"We're at war. No one wants to admit it but Humanity's under attack. One very specific man might be all that stands between Humanity and the greatest threat of our brief existence. We need a leader, and surround him with the brightest, the toughest, the deadliest allies we can find. The team will have to be strong, their resolve unquestionable." I)Introduction Hi guys and welcome to my second UU RMT ! As always, I'm starting with a little intro. First of all, I want to apologize for the mistakes I will probably make, english is not my first language and I'm doing my best. Next, I'm not really seriously playing pokemon anymore, the competitive game I'm playing at the moment is Mass Effect 3 (Multiplayer). I REALLY loved the Mass Effect trilogy and so I decided to dedicate a RMT to one of the most badass moments in the history of video gaming : Mass Effect 2's Suicide Mission. Those who have played will understund the epicness I'm speaking about. Anyways... So yeah, I'm not really playing pokemon, but this is a serious build, maybe even my last one, as the team you're gonna see was built for the SPL. I got bought by the Stark Sharks and even if Upstart is an amazing player, I still wanted to be ready in case I would be needed. It ended up that I wasn't even allowed in the team's IRC channel and at the end got sold out for inactivity.. Kind of hard to be active when you don't even have acces to your team's channel lol But no hard feelings, Sharks are still the best and will still win this SPL ! Gogogogo Sharks ! So well, now that this team won't be really needed, I though I might as well ladder a little bit with it and finally, because it is a team I really enjoyed building and playing, share it. AND YES I DO KNOW THIS SCREENSHOT DOES NOT SHOWS MY 1ST PLACE IN THE LADDER. But when I peaked 1 I randomly took -60 points for an unknown reason like 1 hour after I did so and I didn't immediately save the screenshot as I was not planning on doing a RMT at this moment. Well, I hope that my win/lose ratio of 92% will be enough to convince you I'm not lying. And of course it is not the only battles I have made with the team, I've played it a lot without really laddering. Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide II)Team Intro A)Team Building Process As most of my teams, this is an extremely agressive one, that almost doesn't allow switching. The idea behind that team was born when I realized one thing.. How do you think, which is the very best pokemon in Underused ? Some might say Heracross, others might say Mienshao or Mew... My answer would be Froslass. UU's best pokemon at the moment in my opinion is FROSLASS. Not only Froslass has one of the highest speed tiers in Underused, but also it has an amazing double type, a great move pool (it has Spikes, Taunt and Destiny Bond !), a good special attack (for a spiker at least) and a good offensive stab. I'll talk about that later. Anyways... I soon realized how hard is it to spin in Underused even against a team with only Froslass.. But mostly, I realized that it is IMPOSSIBLE to effectively spin against a team with 2 ghosts in UU. + Ghost So I had a good way to put on a lot of entry hazards. What was left was surrounding them with pokemons that could abuse of their presence. Sharpedo, Moxiecross, Rain Dance Kingdra and Dragon Dance Scrafty were the ones that came up to my mind first, because with spikes, they win REALLY a lot of KOs and can all be amazing finishers. But soon enough I've realized that even the most agressive team needs some safe switches. Especially when you have to deal with fire type berserkers like Victini and Darmanitran. Swampert seemed like the best check to both of them, but at the end I picked Rhyperior, for its ability to break trough subs and sashes with Rock Blast and of course because I wanted something as agressive as possible. + Ghost + Then for my second ghost I added Trick Room Coffagrigus, because not only could he stop spinning, but also he was going along with my main goal which was to bring as much spike abusers as possible. Nasty Plot Trick Room Cofagrigus can take down A LOT of teams with the right amount of hazards. + + Finally, I realized that I needed something to OHKO Blastoise as I really didn't want to immediately go for Cofagrigus after Froslass was dead. I also needed something that would go along well with Rhyperior. Something that resists water and grass