sudowoodo's Speed, but even then it is still too slow to outspeed the top tier threats and too weak to get past a lot of the walls in the tier. The latter would be feasible were it not for Sudowoodo's poor Special Defense, which leaves it prone to special attacks when setting up. The Dream World gave Sudowoodo the Rattled ability, which raises its Speed by one stage when hit by a Bug-, Dark-, or Ghost-type move, all very common attacking types in the NU tier. While this seems usable, a Speed boost of only one stage means practically nothing to Sudowoodo.</p>

[Checks and Counters]

<p>Due to Sudowoodo's pure Rock typing, it possesses many common weaknesses and is therefore easy to counter. Most Pokemon can 2HKO Sudowoodo with a decently powerful special attack. Tangela is a nightmare to face, taking only neutral damage from Stone Edge while resisting Wood Hammer and Earthquake. A Giga Drain from it is a surefire 2HKO, even from the support variant. Bulky Psychic-types such as Mesprit and Musharna can set up all over a Sudowoodo lacking Toxic, taking only neutral damage from its attacks. In general, bulky Pokemon give Sudowoodo trouble.</p>
 
#2
kk, first off I think ya mean Impish on the first set. I dunno about everyone else, but I don't think Magic Coat should ever be out of AC, it's just kinda too gimmicky. Also, the slashes in the 4th slot of the offensive set are kinda just ew. Sucker Punch is one of Sudowoodo's biggest draws over stuff like Gigalith, Golem, Rhydon, etc. (the other obviously being Wood Hammer). Maybe, maybe Explosion in AC, but there's no huge demand for a Fighting atack. lol, its gets CM, totally deserves a set. next best thing since cm terrakion lololol
 

tennisace

cardiac cats
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Administrator
#3
Rock Head should be the sole abilty option on the first set, put Sturdy in AC and mention you shouldn't use Wood Hammer with it. This means put Earthquake in AC also, it should be used with Sturdy. Also it's Stealth Rock, not Stealth Rocks. Magic Coat is a cool option, it should stay slashed in the last slot. EVs should be in the order of: HP / Atk / Def / SpA / SpD / Spe. Impish nature, not Bold.

Deslash all the Fighting moves in the fourth slot on the second set, Sucker Punch is way more useful than all of them. (ps col49: Golem gets Sucker Punch) Explosion shoild be in OO, not in AC.
 

Endorfins

Your Worst Nightmare
is a Contributor Alumnus
#7
Magic coat doesnt do anything against set up moves like Calm Mind or Substitute and why wouldnt opponents just kill Sudowoodo, as it is pretty frail especially on the special side. Toxic is a much better in general on Sudowoodo
 

breh

強いだね
#12
nah, just ignore it. sudowoodo is way too damn slow to make any good use of it and already has rock polish in the first place.
 

Jibaku

Who let marco in here????
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Moderator
#13
Just tested this in my HG.

Sudowoodo does not get Magic Coat (remember the Role Play/Magic Coat mixup?).
 

Orcinus Duo

Banned deucer.
#22
brb lunch
Also if Ritter happens to see this: I FIXED IT
although knowing my derpiness i probably missed out on a lot

i can't believe i spent an hour checking my own check.

[Overview]

<p>
Sudowoodo[comma] like other Rock-type Pokemon[comma] has high base attack and defence. Unfortunately[comma] its pure Rock typing makes the Imitation pokemon weak to common attacking types such as Grass, Water[comma] and Fighting[comma] and is therefore often shunned in favour of a Pokemon with another type to use.a secondary type. However[comma] Sudowoodo does have one trick up its sleeve which sets it apart from the 'superior' other Rock-types in the form of the move: Wood Hammer. While other rock Pokemon would flee from Water- and Ground-types, Sudowoodo can fight back[comma] dealing many surprise KOs to the un-knowledgeable unsuspecting. Sudowoodo can also take on the role of a support Pokemon laying up Stealth Rock and sponging hits from the common Braviary and Swellow. Besides that niche however However, aside from that niche,Sudowoodo doesn't have anything over other Rock-types so careful thinking should be used when considering him on your team always keep that in mind when including him on your team.
</p>


