a fairy
Community Leader
villager replaced nana and popo clearlyFor those heartbroken ice climber fans:
villager replaced nana and popo clearlyFor those heartbroken ice climber fans:
Talks shit about competitive communities and has an account on one where he makes often posts, man I love hypocrites.I hope the custom moves are designated tournament legal, since they allow so much more variety. Two matches with the same characters fighting will be more exciting when they can have different moves.
Of course, knowing how competitive communities are, they'll either be banned or there will only be certain custom combinations considered good enough to use.
All characters could be unlocked through Subspace Emmisary, just Jiggs, Wolf, and Toon Link you had to go back through secret areas to unlock after beating the game mode. But still, we're talking about 8 parts per character, with 50+ in-game characters...that's over 400 parts that will probably be RNG based (and we all know how kind and merciful RNG is).Smash isn't much of a stranger to having to unlock stuff.
Match requirements for no items in SSB was 100 matches
SSBM had some tougher character unlock stuff (G&W had 1000 vs matches)
Brawl was easy cakes, although Wolf required some 450 matches to unlock
I for one would love to see custom moves, but perhaps not early in the meta, I'm sure soon enough we'll start seeing them.
G&W could be unlocked just by completing every other character's Target stage.SSBM had some tougher character unlock stuff (G&W had 1000 vs matches)
It's not that the controls themselves are different it's the placement of the controls on the console, for me at least. My hand position is just so off.I've seen so many people say that the controls are extremely hard...but these controls are almost exactly the same as Brawl, whether you played on the WiiMote or Gamecube controller. The only difference is grab should be on the right and shield on the left. Were there some commonly used custom controls that all the good players used that I missed or something?
Its not the 3ds' button config. It's the 3ds, particularly the smallI've seen so many people say that the controls are extremely hard...but these controls are almost exactly the same as Brawl, whether you played on the WiiMote or Gamecube controller. The only difference is grab should be on the right and shield on the left. Were there some commonly used custom controls that all the good players used that I missed or something?
It's not that the controls themselves are different it's the placement of the controls on the console, for me at least. My hand position is just so off.
That makes sense I guess. On the 3DS XL at least, I had absolutely zero problems getting the controls so that was a bit confusing to me.Its not the 3ds' button config. It's the 3ds, particularly the small
On the contrary, Villager's down B is one of its best moves. It fits great with Villager's campy playstyle and can be especially useful when luring enemies toward the edge of the stage. Plus, it has great knockback and does hella big damage. The tree can also be useful to meteor falling enemies and whatnot.God this game's controls are so hard to get used to and I'm so bad at it. My M.O. is to spam A-Attacks and use the Specials when I remember they exist.
I only have the demo but Mega Man's really fun. Villager's Down B is weird as fuck and I don't see it being very useful in tournament play, but then again I know shit about competitive Smash.