attacks and OHKOs every form of Blastoise.. The obvious choice was Shaymin. Again, the most agressive form of Shaymin was picked to ensure the needed KOs. + + + All I had left to do was to pick the right pokemons between the finishers I spoke about earlier. Saying it was a hard decision would be lying, Sharpedo and Heracross naturally came up to me for obvious reasons of which you will hear more later. + + + + + B)The Strategy The team can be separated in 2 parts. The spiking/anti-spinning group consisting of Rhyperior, Shaymin and Froslass and the finishers. I will start with Rhyperior or Froslass depending on the opponent’s team and put as much hazards as I can, losing Rhyperior and Froslass in the process is more than acceptable if the main goal is completed (= the right amount of hazards depending on the opponent’s team has been set up) I will be switching almost only between the "Spiking core". Switches on Sharpedo are not allowed. Switching on Heracross and Cofagrigus is never a good thing to do either even if sometimes it is necessary. After that it's easy : EVERY TEAM will be destroyed by at least one pokemon between Sharpedo, Cofagrigus and Heracross with the support of Shaymin if you have the right amount of spikes on the field. And I dare you to prove me wrong ! III)A closer look at the team A)The "Spiking Core" "After time adrift among open stars, along tides of light and through shoals of dust, I will return to where I began." Tali'Zorah (Froslass) (F) @ Focus Sash Trait: Cursed Body EVs: 4 Def / 252 SAtk / 252 Spd Timid Nature IVs: 0 Atk - Destiny Bond - Ice Beam - Spikes - Taunt Why using Froslass ? I've already said alot about that. I consider Froslass as being the best pokemon in Underused : easy spiking, Destiny Bond, Taunt, one of the highest speed tiers, Ice Beam and the Ghost type that prevents spiking. Awesome cursed body can also help a lot. Moveset, Nature, EVs : This one is easy I think, maximising speed for obvious reasons and maximising special attack because I don't need froslass to be bulky because right now it takes the exact amount of damage I want it to take to use efficiently Destiny Bond (mostly 3HKO by Blastoise Scald if no burn). And also doing some damage to Roserade/Virizion/Zapdos is always a good thing. 0 IVs in atk is to reduce the damage taken on Foul Play and confusion hits. In game : One of my 2 leads. Most of the times it comes, spikes and dies and if I'm doing it right I can often take down a pokemon with Destiny Bond. The thing is to use Taunt and DB at the right time, as some pokemons will often try to activate your sash first and after that to finish you off with a move that doesn't activate DB like Toxic or Will-O-Wisp. if you start with taunt, then most of the time the opponent will still attack thinking you don't want to use Destiny Bond, if you use Destiny Bond and then taunt, then your opponent will switch which will allow to setup more spikes or using Taunt again, forcing more switchs. Against Bronzong or Blastoise, I go for Taunt first, against lesser trheats I can do as I like. Froslass's place in the team's balance ? N/A. It's the usual lead and if Rhyperior is the lead then I will switch in on it only against Blastoise (meaning I sent out Rhyperior as a lead) or Bronzong (we're speaking about turn 1 or 2, so he will use SR and I don't want to lose my sash) to try to take them down with Destiny Bond or to setup some spikes. Other options ? I could run Shadow Ball over Ice Beam, but I'm not quite sure it is a good idea. "I don’t need luck ! I have ammo." Grunt (Rhyperior) (M) @ Leftovers Trait: Solid Rock EVs: 152 HP / 104 Atk / 252 SDef Adamant Nature - Stealth Rock - Earthquake - Rock Blast - Dragon Tail Why using Rhyperior ? Needed a very solid switch to Victini and Darmanitran and a good Stealth Rock setuper. Also needed something against enemy Froslass lead as I really don't like speed ties. Rock Blast is perfect for that purpose. Breaking through pokemons under sub like Honchkrow is also a great thing. Finally having a pokemon that is almost impossible to OHKO and can switch in more or less any physical attack without slowing down the offensive rhythm was also an amazing thing. Moveset, Nature, EVs : EV spread built especially to be able to take Hidden Power Grass from Life Orb Modest Zapdos. Not much to say about the rest, wanted it to be as offensive as possible. Rock Blast to break