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Sun Team for the Summer (First RMT)

Discussion in 'BW OU Teams' started by Lord Jasus, Jul 31, 2012.

  1. Lord Jasus

    Lord Jasus

    Joined:
    Jul 17, 2012
    Messages:
    3
    Hey Smogon im here to do a Rate my Team because i have had alot of success lately, but i want to know what can do to make it better. Thanx :3

    P.S. all nicknames were chosen for no discernible reason

    (Typical) Lead
    Lemonade the Ninetales
    Gender: Female
    Item: Leftovers
    Ability: Drought
    Moves
    Flamethrower
    SolarBeam
    Hypnosis
    Confuse Ray

    EV's 252 Speed, 252 Sp. Attack
    Nature: Timid

    Basicly the sun inducer meant to kill, yet stay alive at the same time

    I picked the nature so ninetales can go first with hypnosis or confuse ray rather than have a huge attacking stat (i have no shortage of those). the leftovers are there to increase longetivity while the opponent is asleep or confused (or both) as my weather inducer it needs to stay alive most the game. but if they dont have a weather inducer (or its fainted) i would like ninetales to be able to attack efficiently. the typical is there because if they have a weather team as well im less inclined to lead with it, id rather this guy

    Secondary lead/Sweeper
    Cheez Samich the Salamence
    Gender: Male
    Item: Choice Scarf
    Ability: Moxie
    Moves
    Outrage
    Fire Blast
    Earthquake
    Dragon Claw

    EV's 252 Speed, 252 Attack, 4 Sp. Attack
    Nature: Adamant

    Salamence is typically the pokemon who gets the most kills in a game. with the choice scarf moxie, after steel types have been eliminated, salamence can finish up a game with relative ease (confusion hurts like a bitch though, fully able to do more than 50%). Fire Blast is there for the main purpose of killing ferrothorns, which will wall me to oblivion. Dragon claw is for a quick revenge kill when i dont want to be locked in to outrage. earthquake functions the same way.

    Early game "lay down the hurt" guy
    Fritos the Zoroark
    Gender: Female
    Item: Life Orb
    Ability: Illusion
    Moves
    Dark Pulse
    Focus Blast
    Flamethrower
    Nasty Plot

    Ev's 252 Speed, 252 Sp. Attack, 4 hp
    Nature: Modest

    If your wondering about his description, zoroarks job is to scare pokes (water, rock or ground types mostly) off as venusaur set up a nasty plot and and put dents in their team, typically this is done before hazards are up to maintain the illusion. thus the name; Early game "lay down the hurt" guy(girl?).

    Main Sweeper and threat to rain/sand teams.
    Cockwaffle the Venasaur
    Gender: Male
    Item: Life orb
    Ability: Chlorophyll
    Moves
    Giga Drain
    Sludge Bomb
    Hidden Power Fire
    Growth

    Ev's 252 Sp. Attack, 220 Speed, 36 hp
    Nature: Modest

    Venasaur is my go to guy for numerous things. whether it be wrecking full teams, finishing up a battle, revenge killing, killing politoed or tyranitar, killing sweepers, you name it, if it involves killing, venasaur is good at it. the ev's are so he can get up to 500 even speed which i figured could outrun just about anything without +2 speed and so he has (some) bulk with hp. the hidden power type is for steel types who i wouldnt normally be able to beat.

    Most Wall like/ cover for venasaur
    Slim Jim the Snorlax
    Gender: Female
    Item: Leftovers
    Ability: Thick Fat
    Moves
    Body Slam
    Fire Punch
    Earthquake
    Selfdestruct

    Ev's 252 Attack, 252 hp, 4 def
    Nature: Adamant

    Snorlax was originally just another attacker on my team without much use until i figured out he was perfect for Venasaur and salamence with his thick fat and his special bulk. now he was an good switch in for ice beams and people who use my fire against me. also if your wondering, seldestruct is an amazingly handy move for stopping special sweepers late game. snorlax can come in sponge a hit, sponge another then hit with an unexpected selfdestruct and eliminate the threat if there is no one else who can. last resort move for sure, but an effective one.