[SET]
name: Support
move 1: Stealth Rock
move 2: Stone Edge
move 3: Wood Hammer
move 4: Toxic
item: Leftovers
ability: Rock Head
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]
<p>
With a respectable Defense stat[comma] Sudowoodo can take on the role of a supporter for your team. Setting up Stealth Rock stops the repeated switching in of common threats while also helps by breaking breaking Sturdy and Focus Sash on opposing Pokemon. STAB Stone Edge hits surprisingly hard coming of Sudowoodo's decent from base 100 base Attack stat[comma] and is his its main way of applying damage to a foe foes. The inclusion of Wood Hammer allows Sudowoodo to hit Water- and Ground-types hard[comma] whereas other similar Rock-types would just be walled. Finally[comma] Toxic is there to cripple opposing walls who think they've got you beaten.
</p>

[ADDITIONAL COMMENTS]
<p>
Leftovers are necessary on this set due to no reliable recovery and help to keep Sudowoodo alive as long as possible Sudowoodo's lack of recovery. The given EVs and nature maximizes Sudowoodos already decent Physical Defense[comma] allowing it to take endureeven the hardest of physical hits while the Impish nature increases this further. However[comma] Sudowoodos Special Defense makes it very vulnerable[comma] so one must make take care when attempting to take special hits with special attacks. Rock Head also increases Sudowoodo's survivability by negating Wood Hammer recoil[comma] making it the primary option for the ability. Sturdy could be used but in that case, Earthquake is recommended over Wood Hammer to keep your sturdy intact as the recoil damage would break Sturdy.
</p>



[SET]
name: Physical Attacker
move 1: Stone Edge
move 2: Wood Hammer
move 3: Earthquake
move 4: Sucker Punch
item: Life Orb / Choice Band
ability: Rock Head
nature: Adamant
evs: 4 HP / 252 Atk / 252 Speed

[SET COMMENTS]
<p>
Thanks to a decent 100 base 100 Attack and a good physical movepool[comma] Sudowoodo can take on the role of a physical attacker. Once again[comma] Stone Edge acts as STAB and[comma] thanks to the investments[comma] makes holes in foes rather than just scratching them allows Sudowoodo to heavily dent foes. Earthquake is used with this to form the infamous EdgeQuake comboination[comma] allowing Sudowoodo to hit almost all most Pokemon at least neutrally. Wood Hammer is present once again to hit enables the decimation of Water- and Ground-types hard[comma] and being Sudowoodos niche ,the move should always be present. Due to Sudowoodos low an absymal Speed stat[comma] Sucker Punch is used in the final move slot to outspeed and kill weakened foes.
</p>

[ADDITIONAL COMMENTS]
<p>
Due to Sudowoodos poor 30 base Speed allows it to be outsped by most Pokemon in the tier, he won't be outspeeding a lot of the pokemon in the tier and some walls even outspeed. , meaning that it will face problems sweeping. The given EVs allow it to beat uninvested base 60s[comma] while the Adamant nature increases Sudowoodos attack. Once again Rock head is used chosen to negate Wood Hammer recoil. Sturdy doesn't offer much use unless your opponent doesn't have some form of entry hazards up which nine times out of ten won't be the case, as hazards will almost always be up. Unfortunately[comma] Sudowoodos typing and speed prevents it from sweeping and the low speed furthers this. A Choice Band turns Sudowoodo into a spectacular wallbreaker[comma] making and makes your opponent think twice before sending in anything pokemon. However[comma] locking yourself into Sucker Punch makes you set up fodder so this should be taken into consideration when selecting a move the use of Sucker Punch is then easily set up on, and this should be taken into consideration. This is easily remedied by using a Life Orb instead allowing the user to switch attacks[comma] but the power difference decrease in power is very noticeable. Finally, Hammer Arm can be used over another move if you are having problems with Dark- and Normal-types[comma] although this isn't recommended. why?
</p>


[Other Options]