through subs and sashes, Earthquake for the Stab. Dragon Tail is amazing, as Rhyperior forces really a lot of switches and so if you already have your spikes, it can become really annoying for the opponnent. In game : There are 2 possible scenarios : 1) He has a terrible machup and won't do a lot, OR I need to setup Stealth Rock really early even if it means sacrificing Rhyperior. In that case I just setup rocks and throw it away. 2) He's a huge annoyance for the opp. In that case I will save him and switch a lot on him abusing Dragon Tail. But in both cases Rhyperior won't be used in late game and won't switch a lot, as he allows easy enemy switches on rapid spinners and forces me to switch on Cofagrigus. I don't like switching on my finishers. I actually don't like switching at all with this team. Rhyperior's place in the team's Balance : Takes on most of physical non water or grass assaults. Can kill the very dangerous Substitute users like Raikou or Honchkrow. Other options ? -Roar over Dragon Tail. But as Roar is better only against Substitutes and I already have Rock Blast for most of Substitude user pokemons, it is not a good option. -I've been thinking about using a berry that reduces the power of water or grass attacks, but Leftovers do look better at the end. If it could do some serious damage against stuff like Virizion, Blastoise or Milotic, I would probably go for it, but right now Leftovers look like a better option "Had to be me. Someone else might have gotten it wrong." Mordin Solus (Shaymin) @ Life Orb Trait: Natural Cure EVs: 4 HP / 252 SAtk / 252 Spd Modest Nature (+SAtk -Atk) - Seed Flare - Hidden Power Fire - Earth Power - Synthesis Why using Shaymin ? Even the most agressive team needs something bulky enough to take on some attacks. Rhyperior and Shaymin are here for that. I will mostly switch between these two guys and they are really completing each other defensively. But that's not all Shaymin is here for, just like for Rhyperior I needed something bulky AND super strong at the same time. Virizion might seem to fit better overall, but I needed something that can hit extremely strong without having to setup first, something that could OHKO any Blastoise and make a huge amount of damage at more or less anything that does not resist its attacks, including on stuff like Sableye, Gligar or Hitmontop, which is really important. Again Shaymin is also a pokemon almost impossible to OHKO in UU, which is really helpfull for a hyper offense team if something didn't go according to the plan. And finally Shaymin also hugely benefits from spikes, being able to 2HKO Snorlax, Umbreon and some forms of Roserade (aka its main counters) with the right amount of them. You'd be surprised to see how much teams Shaymin can unexpectedly wreck. Moveset, Nature, EVs : Timid could be good mostly for Arcanine, but then even with the Life Orb some forms of Blastoise can avoid being one shot by Seed Flare, which is really bad (more details in the "In game" part). But anyways, with the Life Orb and the Modest nature Shaymin becomes a real powerhouse being able to OHKO really a lot of stuff in UU and 2HKO even more stuff. Hidden Power ice was good for allowing to outspeed some stuff like non scarfed Rotom (there is a speed tie) and for dealing some damage to Crobat, but as Rhyperior is an extremely solid switch to both I finally decided to go for Hidden Power fire for Bronzong, which otherwise can be a real pain in the ass for the team. Actually HP fire does not help THAT much against bim, but considering how much of an annoyance Bronzong can be to the team, having at least one super effective move is really good. Synthesis gives Shaymin a surprisingly good staying power and is easy to use because Shaymin will force a lot of switches by the fact that a lot of pokemons are completely powerless against it. In game : If Blastoise comes on Froslass, (which he will almost always do) and if Destiny Bond does not work or if I decide that I need spikes more than Destiny Bonding Blastoise, then Shaymin will come immediately after Froslass is dead and kill Blastoise, or make it switch, in both cases it is not bad, because it means I already have some spikes (and rocks too most of the time) and you can trust me that not much stuff likes switching on a Life Orbed Seed Flare with hazards on the field. Otherwise Shaymin will be switching on all the Will-O-Wisps and on some