    Jack of all (physical) trades
    Donkeyface the Arcanine
    Gender: male
    Item: Sitrus Berry
    Ability: Flash Fire
    Moves
    Flare Blitz
    Wild Charge
    Extremespeed
    Close Combat

    Ev's 252 Speed, 252 Attack
    Nature: Adamant

    Arcanine has no real role, he's kinda just there, but he still has a spot on the team because hes amazingly good at doing what i need, when i need. these things include sponging fire moves, then killing, using extremespeed, taking out gyarados, who can hurt at times etc. he does the small jobs that are necessary and he does them well. plain and simple. the sitrus berry is for using more flare blitz and wild charge because recoil hurts(i almost killed myself clicking flare blitz instead of close combat on a blissey).


    and there you have it the team thats sweeping the nation in a fell swoop (not actually but it does win at least 75% of the time :3)
    one main problem this team has is a way to get rid of dragon dance dragonite(say that ten times fast) so help with that and any other adjustments are more than welcome :3
  2. Trinitrotoluene

    Trinitrotoluene ♪~ hold me tight and never let me go, never let me go ~♪
    is a Tutoris a Community Contributoris a Team Rater Alumnus
    Mentor

    Joined:
    Jul 13, 2010
    Messages:
    1,176
    Okay. First off, you lack a notable resistance to Dragon-type attacks and means of getting rid of Stealth Rock, which will trouble you in the long run. To help deal with that, I'd recommend replacing your Zoroark with a Forretress. You already have Venusaur as a special sweeper, so Zoroark is less needed for your team. Forretress also gives you a source of entry hazards, which are much-needed by your team. You also mentioned that you have problems with DD Dragonite. While Snorlax is a great Pokemon for sun teams, I'd recommend trying out Mamoswine over it, due to Mamoswine's access to valuable STAB priority in Ice Shard, which not only demolishes Dragonite, but also opposing Tornadus-T and Salamence, all of which can give your team major headaches. Also, your team seems very reliant on sun, so I'd recommend replacing Confuse Ray on your Ninetales with Sunny Day and using an EV spread of 136 HP / 252 SpA / 120 Spe with a Modest Nature. This EV spread gives you a significant increase in bulk and a small increase in power, which the rest of the team will appreciate. For Arcanine, I'd recommend trying out a Leftovers over Sitrus Berry. Lefties give Arcanine reliable healing throughout the battle, which I think is of greater use for your team than a one-time healing item. Other than that, I can't say much else.

    Sets:
    [​IMG]
    Forretress (F) @ Leftovers | Sturdy
    Relaxed Nature | 252 HP / 220 Def / 36 SpA | 30 Spe
    Stealth Rock | Rapid Spin | Volt Switch | Hidden Power Ice


    [​IMG]
    Mamoswine (F) @ Life Orb | Thick Fat
    Jolly Nature | 4 HP / 252 Atk / 252 Spe
    Ice Shard | Earthquake | Superpower | Icicle Crash


    Nitpicks:
    [​IMG] ----> [​IMG]

    [​IMG] ----> [​IMG]

    [​IMG]
    252 SpA / 252 Spe Timid ----> 136 HP / 252 SpA / 120 Spe Modest
    Confuse Ray ----> Sunny Day


    [​IMG]
    Sitrus Berry ----> Leftovers

    With all that said, good luck!
  3. Lord Jasus

    Lord Jasus

    Joined:
    Jul 17, 2012
    Messages:
    3
    ive been testing it out and im quite pleased with the results
    ive done four matches on showdown and three on PO and ive won every time
    however one thing ill say now is i kept my ninetales' ev's the same becuase i love the way it plays, the added sunny day has helped me beat numerous politoad one on one though
    thank you for being the only person to reply also, it's helped me lots :3

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