<p>
Sudowoodo has a couple of other options[comma] thanks to his its decent movepool. Double-Edge works well with Rock Head by negating the recoil. Once again though this decreases the amount of coverage it has and, but sacrifices coverage and thus generally should be avoided. Rest allows Sudowoodo to fully heal which can help prolong its lifespan or turn you into set up fodder thanks to the fifth generations sleep mechanics so a Pokemon with Heal Bell will come in very useful if you decide to go with rest, although for risk of being setup fodder, this set should be used in conjunction with a cleric on your team. Rock Slide can be used over Stone Edge if you are worried about for higher PP and accuracy[comma] but the damage difference drop in power is very noticeable. In the fourth generation Sudowoodo can be taught has access to the elemental punches[comma] which may seem like a good option idea[comma] but the low base power and un-needed coverage makes these trivial options renders this an inferior option. Sudowoodo was also gifted with Focus Punch in fourth Generation [comma] allowing it to pull of a nifty little for a SubPunch set. However[comma] Sudowoodo finds it difficult to force switches[comma] and deciding on which moves to swap out for Substitute and Focus Punch can be a pain. Explosion is also an cool option if you want to send Sudowoodo out end with a [two spaces] bang[comma] although the Gen 5 nerf and Sudowoodo's low speed makes this difficult to use successfully. As far as boosting moves go Sudowoodo gets two decent onesboosting moves in Rock Polish and Curse. Rock Polish allows Sudowoodo it to double his its speed[comma] but even then it is still too slow to outspeed the top tier threats and too weak to get past a lot of the walls in the tier. Curse is the other boosting move worth a mention The latter would be feasible were it not for but Sudowoodo's poor Special Defense[comma] makes it easily revengable providing your opponent still has a Pokemon with a Special Attack leaving it easily killed by most special attacks while setting up. Through the Dream World Sudowoodo was gifted with given Rattled[comma] which raises his speed by one stage when hit by a Bug, Dark or Ghost move, attacking types very common in the tier. While this seems like a useful ability to have with many Attackers utilizing these type of moves in NU usable[comma] a speed boost of one stage is means practically nothing to Sudowoodo.
</p>


[Checks and Counters]

<p>
Due to Sudowoodos pure rock-typing[comma] he possesses many common weaknesses and is therefore easy to counter. Most pokemon with a decently powerful special attack can at least 2HKO Sudowoodo. Tangela is a nightmare to Sudowoodo to face, taking only neutral damage from Stone Edge and while resisting Wood Hammer and Earthquake. A Giga Drain from it is a safe 2HKO[comma] even on the from the Support set variant. Generally[comma] any bulky Grass Pokemon-types pose a problems for Sudowoodo.
</p>
 

GatoDelFuego

Pinochet used Sky Drop!
is a member of the Site Staffis a Smogon Social Media Contributoris a Community Leaderis a Live Chat Contributoris a Contributor to Smogonis a Smogon Media Contributor
GP Co-Leader
#24
Making an amateur check, even though there isn't a real one to begin with...
Remove in RED, change BLUE, comments BOLD

[Overview]

<p>
Sudowoodo, like other Rock-type Pokemon, has high base attack and defense. Unfortunately, its pure Rock typing makes the Imitation Pokemon weak to common attacking types such as Grass, Water, and Fighting, and is therefore often shunned in favor of a Pokemon with a secondary type. However, Sudowoodo does have one trick up its sleeve which sets it apart from other Rock-types: Wood Hammer. While other rock Pokemon would flee from Water- and Ground-types, Sudowoodo can fight back, dealing many surprise KOs to the unsuspecting Pokemon. Sudowoodo can also take on the role of a support Pokemon, laying Stealth Rock and sponging hits from the common Braviary and Swellow. However, aside from that niche, Sudowoodo doesn't have anything over other Rock-types, so always keep that in mind when including him on your team.
</p>


[SET]
name: Support
move 1: Stealth Rock
move 2: Stone Edge
move 3: Wood Hammer
move 4: Toxic
item: Leftovers
ability: Rock Head
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]
<p>
With a respectable Defense stat, Sudowoodo can take on the role of a supporter for your team. Setting up Stealth Rock stops the repeated switching in of common threats while breaking Sturdy and Focus Sash on opposing Pokemon. STAB Stone Edge hits surprisingly hard from base 100 Attack, and is its main way of applying damage to foes. The inclusion of Wood Hammer allows Sudowoodo to hit Water- and Ground-types hard, whereas other similar Rock-types would be walled. Finally, Toxic is there to cripple opposing walls who think they've got you beaten.
</p>

[ADDITIONAL COMMENTS]