walls like Sableye, Gligar, Rhyperior, Empoleon or Swampert. And also sadly Shaymin is my best answer to Bronzong.. Shaymin's place in the team's Balance Completes Rhyperior by bringing water and grass resistances. Is also a status absorber thanks to Natural Cure (although will mostly absorb Will-O-Wisp as absorbing sleep is too risky and absorbing Toxic not that usefull) Other options ? Hidden Power Ice over Hidden Power Fire. I've already said why I ended up picking HP fire though. Rest could be used over Synthesis, but it forces me to switch and as I said this team doesn't really like switching. A Choice Spec could be a good option, but I need versatility and the ability to use Synthesis more than rough power. Finally, Virizion over Shaymin could really bring a lot to the team especially in mid/late game, but I really can't play without Shaymin's brute power, it would cost me just too much in early game. B)The "Sweeping Core" "Amonkira, Lord of Hunters, grant that my hands be steady, my aim be true, and my feet swift. And should the worst come to pass, grant me forgiveness." Thane Krios (Cofagrigus) (M) @ Leftovers Trait: Mummy EVs: 252 HP / 252 SAtk / 4 Def Quiet Nature (+SAtk, -Spe) IVs : 2 Atk / 2 Spe - Shadow Ball - Trick Room - Nasty Plot - Hidden Power Fighting Why using Cofagrigus ? Because it fits just perfectly. Not only it can stop spinning, which was the main goal of having a second ghost, but also it can sweep a whole team with the right amount of entry hazards. Also it hits on the special side, which can be really nice against really defensive teams, because they will usually have only one check (Snorlax or Umbreon) to both Cofagrigus and Shaymin and with spikes and Shaymin's pressure, Cofagrigus will usually sweep this kind of teams with ease, which Sharpedo and Heracross will have much more trouble do, as this teams usually run Gligar, Bronzong or other stuff that can be hard to break through. Movepool, Nature, EVs : Not much to explain right here I think.. 2 EVs in Atk and Speed to weaken Foul Play and still have a maxed out HP Fighting. In game : Cofagrigus is probably the only one of the finishing core that is not supposed to come right after a pokemon has been KOd, it will switch on the rapid spinners (if Shaymin and Froslass failed to take them down) or the Fighting pokemons (there is one in almost every UU team) and will setup after that to do as much damage as possible. If everything went according to the plan, after that I won't be needing to anti-spin anymore. Also, the fact that it is almost impossible to OHKO will allow me to also use it as an "emergency" sweeper, meaning that if something on which I cannot possibly send out Sharpedo and Heracross and if the "spiking core" is down, Cofagrigus will still manage to setup. Maybe not fully, maybe just the Trick Room, but even that can be a lifesaver if we're speaking about something like Yanmega or other fast scarfed pokemons like Meanshao as for an example. Cofagrigus's place in the team's Balance : I won't be switching a lot on him, as on any other member of the "sweeping core", but still, some switches are allowed on him : switches on rapid-spinners and Fighting pokemons (which otherwise can wreck my team) Other options : -Quite often I have considering running the Lum Berry on it to protect me from Blastoise's Scald burns and Toxics, but Leftovers turn really a lot of 2HKOs and 3HKOs into 3HKOs and 4HKOs.. -I could also weaken my Hidden Power to make it even slower, but I didn't find that to be necessary as until now I haven't encountered a single slower pokemon that can make a difference (including Trick Room users) "Does this unit... Have a soul ?" Legion (Heracross) @ Choice Scarf Trait: Moxie EVs: 252 Atk / 252 Spd / 4 Def Adamant Nature (+Atk, -SAtk) - Close Combat - Megahorn - Stone Edge - Pursuit Why using Heracross ? I needed a super fast pokemon that can immediately make some damage without needing a single turn to setup. Also I needed an alternative physical sweeper to Sharpedo that could break the teams Sharpedo couldn't. With Moxie, you can quite often finish a damaged team even by being locked on a move, because even its counters can't always stop it if he got some Moxie boosts, especially with spikes. Even if slower, it hits stronger than Sharpedo. Finally, Heracross has a lot of extremely good resistances and a good buylk, which means that he can be used as