But then again if you "/dt vacuum wave" it does say "Usually goes first."If you do "/dt water shuriken" it does say priority +1 :/
I know, I just figured that the description would be too long or something if that was added, and was pointing out that the information is there, even if not blatantly obvious. I do agree it should be fixed for the sake of correctness, if it is possible to do so, but it's not like there was any misinformation presented.But then again if you "/dt vacuum wave" it does say "Usually goes first."
I imagine it is so since only giving each side one Pokemon to choose would make matches much less skill-based and much more matchup-based. If your one Pokemon is a Mega Mawile and your opponents one Pokemon is a Mega Charizard Y, no amount of skill can save you. Also, in 3v3 formats, you can use all Pokemon and switch from one to another, neither of which you can do in 1v1. If you think your idea still has merit as an Other Metagame, though, you can refer to the Other Metagame submission rules here.Would it be possible to bring back the old 1v1 that existed back in 2013? This new "1v1" completely ruins the whole point of what 1v1 is supposed to be. Might as well call the version of it we have now "3v3" since that's pretty much what it is...
I had actually been thinking of a system where the disconnect timer is partially separate from the move timer, so that if someone disconnects for 40 seconds while they still have 120 seconds on their move timer, they would have 80 seconds to pick a move instead of 20 upon reconnecting. However, being disconnected for a total of 60 seconds without making a move would still result in a loss. To put it simply, the disconnect timer would be counted separately from the move timer, but the move timer would still count down while the player is disconnected so as not to allow players to give themselves more time to move, or to make timerstalling worse.Is it possible to increase the time before a person who deconnected loses? The current one is completely unrealistic as it's virtually impossible if your connection times out to rejoin the battle in time, yet alone think of a correct play.
Losing connection for 5 seconds means losing the game which quite frankly, is completely retarded considering the time to pick a move is like 5 hours.
I doubt this will be added because that (alongside magnitude and bulldoze) would make the description too long. When length issues like this happen, the extra information is always in the PS Dex.Is there any possibility to get grassy terrain's secondary effect of reducing EQ damage added to the tooltip (/dt)?
I do like this suggestion! In the meantime, Lady Monita (bot) has a mail service that will PM a user what you send, when they next come online.Permanent PMs would be a great thing (and offline pms as well)
The viabilities of Gen7 Pokémon haven't stabilised yet so you'll just have to make do for now.My reply is concerning the Random-Battle-Section. Could you possibly add some balance into how teams are built? I just lost to a combination of Zekrom and Mega-Salamence and all I got was a Tapu-Fini in "comparison". Not sure if this is the right threat to drop this, pls tell me were this has to go, if it's wrong, but I was pretty confident that this would be the right one ;P
Sometimes you just get bad luck, on top of the fact that Gen 7 tiers aren't really in place yet.My reply is concerning the Random-Battle-Section. Could you possibly add some balance into how teams are built? I just lost to a combination of Zekrom and Mega-Salamence and all I got was a Tapu-Fini in "comparison". Not sure if this is the right threat to drop this, pls tell me were this has to go, if it's wrong, but I was pretty confident that this would be the right one ;P
Thx for the thread-advice, I still want to leave this replay here, I won my most fullfilling random-battle right now xD http://replay.pokemonshowdown.com/gen7randombattle-511891617 this kinda made me think about my suggestion aswell xPSometimes you just get bad luck, on top of the fact that Gen 7 tiers aren't really in place yet.
In addition, please use the following thread for all Random Battle suggestions in the future. http://www.smogon.com/forums/threads/pokemon-sun-moon-random-battle-sets.3591157/
It does actually.Zygarde does not have its alternate form cries yet. Why not?
And a option to able/disable. It can be a good idea for news players.Show the Move type effectiveness directly, just like in SM
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I don't know if that would really be useful since the /weak command mostly does the same thing if you're willing to spend another 10 seconds to write the name of the PokémonShow the Move type effectiveness directly, just like in SM
http://pokejungle.net/wp-content/uploads/2016/06/image-3.jpeg