<p>
Leftovers are necessary on this set due to Sudowoodo's lack of recovery. The given EVs and nature maximize Sudowoodo's Defense, allowing him to endure even the hardest of physical hits. However, Sudowoodo's Special Defense makes it very vulnerable, so one must take care with special attacks when facing special attackers. Rock Head also increases Sudowoodo's survivability by negating Wood Hammer recoil, making it the primary option for the ability. Sturdy could be used; but in that case, Earthquake is recommended over Wood Hammer as the recoil damage would break Sturdy.
</p>



[SET]
name: Physical Attacker
move 1: Stone Edge
move 2: Wood Hammer
move 3: Earthquake
move 4: Sucker Punch
item: Life Orb / Choice Band
ability: Rock Head
nature: Adamant
EVs: 4 HP / 252 Atk / 252 Speed

[SET COMMENTS]
<p>
Thanks to a decent base 100 Attack and a good movepool, Sudowoodo can take on the role of a physical attacker. Once again, Stone Edge acts as STAB and, thanks to the investments, allows Sudowoodo to heavily dent foes. Earthquake is used with this to form the infamous EdgeQuake combination, allowing Sudowoodo to hit most Pokemon at the very least neutrally. Wood Hammer enables the decimation of Water- and Ground-types, and that being Sudowoodos niche, the move should always be present. Due to an abysmal Speed stat, Sucker Punch is used in the final move slot to outspeed and kill weakened foes.
</p>

[ADDITIONAL COMMENTS]
<p>
Sudowoodo's poor Speed allows it to be outsped by most Pokemon in the tier, meaning that it will face problems sweeping. The given EVs allow it to beat uninvested base 60s, while the Adamant nature increases Sudowoodo's Attack. Rock Head is chosen ability in order to negate Wood Hammer recoil. Sturdy doesn't offer much use, as hazards will almost always be up. A Choice Band turns Sudowoodo into a spectacular wallbreaker, and makes your opponent think twice before sending in anything. However, the use of Sucker Punch makes you very easy to is then easily set up on, and this should be taken into consideration. This is easily remedied by using a Life Orb instead, but the decrease in power is very noticeable. Finally, Hammer Arm can be used over another move if you are having problems with Dark- and Normal-types, although this isn't recommended due to the superior coverage of his other moves.
</p>


[Other Options]

<p>
Sudowoodo has a couple of other options, thanks to its decent movepool. Double-Edge works well with Rock Head, but sacrifices coverage and thus generally should be avoided. Rest allows Sudowoodo to fully heal, although for risk of being setup fodder, this should be used in conjunction with a cleric on your team. Rock Slide can be used over Stone Edge for higher PP and accuracy, but the drop in power is very noticeable. Sudowoodo has access to the elemental punches, which may seem like a good idea, but the low base power and unneeded coverage renders them inferior options. Sudowoodo was also gifted with Focus Punch, allowing for a SubPunch set. However, Sudowoodo finds it difficult to force switches, and deciding on which moves to swap out for substitute and Focus Punch can be a pain. Explosion is also an option if you want to end with a bang, although the Gen 5 nerf and Sudowoodo's low speed makes this difficult to use successfully. Sudowoodo gets two decent boosting moves in the form of Rock Polish and Curse. Rock Polish allows it to double its speed, but even then it is still too slow to outspeed the top tier threats and too weak to get past a lot of the walls in the tier. The latter would be feasible were it not for Sudowoodo's poor Special Defense, leaving it easily killed by most special attacks while setting up. Through the Dream World, Sudowoodo was given Rattled, which raises its speed by one stage when hit by a Bug-, Dark-, or Ghost-type move, attacking types very common in the tier. While this seems usable, a speed boost of one stage means practically nothing to Sudowoodo.
</p>


[Checks and Counters]

<p>
Due to Sudowoodos pure Rock-typing, it possesses many common weaknesses and is therefore easy to counter. Most Pokemon with a decently powerful Special Attack can at least 2HKO Sudowoodo. Tangela is a nightmare to face, taking only neutral damage from Stone Edge while resisting Wood Hammer and Earthquake. A Giga Drain from it is a safe 2HKO, even from the support variant. Generally, bulky Grass-types pose problems for Sudowoodo.
</p>
 

Zystral

めんどくさい、な~
is a Contributor Alumnusis a Smogon Media Contributor Alumnus
#25
[21:26:28] <Komodo> I find it funny that after two amateur GP checks on NU Sudowoodo, neither of them has capitalized 'attack' and 'defense' in the opening sentence.