an emergency switch to some stuff, especially in late game Moveset, Nature, EVs : I don't need the Jolly nature as I have some excellent switches to Darmanitran (Rhyperior) and Heracross (Cofagrigus). The EVs are classic I guess. But what could be surprising to some of you is Pursuit. Why using Pursuit ? Actually for only 1 purpose : Chandelure. This pokemon is a plain annoyance in early game and as the opponnent will almost always have a perfect counter to Heracross in early game and will know that I'm scarfed, he will almost always switch out because Pursuit is almost never used on Heracross. In game : I put Heracross in the "sweeping core" but actually that's not really accurate... Even though Heracross will be used as a finisher in some battles, in others it will come in early or mid game to make some damage or force some switches. If something like offensive Life Orbed Zapdos makes a kill in the spiking core and Rhyperior cannot take it on anymore, I will go on Heracross to Stone Edge it. Same goes for Chandelure and Pursuit. If Shaymin is KO I might also come on Bronzong to put it on KO range for Sharpedo. Heracross's place in the team's Balance : As an emergency can be switched on any move that does not KO it if he can return some damage to the said pokemon. But it really won't happen a lot. Is also my main switch to Virizion (at least once or twice, after that I have to count on the spikes or try to revenge kill it) Other options ? A Jolly nature would help against some Darmanitrans and other Heracrosses, but as I said before, I have two really reliable switches to these 2 guys. "I don't know if they can feel fear, but we're damned sure going to give them the opportunity. Hit them hard. One way or another, it ends here ! " Commander Shepard (Sharpedo) @ Life Orb Trait: Speed Boost EVs: 6 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Waterfall - Crunch - Protect - Earthquake Why using Sharpedo ? Sharpedo + Spikes is a well known combo, mostly because it is extremely effective. But in a team this much agressive, with a strategy that almost always allows you to have your spikes on the field, Sharpedo simply becomes a killing machine.. Movepool, Nature, EVs : Nothing new here I guess.. In game : There's not much to say about that, Sharpedo is the very last to come out, it will simply sweep the team after the debuffing job has been done by the other pokemons of the team and the spikes. Damn simple, damn effective. Sharpedo's place in the team's Balance : N/A. Switching on Sharpedo is not allowed. Other options ? -Ice Fang or Zen Headbutt could be used over Earthquake to hit Flygon and Virizion, but without Earthquake it happens that I can be stopped by even a weakened Empoleon (between others), while a weakened Flygon or Virizion will quickly go down even without a super effective move. Team Export (Move your mouse to reveal the content) Team Export (open) Team Export (close) Legion (Heracross) @ Choice Scarf Trait: Moxie EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature - Close Combat - Megahorn - Stone Edge - Pursuit Thane Krios (Cofagrigus) (M) @ Leftovers Trait: Mummy EVs: 252 HP / 252 SAtk Quiet Nature IVs: 0 Atk / 30 Def / 30 SAtk / 30 SDef / 2 Spd - Nasty Plot - Shadow Ball - Trick Room - Hidden Power [Fighting] Mordin Solus (Shaymin) @ Life Orb Trait: Natural Cure EVs: 4 Def / 252 SAtk / 252 Spd Modest Nature - Seed Flare - Earth Power - Hidden Power [Fire] - Synthesis Urdnot Grunt (Rhyperior) (M) @ Leftovers Trait: Solid Rock EVs: 152 HP / 104 Atk / 252 SDef Adamant Nature - Stealth Rock - Earthquake - Rock Blast - Dragon Tail Tali'Zorah (Froslass) (F) @ Focus Sash Trait: Cursed Body EVs: 4 Def / 252 SAtk / 252 Spd Timid Nature IVs: 0 Atk - Destiny Bond - Ice Beam - Spikes - Taunt Commander Shepard (Sharpedo) (M) @ Life Orb Trait: Speed Boost EVs: 252 Atk / 4 SDef / 252 Spd Adamant Nature - Crunch - Waterfall - Protect - Earthquake Note : in the team preview, Heracross is the lead and Froslass and Rhyperior are in the middle of the team, that's not much I know, but this way I don't give my opponnent a single clue about whom I will lead with between Froslass and Rhyperior. In Conclusion With this my second BW UU RMT on Smogon ends. I just wanted to apologize for all the grammar mistakes I have probably made, I tried my best but I do know my english is far from being perfect yet ! Thank you for reading and I hope you enjoyed.