1. Welcome to Smogon! Check out the Smogon Info Hub for everything you need to know about starting out in the community. Don't forget to introduce yourself in the Introduction Thread, too!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Sunday you post too many threads! aaaaaaaa [a RMT]

Discussion in 'Create-A-Pokémon Project' started by Sunday, Jul 2, 2008.

  1. Sunday

    Sunday God Bless Nintys Incompetence :*)
    is a Forum Moderator Alumnusis a CAP Contributor Alumnus

    Aug 16, 2007
    I'm sick of making teams that fail within 24 hours. This one seems to still be going ok. It's pulled quite a few surprise victorys out of it's hat lately, mainly due to my abuse of the biggest threat in the game. Meh, whatever works...

    The Lead
    Deoxys-e @ Lum Berry
    Ability: Pressure
    EVs: 160 Atk/96 Spd/252 SAtk
    Hasty nature (+Spd, -Def)
    - Psychic
    - Superpower
    - Ice Beam
    - Thunderbolt
    I dislike Life Orb, and Lum comes in handy so often. Deoxys lacks the ability to 1HKO many semi-bulky Pokemon even with a SE attack. (I'm mainly talking about leads like Crobat here) Lum berry lets me stay in on their status and get them below 50% HP, forcing a switch. Great coverage and never fails to impress. Cleans up really well (if I need it to) too.

    The Setups
    Magnezone @ Leftovers
    Ability: Magnet Pull
    EVs: 172 HP/84 Spd/252 SAtk
    Modest nature (+SAtk, -Atk)
    - Hidden Power [Ice]
    - Thunderbolt
    - Substitute
    - Magnet Rise
    Steel killer! I've always liked this set. Lovely ability to not only destroy steels but come out with a Sub up at the end of it all. Once Steels are cleared it eases up on Chomp's (and Tar's) attempts to Sweep.

    Tyranitar (M) @ Choice Band
    Ability: Sand Stream
    EVs: 252 HP/252 Atk/4 Spd
    Adamant nature (+Atk, -SAtk)
    - Crunch
    - Earthquake
    - Pursuit
    - Stone Edge
    Awesome revenge killer that deals massive damage to just about anything. Great for weakening down the opponents defences. Sandstorm helps the next Pokes (slightly obvious) stratergy run it's course. It's more of a hinderance to Vappy and Pyroak but on the whole does more good than bad.

    The Powerhouse
    Garchomp (M) @ Brightpowder
    Ability: Sand Veil
    EVs: 4 HP/252 Atk/252 Spd
    Jolly nature (+Spd, -SAtk)
    - Substitute
    - Swords Dance
    - Outrage
    - Earthquake
    Evil in a can. Cheapness too, but I'm sick of losing lol. Subs against faster Pokes until one of their attacks miss, then

    The Stallers
    Vaporeon (M) @ Leftovers
    Ability: Water Absorb
    EVs: 188 HP/252 Def/68 SAtk
    Bold nature (+Def, -Atk)
    - Wish
    - Surf
    - Toxic
    - Protect
    WishPasser helps improve the overall bulk and longevity of the team. Attacks SE against Dragons are run on 4/6 of my Pokemon so I've sacrificed it here for Toxic (and now that I think about it I should move those Satk EV's into HP) to help wear down walls. Protect works in tandom with this stratergy.
    Pyroak (M) @ Leftovers
    Ability: Battle Armor
    EVs: 252 HP/16 Def/240 SDef
    Bold nature (+Def, -Atk)
    - Leech Seed
    - Grass Knot
    - Will-o-wisp
    - Flamethrower
    The king of Stalls. Lava Plumes burn rate is ass so I run WoW in the final slot and Flamethrower for a bit more power. It helps me win more stalls and stops switches into Physical attackers. (Don't worry I'll watch out for Tran ^_^ ) Leech Seed and Grass Knot are pretty self-explanatory.
  2. Raikizen


    Jun 3, 2007
    I really can't find fault with your team Sunday (though mind you I tried! D: ) So really, I'm here to give you a -thumbs up- Bump. Good job.
  3. ParadOxymoron


    Jun 24, 2007
    I like how you put the (+X, -Y) things next to your natures. It's just a little thing that I think that everybody should do.

    Anyway, yeah, nice team. Speedy leads = awesome, and there's nothing speedier than Deoxys-S! :D
  4. Sunday

    Sunday God Bless Nintys Incompetence :*)
    is a Forum Moderator Alumnusis a CAP Contributor Alumnus

    Aug 16, 2007
    Shoddy does it automatically for me :)

    Thanks Doug, I've added it to the sticky aswell.

    Thanks Raikizen.

    No Ground immunity is starting to become a sore spot :( Mamo in particular puts a bit of hurt on me and Jolly Scarfchomps a pain. Yes, I did run into one and found out the hard way. I'm concidering maxing Deoxy's Speed (!!!) just for that >.>
  5. Magmortified

    Magmortified <b>CAP 8 Playtesting Expert</b>
    is a CAP Contributor Alumnus

    Nov 22, 2007
    It was actually Hasty, Sunday. :D

    Yeah, your Ground problem's looking a bit bad. Especially considering Dugtrio can cripple half of your team (revenges Deoxys with Sucker Punch, Tar and Magnezone...). But I'm having difficulty figuring out how to fix it with out aggravating a SR problem. D:

    Sorry, I don't have much time for rating at the moment. Props for Magnezone + Deoxys combo, though. That's awesome.
  6. chaos 9

    chaos 9

    Apr 19, 2007
    Maybe put skarm in there to get rid of ground weak and set some hazards that could help your stall. It also does not aggrivate sr weakness.

Users Viewing Thread (Users: 0, Guests: 0)